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Spellbook Ability does not show up

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Level 8
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Dec 29, 2006
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359
I have 3 differant abilities for my hero based on the ability spellbook, so i went to test em out, but when i start, the Red Plus Sign that lets you spend hero points isnt there and my hero has no hero points, can anyone help? thanks in advance.
 
Level 8
Joined
Sep 15, 2006
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426
Well, first of all, if the three abilities have the same X and Y values in the Art fields, it could screw it up. Also, make sure you have a hero, because if you only have a normal unit the red plus sign will not be there.
 
Level 19
Joined
Aug 24, 2007
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Hmm I made a map once with contains spell book as a hero ability it was working fine
1- Check if SpellBook has visibility tag on object editor
2- Some Spell ID's can make it invisible I guess avoid of them
3- Make sure you gave it to hero xD
 
Level 10
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Jan 21, 2007
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If you haven't figured it out yet here you go.

If your sure the unit youve giving it to is a hero:
A) Make sure the ability is a hero ability, make sure it has a research icon, fill out the tooltips, and set the maxium and minium amount of spells in the object editor of the ability to how many spells are in it.

If it's not a hero change it to one, if your problem persists, do tell ;).
 
Level 8
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359
Its still not showing up. In fact, i think i just realized the core of the problem, nothing i made in the campaign editor is showing up in game. Everything that is in the object editor is fine, but nothing from the campaign editor is there.
Is there a step i need to take to get them to work?
 
Level 8
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359
The map is a campaign, i have two maps added to it so far, and used the campaign editor so i could have the same custom data from map to map.
 
Level 19
Joined
Aug 24, 2007
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2,888
aaah so this is the problem campaign editor makes much abilities (maybe all) invisible
Easy solution = First create your all maps with EVERYTHING (including Game Cache and campaign triggers) then use campaign editor
Dont change any spell or etc in campaign editor
 
Level 9
Joined
Jun 26, 2007
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do you play the game by using the "test map" button on the WE?
if so, maybe the map is tested without the campaign's settings
maybe you must test your map by launching it from the WC3's custom campaign list...
that's just an idea.

I've an other one:
had you edited the map's object dirrectly in the map before adding it to the campaign?
maybe there is a kind of overwritting if the map has been edited outside the campaign.
 
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