Spellbringers 1.0 - Classic RTS with divine powers!

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Spellbringers is a total conversion mod for Warcraft III Reforged, completely changing the game into a classic real-time strategy game that is full of surprises. It boasts all new units, many custom models, and completely asymmetric factions. There are no heroes in Spellbringers, however, each faction can construct a unique Spellbringer, a mighty structure that casts powerful global spells. Economy, base-building, large-scale management, and small-scale skirmishes are all essential to Spellbringers gameplay, and the Spellbringers themselves lend a special twist to each of these mechanics. Spellbringers has been in development for over 3 years in its current iteration and is now ready for public beta. Join our Discord server to get access to the game and play now!

The inhabitants of the Spellbringers universe are ruled by several gods, each the embodiment of their individual aspect. These gods grant mighty powers to their followers through the use of their Spellbringer structures. Each Spellbringer is a conduit that channels magical energies from the godly realms, allowing mere mortals to direct them and cast powerful, global spells.

For more information, you can watch this short video for an introduction to Spellbringers gameplay.


Spellbringers currently features 3 unique factions, with a fourth planned for post-release development.


The Order faction worships Valantor, the god of order. Valantor's followers consist primarily of humans and celestial beings such as valkyries and angels. Additionally, these humans can construct mighty machines of war such as the devastating catapults and looming airships. The Order faction prefers to approach problems through superior strength and brute-force tactics. It is also the easiest faction for beginners, while still offering a challenge for veteran players to master.

For a brief introduction to the Order faction, watch this short video.


The Nature faction worships Shaela, the goddess of life and nature. Her followers consist of elves, treefolk called Dendroids, faefolk, and various wild beasts. This is a deadly faction that requires guile and finesse to master. It is a challenging race for beginners, but once initiated players will find themselves enjoying the unique base mechanics and tactical gameplay.

For a brief introduction to the Nature faction, watch this short video.


The Death faction worships Ket, lord of the underworld and ruler of the dead. His followers are radical cultists, crazy scientists, and undead monstrosities. The Death faction can raise a horde of zombies to overwhelm opponents in a battle of attrition, or can choose to slink around the shadows using deadly vampires and vengeful spirits. This faction can be easy to approach but difficult to master.

For a brief introduction to the Death faction, watch this short video.


Open Beta - Finished

Spellbringers is currently in open beta, meaning it is fully available to the public to play, but is currently still under development. The game is fully playable and all three factions are fleshed out. However, at this stage your feedback is vital to the continued development of Spellbringers. We want you to enjoy the game, play with us, and give us your feedback about bugs, balance, and fun. Sending us your replays is also incredibly valuable. Those who join us during this stage will have a distinct advantage in the upcoming tournament, as they will have more time to master the game. Once we are satisfied with the state of the game, we will enter full release.

Full Release - Success!

Full Release simply means that the game is stable and fun. Development on Spellbringers will still continue throughout release, with balance changes likely and the addition of a completely new faction.

Head-to-head Tournament - Coming Soon!​

A beginners tournament is now open for registration! Click here to see details and register! The tournament will be broadcast live on twitch!
Prize pool is currently $500.00!

Single-Player Campaign​

Once the factions are all completed, a single-player campaign is planned. This campaign will delve into the world of Spellbringers and focus on the rivalries between the various gods and goddesses and the mortals who get caught in the crossfire. The campaign will likely be released in stages, with each faction having their own campaign series.


  • Join our Discord community to chat with us, arrange games, upload replays, or provide feedback.
  • Visit the Tournament Page to view details about the Beginner's Tournament and register!
  • Check out our YouTube channel for helpful build order guides, VoDs with commentary, and more.
  • Feel free to send a message to Bawbz at the wonderful Hive Workshop for questions or feedback.

Thank you for reading, and we hope to see you soon!


Version 1.0 - Released 11/12/2022
New units, spells, and visuals! Tons of changes since beta 0.9999, it's almost a new game!

