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Spell Idea gather Thread

Discussion in 'Day of the Fish' started by Darky29, Jul 14, 2004.

  1. Metabee

    Metabee

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    i havent read all of the pages, cos there were so many but, my spells,

    Brine:

    Bomb:

    HE jumps up in the air and then when he hits the target wich is deep water, he then sends out tons of water dealing splash damage 2 all the units around him, a bit like starfall cept the water hits random targets on the ground, he only dmgs flying units in the middle, use the water elementals attack 4 instance, as the missiles.

    Fish Attack:

    Can be used as n item, where Brine consumes a barrel of fish, then he shoots them at random points in the target area, giving a buff that's called stench and damaging, the tricky part is giving him n spitting animation, and all the fish has 2 come out of his mouth + every fish come like this= fish, fish, fish, fish, fish, like a machinegun, hey why dont you call it fishgun, and then the fish barrels is ammo.

    Bubble:

    Brine blows himelf big, then he creates a bubble that gets bigger and bigger whilst brine gets smaller and smaller, he then sends the bubble, wich is slow, at the target, then the bubble burst and sends a ton of smaller bubbles out that gives damage and does, bubble stun.

    Bubble protector:

    He makes a bubble like in the last spell, and then enters it, it'll slow him down, but every projectil will be send back at it's caster, even arrows and magic, this'll also give him a higher mana regen, but unables him 2 attack, whilst in the bubble he gets a new ability, that can make him levitate if ex, melee units would come(only melees and time can burst the bubble).

    Barf:

    Brine barfs, and corrupting n area 4 a time, giving the walk oners, stench, and a slight dmg, the ones getting hit by the barf when it's a projectile(very very very low range) will be stunned by the smell stun.

    Gosh, man i feel sick.
     
  2. BADGE

    BADGE

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    hmm, dunno wot hero 2 give it 2, not sure if its good 4 this campaign but oh well. Apocalypse: loads of dragons, shadows and winged demons fly overhead, all across the map, they attack move from where they r created (anywhere u want them 2) and attack move to another selected point. The creatures can be killed, but have very high health ie.2500 each... Its an ultimate (obviously).

    Breath of Death: The Murloc spits out a randomly chosen devoured unit (the murloc must have devour), firing about 1000 in a straight line damaging units on its way. The thing that wos spat out then becomes the players unit. every level, the damage increases, and the health of the spat out unit increases slightly (in level 1 the spat units have 50% health, lvl 2 they have about 75% lvl 3 they have 100%.

    Belly Flop: the dwarf dives into the water, making a huge splash and knocking down trees and units. the spalshed units are knocked down (playing death animation) for a few seconds, then rise back up, dripping with water, and with reduced movement speed and attack speed. u could make a funny sound to go with it "kamikazee!!!!" or sumthin :D:D:D:D:D
     
  3. superspider

    superspider

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    I have many things to say...

    first:hi I'm new here
    second:how do I get an avatar?
    third:my spell ideas

    For mortar:
    Anti-magic bomb/missile:(AOE)a bomb hits the selected area damging emeny units .emeny units with buffs take a bit more damage.etheral and summoned units take quite a lot more damage.damage and/or AOE increases with level.

    For anyone:
    Boomerang:Character throws his weapon like a boomerang.the weapon goes to the targeted point.hesitates a moment.then comes back.
    it lightly damages units next to it.but damages units it collides with more(if possible.)speed/damage increases with level

    will think of more later

    P.S.mana cost is your choice :)
     
  4. Modeler

    Modeler

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    ...

    Another spell as if you dont have enough to choose from already... btw you dont...

