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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4b

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4b (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Burndead

    Burndead

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    Just play on Easy/Normal with 40 lives. It's enough to not worry at all.
     
  2. zarpalasjohn

    zarpalasjohn

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    I am playing at hell dif always , i don't want to play easy/normal i just like the "free mode" like i said to enjoy the map better , still in easy/normal you have max 40 deaths it's limited not unlimited ,not that i would play an easy no death mode .

    Max dif with no death count will be great.
     
  3. aeman

    aeman

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    like dark soul?
     
  4. zarpalasjohn

    zarpalasjohn

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    yeah , artorias like dark souls.
     
  5. SpasMaster

    SpasMaster

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    Let me give you a game design explanation as to why this isn't going to happen:

    There are two types of approaches to encounters in order for game difficulty to matter in any way:
    A: You have unlimited lives. However, each encounter has a 'refresh' or 'regen' mechanic (however you want to call it). For example, you engage a boss fight (or a creep camp for that matter) and if you die, the boss/camp is back to full health.
    B: Creep camps and boss fights do not regenerate back to full health. However, you have limited lives.

    Basically you have two concepts that counter eachother:
    Regen Mechanic vs. Limited Lives. - If you have one you don't have the other, but you must always have one of the two. Because without them, then difficulties don't matter. Let me give an example.

    You have a boss fight and you start the encounter on Hell Heroic.
    In scenario A, you have to use your skills and abilities to defeat the boss on the said difficulty. If you happen to die, you have to restart. (This is how Dark Souls works.) If you don't have what it takes to take down the boss, then you cannot go further and maybe a lower difficulty will suit you better. At any rate, the difficulty dictates whether or not you will be able to take the boss down and make progress.
    In scenario B, you begin the encounter and if you happen to die, the boss will not go back to full. You can re-engage him once more, but you lose a life. Once again, if you die too often, then you cannot go further and maybe a lower difficulty will result in a more successful run.

    No matter how you look at it, there has to be a penalty for failure, otherwise game difficulties become meaningless. What does Hell Heroic even mean if you throw two spells at a camp, die (creeps don't go back to full health) and then you do that again X times until the camp is dead. At that point Hell Heroic becomes simply a way longer version of Easy Standard because the only thing you would lose is time. And I personally don't imagine higher difficulties to simply mean 'more time to take down'.

    Sunken City utilizes approach B, but if it were to utilize approach A then your comment would have said something along the lines of:
    "Hey, how about a mode where the creeps don't regenerate back to full health after each death?"
    In which case, if we take both scenarios, what you are actually asking for is:
    "Hey, can I have a mode where I have no penalty for failiure?"

    Which, unfortunately is a concept that I am not fond of.
    So yeah... TL;DR: Such a mode won't happen. People who want a more chill run can go for Easy Standard where you don't get penalized as much or as often.
     
  6. zarpalasjohn

    zarpalasjohn

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    Well i tried :p hehehe.
    No bad feelings :) of course , thanks for the answer and your time.
    Keep up the good work , i am playing this map since 1.7.2 version with my friends and we had a lot of fun .
     
    Last edited: Sep 10, 2018
  7. janjan1

    janjan1

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    # anyone please tell me how to get spectral dagger
     
  8. janjan1

    janjan1

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    anyone please tell me how to get spectral dagger
     
  9. Mortu

    Mortu

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    I don't know if this is the right place to post this but me and 2 friends ran into weird issue that ultimately made us give up trying to play the map. Basicly after playing about hour and a half we saved the game to continue it later and when we tried load the save only 1 person was allowed to join in at any time. We tried with all 3 as hosts and the other 2 joining in different orders with every possible combination but the game would always instantly kick out the second person joining in. We were able to create the game with no problem and create melee games too but whenever we tried loading a save of the map it always had the same problem. We were playing in local btw, if that matters.
     
  10. SpasMaster

    SpasMaster

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    What warcraft patch are you using? The issue you are describing was fixed in one of the updates.
     
  11. Mortu

    Mortu

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    1.29.2.9321
     
  12. SpasMaster

    SpasMaster

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    That's basically the reaaon. Update to latest patch and the issue will be gone.
     
  13. locnph

    locnph

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    i need some hint for open the chest
     
  14. witchdoctor

    witchdoctor

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    I just finished the game today, solo Hunter, Insane Difficulty and Heroic Mode, really challenging, but still completed. Just use some tricks, hit and run, save/ load to get good item, them all will be fine. It take me 3 days to finish the game. Such a good time after leave Warcaft quite long time. I enjoyed it so much, thanks to SpasMaster, your map just awesome.
    There still something that concern me:
    1. I can kill all bosses, complete almost challenges, except Take a Deep Breath, cause I'm not tanker in early game. But there a challenge , the Triple Kill challenge, you have to kill 3 boss in 4 seconds, that just impossible I think, even with a team of 3.
    2. To open the gate lead to Sidian boss, we have to deactivate 2 switchs, but the one in other side seem unable to reach cause a death trap on the way to it. I run around for while to find a way through but can't. Finally, I try to use Invulnerable Potion buy in the Horde camp. its work! But is there any way around?
     

    Attached Files:

  15. Davion24

    Davion24

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    The deathknight alone can kill all of them in a pinch , the reward isn't really northern is the sidian boss the one at end of the queens tomb or something.
     
  16. witchdoctor

    witchdoctor

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    Oh Hi Davison24, thank you again. I already found the totem to finish Old rituals quests, the damn troll saids its in the wood, but its not.
    About the Death Knight, I really doubt i, cause each boss have like 10k hp, how the hell DK can deal that much damage in early game
    I dont know, maybe I will try it sometime
    Sidian boss ( rock golem) is the one before At'lai ( naga last boss)
     
  17. Senneria

    Senneria

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    The bosses only have to die within 4 seconds of eachother. All you have to do is bring them all low HP then kill them. Keep in mind the game is balanced around a 3 player team on hell standard.
     
  18. maxxxus

    maxxxus

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    i have the same problem! i've tried several times but it fails. what is the correct order between those switches! or it's bugged?
     
  19. SpasMaster

    SpasMaster

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    It is the correct order and to my knowledge there is no bug involved, however with the combination I see on the screenshot the door should open. If it does not, I suggested to the user that showed the photo to disable all switches and then try again, to which he never responded again. You could try it and see if that solves it for you. If not, let us know.
     
  20. maxxxus

    maxxxus

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    it works, ty. now i'm stuck trying to find the "corrupted essence". where is it?