Spellbringers Credits

Design, object editing, triggering, and terraining
- Bawbz

Testing Team
- Usyless
- GGTheMachine
- Islandsnake
- doom_sheep

Hide Min Damage - Tasyen

Airship Transport: BTNHumanZeppeline - General Frank
Angel Knight: BTNAngelKnight - General Frank
Archangel of Life: BTNAngelio - JollyD
Archery Post: ???
Avatar of Command: BTNJudgmentPaladin - Murlocologist
Ballista: BTNBallista - General Frank
Blight Factory: BTNPlagueSpreader2 - infrenus
Blight Vessel: BTNBlightVessel - General Frank
Blood Mistress: BTNBloodMistress - General Frank
Celestial Beacon: BTNCelestialBeacon - General Frank
Celestial Gateway: BTNCelestialGateway - General Frank
Church: BTNChurch - General Frank
Citadel: BTNCitadel - General Frank
Cleric: BTNCleric - General Frank
Conservatory: BTNConservatory - General Frank
Crusader: BTNKnightOfKome - General Frank
Death Knight: BTNDeathKnightTeron - Artork312
Death Obelisk: BTNObelisk_Red - General Frank
Dread Spire: BTNGargoyleSpire - Blizzard Entertainment
Elven Looter: BTNMageHuntress - Deolrin
Elven Ranger: BTNBloodElfPhoenixArcher - General Frank
Eye of Ket: BTNEldritchCovenant - General Frank
Falconer: BTNFalconer - General Frank
Giant Toad: BTNToad - General Frank
Hall of Elites: BTNNightElfGraveyard - Unknown102
Haven: BTNHaven - General Frank
Hoodling: BTNUndeadArcher - AndrewOverload519
Immolator: BTNUndeadFireMage - -Grendel
Lich: BTNPowerLich - HappyTauren
Manor: BTNForsakenKeep - Ujimasa Hojo
Mad Scientist: BTNMadScientist - General Frank
Rowdy Crew: BTNRowdyCrew - General Frank
Shaela's Chosen: BTNEternitysCrown - General Frank
Shock Obelisk: BTNObelisk_Green - General Frank
Valantor's Mirror: BTNAltarOfStarlight - Vinz, Spellbound
Valkyrie: BTNValkyrie - General Frank
Vile Laboratory: BTNDreadLaboratory - General Frank
Wraith: BTNWraith - General Frank

Absorb Essence: BTNDarkTrinity - 4eNNightmare
Acid Breath: BTNNoxiousCloud - KILLCIDE, Mr.Goblin
Beast Within: BTNDragonEyeUpdate02 - ~Nightmare
Blight Armor: BTNHauntingAura - The Panda
Bounty: BTNRoast - UgoUgo
Canopy Cover: BTNTreantNatureSign - JollyD
Cleave: BTNLethalTwist - Sun gate
Cloud Cover: BTNTranquilLight - Elenai
Coffin Slumber: BTNDeathCoffin - Darkfang
Death Beam: BTNPyramid - Mc !
Devouring Swarm: BTNCarrionSwarm - -Berz-, edited by Bawbz
Entwine: BTNPoisonousVines - The Panda
Essence Drain: BTNEssenceDrain - Blizzard Entertainment
Giant's Stride: BTNStrengthOfNature - BLazeKraze
Judgment: BTNHammerCrush - zbc
Leech Seed: BTNNatureSeed - BLazeKraze
Loot: BTNSackOGold - KelThuzad
Obliterate: BTNDeathBomb - PrinceYaser
Rain of Fire: BTNSpell_Shadow_RainOfFire - Blizzard Entertainment
Soul Harvest: BTNConsumeSouls - PrinceYaser
Stag's Blessing: BTNMightyAnglers - pick-a-chew
Tail Whip: BTNNagaRoyalGuardWarStomp - Sin'dorei300
Thorns Armor: BTNExpandingThorns - D.ee
Thousand Needles: BTNPhantomArrows - NO-Bloody-Name

Celestial Plate: BTNHolyArmor - 8512590215848
Celestial Weapons: BTNHolyArrow - Darkfang
Divine Plate: BTNDivineArmor - PrinceYaser
Elder Faerie Dragons: BTNDreamCoil - 4eNNightmare
Lich Armor: BTNElvenRobe - PrinceYaser
Master Angel Knights: BTNDemonicSword - ~Nightmare
Nature's Protection: BTNTreantHeroAbility3 - Marcos DAB
Vampiric Speed: BTNDarkFlight - Darkfang