    Ok brines ultimate:
    Must be near water.
    Brine jumps high into the air directly into the water.
    Brine summons a creature from the depths and the creature replaces brine. You cannot use brine while the creature is alive brine cannot move attack or do anything. The creature gains 5 hit points extra a second (not regeneration!) and regenerates 6 hit points a second. However if the unit is killed brine takes damage equal to the maximum amount the monster had.
    If you monster is not killed over a course of 30 seconds the monster will die and brine will only take 10% of its maximum hp. If brine dies from summoning this unit he is replaced with a skeletal murloc with 1 hp. if the skeleton survives for 30 seconds brine regenerates with full hp and mp.
    At level 1:
    Monsters attack power would be equal to 110% of brines.
    Monsters hit points would be equal to 45% of brines.

    Level 2
    Attack power would be equal to 120% of brines.

    Monsters hit points would be equal to 50%

    ect ect ect.


    Choppies ultimate:

    Choppy goes into a blind rage killing all units around him (ALL UNITS EVEN ALLIES but does not effect boss or very powerful units.)
    Kills a maximum of 3 units at level 1
    Then kills 6 max at 2
    ect.

    Dual sword dwarf guys ultimate:

    First he goes invincible and cannot attack.
    He then deals 25 dmg a second for 2 seconds.
    He then becomes venurable.
    the first unit to attack him will die unless its a boss. In the case of a boss the boss will lose 50% of its maximum hit points.
    After (or if) the unit dies its replaced with a skeleton that summons more skeletons then that one summons more ect.
    The skeletons have 1 hp but have 10 dmg and attack at a ratio of 1.00 cooldown.

    when a skeleton dies its instantly resurected.
    this works 3 times then the skeleton cannot be resurected at all.

    Everything i can think of now
     
  5. superspider

    superspider

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    more ideas

    for anyone:
    Cleave:an extra strong attack that Increases damage.if the targeted emeny dies to cleave the hero who used this gets a free attack on every other nearby emeny.damage increases with level,

    Throw:hero picks up targeted unit and can throw him a distance.if thrown into water the unit will drown(unless its an amphibian)if thrown at an emeny both units are damaged and stunned.range increases with level.
     
  6. killah123

    killah123

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    I have an Idea for one of the dwarves.

    Blinding Rage: this is a passive ability, however, it is a bit different than most. Whenever he kills something, his attack power goes up by a VERY SMALL amount. (based on how much it is now) for example; 1% increase at lvl 1, 2% at lvl 2, etc. This effect is permanent.

    NOTE: in order to prevent people from making too powerful, you would probably have to make a max increase that can occur (10% total increase at lvl 1, 20% at lvl 2, 30$ at 3, etc.)

    NOTE #2: You would probably also need to make killing freinds useless, as that would mean anyone could train extra men, kill them, and thus make him more powerful.
     
  7. Zazzadar

    Zazzadar

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    a ratehr silly idea for brine.

    Dimensional Periscope: Brine can plant a periscope in any water mass explored or unexplored from anywhere. Creating a small periscope that reveals there surrounding area.
     
  8. Duckadilehunter

    Duckadilehunter

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    Murloc spell

    Cant think of a good name

    a fish jumps in and out of the ground in a line (like its going upstream) also make it homing and when it hits it's target it splits kinda like a fan of knives but with little fish and that does spalsh dmg.
     
  9. Metabee

    Metabee

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    OMG DUKCADILE i cant belive how cool ur avatar is.
     
  10. Formula1

    Formula1

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    Brine
    Smack- Smacks Enemy with a large humourous fish (more model oriented)
    Egg Sack- Passive ability that if your hero dies it releases a lot of eggs, after 15 seconds the eggs hatch and turn into Small murlocs, after another 15 seconds the murlocs grow into large murlocs, and if any of them survive they combine to become the hero again (altered Pheonix egg/Earth wind and fire)

    Angry
    Drunk hunter- Gains an altered wander and shoots in random directions, if you direct him to shoot at an enemy the shot would be very in accurate. But overall the shots are very strong

    Choppy
    Throw sword- Make him throw the sword making his attack half as much until he gets his sword back

    Mortar Big
    Altered Fishing- Shoot a large rocket into the water blowing up anything that is submerged

    Mortar small
    Sun + Magnifying glass- He shoots a thin stream or laser that hurts anything in its path. if its active for too long he gets hurt and its disabled for 10 seconds + cooldown. Only works during the day
     
  11. Weee!

    Weee!

