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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. aeman

    aeman

    Joined:
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    when im playing as warlock, i feel like im playing as living sylvanas
     
  2. Zalinthel

    Zalinthel

    Joined:
    Aug 25, 2016
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    So, I don't know if this was intentional or not, but in 2.3.2 the Death Knight's Blood Presence always has the old Dark Pact effect now (using it costs 20% of Current Health to reset your cooldowns.) This isn't displayed on the tooltip or in game anywhere. It makes sense for him to have it (though it makes checking the number weird because it hurts you every time you do), but I thought I'd report it anyways.
     
  3. SpasMaster

    SpasMaster

    Joined:
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    It's a custom voice over.
    If you don't like it, that's fine, but you could express your opinion on it in a more polite way, because the person who did it actually took his time and effort to do it. Your comment is disrespectful to him.
     
  4. Burndead

    Burndead

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    Why every open door obstruct your vision? How does this one make any sense?
     
  5. MogulKahn

    MogulKahn

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    Well, in the game like WC3 is, with so many amazing voices, making custom soundset, which is pretty awful, is redundant! As you can see I said nothing about Dragon Knight, because his voice is not that bad. I mean voice lines are pretty cool, so it is menageable..

    Btw, any plans on adding new heroes, now that Blizzard made 128 MBs as new map limit?
     
  6. Senneria

    Senneria

    Joined:
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    A lot of people have been abusing doors, closed or open, so I imagine vision blockers have been put into the doors to block those abuses. The side effect is that even open doors will still block your vision.
     
  7. Burndead

    Burndead

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    How come open door giving you vision is used to abuse the game? Can you elaborate, please?
     
  8. Senneria

    Senneria

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    I mean that I think there are sight blockers on all the doors to avoid people using summons and jumps to bypass them. Once the doors open the sight blockers remain in place.
     
  9. muhammad arif alfarizi

    muhammad arif alfarizi

    Joined:
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  10. Burndead

    Burndead

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    Urloc's Claw recipe states 1.25 sec stun, item says 1 sec stun duration.

    @Senneria I see your point but in the very beginning, "jumps" are basically useless. One hero is so weak that he can't fight higher lvl creatures. Still, it remains annoying.
     
  11. ferdy0506

    ferdy0506

    Joined:
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    hey can any help me? i stuck on massive ruined gate btw im play singgle and my version on the map is 2.3.2 pls answer me.
     
  12. Senneria

    Senneria

    Joined:
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    Use the inspect feature on things that looks like you can interact with them.
     
  13. Skopetski

    Skopetski

    Joined:
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    Had a recurring bug when playing ice lancer and druid, also happened with primal champion and blood mage.

    this text comes up and won't go away:

    WARNING: Recursion error when dealing damage! Make sure when you deal damage from within a DamageEvent trigger to do it like this:

    Trigger - turn off(This Trigger)
    Unit cause...
    Trigger - turn off(This Trigger)

    it fucks with the damage and causes my attacks and/or on hits to heal the enemy.

    Love the update!
     
  14. Burndead

    Burndead

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    The item "King's Blood" didn't show up at all as usual.
    The "sleeping guardian" didn't show up as well. The one near the first pentagram of Ataesh puzzle.
     
  15. SpasMaster

    SpasMaster

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    Can you tell me where that happened?
     
  16. ToNiezłeKonto

    ToNiezłeKonto

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    Hey,

    I have encountered the same problem as Skopetski. We were playing Hell difficulty, standard mode, with Siren, Priest and Dragon Knight. The problem occured first in the area close to Master's Chamber, when you go left from there I believe and there are some jungle-like mobs. It started there and it didn't matter what we did, we still got the message, I sometimes damaged and sometimes healed the mobs when auto attacking, but I always healed them when used the Siren's Q ability.
    We have tried throwing all the items out of the bags/equipment, resetting glyphs and talents. Nothing worked.
     

    Attached Files:

  17. Burndead

    Burndead

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    Now, with the map size increase do you plan adding a tons of new things?
     
  18. Skopetski

    Skopetski

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    Playing on hell and heroic mode, it always happened after you fixed the elevator, we loaded to a save before the bug but it eventually always happened.
     
  19. Zalinthel

    Zalinthel

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    So, the new Dragon Knight is super cool! I love how the spells and talents all interact with each other, and the mechanic of blowing up the runes is awesome!

    The runes have some issues though that make them kinda awkward sometimes:

    1. The runes have collision (I assume because they're mini units that you can actually target), which both makes it so you can't really stack them together super well and it can also actually get mobs or players stuck in certain spots.
    2. It can be inconsistent where they are and if they actually deal damage to things or not (even if it looks like an enemy is right on top of it), and also whether or not a rune exploding will actually damage an enemy (again, even if it's on top of it or not.) This isn't as big of a deal, but it's still weird.

    Loving the map still!
     
  20. Mcmxcix

    Mcmxcix

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    Hello, nice updates, i love what you did with Tidewarrior's talents, i've encountered few things i think the new players or even i, which i played the map i don't see to understand.

    I cannot summon Atalai to his chamber, i cannot find the Troll's Mojo ... the Old God's room is almost impossible to be found if you're not searching properly the graveyard.
    I don't know if its intended but frost Skeleton archers gives you mini stun every 3 - 4 sec and i had to use the old Warcraft 3 tacts "BODY PULL".
    I can't find mote of Fire, from what i know it was random from mobs, right? killed almost every one of them except atalai and few "special" areas for some heroes, also i didn't find the third Ruby either.
    You might wanna nerf the Beatles in Queen's Tomb dungeon.
    Hot Feet challenge seems bugged for Melee class or it was just me? 3 times i got a melee class, i couldn't avoid the middle wave.
    The movement speed is a problem to melee class, Poison and Frost slow stack and its impossible to turn back in some situation, which can wipe your group for sure, so far i've seen 4 or 5 items with speed, 2 with Endurance aura, one you can craft, one random drops, and 3 items with Increase the MS with a certain speed, like 12/24/35. etc.
    Why does the NAGA race has special treatment? "SWIM" ability its OP and can get some good items and a bonus start.

    I love the bonus scale of DMG effects and Healings, i like some of the new Items stats and bonuses, my favorite so far is Sacrifice Tome and Reaver of Serpent God, Tidewarrior looks more like the old Tauren Warrior, OP Juggernaut.
    Love the new Glyphs and please rework some talents from Shaman, Hunter and Naga Siren.
    Is there any new upcoming Heroes in the next version? like 9 - 10 from each Attribute.

    Thanks again for your Hard Work.

    May the Elements of Conflux watch over you.