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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Spell Ideas Needed

Discussion in 'Idea Factory' started by BlackShogun, Oct 19, 2008.

  1. TheBlooddancer

    TheBlooddancer

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    Shogun, shouldnt Fire + Water = Steam?

    Frostfire.. :D
     
  2. BlackShogun

    BlackShogun

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    i wrote Fire + Water != Frostfire, " != " means does not equal ^^ so yes Fire + Water is steam
     
  3. Blaxor

    Blaxor

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    Fire + Earth: Magma Spike
    Shoots a burning hot piece of magma in a straigh line hurting enemies in a line.
    Enemies hit by the piece of magma will explode and send burning bits and pieces of flesh in every direction away from the exploding unit killing those in a close proximity to the exploding unit, even the caster.
     
  4. BlackShogun

    BlackShogun

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    hmm i quite like that Blaxor i may well use it thx, although im imagining it more like a beam than a missile. We will see how it turns out :p
     
  5. Zinive

    Zinive

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    Fire:
    Quick Flame
    This spell is instantly fire and will also instantly hit its target but with a range of 250 only.

    Water
    Secret Art: Kraken Brawl
    The caster engulfs himself with a water orb that will protect him from harm. 1 Second later 2 Tentacle like water whips will begin to rotate around the orb for 5 seconds. Each hero hit will not die but knocked back. However if the target hits an obstacle it will die.

    Fire + Earth
    Demon Art: Living Stone Crush
    This will conjure 2 Hands made of Brimstone at the left and the right side of the target. These hands will then crush anyone between them.

    Air + Earth
    Speed Jump
    The caster will create a hole beneath himself. He will slowly sink in this hole. After 5 seconds the caster can shoot himself through the air to a place far away. (Long range blink, or jump or ... whatever)

    Water + Earth
    Grand Swamp summon
    With a cast time of 10 seconds this spell can only be used before combat. The caster will create a giant swamp. From these swamp strange venomous Fog arises. This poison will reduce move speed and sight for all foolish enough to enter (except for the caster). The swamp will last for 2 minutes but you can only cast 1.
     
    Last edited: Nov 30, 2008
  6. Blaxor

    Blaxor

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    Air + Earth: <No name :sad:>
    Summon X amount of boulders to rise from beneth the ground in random locations in a area around the caster dazing those whom are hit by the boulders (the boulders can stop projectiles). After a set amount of time lightning will strike down on the boulders making them explode and throw pieces of heavy rock everywhere killing the units hit by the pieces.

    Water + Earth: Watery Stone Cannon (Can't come up with anything better sorry :con:)
    Conjures a jet of water rushing in a straigh line draging enemy units with it. The jet of water will sustain for X amount of seconds (longer duration and range in places where there are more water) and on random occations (more often in dry places but with higher velocity in places with more water) will launch a stone with the jet killing the enemy units being draged when the stone passes. (Enemies trying to cross the jet will be knocked back out of the jet, the jet also stops projectiles)
     
  7. BlackShogun

    BlackShogun

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    wow thx guys, some good ideas here, gna use some of these too! but im having trouble getting stuff done atm, just finished one physics coursework now theres more.. and i got art coursework too, and like 4 maths exams after christmas. Bet ur thinking, "maths and physics, that makes sense, hey wait a minute.. and ART!?" well yea its a strange combination ^^
     
  8. Zinive

    Zinive

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    Interesting i fought this thread is dead good to see its not so i can thing of more insane Spells.

    Fire

    Blinding Flash

    The caster will create an intense flare within his hands which will blind all enemies for 2 seconds (turning their screen white)
    Road to da BURN

    this is a slime stampede effect which a longer range.

    Water+Earth

    Living gun

    The combined power of water and earth gives birth to a special plant. The Plant will grow over a time of 3 seconds (in which it can be destroyed) once its finish it will begin to shoot thorns on enemies in a radius of 450. However the Plant will only live for 15 seconds.

    Air+Earth

    Skyrage Mark

    A Special rune is drawn within the ground that will hid itself after 1 second. Anyone (even the caster) walking over this rune will be marked by it. After 10 seconds a Lightning will strike the victim. (That dodge thing will allow you to survive it).