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    Brine:Tidal Wave of Doom!(Ultimate) Have a tiny wave come out and do enormous amounts of damage to ANYTHING in its path. <<----Stupidest Spell

    Axey:Slow-Mo Axe Combo(Spell) He throws his axes at a hero and runs with his axes which cut the hero and then he punches the hero and catchs the axes and chops the hero doing massive damage...ok kinda went insane with that spell...may also have chances of messing up and other things like cutting himself he also does all that in slow motion (maybe)

    Angry:Furious Confusion(spell) He becomes Furious and doesn't pay attention so he stuffs so much gun powder in his rifle that it almost explodes doing spalsh dmg to enemy units. :twisted:

    Angry:Angry just got Angry (Passive)after taking so much dmg Angry becomes well...Angry and turns on Rage which makes him shoot extremly fast and take a little more dmg
     
  12. Holy rabbit

    Holy rabbit

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    Bombur:

    Meat Tank:
    Caster gains double size and curls up into a ball and rolls around the feild knoking units backwards as he colides with them dealing minor damage.But if he takes a certain amount of damage he is de buffed.

    brine:

    Water spout(ultimate):
    brine summons up all his strength and starts to spin on the spot as he gains speed a water spout starts to appear on the caster wich flings out fish at nearby enemys dealing moderate damage
     
  13. sajiv

    sajiv

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    25 spells 4 u !!

    These are my some of my idea's :D:D:D

    Darky hasn't explained in detail about da environments were our units stands and whats da main goal of every unit,like saying angry is a specialist in attacking flyin creatures.

    anyway,pls look at da 25 skills/abilities given below.

    i have rated them myself from 1 to 5 !!


    1) Shark-o-phobia *

    2) PAMELA da mermaid *

    3) Slime-Shot ***

    4) Scale-Strike ***

    5) Vitamin M **

    6) Stone fish **

    7) Puffer-puffer **

    8) Tongue of Madness **

    9) Bag of Squid *

    10) Worm Bait ****

    11) Powder of sleep ****

    12) Union Strike *****

    13) Chinese Nightmare **

    14) Black-Bird-Down **

    15) Oliphent Smoker **

    16) Chinese fireBall **

    17) Alien ball of death ***

    18) catapault mine ***

    19) Da Manhatten Project ***

    20) Vitamin D (devour) *

    21) Chamelon trap *****

    22) Soul harvester *****

    23) Octoroloc ****

    24) Red Pigmi ****

    25) Silk worm ****


    BRINE the murloc
    ********************


    Slime-Shot (3)

    Murloc spits a ball of slime that makes enemies slip here & there ,this also slowly eats away enemies health.Enemy units cant attack at this time or cast spell !!


    wax -- lesser radius and for 10 sec and at da end stun for 2 sec

    Oil -- medium radius and for 15 sec and at da end stun for 5 sec

    Teflon -- larger radius and for 20 sec and at da end stun for 8 sec

    ++ enemy units slips as if there were on ice !!

    -- can be some kind of aura or also some kind of murloc blight that acts like some greasy surface .

    Worm Bait (4)

    Murloc sets an bait ( like goblin mines ) which can be laid anywhere and if any enemies touch it they would be instantely wrapped up / Cocooned ,and this eats up enemys slowly .Da enemy can only be taken out of da wrap by murloc creatures only.

    if enemy destroys da cocoon da unit within it also dies.

    but if da unit dies when it is in da cocoon it is transformed into a naga !!

    NOT FOR HEROES AND LEVEL 5 creatures

    ++ Now Murloc Hunts !!


