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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4b

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4b (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. BDSMOrc

    BDSMOrc

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    So I tested it in a new game and it works but when I was playing as primal guardian his autoattacks werent summoning spirit wolves, something must have broken the trigger part way through the game
     
  2. Nikeyeia

    Nikeyeia

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    I'm having this exact problem as well. Any solutions?
     
  3. SpasMaster

    SpasMaster

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    These Circles of Power need to be inspected.
     
  4. barbov

    barbov

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    Sooo the royal rubies do not unlock the sulfuron ingot. I saw another guy realize the same. Where is that "secret lever" for the ingot then?

    Also, where is this map for the feric scepter?
     
  5. SpasMaster

    SpasMaster

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    Well hidden very close to the actual gate. Look closely.
    On the ground next to a crashed ship near the Zul'tar Forest Dungeon.
     
  6. barbov

    barbov

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    Thank you SpasMaster. However, it just happened again - the map crashed with this "not enough memory"-message or smth like that. This is the 3rd game in a row now (different difficulties and heroes) that is ruined for me and it seems I will have to stop playing 2.3.5. without having completed any legendary items.
    I hope 2.3.7 is less crashy :)
    If not, I guess I will have to come back when I have a better computer.
    You keep up the good work though!
     
  7. Nikeyeia

    Nikeyeia

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    Thanks, that was almost too simple, lol.

    Can I get some tips on Threads of Endless Fire and Sigil of the Deathlord? I legitimately have no clue about those two.

    I've found King's Blood and Scepter of the King if that helps, although I dunno what those are for if not for the threads and sigil. I've also found Nozdormu's Token, although I assume that is for something much grander. I'm also sorta curious about the four circles of power in the bottom middle of the map, as well as the tomb at the graveyard boss.
     
  8. Mr.Pro

    Mr.Pro

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    Great map, is this even warcraft? hahaha
    Oh i don´t know if it is intended, but the windmaster can pass at the blue laser on the vulcano area if he is using his Q ability.
    Imgur: The most awesome images on the Internet

    Sorry for my bad english
     
    Last edited: Jun 18, 2017
  9. Davion24

    Davion24

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    I'm almost at the last boss yet i havent seen the darkspeartribe vodoo charm, any clues at to where is it? or is it a drop like the key for the master, also whats the use for the wine and naga sigil, awesome map btw :D
     
  10. BDSMOrc

    BDSMOrc

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    The troll village has a recipe for the voodoo charm, you need 5 hidden items to craft it
     
  11. Ayreon

    Ayreon

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    Sadly me and my team can't reload savegames ever since the newest warcraft 3 patch. We are instantly disconnected from Bnet and can not reconnect to Bnet until we reboot our pc (which is super weird...?)
     
  12. SpasMaster

    SpasMaster

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    Sadly the newest patch fucks up a lot more other things, not only that. It's out of my control, unfortunately. We'll have to wait till Blizzard do a fix.
     
  13. Mikkel Borggaard

    Mikkel Borggaard

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    Me and my friends are stucked with the "twin corridor key", we believe that we have to obtain a "gear mechanism" but we can't find it.
     
  14. Burndead

    Burndead

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    How's development going so far?
     
  15. Zordrak

    Zordrak

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    Hello Spasmaster, i have downloaded and tested your newest version. And i must say that there are two things in your new version that are disappointing me a lot: Two of the most beautiful and ornate rooms/buildings ever made with the editor were removed from your map (Atalai's chamber and the demon lord's throne room (last boss) ). And these rooms were replaced by something that is not so great at all. Why have you done that? All other new things are nice but removing the best made places was just awful, because these two places were the absolute number one of all terrain and doodad constructions i have seen in a RPG map so far. And now they are just gone, that made me very sad because i am not sure if i still have an older version of Sunken City somewhere. I just hope that you will include the previous versions of these two places again.
     
  16. Uelf

    Uelf

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    look near the masters chamber with the 2 doors (east of the troll village), there should be something out of metal
     
  17. robizeratul

    robizeratul

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    Some random thoughts:

    1) Make some skills auto cast. In the beginning you need strategy, but when you have plenty of mana you just spam a lot of skills. The siren ability is a perfect example. 2 sec cooldown and I never run out of mana. Still I need to click it again and again...

