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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Hate29

    Hate29

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    I did it long ago - got me Suramar Wine. Still no clue whete to get Elyrian elixir
     
  2. Crett

    Crett

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    YEAAAA!!!!
    I'M Downloading Immediately
     
  3. Jimmypaz

    Jimmypaz

    Joined:
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    Stuck at the first massive door after the Doomguard boss and Skeleton boss? There's no lever anymore by the Skeleton boss. I can't find any way to progress, help!

    <Edit> NVM Solved
     
  4. Hate29

    Hate29

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    Please tell me where to get Elyrian elixir
     
  5. Kusanagi Kuro

    Kusanagi Kuro

    Joined:
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    Check the voodoo lounge at the troll village.
     
  6. Aofoste

    Aofoste

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    An amazing job Spas. :infl_thumbs_up:

    My personal pick is the new necromancer class. I like the summon system he has.:piru:
     
  7. Garrows.cece

    Garrows.cece

    Joined:
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    And what item and talent you use for necromancer? Need som idea..
     
  8. Kusanagi Kuro

    Kusanagi Kuro

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    I suggest taking these talents:
    - One reduces the interval of his summon by 2.
    - One that gives a chance to summon a Skeleton Archer
    - Sanguine Fury, gives all allies 40% AS whenever Necro picks up a Blood Globe.
    Item for summoners are very easy to choose:
    - Cores are Huntmaster's Sigil and the one that gives ur summon armor + SDR.
    - After that, Mark of the Wild and Spirit Reaper.
    - Last is situational item.
     
  9. Crett

    Crett

    Joined:
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    im very glad for the change on heroic mode summon damage; it felt like i could never rely on summons for more than two seconds even with tons of items before

    have a couple of solo playthroughs going right now, remembering why this is my favorite map lol
     
  10. Hate29

    Hate29

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    I don't think there ever was or will be a better RPG map for this game. Good work, SpasMaster
     
  11. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
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    Resources:
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    The best is yet to come ;)
     
  12. Garrows.cece

    Garrows.cece

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    I think this was good for the previous release..
    The talent were changed. Anyway, why don't equip hp? The necromancer benefit from hp forum his spell. Or i am wrong?
     
  13. SpasMaster

    SpasMaster

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    The previous release doesn't have half the things he listed. His suggestion is perfectly viable.
     
  14. Garrows.cece

    Garrows.cece

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    Ooook! Tnx a lot. I try!
     
  15. matias371

    matias371

    Joined:
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    Hi to the community of SC, my first post here... Finished previous patch like 5 times solo in all different difficult lvls (not heroic) and tasted 5 different heroes, btw very interesting and unique spells for each one, and I really like combinations that you can get with same hero. Master chambers still close to me, not so lucky about the rarest key and just got 2 dragons aspects in a single playtrough (Ysera and Nozdormu)

    To Spas... I check it out the new patch and realize that it's only about items and heroes balanced (I like Aphotecary from beginning), but you said previously that the west area would be a big develop for the map... My question is: are you still waiting for W3 patch to create bigger maps? or are you already working for the biggest change to the map?

    EDIT: Hahahah common!! Description of DA says about 5... Not 2, but at least after a lot of tries (even like 3 deaths of rogue blinking on enemies and not reaching behind the doors) finally I got HoWrest!

    Edit 2: The item is very good, but to me it still be in a legendary category item, I don't find a reason to upgrade it to an artifact category... For example I would be doubtful choosing this item vs Skycaller
     
    Last edited: Mar 8, 2018
  16. Kusanagi Kuro

    Kusanagi Kuro

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    It's an artifact because of the stats. It doesnt have equip effect, but the stats it give are superior compare to other.
     
  17. TequilaJey

    TequilaJey

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    Hey guys, i got stuck near the Western Entrance. I recently picked up that Staff of Ata'lai and cleared all enemies near the four obelisks nearby, but i have no idea how to activate them or progress in any other way. (version 2.3.9a)
    Thanks for any hints
     
  18. Zordrak

    Zordrak

    Joined:
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    Hi Spasmaster, could you tell me where you found the model of the statue of a guy in a cloak with a sword in his hands? It's nearly the same statue as the statue in the Black Citadel tileset that can be placed on a wall, just in yellow and green colors. I have searched a lot already but i couldn't find all custom doodads for the Broken Isles from your map.
    Greetings
     
  19. Garrows.cece

    Garrows.cece

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    I am in the 2.4.1.. and i activete the obelisc using inspect on It. But it's my First time
     
  20. Zalinthel

    Zalinthel

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    So I'm unsure what causes it, but sometimes when the Windmaster uses his dodge spell he instantly dies and like, gets removed from the map. I have no idea why this happens; just suddenly *poof* you're gone.