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Spells & Systems Mini-Contest #17

Discussion in 'Triggers & Scripts' started by Hanky, Jan 10, 2009.

  1. Zack1996

    Zack1996

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    When hanky decides to judge the spells, or when he decides to end the contest without judging any spells :p
    Anyways, has anyone seen hanky posting in this thread recently? I don't believe so...
    Off-Topic: Anyone got an idea on what kind of model I should make? :p
     
  2. xxdingo93xx

    xxdingo93xx

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    as I talked to hanky he said to me he has some problems in RL and less oportunities to get on the computer. So please everyone, be patient!!
    He will be able to judge all spells soon enough ;)
     
  3. Paladon

    Paladon

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    It took a month last contest, so why should this take less time?
     
  4. -Berz-

    -Berz-

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    I know its hard for some people, they just can't wait for results. I was like that once too :p

    But after a few contests you realize that moderators have life too and you just wait :D
     
  5. Squiggy

    Squiggy

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    So did I win? :p
     
  6. xxdingo93xx

    xxdingo93xx

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    You didn't and you never will MUAHAHAHAAA
     
  7. NiddHogg-kun

    NiddHogg-kun

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    yea!i agree with dingo xD
     
  8. Eccho

    Eccho

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    If you want a fake winner, I could review them tomorrow;)
     
  9. xxdingo93xx

    xxdingo93xx

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    Oh ... just do it ... meh :p
     
  10. Eccho

    Eccho

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    Or wait, maybe not, it depends if I have time^^, I wont promise anything.
     
  11. Kwah

    Kwah

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    Can I win?

    ohwai- I didn't enter.

    Anyhow, these things take time. Just stop spamming the thread and increasing your po-

    My post count is already far too epic to need increasing.
     
  12. Just_Spectating

    Just_Spectating

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    are new contests allowed to be made when one is still being judged or no?
     
  13. NiddHogg-kun

    NiddHogg-kun

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    Just_Soectating
    no... i think ^^
     
  14. Zack1996

    Zack1996

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    Did the previous contest really take a month to judge? I believe it was two weeks.
    Anyway, still looking for ways to improve my spell so it can be posted in the spells section.
    Also, anyone know how I became a mini-mod all of a sudden?
     
  15. xxdingo93xx

    xxdingo93xx

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    Everyone became to a Mini-Mod ... and btw, it won't take too long left until the judge is finished.
    It is always good to improve your spell, you can load it into the spell section then.
     
  16. Hanky

    Hanky

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    Well it took me some time but finally the reviews are finished.




    Squiggy - Destinys Gift
    • Idea: 5/5
      The spell idea is really nice.​
    • Triggering: 4/10
      The triggering was nice but you had some flaws in your code. For example you got some leaks in your code and also you used a function that is just effectless. Also please debug your spell, if you cast the spell directly at the icon of your hero then just the missile appear but it don't move or explode.​
    • Overall Aspect: 5/5
      The tooltip and icon fit the spell very good. Also the documentation is ok. This spell will fit in nearly all kinds of maps.​
    • Visual Effects: 4/5
      The visual effects are nice, but maybe you could attach a teleport effect to the targets and an explosion effect for the missile.​
    • Theme: 3/3
      The spell fits the theme very well.​
    • Total: 21/28
      A really nice spell. I like the idea very much, too bad that you had so many flaws in the triggering.​


    The Reborn Devil - Fall Of Men
    • Idea: 4/5
      Well, the idea is kinda funny. But in my opinion it's nearly the same like starfall.​
    • Triggering: 9/10
      The script is well made, but it would be better if you would have a global group and location so that you don't have to create and destroy those handles all the time. Also a time recycler would improve the performance a bit. Also you should know that if you got no filter it can create leaks.​
    • Overall Aspect: 4/5
      Well this spell could be used in many maps, but you should add some documentation, like how to import your spell. This spell could be used in many kind of maps.​
    • Visual Effects: 4/5
      The visual effects are ok. But they could need some more love. Maybe it would look better if you add a effect when the soldiers touching the ground, like a big blood explosion or something that shows how hard the soldiers touch the ground.​
    • Theme: 3/3
      The spell fit the theme well.​
    • Total: 24/28
      A very nice spell, there could be improved some small things, but I think everyone should give this spell a try.​


