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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. pahlevi

    pahlevi

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    Great! Thanks, never thought about that one. Guess i missed that :p


    I've managed to complete all three parts of atiesh, but when i click the frame, nothing happens

    Are there any other condition to combine these parts ?
     
  2. SpasMaster

    SpasMaster

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    If you read carefully the Legend of Atiesh tome it states that it also needs an Old God Essence.
     
  3. lj2831929

    lj2831929

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    The azumoth is too awful,we know how to avoid the damage of his destructive magic,but generally we can not finish getting to the safe cover.His summoning,even my teammates,always get in the way.Then we die and we can not get the Old God Essence.
     
  4. Burndead

    Burndead

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    I totally agree with this. Even on solo it's hard to kill him.

    Nerf, please?
     
  5. TheCop

    TheCop

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    Hello.
    In the beginnig of the game I got two gate keys - one on the table near Diana, and the second - near keeper of the grove in a well.
    First I used to open rolling-stone-gate at the waterworks entrance, the second - to open Garden gate (not sure if that key can open anything else).

    I assume that the table-key is for gate in front of Edril, but since I wasted it, I can not open it and proceed the map.

    Is there another gate-key in the areas I already discovered, or this try is already failed and I have no options to open the gate in front of Edril?
     
  6. skyquake

    skyquake

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    The door to progress 'right' is to do with a lever protected by a magic wall, you'll need to kill a generator that is powering that wall
     
  7. SpasMaster

    SpasMaster

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    There is key for every Gate that needs one. I would never lock you due to "wrong" decision that you didn't know about - that would be horrible design. There is a key in the area between the Skeleton Tomb and Edril. Inspect Bookshelves and Blue Circles for clues. The key is actually visible on low ground nearby. You just have to figure out how to get it.
     
  8. KekdLel

    KekdLel

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    Can i solo this map? i'm just started and already stuck. Cant open first massive gate. I killed big skeleton and demon boss, and nothing happened. then i looked som vids on youtube and there was a lever near big skeleton, what opened gate. I restarted map a few times and there was no lever. Is this a bug?
     
  9. SpasMaster

    SpasMaster

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    Yes, you can solo the map. There is no bug. You have to use the Inspect feature in your Backpack on bookshelves and blue circles to figure out how to open the door. Ame sure you don't miss any.
     
  10. TheCop

    TheCop

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    Thank you! The problem was with "weapon stash" - I had to stand on a precise spot to inspect it. Earlier I thought that this stash is just non-inspectable stuff.
     
    Last edited: Dec 10, 2016
  11. Letgoit2

    Letgoit2

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    I guess iam to dumb or i found a bug, i killed the energy generator at the satyr boss fight then went to the skeletons tome then i got a torch. then ... i cant proccess but i need a key or something and i dont know where to get it because i failed to look at the map and iam now lost becasue of it how to progress further `?
     
  12. SpasMaster

    SpasMaster

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    @Letgoit2 Use the Torch on the gate with 3 braziers before it.
     
  13. KekdLel

    KekdLel

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    Cant find what to do in vault. I got the explosives from main map and got the ghost cloak, only ghost that i found is near cut tree, sais that nobody left. Also cant find garden key for main quest
     
  14. Senneria

    Senneria

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    The videos on youtube are currently outdated. Have I played with the new system? Yes. Will I upload a playthrough with the new system eventually? Yes. Just need to hold tight until I get a game to the end which is worth showing it off :)
    When you cannot progress further, inspect is your friend. Inspect bookshelves and blue circles for clues.
     
  15. Tr1NiTY

    Tr1NiTY

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    hello, i've been following your version from 2.0.8
    great job!

    can i ask how to solve the waterwork (first dungeon) problem? there is a path where you will always die if you go through. but there is a lever beyond that point. how i suppose to solve this puzzle?
     
  16. SpasMaster

    SpasMaster

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    The path where you always die if you go through can be bypassed. Walk around it.
     
  17. Letgoit2

    Letgoit2

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    ah thank u^^^
     
  18. kykeka

    kykeka

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    You really need to make it more intuitive to find the hidden items to progress in some areas. The search feature is cool and all but some of us aren't very good with puzzles and things like the gear in the pipes are a bit of a struggle to find.

    Overall a good update to the map with a lot of needed features but I do have one other complaint as well, the tentacle boss behind the instakill fireball maze is a bit much. You really should add something like a teleporter to the back of the maze after you get through it the first time so if players can't finish the boss in 1 go they don't have to waste so much time going through it again (the boss's tentacles block pathing so if they spawn in the wrong location they can screw you over and are also invulnerable of course). I would suggest the same with the queen's tomb but I assume you want that cancerous area to stay that way with the beetles lol.

    Lastly, I played druid the other day and genuinely had fun with him so you did well with the character, I just wish it was possible to get everything in the queen's tomb without having massive amounts of health otherwise the beetles tear you to shreds.
     
  19. Burndead

    Burndead

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    I have a suggestion.

    Rain of Chaos is a good talent. Every time you cast a spell, it will count it with a floating number.
    Instead of a floating, add a status icon to track the count more easily. Sometimes, when battling, it's hard to see the floating number and to remember it, since it has a strategical relation on when to cast the next Gift of Sargeras.

    OR

    Make the number to be a bit bigger and/or stay longer when floating.
     
  20. AirInVeins

    AirInVeins

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    We have a problem. After blowing up dynamite, killing mountain giant and clearing Skeletal Tomb we are stucked. The door near moving platform trap is locked. It requires the key. Other doors (one that requires Feric's key and the one with Twin Corridor key) also do not opening. We tried to find the solution, but in other version of this map this door opened different way. Is it a bug or we need to find something? ver. 2.3.1