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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Burndead

    Burndead

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    Like, really? There's the inspect system implemented for this very reason. Use your brain more. It's a dungeon map.
     
  2. lsc891201

    lsc891201

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    hello, i found the torch near the skeleton tomb. version before, i know this torch can be used on the 3 braziers to open the gate. but now i couldnt find the 3 braziers. how can i open the gate in front of the edrill?
    if still there are 3braziers, can u tell me where is it?
     
  3. Senneria

    Senneria

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    The braziers haven't moved at all. They open the same gate as before as well. If you are stuck on the gate before the braziers then you need to get a key that is out of reach. Try and see if you can find something nearby that attracts metal.
     
  4. lsc891201

    lsc891201

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    you mean, the key near teleport system(near flesh golem)? i stuck with gate in front of edril for a 3 hours. i try to find in other reply but no one tell. just tell like a riddle. omg, just let me clear this map lol
     
  5. lsc891201

    lsc891201

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    attract metal? what is it? i found the key near teleportation device on the lower ground. what is the attract metal?? just tell me where it is.
     
  6. SpasMaster

    SpasMaster

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    Use Inspect on the Bookshelves near the Flesh Golem. They will direct you to the location of
    the object that attracts metal.
     
  7. lsc891201

    lsc891201

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    bookshelves? omg. without any clue any reson, just use inspect on the bookshelves? why do you make like this lol
     
  8. SpasMaster

    SpasMaster

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    The Inspect ability clearly states that you can use it on Bookshelves.
    This is a roleplaying map. What reason do you need?
    Bookshelves give you the clues to solve puzzles.
     
  9. Crazydankdrive12

    Crazydankdrive12

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    love ur map!! 5/5
     
  10. Zailsvale

    Zailsvale

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    Yeah, hi, just recently discovered this map with a friend of mine, although we played the old V2.0.1 so having realized there was a newer version has made it a bit complicated.
    We've gotten quite far, but now we're stuck. We're at "The path is clear", having obtained both "Feric's key" and the "Gear mechanism".

    We've managed to get 3 / 4 of the switches, the one at the spider queen, the one near the master's room and the one to the south of the fountain. Unfortunately, now we're stuck as we have no clue what to do with the "Gear Mechanism" and we don't know how to open up for the "Rolling stone door", located just north of the 3 old tombs.

    Could anyone provide a hint at, what you should do? We've been walking around in circles for an hour and it may just be us who's completely blind.
     
  11. SpasMaster

    SpasMaster

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    Right above that rolling stone door there is a Circle of Power. Look carefully what it does with the door.

    The Gear mechanism will be used after that. :)
     
  12. Senneria

    Senneria

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    The rolling stone door is opened once you press all the switches. The one you need is west of the troll village, near the overgrown area. There's a switch up a ramp that reveals the switch you need to activate for the quest.
     
    Last edited: Jan 9, 2017
  13. Zailsvale

    Zailsvale

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    Located straight east of the Horde Troll village, with Zul'kis, we find a slight overgrown area with a corrupted resurrection stone, out to the ocean. We've found a ramp, near an altar of Atal'ai, but there's only a power circle, teleporting us to where we found Feric's key; A tiny little room with a throne in it.

    Are we looking at a different overgrown area? As this is directly east of the village and south of the Queen's dungeon.
     
  14. Senneria

    Senneria

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    I accidently wrote east when I was supposed to write east. I'm terrible :(
     
  15. Zailsvale

    Zailsvale

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    'Tis alright mate, everyone makes mistake, but uuuh...
    Did you mean West? If so, we found a lever there, although it discarded a magic wall, blocking the 3 old tombs. :p

    There's a circle of power just north of the rolling stone door with 2 snake statues on either side. We have our suspicions that is the one we need to do something with, but we're not sure. Can't find any south, nor north. :)
     
  16. SpasMaster

    SpasMaster

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    Only if someone already explained what do to with it...
     
  17. Senneria

    Senneria

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    Nobody listens to you, bossman.
     
  18. Zailsvale

    Zailsvale

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    Oh shit, didn't even notice that reply in the beginning. Shite.
    Welp, now we finally realized, we've been looking elsewhere when we went up there, except for the damned door! Thanks man! xD
     
  19. YourArthas

    YourArthas

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    Hello guys can someone help me after defeating the boss the circle says the lever needs a replacement ( lever for the twin corridors key ) I cant find it anywhere anyboy can help :/
     
  20. SpasMaster

    SpasMaster

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    A bookshelf previously speaks of a Gear Mechanism being stuck in Pipes. You can find the pipes near the Master's Chamber.