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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. YourArthas

    YourArthas

    Joined:
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    Thanks! I've been struggling around this awesome map :)
     
  2. undoo

    undoo

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    guys please help me out. trying to solo the map, im stuck at the waterworks and the vault,
    cant get past the first gate at the waterworks, cant solve the puzzle and i dont find any solution anywhere, please help :-S
     
  3. SpasMaster

    SpasMaster

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    There are two bookshelves in the waterworks that you need to read. They instruct you on how to solve the first puzzle.
     
  4. stan0033

    stan0033

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    Now that they increased the map size limit will the map be bigger??
     
  5. SpasMaster

    SpasMaster

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    More custom material will eventually be imported, yes.
     
  6. Harvester

    Harvester

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    Can't get to the twin corridor key.
    Jimm Jimm said that somewhere nearby is a cogwheel. I don't see anything like that.
    Please help!
     
  7. SpasMaster

    SpasMaster

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    Of course you don't, it's not standing in plain sight. :)
    You must use the Inspect Ability to take it out from the place it's hidden. Where that place is? It has already been responded several comments ago.
     
  8. Soumek

    Soumek

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    Hi. It seems like windmaster's ability skyslash isn't triggering properly, or it has a cooldown of effect? happens more frequently when i attack a group of enemies. Actually, i cant use any on hit effect when there's more than 1 enemies close to each other or attacking, is this intended? or im missing the meaning of on hit effect? haha
     
    Last edited: Jan 17, 2017
  9. Senneria

    Senneria

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    What do you mean with using on-hit effects? They only trigger on auto-attacks, therefore only 1 enemy will be affected by an on-hit effect at a time. Number of enemies should not influence it at all, at least as far as I am aware from playing Windmaster.
     
  10. Soumek

    Soumek

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    Well, i had to start a new run with same hero, and everything is normal, for some reason that save is glitch, and doesn't let me use any of my on hit attacks if an enemy is close to another one, that's how i see, cause when i 1vs1 mobs it deals full dmg, i noticed this when entered to waterworks, the first group of mobs. But its okay now haha and i had the key of life~ T.T

    Edit: its now solved, i just had to drop the bottle of fire, that quest item from waterworks and the valient's sword.
     
    Last edited: Jan 18, 2017
  11. Senneria

    Senneria

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    Bottle of Fire is an Orb effect, which might be why it interferes with on-hit effects. If you are going on-hit build I suggest against getting orb effects, at least until we find a way to improve the damage system.
     
  12. Soumek

    Soumek

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    Okay, thanks for the help. :)
     
  13. Zalinthel

    Zalinthel

    Joined:
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    Hi, I just ran into a bug that made it so I was completely unable to finish the map.

    If you start hitting the switches to open the door to Lord Balthas without having talked to the orc about it first (ran past him by accident), NONE of the switches count for actually opening the door...which means you're screwed.

    Now I know partly it's my bad for running past him, but every other quest where you can do the objective before talking to the NPC works fine; you're perfectly able to complete them.
     
  14. Soumek

    Soumek

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    Hi. May I have any hints about how to obtain the Phoenix egg? or if there's a bookshelve which speaks about it and where? Also, when i reach to the new terrain with the labyrinth stun traps, i open that big door, dig the key, and open the door with the key, there's a switch, those like clearing the path ones, how can i activate the other one? There's a trap to that zone so i keep dying.
     
  15. SpasMaster

    SpasMaster

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    Like with all traps, you go around it. :)
     
  16. Soumek

    Soumek

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    Oh thanks, what a silly. xD haha any hints with Phoenix egg? its all what i need. :(
     
  17. Harvester

    Harvester

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    Need help with Scepter of the king. Have it but no idea how to use it.

    I can not find a compass to finish queens scepter.

    Phoenix egg. Previously I found it with the help of ultrasafe transporter but now the location of egg is changed
     
  18. Soumek

    Soumek

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    Hi, to finish Queens scepter you rather need scepter of the king, the queen's tiara and a diamond, if i ain't wrong.
     
  19. Harvester

    Harvester

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    Hi, thanks for the info, it helped me.

    I solved all the puzzles except one - what is this?

    [​IMG][/url]
     
  20. SpasMaster

    SpasMaster

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    How did you acquire Thori'dal?