• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Spell time help

Status
Not open for further replies.
Level 2
Joined
Aug 31, 2006
Messages
8
hey, ho, ahoy...

Question, how can i do that, when my hero starts casting a ability, delays "x" seconds to make the spell effect.

Like, hero casts rain of fire, ten seconds later(meanwhile the hero play the animation of casting and all)starts to rain fire!!!

Like that, please help me.
 
Level 5
Joined
Aug 13, 2005
Messages
119
SerbianBeast, i think casting time DOES NOT play animations?

Get the Channel skill and set the channeling time to 10, not casting time.

Use an event "When a unit finishes casting an ability" and create a dummy to cast watever u want.

However i dont think the event would trigger Event Responses like Target Point or Unit. So its better if its for a Non Target spell (Feral Spirit etc). Btw, wahd u nid a channel and then a Rain of Fire? Ridiculous... and u have to use a more advanced trigger (too lazy to write) for point/unit targeted spells like that/.
 
Status
Not open for further replies.
Top