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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Thomas Biemans

    Thomas Biemans

    Joined:
    Mar 17, 2019
    Messages:
    8
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    If you've got the light prism there is a code written on it (4 letters). These letters represent colours, backtrack to find 4 coloured runes on the ground.
     
  2. Davion24

    Davion24

    Joined:
    Apr 9, 2013
    Messages:
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    Better return to the colored runes that helped you solved the circles of power puzzle.
     
  3. Aisolon

    Aisolon

    Joined:
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    Hello, I want to report a bug with necromancer blood whirl. The 20% of max hp as damage scaling is actually only 10%.
    In screenshot 1 you see me casting blood whirl without ring of blood equipped. Ring of blood gives 400 hp, so the damage should increase by 80 in the following screenshot.
    In screenshot 2 however, the damage with the ring equipped only goes up by 40.

    This is with the enemy damage block in mind. I made sure the dummy wasnt blocking any damage in the screenshots.
     

    Attached Files:

  4. Zayd Bhyat

    Zayd Bhyat

    Joined:
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    Hey Guys,
    Super fun game, playing it solo since my internet is inconsistent. I do need some help and I fear I may have bugged the game. I defeated the boss near the goldmine and was able to obtain the key from the lower ground using the metal ball. I tried using the key on the ruined gate near the goldmine,it said i needed feric's key, then i tried using it near the little spirit that gives you the broken tiara. You just shake the keys infront of you and nothing happens. Eventually I used the key to open a rolling door, got some explosives and then got the cloak. Now I cant find a key to open the ruined gate. Do I just need to keep talking to ghosts or something?
     
  5. Davion24

    Davion24

    Joined:
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    Are you on the latest version. Last I checked the key from the metal ball will open the door in front of the wisp. I also think you messed up key order, the key for the rolling door is found elsewhere.
     
  6. Zayd Bhyat

    Zayd Bhyat

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    Yup on the latest version. Damn... well if the key I got using the metal ball didn't work but worked on the rolling door where can I find the rolling door key?
     
  7. Davion24

    Davion24

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    Well the actual rolling door key is on a table near the acolyte with the gravestone quest. Which is also near the rolling door.
     
  8. Zayd Bhyat

    Zayd Bhyat

    Joined:
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    Ive picked us this key and im pretty sure ive used it in the Waterworks or to get to water works
     
  9. Zayd Bhyat

    Zayd Bhyat

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    Like when I inspect the table by the acolyte haris it doesnt do anything anymroe. So Im pretty sure ive picked up and used that key. Seems as though I may have to restart the solo game again :peasant-thumbs-down:
     
  10. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
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    Then you didn't pick the Key at the Grove of Idrasill, at the Well.

    There is no way for you to get yourself stuck because of Gate Keys. You can use them in a very weird order, but you can't ever be stuck. I know my level design well ;)
     
  11. Zayd Bhyat

    Zayd Bhyat

    Joined:
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    Wow you must have spent hours designing this!!! I did miss that key, the order can be a bit wonky though. Thanks For the Help!!
     
  12. Bukjoi

    Bukjoi

    Joined:
    May 20, 2019
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    After I killed the golem and get the Flesh Helm, i believe that I need to find something about "Magnet" in order to get the key which floating.
    I stuck here for a hour, trying to run through all the map.

    PS. I got the shovel, does it relate to this magnet?

    Thanks for the help.
     

    Attached Files:

  13. Davion24

    Davion24

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    I have been looking for shovels in numerous game still havent found one xd. anyway the "magnet" you looking for is in a destoyed metal golem near the area after the naga boss. its a doodad looking golem inspect it.
     
  14. Bukjoi

    Bukjoi

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    Thanks so much Davion.

    I found the shovel accidentally while i was looking for the magnet. Let me know if yoy need my help for the shovel. Good luck bro.
     
  15. Anknown

    Anknown

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    Can u help with the shovel? ive been looking for it for ages and never found one, lol....
     
  16. Bukjoi

    Bukjoi

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    I try not to give you direct answer.

    In the same room that you found the torch, the room next to the wisp who give you the crown

    Behind the regen stone, adjust your cam view

    I don't know where to use it though xd
     
  17. Porkiz

    Porkiz

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    When can we expect version 2.4.5 ?
     
  18. Anknown

    Anknown

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    Thx, i found some places were it can be used, but after the update i cant load my save file, so i cant help u directly, but if u want a Hint u need to look for dirt - soil on the ground. If i remember correctly, there are 3-4 places
     
  19. robyyuan

    robyyuan

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    if we can choose three strength or three intelligence heros
     
  20. Kael’Thas

    Kael’Thas

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    Greetings everyone,

    Could be please someone so kind and give me a more specific advice how to get the Suramar Wine out of the non-psychical key cage in Twin Corridor.

    Thank you