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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Dogzz

    Dogzz

    Joined:
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    What's up man, love the map, but you think there will ever be a chance to play as all 3 heroes at once again? Could before you upgraded the anti-cheat, used to love microing, was a lot of fun and since you had to use wc3 cheats I only ever played in custom single-player offline dunno what the harm would be, but it's your map. Maybe its already been discussed, couldn't find anything when I looked through, still a fun map and just suggesting.
     
  2. SpasMaster

    SpasMaster

    Joined:
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    I keep actively working on it and testing it with players from my Discord Server. Had to fix a bunch of stuff. There are other things that need to be done that pop up. Some design conflicts need resolving, same with balance. While the focus is on hero reworks, it goes hand-to-hand with many other changes. It will without doubt be among the biggest versions I've done.
     
  3. SpasMaster

    SpasMaster

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    I want to remind everyone that we have a Discord Server where you can find other players to play with. Test versions are usually played and tested in advance there.
    Join us now - here!
     
  4. Burndead

    Burndead

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    That's good to hear. So we can expect a new version till the end of November or so?
     
  5. SpasMaster

    SpasMaster

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    Haha. I'd be happy if it's out this year. :D
    I'd estimate an early January release. I am like half-way done with the version. :p
     
  6. Burndead

    Burndead

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    Volcanic Crusher item doesn't do damage when Molten Spawns die. Just tested.
     
  7. Charly Orc

    Charly Orc

    Joined:
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    Hi. I am tired of beign stuck, so I'm gonna comment here so I can get some help.

    I'm at the platform right after you activate the four switchs and defeat the Demond boss. I wanna get the Twin corridor key, but I need a replacement for the lever that activates the platform. I have search all the map I have and find nothing. I'm asking for at least a little hint of where it is that replacement.

    Btw, I'm playing solo as Siren, and I don't have control of the initial Grunt, and my lives and play time don't appear. Is that normal?

    EDIT: I have just found it.... I feel SO STUPID, because I have read the bookshelf that say something about a pipe, and I search the whole map, and... found it XD

    Anyway, the lives and play time still not appear, and that annoy me, because I can't know how many lives I have, or how many hours I play (But I think I have more than 10, it's my second run XD)
     
    Last edited: Nov 25, 2017
  8. maniawar3

    maniawar3

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    You have to look for a broken pipe at the left of the Master's Chamber and inspect it.
    When you load, the scoreboard changes to "Recursion error" if u put -1 it resets.
     
  9. Charly Orc

    Charly Orc

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    I haven't see your reply before, but thanks. And thamks for the "-1" thing, you are my hero XD
     
  10. Charly Orc

    Charly Orc

    Joined:
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    I have a question about the Bordo encounter. So, when you first hit Bordo, the zombies will appear infitely. Since I'm alone, I have to use the sea elementals of my siren to kill it slowly, and I did it, for real. My question is, the zombies, will still appear after you kill Bordo?
     
  11. Davion24

    Davion24

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    Most bosses sometimes glitch when killed by pets, so always have the killing blow. Zombies are supposed to stop spawning after you Bordo.
     
  12. Burndead

    Burndead

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    Bordo's challenge is completed when using magics onto him, not right clicking attacks. That's the basics of this challenge. And it is more faster than using pets.
     
  13. KingJames053

    KingJames053

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    I only remember at crowd control is to kill the 3 boss before 5 sec I guess
    The redemption just use the Queen's Scepter to the spirit of the king
     
  14. Davion24

    Davion24

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    Triple kill - was the kill 3 boss within 5 secs of each other, it was Bordo's fight that was crowd control, keeping those zombies inside is hard alone(single player) , try using pets to keep them at bay.
     
  15. Unregret

    Unregret

    Joined:
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    Best RPG I have ever played, with every single detail on it.
    - Excellent choices of doodads and terrain, bringing both realistic and mystical feels to players.
    - Smooth, well-balanced combats and ultimately unique/tactical game-play for both single and multiplayer.
    - Mind-blowing set of heroes, items and other features, bringing endlessly combination, fun and replay values.

    I spent 10 hours playing solo, using Tauren Druid (100% handicap, normal mode) brainstorming all the time and try to find all 23 secrets in the map. I turn off unit response, listen to the soft music theme and play like a game junkie. So much fun with trap systems and random encounters.

    However, there is bug that causes crash to desktop sometimes when you kill a monster, I guess that would be a special item or something but can't repeat the bug, maybe another random items is dropped (Good thing is I always quick-save after several fight).

    5/5 rating.
     
  16. Aisolon

    Aisolon

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    Hello, apologies if this is a redundant question, but what happened with each hero's 4th ability?
    I see that they have more or less been worked into the hero's kits, but it strikes me as odd to leave
    the 4th ability slot blank like that. I just recently came around to playing sunken city again after a long
    break , and im loving the glyph and talent system as well as all the other improvements, very well done indeed.
     
  17. YozefAnder

    YozefAnder

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    Bugs...
    1) Graveyard with tombstone cant be passed by huge units such as Satyr boss. Still he can throw fire globs
    2) Vault. 2 nagas at the enterance cant go through or on the other side of teleport. Ez to kill by range
    3) Vault. Skeleton grunt cant pass to the ruby room (too big)
    4) Hydra matriarch and guard of green stone cant reach each other (too big)
    5) By using ultrasafe teleport u can get to the Tuskar and swim back to the city. Almost no creatures would be there. It is old bug. But with that u can get ruby. If u wont open the gate after Satyr boss
    6) Dunnow if it is bug. I have died when picked up the item to kill Zarah (moon....)
    7) Naga boss with grunt. Above the boss rune pass. Without opening it u can kill murlocks and lizards. (enough of vision)
    8) Naga boss with grunt can reach secret area close to him.


    Plz some help. Surfed through latest posts and didnt found what to do with 4 circles of power near Troll forest.
    Also i havent never ever to make a Quenn scipeter. I got recipe and dunno what to do next.
    What should i do with green stone (you stared at the stone insted of...)
     
  18. YozefAnder

    YozefAnder

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    Ohh one more.
    Water Elemental boss. Run fast passing him. Dont touch him. Attack humans and grab them to boss. Dont touch boss. Footmens are easily killing that boss without enabling his timer to split into small elems.
     
  19. Davion24

    Davion24

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    Most of the bugs you stated, can be kiting abuse which seems ok, as for the power circles, the solution is in front of the triple kill 3 boss room. To make the queen weapon just collect all required ingredients and the recipe, I think the stone is for a door. Good tech with the humans fighting for you :D
     
  20. YozefAnder

    YozefAnder

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    Thx. About Quenn recipe. I cant see requirements. Plz say what r they.
    In place of requirements in Quenn recipe in every version im having something like that "|cf000x"
     
    Last edited: Dec 29, 2017