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Spells & Systems Mini-Contest #19

Discussion in 'Triggers & Scripts' started by Bribe, Mar 19, 2011.

Thread Status:
Not open for further replies.
  1. Astaroth Zion

    Astaroth Zion

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    Ahhh ansiety,, (spanish ansiedad),,jajaj
    my first contest, and I can't wait for the results,, checking the thread 5 times a day,,,

    Jeje I thought that wonderfully the judging was done with your post XD XD,,
    well I will just let Bribe work....
     
    Last edited: Apr 3, 2011
  2. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    I'm pretty excited for the results. I think this was an excellent turnout for a mini-contest!
     
  3. -Kobas-

    -Kobas-

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    Will there be something like poll?

    [​IMG]
    [​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]
    [​IMG]
    Comedy
    The Spells & Systems Contest is more of a fun code learning environment than a contest, due to its low requirements, its short time limit, and its small prize. Each spell must adhere to the theme listed below, and to win, it should be executed well and take the main judging points into consideration.


    Welcome to the poll for Spells and Systems Mini Contest #18 - Comedy! Please read through the rules before voting!


    [​IMG]
    [​IMG]

    • ENTRY RULES:
    1. All work should be done by the contestant and original to this contest, started after the contest started.
    2. Each contestant is only allowed one submission.
    3. The spell map must be unprotected.
    4. Please post the triggers in
    • tags (JASS in [JASS] tags)
      • 5. Imported material, beyond a dummy model, is strictly forbidden.
      • 6. Spells should support multiple levels, preferably an indefinite amount.
      • 7. The testmap should provide an adequate testing environment for the spell.
      • 8. GUI, JASS, vJass and Zinc are allowed.
      • 9. Third-party tools are supported, but the spell must be playable on Battle.net and editable in World Editor (GUI) or Jass NewGen Pack (vJass).
      • 10. vJass users, you may use other libraries to complement your code, some useful examples:
    • [LIST]
    • [*]TimerUtils
    • [*]UnitIndexer
    • [*]DamageEvent
    • [*]Table
    • [/LIST]
    • If you break the rules, you may be disqualified from the contest, but minor offences (Such as an imported model/icon) will generally be punished simply by the ignoring of them (as if it didn't exist) in the scoring, and a penalty in the related category.
    • [LIST]
    • [*] [B][U]VOTING RULES[/U][/B]:
    • [/LIST]
    • 1. Each user can only vote once in the poll.
    • 2. You cannot vote for yourself. If a voter has the same IP as the author then the vote will not be counted and it may result in the disqualification of the entry.
    • 3. You cannot create multiple accounts to vote for an entry in the poll. If a voter has been found to be using multiple accounts none of the voters votes will count in the final result.
    • 4. You cannot bribe users for votes. Contestants who break this rule will be disqualified and lose reputation points.
    • [IMG]http://www.hiveworkshop.com/forums/../gfx/arenabanners/prizes.png[/IMG] [B]
    • [LIST]
    • [*][COLOR=Yellow]A spell can earn a maximum of 30 points. It's simple, the contestant with the most points wins.
    • The winner's prize will be 10 reputation points, and earn a spot in the "Spells/Systems Hall of Fame" (the list of winners of this contest).
    • [/COLOR]
    • [/LIST]
    • [/B][IMG]http://www.hiveworkshop.com/forums/../gfx/arenabanners/entries.png[/IMG]
    • [IMG]http://www.hiveworkshop.com/forums/triggers-scripts-269/gfx/arenabanners/entries.png[/IMG][table]Contestant Name[c]Spell
