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spell idea

Discussion in 'Triggers & Scripts' started by flopydisk, Sep 3, 2004.

  1. flopydisk

    flopydisk

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    heres some ideas for spells


    inferno:just like on diablo but there are no spells on this site that even romotely resemble inferno when it comes to how the damage works

    cyber sheild:a sheild spell with no cooldown makes the hero invaunrable. when learnt a multi board/leder board comes up for that player and is set to 0 i will call this umber the players "points". it increses by 1 every second and the max number it can increse to is 100. to activate the ability the player MUST have at least 1 point in the leader board and when the points run out the spell automaticaly diactivates. when the spell is active the points decrese by 2 every second. this works for evrything that deals damage to the hero including spells. when the points run out the hero is vaunrable to damage.

    passive cyber sheild:same as the last spell but the points go up to 500 and the ability dosent need to be acivated for every point of damage the hero takes the points go down.the points increse by 1 every second and when the hero is damaged the rimaning damage left after the points rum out is taken from the heroes life

    eg:hero is atacked and points are 25 and 30 damage is dealt to the hero the points will be decresed to 0 and the hero will take 5 damage