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Starwars Battlefront

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Starwars Battlefront (Map)

Reviews
Date: 2011/Oct/16 15:05:26 Vengeancekael: VM // PM: Rep Received: 0Reasons: Poor and lacking terrain: Terrain Tutorial Poor Gameplay, not a lot of originality or fun: General Mapping Tutorials The triggers are inefficient: Triggering Tutorials...

Moderator

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Date: 2011/Oct/16 15:05:26
Vengeancekael: VM // PM:
Rep Received: 0
Reasons:
Poor and lacking terrain: Terrain Tutorial
Poor Gameplay, not a lot of originality or fun: General Mapping Tutorials
The triggers are inefficient: Triggering Tutorials

Other:
Check out the models section for custom models made by the community: Models Section
Check out the skins section for custom skins made by the community: Skins Section
Check out the icons section for custom icons made by the community: Icons Section
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out this section if you have requests for models, skins, ... : Requests Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone
If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation
If you think the moderator's judging is unfair or you have overall complaints, make a thread here: Admin Contact
Please read the rules thoroughly: Rules


Comment:
 
Level 3
Joined
May 25, 2005
Messages
28
This is the same map as the other one but i made some changes if anyone knows how to change the mini-mpa and put like a screenshot of the game on it please tell me i haven't been able to figure it out yet some i would be glad if someone would help me and i hope you like it ^_^
 
Level 6
Joined
Mar 18, 2005
Messages
9
well looks nice, especially if ur new at this stuff. the idea is good, but needs alot of work. make like mazes in the terrain and ... some custom abilities wouldnt hurt :) . overall so far, the idea is good and ... yea its nice enough, but make triggers, terrain like a maze and dont forget custom abilities! its the cherry off the cake. oh and btw, never make the name of the map so big (filename) otherwise Warcraft will not be able to read it and it wont display at the map selection screen. good luck on the map!
 
Level 22
Joined
May 11, 2004
Messages
2,863
Looks like todays ``me too`` award goes to Fablegirl. Please work on your mapping skills. The little tabs that say ``terrain`` and ``doodads`` are there for your benefit, please use them.

This always happene everytime someone releases a batch of new models with the same theme- someone makes a five minute map just to say they were the first to make a map of that theme.

I suggest just play around with the map editor a bit, examine al its features, maybe open some blizzard maps and examine terrain and triggers. It doesnt even look like you knew what you were doing. Build a few more maps, just for practice, then start making a map what you were doing. Build a few more maps, just for practice, then start making a map to submit here.
-VGsatomi

EDIT- oh, and give credits when you use models that you downloaded. If someone went through all the trouble of making them, the least you can do is give them a little credit where credit is due.
 
Level 3
Joined
Feb 26, 2005
Messages
56
try you best to mimic the original Battlefront, like the little points you can take over, and then spawn there, and see if you can tinker up a AI, deffinetly work on the terrain, or get someone who can. It would be hard to mimic the takeover command in the original battlefront, well not too hard.....

1
Unit enters BASE1

Owner of triggering unit not equal to owner of Big Circle of power
Integer1=0

start timer Base1T
turn on trigger3
set integer2=integer2+1
_________________________
2

unit enters Base1

owner of triggering unit equal to owner of Big Circle of Power

set integer1 to integer1+1
pause timer Base1T
________________________
3(initially off)
every 1 sec.

integer1=0

unpause timer Base1T
________________________
4
unit leaves Base1

owner of unit= playergroup1

set integer2=integer2-1
______________________________
5
every 1 sec.

integer2=0

stop timer Base1t
___________________________
6
timer base1t elapses

change ownership of big circle of power to (whoever was trying to capture it)

It probably wont woprk right away, yer gonna have to tinker w/ it, i came up w/ it right off the top of my head, so dont get pissed at me, good luck, pm if u need some help
 
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