    • [r][URL="http://www.hiveworkshop.com/forums/members/Weep/"]Weep[/URL][c][URL="http://www.hiveworkshop.com/forums/1875657-post49.html"]Loljuvination[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/Kricz/"]Kricz[/URL][c][URL="http://www.hiveworkshop.com/forums/1877075-post71.html"]Suicide Squad[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/Cokemonkey11/"]Cokemonkey11[/URL][c][URL="http://www.hiveworkshop.com/forums/1877522-post75.html"]Happiness Overload[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/Adiktuz/"]Adiktuz[/URL][c][URL="http://www.hiveworkshop.com/forums/1879012-post90.html"]Super Frost Joke[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/indomitable1319/"]indomitable1319[/URL][c][URL="http://www.hiveworkshop.com/forums/1879204-post95.html"]Miracle Shot[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/MistAssass/"]MistAssass[/URL][c][URL="http://www.hiveworkshop.com/forums/1879220-post96.html"]Up You Go![/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/Magtheridon96/"]Magtheridon96[/URL][c][URL="http://www.hiveworkshop.com/forums/1880232-post108.html"]Lame Joke[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/Mage_Goo/"]Mage_Goo[/URL][c][URL="http://www.hiveworkshop.com/forums/1881814-post125.html"]Honey Shower[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/-Kobas-/"]-Kobas-[/URL][c][URL="http://www.hiveworkshop.com/forums/1882142-post135.html"]Rupture[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/Astaroth+Zion/"]Astaroth Zion[/URL][c][URL="http://www.hiveworkshop.com/forums/1882224-post136.html"]Contagious Cold[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/NBalfa/"]NBalfa[/URL][c][URL="http://www.hiveworkshop.com/forums/1882231-post137.html"]Tree Sight Limitation[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/NFWar/"]NFWar[/URL][c][URL="http://www.hiveworkshop.com/forums/1882245-post138.html"]Bunny Run[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/Maker/"]Maker[/URL][c][URL="http://www.hiveworkshop.com/forums/1882259-post139.html"]Moonwalk[/URL]
    • [r][URL="http://www.hiveworkshop.com/forums/members/Garfield1337/"]Garfield1337[/URL][c][URL="http://www.hiveworkshop.com/forums/1882281-post140.html"]Chicken Burst[/URL][/table]
    • [IMG]http://www.hiveworkshop.com/forums/../gfx/arenabanners/judges.png[/IMG][IMG]http://www.hiveworkshop.com/forums/triggers-scripts-269/gfx/arenabanners/judges.png[/IMG]
    • [LIST]
    • [*]********
    • [/LIST]
    • [IMG]http://www.hiveworkshop.com/forums/../gfx/arenabanners/contest%20judging.png[/IMG]
    • Judging will be as follows:
      • 1. [COLOR=silver]Idea (5 points)[/COLOR] - Originality and execution of the idea.
      • 2. [COLOR=silver]Triggering (5 points)[/COLOR] - Make efficient, leakless, simple triggers..
      • 3. [COLOR=silver]Overall Aspect (5 points)[/COLOR] - Making sure your spell is easy to read (tooltip, comments, logical variable names), as well as having a practical use in-game.
      • 4. [COLOR=silver]Visual effects (7 points)[/COLOR] - A nice-looking, non-laggy effect. Again, don't use custom models, achieve the effect with native WarCraft III models.
      • 5. [COLOR=silver]Lulz (8 points)[/COLOR] - Slapstick humor, dry humor, please refrain from obscene humor.
    • [IMG]http://www.hiveworkshop.com/forums/triggers-scripts-269/gfx/arenabanners/contest%20judging%20and%20voting.png[/IMG]
    • [IMG]http://www.hiveworkshop.com/forums/../gfx/arenabanners/disclaimer.png[/IMG]
    • Inviting your friends to vote for you, bribing random members with rep and otherwise cheating with the VB poll system will get you DISQUALIFIED, BANNED from future contests, -REPPED, and possibly INFRACTED. So don't do it!
    • This includes, but is not limited to, sending PMs out to various users, getting other people to send those PMs, advertising this contest on other sites with the intention to gain more votes (whether it is explicitly stated or not), and so on. If you are suspected of cheating, the staff will notify you and interrogate you (hopefully) over PMs.
    • Happy Voting! :thumbs_up:
    • [/hidden]
     

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  4. indomitable1319

    indomitable1319

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    I actually think I'll lose on this contest!
    Seriously. :D
    But I was after the experience, and the fun of making the spell itself. :)
     
  5. The Reborn Devil

    The Reborn Devil

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    Oh shit, I totally forgot this contest xD

    Well, I'll join the next one then (if my exams don't rape me).
     