    NiddHogg-kun's - Fiery Roll
    • Idea: 4/5
      The spell is a good idea, but I already saw some spells like this, so the idea is nothing new.​
    • Triggering: 7/10
      Good use of GUI, but you should add a check if the caster move above the maximal map bounds to stop the spell and it's not needed to nullify integers. Also I found two possible location leaks in the trigger "Fiery Roll Loop".​
    • Overall Aspect: 4/5
      The tooltip is short and got all neccessary informations and also the icon fit the spell very well. But you should add some more documentation. This kind of spell could be used in neary every map.​
    • Visual Effects: 5/5
      The visual effects were really nice.​
    • Theme: 1/3
      I think the spell don't fit the theme good.​
    • Total: 21/28
      You did a nice job, but next time try to fit your spell more to the theme and also look out for leaks.​


    scorpion182 - Finale Strike
    • Idea: 3/5
      The idea is ok, but I saw spells like this very often.​
    • Triggering: 8/10
      The script of the spell is good but you forgot to nullify the struct variables. This could cause memory leaks. Also the loop in your spell could be optimized, instead of getting everytime the x and y of the caster, you could use locals which get those values one time, this could improve the performance.​
    • Overall Aspect: 5/5
      The tooltip fits the spell very well and also the icon is well made. The documentation is ok too. This spell could be used in many maps as ultimate​
    • Visual Effects: 3/5
      The visual effects are ok but I think while the unit starts to raise up you could add some effects and also you could let the caster and target fall down faster than they raised up.​
    • Theme: 3/3
      The spell fits the theme well.​
    • Total: 22/28
      A really good spell, just the effects and code need some more love.​


    xxdingo93xx - Power Bash
    • Idea: 5/5
      A very good and new idea.​
    • Triggering: 9/10
      Very good code with some small flaws, for example you don't need to clear the hit group, because "GroupEnumUnitsInRange" will clear the group automaticly.​
    • Overall Aspect: 5/5
      The icon and the tooltip fits the spell very well. The documentation is fine, even though you noted that your spell uses GCU System which it actually doesn't. This spell will fit in nearly all kind of maps.​
    • Visual Effects: 5/5
      The visual effects are well made, found nothing to improve.​
    • Theme: 2/3
      The spell fit the theme just halfway.​
    • Total: 26/28
      A very cool spell in my opinion, I really liked the idea of this spell.​


    Paladon - Rockfall
    • Idea: 5/5
      A good and neat spell idea.​
    • Triggering: 10/10
      I don't see any single flaw, good job. Maybe sometime you will optimize the GUI code with some Jass or vJass.​
    • Overall Aspect: 5/5
      The tooltip and the icon fits the spell very well and also the documentation is very well done. This spell will fit in nearly all kind of maps.​
    • Visual Effects: 5/5
      The visual effects looking really nice.​
    • Theme: 3/3
      This spell fits the theme perfectly.​
    • Total: 28/28
      You did a good job, your spell is nearly perfect. I just can hope that you will continue spell making and by the way, congratulation to you, you won this contest.​


    Zack1996 - Drunken Brawler
    • Idea: 5/5
      A funny and nice idea.​
    • Triggering: 7/10
      The triggering could be more effective. For example you could turn off the periodic trigger during the spell is not in action, this would save some performance. Also you don't need to nullify always the tempunit global.​
    • Overall Aspect: 3/5
      The tooltip and icon fit the spell good. But there is no documentation. This spell will fit in nearly all kind of maps.​
    • Visual Effects: 4/5
      The use of visual effects could be improved, for example when the caster disappear you add a effect like smoke or something.​
    • Theme: 3/3
      Your spell fits the theme well.​
    • Total: 22/28
      A nice spell, I really like the idea of your spell.​


    Palaslayer - The Tenth Art
    • Idea: 5/5
      A nice spell idea.​
    • Triggering: 6/10
      The triggering is sometimes not effective enough. For example it's not needed to nullify integers and also you got one location leak in your code.​
    • Overall Aspect: 4/5
      The icon fit the spell good and also the documentation seems to be ok. But the tooltip is just too short. This spell will fit in nearly all kind of maps.​
    • Visual Effects: 5/5
      The use of visual effects is ok.​
    • Theme: 3/3
      This spell fits the theme totally.​
    • Total: 23/28
      A really nice spell you made, you just have improve your coding skills.​


    Justify - Dark Rift
    • Idea: 5/5
      A really neat spell idea.​
    • Triggering: 10/10
      The script is almost perfect, but the condition IsUnitType need to have a ==true or ==false otherwise there could maybe appear bugs.​
    • Overall Aspect: 5/5
      The icon and tooltip are ok. Also the documentation is well done. This spell will fit in nearly all kind of maps.​
    • Visual Effects: 5/5
      The visual effects look really neat, just the texttags don't look nice. But well, that's not your fault.​
    • Theme: 2/3
      This spell doesn't meet all certain qualifications.​
    • Total: 27/28
      You coding skills are really good your spell is almost perfect made.​


