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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Harvester

    Harvester

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    Disabled rod + charging stone as ever, but in v2.3.1 I have to kill Azumoth to take essence

    Is this thing gives layline gemstone?
     
    Last edited: Jan 21, 2017
  2. SpasMaster

    SpasMaster

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    And where did you get the Disabled Rod from?
     
  3. Harvester

    Harvester

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    Earlier from the barrel, this time I don't remember...
    From this lamp in screenshot?
     
  4. SpasMaster

    SpasMaster

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    Disabled Rod comes out of this lamp, yes.
    Which is why your first question puzzled me: You ask about the lamp, yet you have Thori'dal?
    But there you go.
     
  5. Harvester

    Harvester

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    Thanks for the quick response.
    I want to share some thoughts:

    Description of this artifact not an exhaustive
    описание арт.jpg

    The legend of Jak'ken quest. Still don't know how to complete it.

    The Azumoth is more difficult than the last boss.

    Pool party challenge is too hard.

    Gold mines lvl required is achieved by purchasing scrolls of experience. The costs are not recouped.

    Last 2.3.1 update I really liked. All except one things: Thori'dal was the easiest artefact in the game and has become the most difficult.
     

    Attached Files:

  6. Senneria

    Senneria

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    Azumoth is supposed to be the hardest boss, since he rewards the best loot.

    Pool Party requires more thought, since you need to save up and all use AoE when the small adds spawn.

    Game is balanced around Hell Standard. You will be the correct level to enter Gold Mines at that difficulty.

    How is Thori'dal easier to get than Atiesh? :eek:
     
  7. Harvester

    Harvester

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    Senneria there is no need to kill the special boss to get Atiesh staff. Hell standart is not for solo players like me
     
  8. Senneria

    Senneria

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    Game is balanced around hell standard 3 player. If you play solo then you can expect a lot of challenges to be hard/impossible to beat. As for the staff not needing the extra boss, that sounds like a bug, it was needed during testing at least.
     
  9. storme wolfram

    storme wolfram

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    hey, me again. how does one acquire old god essence? Thanks.




    EDIT: Never mind, i found it. and for the first time i beat the game! i think the map is great and i hope you guys keep up the great work in updates to come.
     
    Last edited: Jan 23, 2017
  10. Burndead

    Burndead

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    Speaking of mines...

    There's a gold mine in the first dungeon. It has a circle before it. Upon using explosives in the circle, it doesn't work. Is this mine "usable" or not?
     
  11. SpasMaster

    SpasMaster

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    It's not.
    Circle allows you to use Inspect at the point. That doesn't necessarily mean you can use objects there.
     
  12. Soumek

    Soumek

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    Are we getting an update soon? :3
     
  13. SpasMaster

    SpasMaster

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    Unfortunately - no.

    My exam session started recently and it ends on the 15th of February. Which means that 2.3.2 won't be releasing before that.
    However, I'd like to share that I have started working on 2.3.2 a week after I released 2.3.1. Which makes it more than 1 month already, that I have been heavily working on it. I have done massive amounts of work and I have many great things incoming along with tons of new content.

    I am really excited about many things that I am keeping secret and I can't wait for you guys to find out about them yourselves, but you will have to wait awhile until I am done with all of my studies and responsibilities.

    It's gonna be a big one..

    Expected release date: Late February - Early March.
    Stay tuned!
     
  14. Soumek

    Soumek

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    Thanks for replying! im so excited! Keep the nice work.
     
  15. ninjaxyr

    ninjaxyr

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    How can I take the key in the low ground near the Teleport ? I have a torch but can't do anything with it. I read more commend, inspect bookshelves near the golem but didn't know how to take the key. My english so bad, sorry.
     
    Last edited: Jan 25, 2017
  16. SpasMaster

    SpasMaster

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    There is a Magnetic Orb hidden in a Treasure Cache. The Orb can drag the key to you.
     
  17. ninjaxyr

    ninjaxyr

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    Where I can find the cache ? I find around the Golem's room but can't find any hidden location.
     
  18. SpasMaster

    SpasMaster

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    Right in front of the door locked with Feric's Key. It's close by.
     
  19. ninjaxyr

    ninjaxyr

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    Thank you so much, I continue enjoy this map.
     
  20. ninjaxyr

    ninjaxyr

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    Where can I use my cog ? I take it in the pipe, try anywhere but can unlock the door :(