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[Suggestion] A boss inspired by the Ancient ones in Diablo 2

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Jumbo

Hosted Project GR
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For concept reference: https://www.youtube.com/watch?v=wnxXRi1f8h8
Disclaimer: The Ancient Ones reference is purely an inspiration and is not meant as a direct copy paste into Gaias suggestion. The specific suggestions of which sounds to use etc. are purely optional.

Basically 3 warrior bosses in one boss, each with their own abilities (doesn't have to be more than 2 or 3). Also I really like the lore idea of ancient guardians in the first place. Something like (just an example) "Ages ago, we were created here for the sole purpose of keeping lesser beings away from the corruption that lurks behind these walls. You are not worthy of entering this evil place [Dungeon 4], turn back or face our might". The players can then click on some button (similar how one activates Gargoyle) and the fight is on.

Below is an idea of what the bosses could individually be like:

1. Paladin. has an aoe healing spell which brings all three back to 100%, but has a long casting time which can be interrupted (plays the sound 'UtherYes3.wav' when casting starts). The other spell is some common damage spell like heroic strike.

2. Barbarian. Aoer which has jump strike and crucify (plays 'HeroMountainKingYesAttack4.wav' when starting channeling), cannot be aggroed and will attack whichever player it feels like. This means that it is given large amounts of aggro on a single target for a limited amount of time (say, 15 seconds) until the next target is selected in the same manner.

3.Swashbuckler. single target stunner. Uses shieldbash, backstab and armor acid.

All bosses need to be at 20% or lower hp before one can be killed. If one boss reaches -5% hp without this condition met, it will simply regain full hp and continue fighting (playing the sound: UtherWhat3.wav "the light is with us").

Of course this is just an outline of what they could be like. The point is the creation of a dynamic boss fight, where players will have to move around a lot, spread out, and be ready for a stun on the healer. The backstab will be a longer stun version, potentially wiping the group. Therefore facing the swashbuckler when he uses it is vital. The aoe of the barbarian will force people to spread out more. Also, players will have to carefully choose whether to stun his crucify or, if low on stuns, save it for the paladin's healing alone. The randomness of the barbarian will force weaker characters to save shields/defensive spells for themselves most of the time, teleport away/feline reflex and all other tricks to save them from taking too much damage. Finally, the fact that all three bosses will need to be brought down at more or less the same time leaves no room for boring "tank and spank the rest of its hp" phases.

When defeated, the gate behind them can be opened, and whatever place they were guarding can be entered.
 
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