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Star Wars Clone Wars Beta 10

Submitted by Anti_Bodies
This bundle is marked as approved. It works and satisfies the submission rules.
This map features the Clone Wars from Star wars. Battle on Kashyyyk, Coruscant, Felucia, Skako, Muunilinst and Mygeeto as the droid armies of the CIS or the clones of the Republic. Blue, Green and Purple also get control of a vast number of jedi. Once you have gathered your forces you can load em up on transports and invade your enemies planet. This map is highly recomended for all Star Wars fans.

Star Wars: Clone Wars is still in beta stages. You may experience unbalanced units and awkword bugs, but ive gotten very posative feedback and its deffinetly worth a try. Feel free to post up any bugs other then the boundry bug and the game text "yo" flashing up on the screen when u enter Mygeeto :p

Models by: olofmoleman and Illidan(Evil)X

Keywords:
Star wars, clone wars, jedi, sith, coruscant, skywalker, space combat, revenge of the sith, attack of the clones, CIS, confederacy, war, count dooko,
Contents

Star Wars Clone Wars Beta 10 (Map)

Reviews
Moderator
13:56, 29th Jun 2009 Linaze: Entertaining Star Wars map that takes place both in Space, but also on several different planets that have different environment's that certain units couldn't withstand. Space traveling was as simple as it should be, even...
  1. Miss_Foxy

    Miss_Foxy

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    I played the game and yes, it's extremely fun... Just a few requests, could you:

    1. Add something like lightsaber dropping maybe after death since General Grevious was supposed to collect the lightsabers of his kills, or maybe just let Grevious start off with 1 lightsaber and as he gets kills he collects up to a maximum of 4.

    2. Please state the name of who's lightsaber it is...

    3. Umm... I'm not so sure about this one but could you try to make more custom models for other stuff like Yoda and others, good job and all but it'll be great(And laggy) if you added others...

    4. Have some other kinds of spells for the units other than Ultimates...?

    5. Make Yoda stronger...?

    6. Make droids not cost food, since they're robots, and make them much much nerfed, so they won't be too good...

    7. Like, an introduction of all the factions in the Quests Menu...?

    That would be all, thanks for listening, you can object if you like i'm just giving my requests...

    PS: I hope you do add them...

    PPS: The Droids really should cost no food...

    PPPS: Please inform me of your latest versions, your maps are awesome...
     
  2. Anti_Bodies

    Anti_Bodies

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    well i stopped working on this map a little while ago because i personally really didn't like it. it seemed kinda like a mess and i just could deal with that. however i am making a Star Wars Risk that should be available to the public very soon once i complete some of the heroes (which will be made alot better this time).

    IF i was working on the map then that thing with grievous and the lightsabers would be put in. and i do have more room for models for like mace windu and yoda and a standard jedi model. however with droids i cant have them not cost food because of the high risk of massing/lag attack shortly after :(

    but i appreciate your suggestions and support :)
     
  3. Hevenblood

    Hevenblood

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    the map mas great but the separatists unit carriers didn't work
     
  4. busterkomo

    busterkomo

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    This is my review on Star Wars Clone Wars Beta 10.

    Pros:
    -Decent use of imported models.
    -Travelling between planets was nicely done.
    -The quests log was very informative for new players.
    -Large number of units creates very thrilling gameplay.
    -The terrain was decent. Some areas were well done, and others were far from it. Still, it was bearable at all times during the game.
    -Quite balanced, although the CIS could be a bit under-powered
    -Star Wars, is their anything else to life? ;)

    Cons:
    -Lack of abilities. Most jedi only had 1-2 learn-able abilities. Having triggered effects wasn't neccesary either, abilities such as Force Speed could easilly be based off of existing abilities.
    -Models were badly used at sometimes. While the selection was great, cosmetically, it was unfitting. For example, Obi-wan Kenobi and Ki-Adi Mundi both had red lightsabers.
    -Bad use of sounds. Most units had very unfitting sounds effects. For example, Jedi Interceptors had the sound of a griffin rider, and Shaak Ti had the voice of a Paladin.
    -A few events would have been nice, such as Order 66.
    -CIS unit carriers didn't work.

    Rating: 2.5 and recommended for approval.
     
