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Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Lazers

    Lazers

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    Looks strangely like a map I played back in the day called Treasure Cave...

    Regardless, I'm going to try it


    EDIT: nevermind it merely looks similar
     
  2. SpasMaster

    SpasMaster

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    I also played Treasue Cave recently :p. But the only similar thing is the terrain :)
     
  3. Lazers

    Lazers

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    You seriously need to remove the blink ability from the rogue. It allows him to go anywhere unhindered. And before you say that the content that he can blink to is too challenging, he can easily blink into a secluded room and hog tomes and items. That pretty much killed the game for me and my friends when we tried this. Nevertheless, it's a good map, albeit the puzzles are a bit unchallenging.

    4/5


    EDIT: yeah the terrain is really similar, I just thought it might be a ripoff lol
     
  4. SpasMaster

    SpasMaster

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    Well, I was thinking pretty much about the rogue, pretty long time and recently I decided to remove it. I am sorry that it caused problems, but I was hoping that people will use it properly, not to bug the map. Anyways. It will be gone really soon.

    EDIT: And, also: The map is warchasers-styled, not puzzle based. The puzzles shouldn't be the main concept of the game like in Treasure Cave, but an addition. So I decided to have puzzles but not really hard ones. :)

    EDIT 2: My map was started long before Treasure Cave. I saw it like 4 days ago, I didn't try to copy the terrain.
     
  5. Lazers

    Lazers

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    Ah, okay, it's all good then. I'll play the new version when you release it and put a review up.
     
  6. SpasMaster

    SpasMaster

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    Done!

    So here it is. The map is done and Shadowstep is removed. Please, tell me your opinion by adding some comments :grin:
     
  7. light bolt30

    light bolt30

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    For me screenshots don't work, anyone else experiencing this problem?
     
  8. SpasMaster

    SpasMaster

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    They actually, really dissapeared. The problem is there that I might actually deleted them (accidently).:thumbs_down: Anyways they were pretty outdated so, I will post new ones. Really thanks for noting that one Light Bolt. I was pretty sure they are fine. :)
     
  9. oldmilk

    oldmilk

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    Shamans can't cast bloodlust on allies?
     
  10. SpasMaster

    SpasMaster

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    Yeah, Bloodlust is pretty changed from the one in Melee games, and aslong as the Warrior has "Rage" which increases attack speed, he doesn't need it. Paladin has far too big damage to get increased speed, and the agility heroes....are Agility heroes :D Their attack speed is pretty fast.:wink:
     
  11. Kiamati

    Kiamati

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    Hi, good map, here are a couple of things you might want to check out:

    1- The door on the left of the map, the one close to the "small beach" with a 10th level deeplord dropping + 5 ring, can actually be destroyed, making the platforms pretty useless.

    2- When using a shared character of a player who left, you can't use boats or zeppelins. The only way you have to finish the map is buying a teleport rod and keep teleporting where your main character goes.

    These are the bugs I found, but I think there are two things that might be improved:

    1 - PLATFORMS. man, it's really annoying getting stuck on a level with no way out except getting killed. You may use teleporters instead or fix the triggers for the platforms, so they won't move unless a character moves and STAYS on them.

    2 - SPACE. Seriously, a bit more room would be GREATLY appreciated, I lost count of the number of times I had to tell people to move.

    This said, you did a good job, 4/5!
     
  12. SpasMaster

    SpasMaster

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    Thanks for your comment mate!

    So:
    1.The door you are talking about had to be destroyed by the players in earlier vesions and there were no platforms, but I decided that having them, would make it more interesting.
    2.Zeppelins are not used for my map, don't know how you bought them after they cost wood. :D And, I think that there is no way to make share units go in your boat even with trigger. If the player had to leave, save the map and continue later :)

    Bugs:
    1.Yeah, I had pretty much reports about platforms and I tryed to fix it, but triggering is not my power. I am sorry for them and I will keep trying to make a lever for them or something like that. And by the way if you get stuck it's not necessary to die. The platforms work like that: "A unit enters the platform -> increase/decrease level". So until I find a way to fix it, ask your friends to step on it and it will rise up :)
    2.About the space: There really are narrow areas, but they usually (80% of the times) Don't include battle. Narrow places are there for items/levers. I will look into it though.

    Again thanks for the comment! :wink:
     
  13. Kiamati

    Kiamati

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    Last edited: Sep 6, 2010
  14. SpasMaster

    SpasMaster

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    The hammers are my newest addition. Check out this:How to make items cost food I will fix them soon dont worry about that, I know they are overpowered.
     
  15. SpasMaster

    SpasMaster

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    v.2.1.

    Version 2.1. is now released. Enjoy these awesome features ;)
     
  16. MogulKahn

    MogulKahn

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    Really cool map!
     
  17. SpasMaster

    SpasMaster

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    Thanks, mate. Did you try v.2.3 or v.2.2? :p
     
  18. MogulKahn

    MogulKahn

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    2.3 version
    I only tried it in single player but maybe today I will try it with my friends !
     
  19. DeathFromAbove

    DeathFromAbove

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    Nice game, alittle short for my taste but who am i to judge?, the game itself is a basic rpg/dungeon so those who dont get it are stupid tbh, the pathways in-game are good, alittle messy but good none the less and are easy to get around without getting stuck, what would have made this game alittle better for me would have been:
    *bigger areas to explore and not so tight, it was easy to tell where to go, but it would have been better to wonder around for yourself instead of paths being made for you.
    *a bigger invintory, coz i love having me my items =P (no im nt a item whore $M =P)
    *more skills to choose from and as you leveled you would get less choice
    *also for the map you could have had dungeons within dungeons so it would make the game last longer because you would keep going and going into dungeons (obivously there would be a limit)
    *more items and recipes

    All in all a great game and fun to play i give it a 7/10
     
  20. Cweener

    Cweener

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    Haha. Nice poll!

    Anyways, went in and fixed a few grammar errors in the map's description for ya!
    It looks good!
    I'll download the new version soon!