  6. Miss_Foxy

    Miss_Foxy

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    Heh, I'll try to learn from the entries on how to enter the next one:)
     
  7. Adiktuz

    Adiktuz

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    you just need to post... ^_^
     
  8. indomitable1319

    indomitable1319

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    Just hope the exams don't, but it might be the spell making that will. Hohoho. :D
     
  9. NFWar

    NFWar

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    Judgement still lasts. Seems like spells was big OR judgement is hard OR there was not much description and it makes judgement harder OR Bribe have more important things to do (busy with real life). Cant wait for the results! Even if I know they may be disapointing!

    The fun I had while testing my spell and the idea I found was woth it!
     
  10. Bribe

    Bribe

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    I'm setting the deadline for myself to get this done based on the time I have: results will be in around mid-day tomorrow.

    Edit: GMT. So for Americans, it will be during sleeping hours probably.
     
  11. NFWar

    NFWar

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    Oow... I was looking through Bribe's GUI tutorial and discovered some new things. Some of the code could be simplifyed (Like: Create unit for (Owner of (Triggering Unit)); It could be just: Create unit for (Triggering Player) ). Well, this is new for me...

    -pointz because of this for sure ^^ (and this is not the only thing)
     
  12. Bribe

    Bribe

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    Entries were all worth a lot of credit, I was pleasantly surprised by the quality and time put into a lot of these. The average score was really quite high.

    The winner is...
    Clicky

    Chicken Burst, with a score of 30/30.

    Perfect execution with a lot of mainstream quality. Coding was nicely done with not a lot of room for improvement. Extremely good job!


    Second-place:
    Clicky

    Suicide Squad, with a score of 29/30.

    Very wonderful execution which also has a lot of mainstream quality! Excellent work.


    Loljuvenation

    Pros- Really creative visual effects - both peaceful and deadly at the same time. I like that flying units create flying critters. The colors are cool! Coding is well-done.

    Cons- Tooltip still says Rejuvenation, the flowers look a little out-of-place just sitting on the ground (maybe make them a little more active)

    Rating
    • Idea - 4.5/5
    • Triggering - 5/5
    • Overall Aspect - 4.5/5
    • Visual Effects - 6/7
    • Lulz - 4/8
    • Total - 24/30


    Honey Shower

    Pros- Incredible script! Lots of time was spent, every object has a struct, the code is well-organized, it is a work of art. Bonus points! The spell works very smoothly without any lag, even with multiple casts, surprising for the amount of effects.

    Cons- Adding a funny sound effect when the bear comes out really would help. The honey visual effect is a bit overpowered, maybe half that amount would have been fine. The bear's backswing point is not in-sync with its damage point.

    Rating
    • Idea - 3/5
    • Triggering - 7/5
    • Overall Aspect - 4/5
    • Visual Effects - 5/7
    • Lulz - 4/8
    • Total - 23/30


    Bunny Run

    Pros- Great lulz value! The sound effects work really well and the effects are neat. Very good ability. Overall the triggering looks nice!

    Cons- Lag on the first cast (none of the effects are preloaded). Triggering, BR_Integer[0] and BR_Integer[2] should be split into two regular variables for efficiency. The hovering transition is not very smooth.

    Rating
    • Idea - 4/5
    • Triggering - 2/5
    • Overall Aspect - 4/5
    • Visual Effects - 6/7
    • Lulz - 7/8
    • Total - 23/30


    Contagious Cold

    Pros- Very good visual effects. Sick units turning blue was a nice touch & the spell is overall a cool idea. Use of texttags is nice, there is a good sound in Sound Editor which has a sneeze (I think it's Malfurion) which could have helped the lulz value. The AOE spreads nicely.