    Fire + Earth

    5 demon Blades

    In a C form in front of the caster 5 sword shaped burning rocks will rise and each 0.5 second one of these blades flies straight away killing everything in its path.
    (Their is already a spell done like this in the spell section DD Universal Pack v1.1 - The Hive Workshop - A Warcraft III Modding Site the Dark Torture thing)

    Water

    Blood Pumping

    By controlling his own blood flow the caster can for a very short time run extremely fast but in this time he cannot cast or attack but his flash step will have double range for this duration.
     
  9. Blaxor

    Blaxor

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    Sorry to pop your bubble but none of your spells will work since it's a 'one shot one kill' kind of map. (Everyone has 1 hp no more no less.. well no more than 1 hp at least ^^ you can't really have less than 1 hp without dying:cute:).

    Off-Topic: Does anyone know how to read anymore?
     
  10. GrandEnder

    GrandEnder

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    *cough*No*Cough* Also, in that case. They'll really need to unbuff those spells like supernova and such, anything aoe that doesn't take time to cast. Or else most of the people will be dead. Within a few seconds of gameplay. I mean, just chaincast two spells or three and the players have no useful anti-spells left.

    Water & Earth:
    Sinkhole: The ground slowly collapses over the target area, slowing enemies movespeed by 25%, after 4 seconds, it becomes a sinkhole, filling with water and killing anything inside it.

    Air & Earth:
    Rock Tornado: Summons a randomly-moving twister infront of the caster. Enemy units that approach the twister will be killed, and it randomly throws non-homing debry at enemies. The twister lasts 10 seconds.

    Fire & Earth:
    Stone Furnace: Stones slowly raise around the point (enemies can run out) for 4 seconds, and then the space inside will be superheated, killing anything inside.

    Water:
    Dry: Drys fluids within the target, reducing it's movespeed by 1% each second. After 20 seconds the target will be killed if it has not left the channeling range (500)

    Fire:
    Combustion: Heats the air around the caster, slowly reducing the armor of units within the space. The caster can move after the first second of this spell has been channeled. After 5 seconds, the air combusts, killing anything inside it.

    Edited to your desires.
     
  11. Blaxor

    Blaxor

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    well you will have abilities like jump (jump over projektiles and such) and dodge (1 sec invurnability) so every one will have some way of surviving aoe spells :grin:

    EDIT: This is what i have understood so far so no flaming if i have written something wrong kthxbai
     
  12. reza sword2

    reza sword2

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    Lol, funny how iit's most area spells.

    Air+Earth = Shadow Walk

    Becomes invisible while gaining increased movement speed. An duplicated will be created every second while still invisible. Max of 10 duplicate created.

    Fire = Rain of the Infinity Arrows

    Rains down seemingly countless fire arrows on the whole map, each arrow dealing 15 damage.

    That's all I've got at the moment, and if you like the spell but have trouble making it, PM me, cause I'll tell you how to make them.
     
  13. GrandEnder

    GrandEnder

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    The map is a 1 hit kill thing. And exactly how many arrows do you mean?
     
  14. reza sword2

    reza sword2

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    Oh yeah, forgot about that. In my test map, I had 20 dummys with the spell Blizzard (blizzard model changed of course) created, and have them casting Blizzard on random places in the map over and over again. Mind you, the Blizzard spell doesn't have a cooldown and the casting range is max. The thing rained for like 5 seconds and did an average damage of 450 (at level 3 cause I was making this ulti for a hero) to enemy units.
     
  15. terradont

    terradont

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    Water/Wind - Whirlpool
    Creates a whirlpool at a target location for 4 seconds, dragging all nearby units closer to the center every second.

    Fire/Earth - Eruption
    Cracks open the earth, sending 5 chunks of magma at random locations around the target point. Once they hit the ground they will explode, dealing damage to nearby units in a small area. They will leave a pool of magma on the ground for 5 seconds, damaging all who dares to walk on it.

    Earth/Wind - Sand Wave
    A wave of sand flies outwards, pushing back enemy units and causes them to miss 50% of their attacks for 4 seconds.

    Water/Fire - Steam
    A cloud of hot steam is created at the targeted point. All units inside it will be slowed by 40% and if they stay inside it for more than 5 seconds they will die.

    Water/Earth - Geyser
    The ground erupts, sending a massive amount of water up through it. Sends all nearby units up in the air and upon impact with the ground they will die(unless avoided through invurnerability spell or something)

    Fire/Wind - Explosive gas
    Creates a nearly invisible cloud of gas at a point for a long duration. The next fire element spell in a huge area close to it will cause it to explode, killing everything in this huge area.

