• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Succession Wars

Status
Not open for further replies.
Level 3
Joined
Apr 18, 2007
Messages
60
Hi, guys.

After hanging around here and asking some questions to learn about the editor, I started work on a map. Its current working title is Succession Wars, but that may change if something better comes to me. The premise of the map is that each player selects a race - all of which have been modified to decrease size, and Blood Elves have been divided into their own, and if more inspiration or suggestions come to me, I'll add more individual races. After choosing a race, the player begins to build up his forces. Unlike a normal game, however, what a player has is less dependent upon what structures and units he or she has. Owning territory (which is to be done by constructing a building called the Fortress on a Circle of Power within the territory) grants periodic resources and units, which depend on what sort of territory it is. A lumber town will give you more wood than gold, and a farming village will increase your population cap more than it will weight your coffers. This also works for units - territories will produce units each "round" until the maximum is reached (also dependent upon the territory), and as those units die, replacements will arrive the next round. Certain territories that are worth less resource-wise, such as the deep desert, will grant more powerful units. Units granted by territories will NOT take up food, so they will be less powerful than the ones that can be built. There will also be mercenary-camp style buildings where specialist units, such as mage-killers and artillery pieces, can be purchased.

The story, such as it is, behind this is that each player is a former serf who has decided to rebel against the tyrannous lord of the land. Players will be able to capture the lord's castle, in addition to other areas controlled by creeps, and if I can work out (or get help on) the triggering, there will be periodic creep raids on player-owned areas, in addition to weather such as earthquakes and floods.

I've uploaded the map thus far, which is mostly terrain (though the units for all five current races are done [not yet balanced]if anyone wants to comment on them). Comments and critiques will be appreciated.
 

Attachments

  • idea.w3x
    187.8 KB · Views: 62
Level 3
Joined
Apr 18, 2007
Messages
60
There's really not much to test right now. As I said, it's almost entirely terrain (and that's not even finished yet) - there are no triggers, except to give the player a lot of money to fiddle around with units and buildings.
 
Status
Not open for further replies.
Top