    2) Revive the grunt. Sometimes he just dies and it's annoying to progress in certain parts of the map without him. If the grunt dies, revive him. Call him " Injured Grunt". Make him useless in combat ( so you still penalize those who are not carefull)

    Now that you can have a bigger map there are plenty of things you can add if needed without worrying so much

    3) Add more masteries to the heroes. I like ranger but I don't care about pets, so the mastery stat is useless to me. If you could have 2-3 masteries (only 1 active) that problem would be solved

    4)Each hero has a special item only he can get. Take this a step further. Something like an "artifact" for each hero. Make this upgradable in multiple ways so each person can choose the right one. This could be a really good gold sink. 3000 gold to buy, 4000 to lvl 2 and 5000 to lvl 3. That's a lot of gold and it won't be easy to get. It's very risky but it will reward good players.

    5)STR/AGI/INT only shops items. Same theme. Make a shop that sells items only for certain groups of heroes or certain heroes. SO only AGI items, or only Hunter items.

    There are very few items that give you stronger skills or are "tailor made" for a specific hero. This would give the same feeling as talents but with more investment, so you feel better when you finally get it.

    6)Add a vault near the world tree. You could have a command on a backpack "sends S1 (first slot) item to the vault", or from the vault to a player. This would make the game a little faster and help organize all the items ready for upgrades. Add a worker( that can't leave the area) and it's even better. The idea is to make the game more fluid, so you don't spend too much time wondering about, you can spend it fighting. This would reduce game lenght by 10-30 minutes.

    7)add a single player -test mode. at the very least give the chance to -repick or hire more heroes. I wanted to check out the map again and I spend waaay to much just restarting the game and looking at heroes(to find one I like). You could add infinite money,max level and so on, but you made it clear it's not something you want. The repicking however ( only in single player mode ) would be esentially the same as restarting the game, so no harm done.

    8)Write on lesser items what you can used them for. The reverse of recipes

    9)Last but not least. You said many times that you don't want to organize the item list. If I remember correctly you don't want to " force " people into buying certain items for certain heroes. You can keep every shop the same, only add one shop(or maybe more) that showcases the items. Maybe it gives you the chance to buy them at full price without clicking. For example, I wanted to buy a mastery item, I spend way to much time searching for them, and them I spend time finding out what's the best. An example:

    Shop-
    1)ON-hit effects
    2)Orb-effects
    3)On-kill effects
    4)Getting hit effects
    5)Life steal
    6)Armor/reduce damage taken
    7)Auras
    8)Buffed summon
    9)Mastery items

    Etc.

    No problem if some items go into multiple lists. This would make it much easier to find the item you need, and also let you chose whatever you want without feeling constrained...

    10)add an online walk trough. Just played with a friend, had a lot of fun, but couldn't get past something. We ran around the map for 20 minutes but he got frustrated and we left the game. That is one player that won't be coming back sadly... I get that it's a part of the experience, but W3 has a really small community. If this where a big and popular game you could find all walk troughs,secrets etc online in a few seconds, so it wouldn't become frustrating.

    Hope some of this helps. As always, the map is better with each version...and as always I had a lot of fun playing it!



    EDIT:

    Now my ideas are all over the place, I know... Some might be good, some might be not so good...but this one I am 100% sure it's a good one and fun :D. I am playing the tide-runner and I have a lot of DMG reduction. Give training dummies (or just one specic training dummy, maybe in the "base" ) a skill that deals 100 normal dmg and another skill that deals 100 magic damage in a very close AOE. You could just make it an immolation aura so it's easy, call it " burning training dummy". This way you know how much DMG your hero takes.
     
    Last edited: Jul 3, 2017
  18. Burndead

    Burndead

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    Hi.

    I just read the changelog and I need to ask a simple question to quench my curiosity.

    You have buffed the monsters but nerfed everything else - items, heroes abilities and talents.

    What was the reasoning behind this action? Game balance?

    When I read the respawn hero timer buff, I thought to myself, he wants to make the games even shorter. And then I read all the nerfs, hence the confusion in me.

    Cheers
     
  19. SpasMaster

    SpasMaster

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    Version 2.3.8 is released!



    I have posted a Development Update which sheds light onto the two major features I will be working on soon. Check it out here.



    Yes. Ever since the new Damage Engine was added in 2.3.2, the heroes have been getting more and more very powerful effects, while the enemies stayed at the same place. I am tuning them up, because they simply fell off.
     
  20. Burndead

    Burndead

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    @SpasMaster

    I read the Update part and it sounds really nice - both talent/escape system and the Arena mode.

    The Arena is already present with the troll quest in-game and it actually adds sense of new experience.


    The solo players won't be that happy with this balance thing. Including myself... but anyway the fact is a fact and we need to adjust ourselves.

    Good luck with all current and future projects.