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[SpellPack]- Elemental SpellPack v1.07b

Submitted by Zack1996
This bundle is marked as approved. It works and satisfies the submission rules.
Screenshot does not show all the spells. Please test the map itself to look the spells :)

Spells

Water Spells
Water Orb
Summons an Orb of Water which absorbs water from the surroundings. If the Orb is in water, it gathers water more quickly. When the orb timer is up or when an enemy touches the Orb, the magical energies holding the water will be removed, causing waves of water to come from the Orb.
Contest Spell!

Water Wave
Summons a Water Wave that deals damage to units in a line. The wave gains damage and AoE if in water and lose damage and AoE on land.

Hydro Jet
Starts firing several jets of water at the target point which damages the first unit it hits, dealing damage and slightly knocking back.

Whirl Pool
Summons a whirl pool which sucks enemy units towards it and deal damage to them per second.
Nice Eye-Candy!

Liquid Elemental
Summons a liquid elemental. The liquid elemental cannot attack but will leave a trail of water as it moves in a spiral.. The trail will slow units near it. When the elemtal dies, the trail will disappear. The elemental and the trail will cause damage when they disappear.

Nature Spells
Rejuvenation Dust
The hero throws a mystical dust at the target area. The dust regrows all trees in the area and gives a chance to summon a Tree Spirit out of a regrown tree.Tree Spirits are spiritual, thus able to move through obstacles. When a Tree Spirit is in water, it will increase the amount of hitpoints it heals on death. When the Tree Spirit dies, it heal allied units.
Contest Spell!

Nature Spirits
The hero summons Nature Spirits which move around him and heal his allies nearby. When the spirit touches a tree, the tree will be converted into a Walking Tree.

Nature Ward
The hero summons a Nature Ward which channels energy from nearby trees. Every second, the ward will release all its channeled energy, healing allies and damaging enemies.

Entangling Magic
The hero throws a magical missle that causes roots to bind everything it touches

Impaling Roots
The hero summons roots from below the earth, impaling units within range of the roots. Each impaled unit takes damage and is flung into the air for a short duration.

Earth Spells
Sand Storm
The hero calls forth a sand storm that moves forward. The sand storm causes damage to all unit it touches and drags them along with the storm.

Earth Armour
Protects the hero with Earthly armour. 3 rocks will start circling the hero and dealing damage to enemy units.


Please comment on the spells so I can improve them! +rep for comments! :D
Enjoy!
Changelog


v1.07=>v1.07b
-Fixed a critical bug with Entangling Magic. Thanks to ELECTROLYTE for reporting the bug.

v1.06c=>1.07
Massive changes, first update in about 9 months.
-Improved Implementation of Nature spells and Water Spells
-Improved efficiency of Nature spells
-Fixed a bug with Rejuvenation Dust
-Fixed a bug with Entangling Magic that left the dummy units behind
-Rewrote Earth Armour to have more functionality and look better
-Earth Armour is now stackable
-Improved the functionality of Liquid Elemental.
-Improved the terrain check for Whirlpool

v1.06b=>1.06c
Fixed bugs with many spells not dealing damage.
Fixed a bug with Nature Ward which caused it to show floating text at the Center of the Map.
Fixed a bug with Rejuvenation Dust that caused it to show floating text at the Center of the map and gain healing power regardless of location.

v1.06=>1.06b
Updated Water Spells slightly. Easier to implement and slightly more efficient. Will update Nature Spells next.

v1.05d=>1.06
Simplest spell ever added. Earth Armour. Typical "Summon stuff that circles around you". Done differently though.

v1.05c=>v1.05d
Fixed 2 bugs with Hydro Jet.

v1.05b=>v1.05c
Improved efficiency of most AoE effect spells. Updated Sand Storm to use Hashtables.
Also fixed a bug with Impaling Roots, which didn't allow it to go through trees.

v1.05=>v1.05b
Made Water Wave not use an indexing system. Uses Hashtables instead.

v1.04c=>v1.05
Spells comply with new section rules. 1.24 compatible. Updated screenie :D
Whirlpool mana bug is still existant, but generally fixed.

v1.04b=>v1.04c
Fixed a Mana Bug with Whirlpool when you cast it on land (its horrible, but I'll get it fixed soon :D). Map should be 100% compatible with 1.24 now. Also, Impaling Roots had a bug which made it deal crazy amounts of damage. Its fixed now.

v1.04=>v1.04b
Made Sand Storm and Water Wave destroy tress. Sand Storm looks better now, less lag- hopefully.