    Scale-Strike (3)

    Murloc sheds his scales which flies in all directions(like of fan of knives) hurting all units but enemy units will be infected with "icthyosis scalosis " disease which reduces their move speed and stops health regeneration for many secs and at da end a slimy worm is dropped from all da infected enemys which can be eaten by Murloc's and gains 50 health per worm.

    Vitamin M (2)

    Murloc sheds his skin into a ball and this skin can be eaten by all Murloc's 2 get health ,skin grows back in 60 secs but during this time da murloc armour will be 1 points down.

    Bag of Squid (1)

    Murloc can shoot a thick black ink which blinds da enemy land units for many secs and murloc escapes.


    Tongue of Madness (2)

    Murloc shoots his tongue like a chamelon and can attack enemy's from far distance ( air units too !) with such a force that enemy is stunned and loses 150 health instanetly . da unit is injected with a poison that after sometime make da creature turn mad and attacks anything near 2 it .

    da unit may do anything - run all around da map , kill workers, attack heros or may go and cut wood or dig gold.

    unit cant be controlled !!

    Stone fish (1)

    Murloc sets an invinsible stone fish bait which can be laid anywhere and if any enemies touch it they would be instantely gets stonned ,that is they cant move or attack while its enemy's can cast spell or attack it.

    lasts for 30 sec

    Vitamin D(devour) (1)

    Muroc devours a enemy unit and gains hp while it gets digested and in da end it produces Slime-ball (like vitamin M) which can be consumed by other murlocs 2 get Health.

    Puffer-puffer (2)

    creates a flying puffer fish which has a timed life and flys slowly but explodes on death releasing "puffer gas" which stops using magic for sometime and also eats 3 Health per sec .lasts 10 sec.


    Chamelon trap (5)

    creates invinsible chamelon which can be sent 2 eat enemy workers !! .chamelon devours da worker and murloc gains HP and in da end produces Slime-balls which can be eaten by murloc 2 get health.
    chamelons cant be controlled !! they can be created and sent 2 da enemys townhall.

    can also hide in trees and catch unsuspecting enemy units.

    excellent scout plus trap !!

    have timed life . if da chamelon dies before completing devours da enemy unit cames out with da health left !!

    level 1 - one chamelon ,life 100 sec , devours 3 health per sec .
    level 2 - two chamelon ,life 200 sec , devours 5 health per sec .
    level 3 - two chamelon ,no time limit ,devours 3 health per sec .

    can use Bull frogs , Praying Mantis for da same

    Soul harvester (5)

    Murloc opens is third eye or brings a staff or any gem whatever it is , it shoots a powerful beam that sucks out 25 health and 15 mana of da enemy hero per sec and giving murloc a permanent increase of 10 health and 5 mana per sec and also +1 intelligence,agility and strength every 2 sec.

    At this time enemy hero can't move or cast spell ,someone else has to break da spell or da hero will die. Even if da spell is broken da affected hero is crippled for several secs

    affect heros only !! ( gift from Lich King , da eye provides lich king a fair share of health and mana )


    Octoroloc (4)

    Murloc summons a mighty Octroloc ( octopus+murloc) that can catch 8 enemy units in AOE and squeezes them taking out health and throws them all in various directions .

    can be used to clear out an approaching enemy army and all units throwed are crippled for several secs,units caught by octroloc cant cast spell or attack !!


    Red Pigmi (5)

    Murloc creates a tiny but deadly 5 amazonian red frogs which can hunt down enemy hero and if one frog finds da hero it pierces into da body of da hero and da rest of da frogs comes to that spot quickly and they also pierces into hero.

    each frog damages da health by 150 .

    da moment first frog pierces into da hero da hero is visible to da murlocs and da hero is poisoned severly and cant regenerate health for several secs


    FUN

    ******


    Shark-o-phobia - (1)

    murloc stings an enemy unit injecting this phobia which makes da unit run all around da map cause it thinks it is being followed by a shark !!

    time 45 sec

    PAMELA da mermaid - (1)


    murloc cast a "pamela "spell onto any hero and that hero will see Murloc as pamela and comes 2 him and stands there for 15 sec while we can shred him !!

    but if da murloc hero moves from da position da spell is lost.