Airship Defender: GilneasGunship - Mephestrial, edited by General Frank
Airship Transport: Human Airship - Bioautomaton, edited by General Frank
Angel Knight: Archangel - expresso, Tranquil
Archangel of Life: Archangel Arcana - RavenBlackbird
Archery Post: ArcheryPost - Blizzard Entertainment, edited by General Frank
Ballista: Ballista - General Frank
BlackObelisk/DeathObelisk/ShockObelisk - Blizzard, edited by General Frank
Blight Factory: Scourge Plague Spreader - infrenus, edited by General Frank
Blight Vessel: Scourge Plague Spreader - infrenus, edited by General Frank
Blood Mistress: High Illusionist - A.R., edited by General Frank
Celestial Beacon: Celestial Beacon - General Frank
Celestial Gateway: Celestial Gateway - General Frank
Church: WC2 Church - Ket
Citadel: LordaeronPalace - bakr, edited by General Frank
Cleric: Human Bishop - Tranquil
Couatl: Wind Viper - Explodobomb
Conservatory: DruidHut - Callahan
Crow: Crow - Vinz
Crusader: Arkain_KnightOfKomeNoRibbon - General Frank
Death Beam: PyramidRessurection - Callahan, edited by General Frank
Death Knight - WC2_DeathKnight - Mr.Goblin, Deolrin, Whitehorn, [email protected], edited by General Frank
Elven Looter: High Elf Mage Huntress - Deolrin
Elven Ranger: Blood Elf Phoenix Archer - General Frank
Enforcer: Plate Armor Knight - Gluma, edited by General Frank and Maximal
Evil Eye: EvilEye - General Frank
Expansion Marker: ExpansionMarker - Blizzard, edited by General Frank
Eye of Ket: Eldritch Covenant - Vinz
Faerie Dust Buff: FaerieDustBuff - Dubey
Falconer: Sorceror - tillinghast
Flesh Golem: MegaZombie - Blizzard Entertainment, edited by General Frank
Fleshless Zombie: SkellyZombie - General Frank
Gargoyle: ObsidianGargoyle - Blizzard Enterainment, edited by General Frank
Giant Toad: Toad - Freddyk, edited by GeneralFrank
Gold Mine: SBGoldMine - Blizzard Entertainment, edited by General Frank
Great Stag: GreatStag - Vinz
Green Dragon: FerSZ, edited by General Frank
Green Matron's Roost - Green Dragon Roost - Blizzard Entertainment, edited by General Frank
Hall of Elites: Night Elf Graveyard - Unknown102, edited by General Frank
Haven: Haven - General Frank
Hoodling: Forsaken Archer - AndrewOverload519
Immolator: UndeadFireMage - -Grendel, edited by General Frank
Lich: PowerLich - HappyTauren, edited by General Frank
Lost Soul: BansheeGhost - Blizzard Entertainment, edited by General Frank
Mad Scientist: MadScientist - General Frank
Manor: Town Hall Forsaken - Ujimasa Hojo, edited by General Frank
Necromancer: Arch-Acolyte - DeuceGorgon
Rowdy Crew: Black Corsair - WhiteDeath
Sapling: Ent - Blizzard, Edited by General Frank
Shaela's Chosen: Eternitys Crown - Vinz
Shepherd of Rot: Decay the Plague Bringer - Alpain, edited by General Frank
Spearman: Rostrodle Javaliner - Cavman, edited by General Frank
Spearman (Siege Spears): Rostrodle Javaliner - Cavman, edited by General Frank
Spirit Dwarf: Dwarf Worker - HerrDave
Sprite: Faerie - donut3.5, edited by doom_sheep
Swarm Bat: Carrion Bats - Vinz
Tyrannosaurus Rex: Red_Dragon_Rex - Hantoo, edited by General Frank
Valantor's Mirror: Altar of Starlight - Vinz, Spellbound
Valkyrie: Pegasus Rider - wojia10502, edited by General Frank
Vampire Lord: Vampyr - Dionesiist
Vampire Lord (Coffin Form): Stone Coffin - Remixer, edited by General Frank
Vampire Lord (Eclipse Wings): WingsOfTheNightmare - Usedwell
Vile Laboratory: Acherus - Mister_Haudrauf, edited by General Frank
Wraith: Nightmare - Callahan, edited by General Frank
Zombie: Zombie - Blizzard - Edited by General Frank