    Water/Earth - Mud Slide
    Creates a huge mud slide that moves forward, taking all enemies with it(just knockback, no damage). The mud slide leaves behind a mudd ground, which causes all units to move slowly.

    Water - Torrent
    Creates a powerful torrent around the caster, pushing all enemy units away.

    Earth - Stoneskin
    Gives the caster a chance to avoid damage for 6 seconds.

    Wind - Wind Rider
    The caster rides on a wind towards the target point, pushing away nearby enemy units.

    Fire - Ring of Fire
    Creates a ring of fire around the caster(300 units large). Anyone who dares trespass the fire will instantly die.

    Earth - Hibernate
    The caster turns himself to stone, rendering him immune to all damage, but he cannot move for 5 seconds.
     
  16. BlackShogun

    BlackShogun

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    looking over this thread again and im glad to see even more people giving ideas! Lots new so im gonna go over everything and have a sort out.

    Also as GrandEnder said i need to tone some existing spells down, i would MUCH rather have the game full with mostly projectile and useful debuff spells, which you guys have come up with very nicely! So expect a big edit in the spell list shortly, and definitely containing some of the new ideas you guys came up with! :D

    EDIT: Ok new spells added, some removed, some edited, and some swapped around! Also rewording of many spells, i have removed that "harming" stuff and just replaced it with down right "killing". Also added the term "injured", an injured unit has it's movement speed reduced by 40% for 3 seconds, injuries do not stack with other injuries (but do with other movement speed effects). Injury effect time will possibly be increased to 4 seconds subject to you guys's opinions on balance!
     
    Last edited: Dec 17, 2008
  17. Lord_of_sausage

    Lord_of_sausage

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    Fire+Water - Mist

    Causes a heavy mist that shrouds the target point, slowing all units in the cloud, and gives 33% chance to interupt attacks and spells when they are casted.

    Fire-Earth - Molten Shield

    Sorrounds the caster with a shield of burning rocks for a small ammount of time, gives 50% chance to reflect spells when they hit you, and knocks back all enemy units that comes near you. Last 3 reflects and knockbacks.

    Air-Water - Frozen Barrier.

    Freezes the water particles at the target spot. Creates an imoveable wall of ice, that stops protectiles when they hit the wall, and blocks units. Last 5 seconds, or until 2 spell hits.

    Air-Earth - Shockwave

    Lifts all stones in a line, and smashes them all down in the ground after 3 seconds. Killing/knocking back all enemy units that stands near one of the rocks.
     
  18. BlackShogun

    BlackShogun

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    I like mist and molten shield, however my Jass knowledge does not cover reflecting spells and interupting spells. The reflecting would probably be just about possible for me, but would take more work than appropriate just for use in one spell, and I have no clue about the interupting.

    Damn me. :p
     
  19. GrandEnder

    GrandEnder

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    Fire
    Sadischistic Flame: You derive pleasure form the pain of both yourself and others. This spell takes 4 seconds to channel, and then you will die 20 seconds later. During this peroid, bolts of flame shoot out from you in random directions, killing anything in their path.

    Water
    Suffocate: Water pools in the target area, drowning enemies and stopping them form casting. If they remain in the spot for more than 4 seconds, they will die.

    Fire + Water
    Superheated Water: Over 2.5 seconds, the caster superheats a water orb infront of him/herself. After these seconds, the water will burst out infront of the caster, and kill anything in it's range.

    Fire + Earth
    Molten Minions: Molten creatures will spawn around you for 5 seconds, 2 each second. They will fire one non-homing missile at nearby enemies, and then die. If the enemies do not move when they fire the missile, the target will die.

    Air + Earth
    SandStorm: Sands whirl around the caster for the next 8 seconds, preventing them form being seen. Enemies that go to close to the center of the sandstorm will receive the 'injury' debuff.
     
  20. Lord_of_sausage

    Lord_of_sausage

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    Interuption could work like this:
    When mist is cast, it makes a regoin at the area, that covers the mist area. This also turns on a trigger: when a unit cast an abillity, it checks if the caster is in the mist (or has mist buff on him, whatever), and then, with a 33% chance (random 1 out of 3 xD), it creates a dummy that cast a 0.01 sec stun spell, and no damage. That way the caster is stunned. Just an idea :)