v2.0 - Targeting Laser, Chain, Chain Alt, and Constellation. Added white variant for all coloured lightning effects.
v1.0 - Initial release
The string to create this First two letter of the colour/concept + NL. So a blue New Lightning would be BLNL.
The same concept applies. Red Sleek Beam == RESB. Initially the code was SL, but I changed it to SB and only realised that some vanilla lightning effect use SB. Not really a problem, just can be slightly confusing.
Since vanilla lightning effects tend to go with PB and SB for Primary Beam and Secondary Beam, I went with PA for Particle Beams. Yellow Particle Beam == YEPA.
This is a more futuristic-looking beam. Use BM for the code. Green Beam == GRBM.
If you've played Starcraft II, you'll know of this unit called a Raven that can basically annihilate your entire army with seeker mines. These things use targeting lasers to identify their target, and that's basically what this is. Spirit Targeting Laser == SPTL
It's a chain design specifically for reeling things in. If you do not wish for it to move, you can edit the slk that accompanies the zip file. Fiery Chain == FICH
This is somewhat of a slack version of the chain that doesn't move. Useful for if you want to link units together like the Demon Hunter does in Diablo 3, preferably with some immobilisation effect. Red Chain Alt == RECA
There are additional lightning effects that I made just for fun. They are:
HLFX - Healing Flux
CONS - Constellation
The available colours/concepts are:
• White, for if you want to colour the ligthning effects yourself.
HOW TO IMPORT
These lightning effects are not replaces. To import them, you require your lightning effect .blp file, and the LightningData.slk. Your import paths must be the following:
You don't HAVE to import all the lightnings. Just import those that you'll use. If you want to see the lightning effects in-game, download this test map
and try it for yourself.
Give credit if you use.