The Story |
The story behind SoHE...
The story is an alternative to Blizzard's story of how the High Elves become Blood Elves and begins when Arthas defeated the High Elves and destroyed Quel'Thalas. As you may already know, Arthas used the Sun Well there to revive Kel'Thuzad. Although Quel'thalas was destroyed through the might of the Scourge, many of the High Elves survived and fled to the northwest. Little did Arthas know, the High Elves had covered much more ground than he thought. The High Elves actually had three magical wells that generated power for them. Other than the Sun Well, there was a Well of Eternity and the Twilight Fountain.
The Twilight Fountain provides magical energy to the High Elves, and until the High Elves can get to it, they won't be able to generate their own mana. The High Elves will have to have be able to still use mana though. That is where the Mana Carts come in. They'll have to pull these magical carts around to make mana for them, since they can't do it on their own without power from a fountain.
Chapters
We already have some ideas for a few chapters in the campaign and were working on more!
Chapter 1: Escape from Quel'Thalas
The first chapter of this story will be where some of the High Elves escape Quel'Thalas while the Scourge kills everyone else. The High Elven Captain retreats to a forest and discovers a small army in the forest that was left behind in the war between the Scourge and the High Elves. The escape route that the High Elves take is unordinary though. They don't just run away and into the forest, they run into an underground cave that leads them to safety.
This Chapter will take place in an underground cave where long forgotten Skeletons and Arcane Golems roam. Your main objective is to escape the cave, but some skeletons have it blocked off with a Force Wall. Destroy the power generator to bring down the Force Wall. Be aware that the skeletons have built a base in the caves though. They are sure to give you a good fight as they do not want you intruding in their base.
There are also Skeletal Orcs in this cave, who died in the first war with the Burning Legion. They were revived by Rajz'narak an ancient necromancer who lived in the cave and he is powerful enough to sense the presence of the High Elves. Stay alert, there's no time for lunch breaks.
-Idea by ImperialShadow, MrStormyZ, Slayer14, and EpicCraft
Chapter 2: Attack on the Trolls
After the High Elven Captain emerges from the cave and into the Plaguelands, the Elves notice many different Elven camps.
A powerful Troll Magi possessed a pack of wolves to help them destroy one of the villages, but something went wrong with the spell. The pack of wolves ordered the rest of the Trolls to obey him and the Great Wolf Champion took control. Now, his warriors, the Great Wolves, have taken over the village and now the Great Knight has killed the Troll's leader and has a camp somewhere in the woods. Hunt him down, but beware, the Great Wolf Champion obtained a Spell Book when he killed the Troll Leader. The Troll Leader was a powerful warlock and the book he was carrying had the knowledge to summon Wolf allies. This was used by the Trolls to create Wolves to fight for him. Now it is in the hands of a Great Wolf Champion.
-Idea by ImperialShadow and Slayer14
Interlude: The Demonic Request
Grimtel, a Fel Orc Warchief controlled by the Burning Legion, who is in Ashenvale, receives an incoming request from the Dreadlord, Rashgarroth. He orders Grimtel to take his warriors to Quel'Thalas and help the him and the Scourge find the remaining High Elves that survived and destroy them.
-Idea by ImperialShadow and EpicCraft
Chapter 3: Rescue the Elves
With the fall of the Sunwell, the elves living near Quel'Thalas were devastated. In the depression, they couldn't figure out what to do and least cared even if they were to get killed, so it comes to Good ol' Dalos to rally them up and as most of them are unable to use any magic, he needs to provide them with weapons and lead them to the Capital city of Dalaran.
You must go around to 4-6 different High Elf Villages and rescue the villagers there. Your main quest will be to fight off all of the invaders attempting to overrun the villages.
-Idea by MrStormyZ
Chapter 4: Quel'Thalan
Dalos Hawkwing finally arrives in Quel'Thalan, the village Northwest of Quel'Thalas, and builds a base there. Dalos discovers that the gold mine was nearly depleted in after 1 to 2 hours. Dalos called a Scout Captain Group to scout for more gold mines and lumber, but after 1 hour, Dalos still had not received any word from his scout group and Dalos himself organized another party to find the group. He found out that his men were being held captive in cages in a small Fel Orc lumber camp.
In this chapter, you will play as the High Elf Captain, Build a Base, and destroy the small Fel Orc lumber camp to free your missing soldiers.
-Idea by ImperialShadow
Chapter 5: Village Under Siege
The High Elves are prospering in their capital city of Quel'Thalan, but they're unaware of the dangers that lie ahead. The Undead Scourge has found out where one of their cities are and are planning to attack.
Later, the Undead attack the city and the citizens all take up arms and attempt to fight off the Undead, however the citizens are highly outnumbered and require assistance from the High Elven Army. As the High Elven Captain, it is your duty to go and defend the besieged city.
-Idea by ImperialShadow
Chapter 6: The Naval Ambush
The Alliance could not hold off the Scourge at the Capital City and thus the Elves are forced to flee again, they now plan on going to the land which their Fallen Ranger General had mentioned to them earlier.
The Elves found a good number of ships at the shores and are now setting sail to the new land. They are attacked by Fel Orc Ships on the way, so will be somewhat of a Naval Survival/Escape Mission.
-Idea by MrStormyZ
Chapter 7: Twilight
The High Elves need to establish a base near the Twilight Fountain. This chapter will be about collecting a certain resource, like the 4th Orc RoC Mission where you collect lumber. Also, since the High Elves finally found the Twilight Fountain, they won't need to use Magic Carts anymore. They will be able generate their own mana normally.
-Idea by MrStormyZ
Chapter 8: The Fate of the Windrunner
Sylvanas Windrunner, former Ranger General has been slayed and revived as a Banshee. She knew about the Elves' new land and she was ordered by the Dreadlords to lead an Undead army there while Arthas and the Demonlords head to Kalimdor.
The Main Quest of this chapter can be kill her or get her to come back to her senses and at the same time, the Elves must defend the Twilight Fountain.
-Idea by MrStormyZ
Chapter 9: The Dreadlord's End
You, and your Elven brethren, must retake Quel'Thalas and conquer the Undead who stole your land. The Undead has set up a large base in the city of Slivermoon and have set up other bases around Quel'Thalas, and you need to take them out. Of course, by now, Arthas and the Scourge are gone and have moved on to Northrend with Kel'Thuzad.
Your Main Quest will be to slay Rashgarroth, the Dreadlord in charge, and destroy his base.
-Idea by MrStormyZ and Slayer14
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Dalos Dawnstider - The ledear of the High Elves, and one of Sylvanas' Ranger, he lead the high elves in the mistress' order, and discorved the Twilight Foutain.
Meridia Sunstider - The High Queen of Quel'thalas and an extraordinary Illusionist, Meridia have flee with Dalos for save their lives and of the High Elves, leaving aside the nobility, the Queen will lead his people to glory in a land entirely new, but with the threat of the scourge, will not be so easily predicted equal
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