    Mago_Goo - Illusion Split
    • Idea: 5/5
      The spell idea is nice.​
    • Triggering: 2/10
      The script is full of leaks, there's no need to nullify integers and also your spell isn't really MUI.​
    • Overall Aspect: 3/5
      The icon and documentation is ok. But the tooltip got some small flaws and also you should mention somewhere that you use UnitData and that your spell use UMSWE. This spell will fit in nearly all kind of maps.​
    • Visual Effects: 5/5
      Nice use of visual effects.​
    • Theme: 3/3
      This spell fits the theme well.​
    • Total: 18/28
      You have to improve your coding a lot, but well you still do a good job.​


    BerZekeR - Black Arrow
    • Idea: 5/5
      The spell idea is ok.​
    • Triggering: 8/10
      The triggering is ok, but you should try to make your spell MUI or at least MPI.​
    • Overall Aspect: 2/5
      There's no documentation and the tooltip is kinda too long. But the icon fits the spell well and your spell will fit in nearly all kinds of maps.​
    • Visual Effects: 5/5
      The use of visual effects is ok.​
    • Theme: 1/3
      In my opinion the spell don't fit the theme at all.​
    • Total: 21/28
      A good and easy spell, too bad that it don't fit the theme. Also for the next time please also make the demo triggers leakfree.​


    redscores - Desert Ant
    • Idea: 5/5
      A neat spell idea.​
    • Triggering: 9/10
      It would be better if you use a formula for the multi-level instead of if-then-else and you could maybe nullify these handle arrays at the end of the spell, apart from that I found nothing wrong in the code.​
    • Overall Aspect: 3/5
      There is not enough documentation and also the tooltip give to less informations. The icon fit the spell very well. This spell nearly fit to all maps.​
    • Visual Effects: 5/5
      The use of visual effects is really neat.​
    • Theme: 3/3
      The spell fits the theme well.​
    • Total: 25/28
      If I understood the rules correct systems like DOT aren't allowed to use. But still your spell is really nice made, good job.​


    Dynasti - Wild Spikes
    • Idea: 5/5
      An original spell idea.​
    • Triggering: 10/10
      The script of your spell is really nice, I found no big flaws till now. But I remind you that the condition IsUnitType need a ==true or ==false otherwise there could appear bugs.​
    • Overall Aspect: 5/5
      I found nothing wrong there. The icon, tooltip and documentation is really nice made. Also this spell will be useable for many types of maps.​
    • Visual Effects: 5/5
      Nice use of visual effects, not too less and not too much.​
    • Theme: 2/3
      The spell just fits half-way the theme.​
    • Total: 27/28
      A truly good spell, the use of visal effects and the script is really nice made, too bad that your spell doesn't fit the theme totally.​


    DiscipleOfLife - Wind Wrath
    • Idea: 5/5
      A nice and orignal idea.​
    • Triggering: 9/10
      The script is almost perfect. You just don't nullify the struct, which could lead to memory leaks.​
    • Overall Aspect: 4/5
      The icon and documentation are fine but the tooltip is kinda too short. The spell will surely fit in all kinds of maps.​
    • Visual Effects: 5/5
      I really liked the use of effect, good job there.​
    • Theme: 3/3
      The spell fits the theme well.​
    • Total: 26/28
      A nice spell with some small flaws but this spell is truely well made.​




    Congratulation to Paladon and thanks to all other contestants.
     
    Last edited: Feb 3, 2009
  17. Paladon

    Paladon

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    Whoa!
    Dear contestants, you´ve all created really nice spells, and i have to admit that i tested nearly all.
    And dear Hanky, great job ;)

    I am honestly surprised :)
     
  18. xxdingo93xx

    xxdingo93xx

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    Congratulations, Paladon! I knew you would win! :)
    But that doesn't mean the other contestants made their spells for nothing now and they lost, I can say nearly all spells which were created here are good for everbody. You can post them in the spell section to impress others and win their hearts! ^^
    Ok, I just have made an advanced List:

    Number of
    Persons with......reached Score.......... Contestant
    this score
    1.............................28......................Paladon
    2.............................27......................Justify, Dynasti
    2.............................26......................xxdingo93xx, DiscipleOfLife
    1.............................25......................redscores
    1.............................24......................The reborn Devil
    1.............................23......................Palaslayer
    2.............................22......................scorpion182, Zack1996
    3.............................21......................Squiggy, NiddHogg-kun, BerzerkeR
    1.............................18......................Mago_Goo
     
  19. Eccho

    Eccho

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    Woah, that was very close. Congratz Paladon :D

    Hanky you stopped the exitement by saying that paladon won, at the end of that part of the spell review:p. It is fairly judged though, so I am not compaining at all.

    Good job everybody=)
     
  20. -Berz-

    -Berz-

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    Congratulation Paladon!

    @Hanky who is Berzerker i don't know anyone by that name :p