Acid Breath: ChemicalEmbers - ???
Animate Dead Buff: Soul Armor Crimson_opt - Vinz
Angel Knight Missile: General Frank
Avatar of Command Target: DivineEdict - Vinz
Ballista Missile: General Frank
Banish: Sacred Exile, Sacred Verdict - Vinz
Battle Standard: Battle Standard / Safeguard - Vinz
Blight Armor: Necromancer Defensive Buff - doom_sheep
Blinding Flash: Blind_Halo, BlindingFlashCream - Vinz
Bounty: fireworks_ok - 8uY_YoU
Cloud Cover / Spirit Dwarf Levitation: MistAura - Pyritie
Command Aura: KingstrideAura - Vinz
Death Beam Target: ConflagrateGreen - Vinz
Devouring Swarm: DevouringSwarmEffect - Vinz
Dominate: Bondage Purple - Vinz
Dust hit effect: Dust - doom_sheep
Eclipse Building Armor: Effect_ShieldBuff_Purple - Vinz
Entwine Spitter Plants: Venolia_squished - Callahan
Essence Drain: EssenceDrainCaster/EssenceDrainTarget - Vinz
Hold the Line: Blizzard Entertainment, edited by doom_sheep
Hyde Potion Missile / Buff: HidePotionMissile / HidePotionTarget - doom_sheep
It's Alive! gren bolt: MadScientist_MonsoonBoltTargetGreen - Blizzard Entertainment, edited by GeneralFrank
Judgment Hammer Effect: JudgmentNoHive - Vinz
Judgment Rune: Rune Yellow - Tranquil
Leech Seed: Seed Shot / Seed Inside / Seed Squirt - Vinz
Mad Scientist Missile: MadScientist_BoltImpactGreen - General Frank
Murder of Crows: MurderOfCrowsTarget - Vinz
Null Bomb: NullBomb / NullBombBirth - Vinz
Obliterate: DarknessBomb - nGy
Putrid Bloat Disease: PlagueCloudSmol - doom_sheep
Putrid Bloat Explosion: Plague Explosion - doom_sheep
Rain of Fire: Rain of Fire III - Vinz
Recall: Void Teleport Green - Vinz
Rend Flesh Target: Lacerate Soundless - Veronnis
Shepherd of Rot Missile: ShepherdOfRotMissile - doom_sheep
Slurp Devour: NewtRegen - Callahan
Soothe: Heal Green - Vinz
Soul Harvest Caster: Warp Dark (Target) - Thrikodius
Tail Whip: Fireblade2 - Callahan
Thorns Armor Buff: Nature Blessing - Vitchie08
Valkyrie Attack Lightning: SBL_BlueNewLightning - Spellbound
Zombie Plague: Omen / Dark Conversion - Vinz

Spellbringers: Arena (Map)

Spellbringers: Duelling Peaks (Map)

Spellbringers: Fighting Spirit (Map)

Spellbringers: Golden Valley (Map)

Spellbringers: Great Divide (Map)

Spellbringers: Highlands (Map)

Spellbringers: Oasis Dunes (Map)

Spellbringers: Rival Districts (Map)

Spellbringers: Riverglade (Map)

Spellbringers: Sally Forth (Map)

Spellbringers: Shadowood (Map)

It's generally relying on basic Warcraft III melee mechanics. Of the three factions, Death seems to be most original overall. There is a missing DIBTN for Nature's Protection - level 2. Eclipse's icon is that of Spell Immunity. Some balance testing...
Level 8
Aug 16, 2019
In this project, I see the dynamics of SC2. And the idea of dividing races is like in WarHammer: Age of Sigmar.
The Magic Towers are very complementary to the main game. This is an absolute success.
I want to ask - are there any sub-factions planned?
I also PM you a couple of crazy ideas.
Level 34
Feb 5, 2009
After having played a number of games and defending my title of being the greatest Death player of all time against @Deolrin, I can say without a doubt that this is indeed a map submission.