    Cons- Lots of lag when half a dozen or so units are knocked back at once. There are a lot of memory leak issues in the knockback loop (many variables not being cleaned). Custom value of units are used, which is bad for modularity, so it would have to see this updated before going public.

    Rating
    • Idea - 5/5
    • Triggering - 2/5
    • Overall Aspect - 5/5
    • Visual Effects - 7/7
    • Lulz - 7/8
    • Total - 26/30


    Rupture

    Pros- Some sadists might think this is funny (sorry not a sadist today). The blood and effects are nice.

    Cons- I felt there needed to be some way to remember the original size of the unit. Also would have been nice to target a group of enemies instead of just one. The 0.01 second stun doesn't really fit.

    Rating
    • Idea - 4/5
    • Triggering - 3/5
    • Overall Aspect - 3/5
    • Visual Effects - 5/7
    • Lulz - 2/8
    • Total - 16/30


    Up You Go

    Pros- I got a laugh from reading the tooltip. There was no lag that I could see, and visually it does what the tooltip says it does.

    Cons- There's an explosion right at the beginning of the spell which doesn't seem to fit. A unit isn't launched if it dies from the spell. The unit should maybe be launched higher for a spell that emphasizes the word "up". Also, the test map does not give a lot of variety for testing.

    Rating
    • Idea - 5/5
    • Triggering - 3/5
    • Overall Aspect - 3/5
    • Visual Effects - 3/7
    • Lulz - 5/8
    • Total - 19/30


    Miracle Shot

    Pros- Great tooltip on this that made me laugh. The peasant falling over is a nice touch.

    Cons- Cooldown on the spell is HUGE, making it quite hard to test the ability. The effect was weak, not a lot happening, possibly could have been supplemented with a moving text tag. Not a lot going on with the triggers.

    Rating
    • Idea - 2/5
    • Triggering - 4/5
    • Overall Aspect - 3/5
    • Visual Effects - 1/7
    • Lulz - 6/8
    • Total - 16/30


    Tree Sight Limitation

    Pros- Test map was... extreme. I like that it drags air units down and adds trees to units.

    Cons- The effect should also have been extreme as it was really simple. The triggers are packed with memory leaks, 0.01 seconds is way too fast for a timer like that. You can use 0 for the second fly-height value. The spell also did not seem to do anything to sight-limitation as I was always being attacked by units. It would be better as an AOE spell.

    Rating
    • Idea - 2/5
    • Triggering - 1/5
    • Overall Aspect - 1.5/5
    • Visual Effects - 1.5/7
    • Lulz - 1/8
    • Total - 7/30


    Chicken Burst

    Pros- VERY smooth casting, the effects really fit. I think anyone would find this quite amusing :) . I can see this becoming a very popular spell. The fact that it doesn't lag even with multiple casts is also a great plus. The sound effects are great.

    Cons- Some static-ifs for constant booleans would be great. It would be more efficient with a loop instead of a group-enumeration.

    Rating
    • Idea - 5/5
    • Triggering - 5/5
    • Overall Aspect - 5/5
    • Visual Effects - 7/7
    • Lulz - 8/8
    • Total - 30/30


    Lame Joke

    Pros- The effects and sound effects were a nice fit. I like the introduction "Want to hear a joke?" Nice idea! "I'm on a different plane of existence! Get it, plane?" - That really deserves to be the Level 4 bad joke, definitely an abomination!

    Cons- The thing was giving me tomatoes a LOT more than 15%, more like 85% of the time :p I didn't hear the shadow hunter's sound even though I had the spell at level 3.

    Rating
    • Idea - 5/5
    • Triggering - 2.5/5
    • Overall Aspect - 3.5/5
    • Visual Effects - 3/7
    • Lulz - 6/8
    • Total - 21/30


    Super Frost Joke

    Pros- Nice coding, configurables are good. I enjoyed finding out how many jokes were available.

    Cons- Some sound effects would've been nice, the text displayed could have been floating text for more realism. Some static-if's could be used for constant booleans. It could use TimerUtils instead of Timer32 because the only need for the timer is the activity at the end.