    Last edited: Mar 28, 2009
  5. bounty hunter2

    bounty hunter2

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    bounty hunter2's Review on Star Wars Clone Wars Beta 10

    Star Wars Clone Wars Beta 10 has an interesting idea, however it's not pulled out quite good.

    The warcraft icons are quite confusing since they don't fit the space models, and it took my quite some time to realize where can I build ships. The C&C models aren't fitting aswell in the whole Star Wars space concept. Some of the ship models were badly chosen aswell.

    The game has some bugs. I couldn't leave a couple of planets with ships. Troops could leave planets, not mine but Rui's. When I went with a ship on another planet I couldn't leave it.

    The terrain could use a bit of polishing aswell. The 20 century building don't really fit in the Star Wars universe, don't you think?

    Well I think you should fix the things I had mentioned, I would leave this map Pending and 2/5.
     
  6. Anti_Bodies

    Anti_Bodies

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    Yes this was an older map of mine where triggers were made with no regard to leaks, and overall the map is messy. like the icons are all messed up, planets don't look pretty, you can shoot across them (planet to planet), the win triggers i don't think are set up, etc, etc.

    this map doesn't need to be reviewed anymore, i don't mind if its approved. just leave it up here for the die hard star wars fans, as they seem to really like it :p
     
  7. bounty hunter2

    bounty hunter2

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    I guess that's okay then. We will just keep it pending then.
     
  8. morguhl

    morguhl

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    intresring ...
     
  9. RiotZ

    RiotZ

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    Hey i can help you out with your star wars map im a die hard star wars fan and i know most of the lore well more like all of the lore:cute:
     
  10. Anti_Bodies

    Anti_Bodies

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    Well im not in shortage of die hard star wars fans, or map makers who are "eager to learn". If your not pro, your limited to just testing/hosting and keeping me happy :)
     
  11. Miss_Foxy

    Miss_Foxy

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    Erm, where do you get the Jetpack attatchment and Blaster Shot Projectiles? And do you know how to get the Blaster Noise everytime a unit using it shoots?
     
  12. Anti_Bodies

    Anti_Bodies

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    I got all the models from THIS site. For the blaster shot, you have to download a blaster noise from the internet (try findsounds.com), then go to the Sound Editor, find the path that you want to replace (like AxeMediumChop is a good unique one), import the sound with the file path name, save and close. Then change all the units who shoot lasers to have their attack type be AxeMediumChop or whatever, and It should work.
     
  13. Miss_Foxy

    Miss_Foxy

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    Thaanks ~ I hope you'll continue your map though, it's really a good map...
     
  14. Miss_Foxy

    Miss_Foxy

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    Erm, sorry for the double post, but I must ask you something... How do you make the blaster shot projectiles work so well on the Battle Droids? Could you please show me the specific procedures please? Thank you so much ~
     
  15. Anti_Bodies

    Anti_Bodies

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    Well you just have to play around with the Object editor. You can make the projectile go faster slower, come out faster or slower, if you change the unit size you can make the projectile size the same size as the unit. Their are object editor tutorials under the "tutorials" section on this site (At the top).
     
  16. Miss_Foxy

    Miss_Foxy

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    I mean, everytime I try to do it, all that comes out is the usual dwarven rifleman's shots (The ones which you can see nothing), please tell me what you did, I would like to do it the same way as you did...

    Also, I might want to know, where did you exactly get the Imperial Shuttle model and its animations?

    Thank you so much ~
     
  17. Anti_Bodies

    Anti_Bodies

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  18. Miss_Foxy

    Miss_Foxy

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    What I meant was, how do you make it so that when a unit shoots, you'll see the laser model come out of it rather than nothing coming out of it?
     
  19. Anti_Bodies

    Anti_Bodies

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    This is an example of what one of my units. Again, you can LOOK IN MY MAPS to see all this. :)

    Combat - Attack 1 - Projectile Arc 0.00
    Combat - Attack 1 - Projectile Art Laser_Blue.mdl <--(the laser model that you have already imported, it might not be this specific path)
    Combat - Attack 1 - Projectile Speed 1400
    Combat - Attack 1 - Projectile Range 600
    Combat - Attack 1 - Targets Allowed Ground, Stucture, Debris, Item, Ward
    Combat - Attack 1 - Weapon Type Missile
     
  20. Mechanical Man

    Mechanical Man

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    Instant weapon type removes the projectiles.