v1.03b=>v1.04
Added a new spell, Sand Storm

v1.03=>v1.03b
Fixed some leak removals and removed BJ in custom scripts (not sure if all were removed)

==========================================================
Credits: xxdingo93xx (Debug Message System :D)

v1.07 is quite a massive update, and there are probably some bugs. I tried to eliminate all of them during my tests, but its difficult for me alone, so please report any bugs :D

~Zack1996

Keywords:
GUI, Spellpack, Nature, Water, Earth, Contest, Element, Elemental
Contents

Elemental SpellPack v1.07b (Map)

Reviews
Moderator
21:56, 19th Oct 2008 Dr Super Good: Mini moderators have reported this is an ok spell and thus it has been approved.
  1. Marcin013

    Marcin013

    Joined:
    Sep 24, 2010
    Messages:
    121
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Super spells
     
  2. Cocobo

    Cocobo

    Joined:
    May 13, 2009
    Messages:
    38
    Resources:
    3
    Spells:
    3
    Resources:
    3
    This spell is so cool I like the Hydro Jet Very Cool!!
     
  3. ShiroiSenji

    ShiroiSenji

    Joined:
    Mar 19, 2008
    Messages:
    792
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    Excellent work :I 4.8/5.0
     
  4. xorkatoss

    xorkatoss

    Joined:
    Jul 12, 2010
    Messages:
    1,573
    Resources:
    7
    Models:
    5
    Maps:
    1
    Spells:
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    it was about time this spellpack became the most downloaded spell map lol
    love your spells dude 5/5 ;D

    EDIT :
    man i just love the hydro jet lol
    it reminds me of the Hydro Pump that Blastiose from Pokemon has xD
     
    Last edited: Oct 29, 2010
  5. hashveen

    hashveen

    Joined:
    Oct 17, 2009
    Messages:
    100
    Resources:
    2
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    wow nice pack.
     
  6. Thepriest1750

    Thepriest1750

    Joined:
    Nov 19, 2010
    Messages:
    37
    Resources:
    1
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    1
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    I really like these spells they are great 5/5!
    I hope to see some Fire spells also ;)
     
  7. chanckaka

    chanckaka

    Joined:
    Nov 2, 2010
    Messages:
    20
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    5/5
    I can't call the "DedugError" in my map, how can I fix this problem?
    Thanks.
     
  8. ColdD

    ColdD

    Joined:
    Apr 17, 2011
    Messages:
    15
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    8888 downloads...all spell are pretty cool :)) gj man
     
  9. hieu2525

    hieu2525

    Joined:
    May 5, 2011
    Messages:
    15
    Resources:
    0
    Resources:
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    I cant call the DebugError, its said "Undeclared function DebugError"...

    Btw, 5/5, nice spell pack =D>
     
  10. Stormhawk

    Stormhawk

    Joined:
    Jun 22, 2012
    Messages:
    21
    Resources:
    0
    Resources:
    0
  11. raisen

    raisen

    Joined:
    Aug 29, 2014
    Messages:
    102
    Resources:
    1
    Maps:
    1
    Resources:
    1
  12. Sir Fleymark

    Sir Fleymark

    Joined:
    Dec 2, 2013
    Messages:
    55
    Resources:
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    Resources:
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    finally found nature spells which are really leakless....already implemented them in my map and are working perfectly! thanks, great spells :)
     
  13. sarumanthecursed

    sarumanthecursed

    Joined:
    Jun 10, 2013
    Messages:
    472
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    Are the spells 3 leveled?
     
  14. ChaosStar

    ChaosStar

    Joined:
    Aug 11, 2017
    Messages:
    1
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    Nice Spells!
     
  15. coolyoshi1

    coolyoshi1

    Joined:
    Jul 25, 2009
    Messages:
    174
    Resources:
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    Maps:
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    The spell hydro jet doesn't properly turn off when finished casting.

    In the spell loop this line needs to be fixed:
    • Unit Group - Remove (Triggering unit) from HydroJetCasters
    Should be picked unit instead of triggering unit.

    Anyways just wanna say thanks for such an awesome spell (if you're still here haha). I've been using hydro jet in my map for a while.
     
  16. Oljin

    Oljin

    Joined:
    Mar 21, 2014
    Messages:
    81
    Resources:
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    Resources:
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    First i wasn't sure if it is still MUI when multiple spells use the same variables, but according to the other comments it still is...

    anyway i just used some few of them, and those work fine :) thanks!