    BLASTY(Big Mortar Dwarf)
    ********************************


    Powder of sleep - (4)

    blasty shoots a rocket high above da enemy area (mainly above townhall )which explodes and releases sleeping powder ,all enemies in AOE sleeps for some secs. (even if they are attacked !!)

    also towers stop attack and workers stop working till da effect moves out.

    Chinese Nightmare - (2)

    shoots a rocket that explodes producing a rain of different creeps (spiders,snake,lizard) that attacks enemy units, lasts 10 secs

    Union Strike - (5)

    1) shoots a rocket that temporarily stops enemy buildimg units from creating units ,
    all towers stops attacks -lasts 20 secs

    2) All workers (peaseants,peons,acolytes & ghouls,wisp) go on strike !! and a temporary stop on all buildings being built - lasts 60 secs



    Angry (Rifledwarf)
    *********************


    Black-Bird-Down - (1)

    Angry shoots a poison dart that stones air units and drops from air like a stone and loses 150 hp cause of da fall, da unit is stonned for several secs.

    Oliphent Smoker (3)

    Angry draws his BigFkGun and fires powerfull bullet that smokes everything in AOE .
    all units below 300 hp in that area is smoked instantly and all other are badly hurt !!
    in da smoked units place there stands their skeleton.

    cooldown 180 sec

    Blasty & Bombur (Mortar Team Together)
    *********************************************


    Chinese fireBall - (2)

    shoots a bright red canonball with spikes that spins along da ground wildy and moves randomly so fast that all units are stunned and reduces health coz of spikes flying from da canonball and in end it explodes damaimg more units.

    Alien ball of death - (3)

    shoots a big silver ball that sucks da most powerful enemy unit in AOE (wont suck heros) and uses da enemy units energy 2 fuel da powerful bomb inside and explodes damaging all nearby units

    Catapault mine (3)

    places a mine that catapaults any enemy unit that steps on it and da unit is thrown directly 2 some pre-determined position set by da mortar team ( like middle of towers )

    Da Manhatten Project (3)

    shoots a ball that on landing releases a powerfull blast that causes a ripple effect badly damaging buildings in da line and throws all units up and gets stunned for 5 sec .Every unit in AOE loses 250 health and will be covered in fire (cloak of flames) takes out 10 health per sec for 15 sec



    SILK WORM (4)

    shoots an silkworm egg that hatches instantely 2 bring out a mammoth green coloured cute looking silkworm that uses its silk web to catch 5 enemy units (air units too !! ) in that AOE and swallows them all.

    wont take heroes or creatures above level 5 or units with health above 400.


    if da worm is killed by da enemy then all units swalloed by it dies with it else after da timed life they will pop out.da worm can wiggle away and as da worm walks da units inside it get hurts .

    can be used to move small enemy units to a different location or as a temporary jail.


    ************************************************************


    My fav is Union Strike coz theres nothing much irritating as your own labours go on strike !!

    and i love 2 see Octroloc,silkworm ,wormbait and Catapault mine in action.

    Will show u all more ideas if i get a good response. :D:D:D:D:D
     
  14. Tohveli

    Tohveli

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    Proposion for the Angry dwarf as ultimate or normal skill depending its effect.

    Angry dwarfs anger it transform for short duration of time like comic book dust cloud that you can control and when move near enemys it suck em in and throw away short after doing damage and probably stunning em as effect of getting beated.

    Axey could have skill scalpering enemy with his axe humilating it so it does dmg, recom that it would be variety effect like 1-3 rolled on dice to dmg and then causing enemy to flee as humilated for short duration un controllable.