    Rating
    • Idea - 2/5
    • Triggering - 5/5
    • Overall Aspect - 3/5
    • Visual Effects - 2/7
    • Lulz - 5/8
    • Total - 17/30


    Moonwalk

    Pros- I like that it encourages micro and was really strong in visual effects. It was entertaining to test this out. Coding was nicely done. Test map was fantastic! I loved the intro at the beginning!

    Cons- Some sound effects would have fit nicely to boost the lulz value. Some static-ifs for constant booleans.
    Rating
    • Idea - 5/5
    • Triggering - 5/5
    • Overall Aspect - 5/5
    • Visual Effects - 7/7
    • Lulz - 5/8
    • Total - 27/30


    Suicide Squad

    Pros- Great countdown timers on Goblin Sappers! Combined with well-timed sound effects and good AI, this is a really neat spell. Perfect example why Blizzard didn't allow sappers to be placed in Zeppelins :p Test map was just beautiful. Nice use of libraries.

    Cons- The individual explosions could have been better, even the standard goblin sapper explosion would have been a better choice. There was a little bit of choppy movement at some points.

    Rating
    • Idea - 5/5
    • Triggering - 5/5
    • Overall Aspect - 5/5
    • Visual Effects - 6/7
    • Lulz - 8/8
    • Total - 29/30


    Happiness Overload

    Pros- Really fascinating to see it work. Very skilled. The coding is pretty rad and done in a way I've never seen before (several libraries to compile one system). I like it, it is really well-organized!

    Cons- If the dryad shot other random objects like sheep, this would have been even better. Maybe a voice-effect or two would help. The code is not the most efficient in some areas (a lot of GetFilterUnit() calls) but still great. There is a lot of lag during the explosion process.

    Rating
    • Idea - 4/5
    • Triggering - 4.5/5
    • Overall Aspect - 5/5
    • Visual Effects - 6.5/7
    • Lulz - 6/8
    • Total - 26/30
     
    Last edited: Apr 6, 2011
  13. NFWar

    NFWar

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    Congratulations to winnerz! this was a nice contest. From the first look on Garfield's spell I was sure he was a winer! I was right ^_^
     
  14. Garfield1337

    Garfield1337

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    Didn't expect to win,tbh,there were many good entries.
    Well, good job to other contestants! Was a nice contest :)
     
    Last edited: Apr 6, 2011
  15. Astaroth Zion

    Astaroth Zion

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    Congrats to the winners,,,nice work with your spells, :D

    I really enjoyed this contest, jeje a bit tricky on time management to finish it (I'm currently in exams). I learn many many things and I will learn much more to make spells at the high standards of THE HIVE.


    NOW I will post my spell at the trigger forum and improve it. I need to learn how to use Hash Tables to replace my custume values, and also how to efficently clean memory leaks.

    PS: now that the contest is over any help from you guys to improve my spell would be nice.. :D
     
  16. Kricz

    Kricz

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    Cool, second place :D

    Well, everyone has its own likes, I preferred the explosion effect it used there more than the standard goblin sapper explosion effect, well it's easy changeable to any effect.

    gratz Garfield1337!
     
  17. Weep

    Weep

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    Yay! Gratz all. :grin:

    [EDIT] I think my score adds up to 24, not 23. :wink:
     
    Last edited: Apr 6, 2011
  18. Adiktuz

    Adiktuz

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    congratz to all!!! 2/7 visual effect, I'm glad it wasn't zero... hahahaha
     
  19. Mage_Goo

    Mage_Goo

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    Thanks Bribe for the judging. :)

    Congratulations to Garfield1337 and Kricz for first and second place!
    and also Congrats everyone for finish and submit their spell!

    Now, time to wait for the next contest... Next S&SMC is on may, rite?

    um... If only I've find a way to use that MoonWellTarget effect correctly, I won't spam many effect like that. But this one can be changed easily though...
    What's Backswing point? Never heard it before...
     
  20. Adiktuz

    Adiktuz

    Joined:
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    backswing point is on the object data...
     
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