The factions are very well made and the unit design is very nice across the board. I am especially a fan of the implementation of units within a faction that are designed to provide balance against the more powerful units of other factions, creating an gameplay style where some units might not get used as much in specific match-ups, but there isn't a unit where there's no situations you would use it.

The Giant Toads are a unit, and for that reason, I'm giving this map a 6/5.
Level 48
Apr 18, 2008
Fantastic project with very interesting ideas and well thought-out balance and mechanics. Certainly feels closer to Brood War and Starcraft 2 than to Warcraft 3, in all the best ways. The Spellbringer mechanic - a powerful structure casting spells to aid the player's army - is well executed and certainly one of several highlights.
I'm going strong at ~10-15 games now with a consistent 0% winrate! Challengers beware!
(that said, do actually PM me if you'd like to play a match :thumbs_up:)
Level 18
Dec 4, 2007
Played some matches now and my favorite race has to be Death.
Grim Obelisks, Zombie Hordes and Plagues, Black Pyramid with death beam and a unique way of spawning units - all check!
Level 11
Jun 11, 2004
Played some matches now and my favorite race has to be Death.
Grim Obelisks, Zombie Hordes and Plagues, Black Pyramid with death beam and a unique way of spawning units - all check!
Glad to hear it!

Did you play against an opponent or the AI? If you played against an opponent, I'd love to watch the replays if you have them.
Level 18
Dec 4, 2007
Well we played pretty slow/low apm, however i managed to looter rush the undead guy quite often, 1 looter kills 1 necro (if off blight).
All in all i see the esport approach working well, but for me it's a bit too fast paced, like starcraft is meant to be ofc.
Level 18
Dec 24, 2019
Absolutely 5/5, any other punctuation would be almost an insult to something that has taken so much work and effort. All works like this deserve the highest score for me, even if there are small flaws and things that could be improved. But there are very few who invest so much time and effort in creating something original. I will continue to play it more throughout these weeks and surely I will comment again, but in advance I thank you for uploading original and quality content.

Level 48
Apr 18, 2008
Absolutely 5/5, any other punctuation would be almost an insult to something that has taken so much work and effort. All works like this deserve the highest score for me, even if there are small flaws and things that could be improved. But there are very few who invest so much time and effort in creating something original. I will continue to play it more throughout these weeks and surely I will comment again, but in advance I thank you for uploading original and quality content.

Hopefully that means we'll see you around on the Discord channel, yeah? :)


Map Reviewer
Level 61
Jun 4, 2009
It's generally relying on basic Warcraft III melee mechanics. Of the three factions, Death seems to be most original overall.

There is a missing DIBTN for Nature's Protection - level 2.
Eclipse's icon is that of Spell Immunity.
Some balance testing would be required. Death seems to have a lot of movement speed boni (the vampire for instance from Unholy Aura and during the night).

A neatly Warcraft III melee modification that puts emphasis on troops as StarCraft/Warcraft II while relying on a static hero-like unit.


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Level 5
Jul 15, 2022
Happy to see another great altered melee map. However I do not understand the tenets of defining good map or approval of maps. I looked at every unit in this map and do not see anything that really changed the way RTS plays. For example, units either deals XX damages, or slows down enemies etc. Instead, why can't we have some ability to change unit to mechanical, undead etc (just an example). Yet reviewer still defined it as "original". I had fight with the reviewers before on my altered melee map and lost my hope. But now seeing this kind of map getting all 5 stars and on main page, I wonder is this something war3 players would really play again and again? Is the standards reviewers using really benefit the community? Of course I have bias because what I made, but when I open war3 I would still prefer play standard melee over this for everyday gameplay.

Anyways I still gave 5 star to it just for good will.