    Blasty & Bombur if those are one hero? i would recom already made proposion to make little dwarf skin have like cannonball helmet as bigger one shoot it towards enemy causing enemys in area (if its shot like artillery flying over enemy) area effect dmg, moving enemys away in shockwave kind effect and then Bombur return back next to Blasty, not very original but i think it would work anyway.

    would be great to see more of skill in general that does variety of damage instead always same 100, adding little luck and less math to look enemy HP to finish him off.

    I got no much info of what sort of gameplay map is, so i can only make guesses, but so far what read it seem to have little humor on it.
     
  15. PEONMASTER

    PEONMASTER

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    Spell idea :p

    Well i dont have a name for it but heres my idea for brines ultimate…
    He casts a wave water stuff at an enemie and it bounces from one to the next turning them into fish wish flop along to the nearest water.
    Duration is longest on first unit struck and progressivly less on each succesive unit.
    :p

    PEOMASTER
     
  16. BlackRockClan

    BlackRockClan

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    I havent read all 94 replies (at this time) so I dont know if some one allready hass come whit this idea, elses I whas just thinking on a surf attack for Brine.
    It comes a big water wave that he starts to surf on and then he surf right in to hes enemies and deals damage.Or creates a big water wave in an area of effect that deals heavy damage (ultimate). Or creates a flood in an area of effect... :wink:
     
  17. Insane llama

    Insane llama

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    You could try an ability for brian tital wave you could group together a lot of water elementals or something to look like a tital wave :shock: to drow his enemies!
     
  18. Jvstice

    Jvstice

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    choppy -
    1. Throw Blade: throws axe so that it flies straight, and returns after hitting first unit. At first level it can be aimed through another unit by moving choppy to the far side of another character. Ricochets to hit an extra enemy for every level.
    2. Mighty swing: Choppy spins axe with such speed that he takes off like a helicopter, lands dizzy.
    3. Choppy cuts into the ground with such force, that a huge rift opens in the ground in front of him then filling in, burrying everything in a straight line whichever way choppy is facing
    Angry
    1. Charge!: Angry runs up and headbutts enemy units, stunning them and giving them minor damage
    2. Berzerker fury - Angry enters a fighting rage and gains 20% likeliness to hit and damage, but looses ability to choose which unit he targets (targeting becomes random). Damage of each hit increases with level.
    Bombur:
    1. He assembles a remote helecoptor unit that can be used to scout at first level, at 2+ it can be given a missile attack. At the end of it's life, it crashes spilling helicopter fuel all over like a molatov cocktail.
    2. He has the ability to "steal"/ take possession of technological units and items (meat wagons, siege engines, goblin zeppelins, already set goblin land mines, goblin shredders) and reemploy them for his own use, regardless of original owner. May also "board" technological units giving hero bonuses to the mechanical unit it wouldn't already have. Example: Bombur jumps aboard steam tank, and when it is attacked, the steam tank takes Bombur's defense score added to its own to determine if an attack was successful.
    Short Round:
    1. Human cannonball; Can climb into the mortar cannon, and launch himself head first at his enemies, ramming them with his helmeted head.
    Long round:
    1. Picks up canon and slams it down on the head of a chosen enemy. Making a gong sound and stunning and damage as well as a chance of knocking the enemy unconscious.
     
  19. Jyscal

    Jyscal

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    Hrm
    Graviton Implosion
    *A dwarf* harnesses the newly found power of gravity and creates a ball of energy for about 20 sec, enemy units are sucked into the ball which makes it bigger, after 20 secs the ball explodes(flings the units tha were inside, away) and deals say 25 dmg per unit that was sucked into the ball it could deal more dmg per unit as the lvl grows or more time
     
  20. Insane llama

    Insane llama

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    Bombur could have an abilitie land shark gun he shoots of a shark that swims through the soil and eats his enemies (cue jaws theam)! Brian could have an abilitie where he summons a whirl pool that sucks up his enemies!