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Starcraft 2 Conversion Pack

Discussion in 'Terrain & Level Design' started by tobyfat50, Jan 19, 2014.

  1. Heinvers

    Heinvers

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    Yeah, righhhttt! Looking good:>
     
  2. tobyfat50

    tobyfat50

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    Added Zerus tiles if anybody cares.

    [​IMG]

    [​IMG]

    [​IMG]

    Demo WIP

    [​IMG]
     
  3. sonofjay

    sonofjay

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    I care cuz I can use that for some future melee maps.
     
  4. tobyfat50

    tobyfat50

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    So sad that wc3 is only capable of 128px tiles, that is pathetic! Tried lots of methods but it's not terrainer friendly, ex - adding images through triggers. Might have a idea since I am learning a lot from newer games but chances are the percentage of success is tiny-small %.
     
  5. Heinvers

    Heinvers

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    Too bad/ well, even that small % is worth it I say.
     
  6. tobyfat50

    tobyfat50

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    I am having a dilemma!!! Don't know which rock to use, the simplear one (Left) or the complexer one (Right). They are both nice but don't ask me to keep both because I am lazy right now!

    [​IMG]
    [​IMG]
    [​IMG]
     
  7. Veritas 117

    Veritas 117

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    I think I'd go simple. It still looks like a very high quality model so there is no need to overdo it. Granted I am not a terrainer and the models I use are used ingame so I like a smaller file size. These look like they would give the most "bang for your buck" so to speak. (That might be an American saying...)
     
  8. sonofjay

    sonofjay

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    I prefer the left one. The extra details won't be that noticeable in-game.
     
  9. Heinvers

    Heinvers

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    Definitely the left one toby.
     
  10. don_svetlio

    don_svetlio

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    Left, the other one is a tad bit too ornate in terms of very small details.
     
  11. tobyfat50

    tobyfat50

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    Then I'm settling for the one on the right.
    -
    Ok left it is.


    By the way does anyone know how to make a doodad with custom variations? I tried it lots of times but doesn't work for me.
     
  12. Quilnez

    Quilnez

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    have tried to give same naming format with default wc3 models-with-variations?
     
  13. sonofjay

    sonofjay

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    If you gonna upload a map with the doodad data already made then I really wish that you don't put them in just one doodad data (rock variations, tree variations etc) it will just take more time switching variations when you can just select it on the doodad palette.
     
  14. Gekigengar

    Gekigengar

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    It got something to do with the model name.

    I prefer not to though, as a terrainer, I tend to "Variate" them manually.

    It create better results :p
     
  15. tobyfat50

    tobyfat50

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    So... what I'm I going to do with this then?

    • Model A
    *ZerusPlantClusterLarge_00
    *ZerusPlantClusterLarge_01
    *ZerusPlantClusterLarge_02
    *ZerusPlantClusterLarge_03
    *ZerusPlantClusterLarge_04
    *ZerusPlantClusterLarge_05

    • Model B
    *ZerusPlantClusterMedium_00
    *ZerusPlantClusterMedium_01

    *etc.

    Tried that and whatever they say on forums but my models are blank. I get what you guys mean but in the case of small details like small rocks and plants this is way more efficient. Don't tell me you like to waste time arranging small things like ants! :pmeh:
     
  16. Heinvers

    Heinvers

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    I like to waste time in order to arrange them good:3
    *how's that to you dear?*
     
  17. tobyfat50

    tobyfat50

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    Well yes you do that after I finished making the pack but in some cases I prefer more efficiency. I don't want to waste my time making a model for each variation this time. Isn't the purpose of a terrain editor to be more efficient in the first place\user friendly?! :3

    Edit: Sc2 is full of model variations, far too many that I'm going nuts :p
    Edit 2: I also want to decrease production time and increase productivity.
     
  18. Heinvers

    Heinvers

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    Understandable! Yes it is as you said.
    Here have some[​IMG]
     
  19. tobyfat50

    tobyfat50

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    Maybe I should, I'll be taking the one with lemon, just like my sour personality, Bottoms up!

    [​IMG]
     
  20. Heinvers

    Heinvers

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    ^^ Btw what tool do you use for m3 model extraction from SC2?