- Joined
- Jul 1, 2009
- Messages
- 9
Hello!
I have been creating a suggestion hero for the popular game DOTA that has met a lot of praise on playdota.com
I have limited experiance with worldedit, and figured I would save a lot of time / aggrevation if I came to the pros!
I will give a brief explanation of the spells I need to code and a link to my thread on Playdota.com to show the full explination and to show you the hero =)
Any help you can give me will be fully credited , but you should be helping me to help, and to further your develope your triggering skills!
That being said
Mogri Felblade - A raider hero with the model of a Chaos Raider (from the RoC orc campaign when all the orcs turn red)
Demonic Blade - The first ability for my hero : Throws a fiery sword at a point, it arcs (much like rexxars wild axes) hits the point, and arcs backward. This ability would make a complete circle from the origin, and its halfway point (direct diameter) would be the point. So depending on where your target is, the circles size would change.
***Deals damage , deals bonus damage if unit is under a DEBUFF***
This is the difficult part, I want the ability to deal damage to everyone in its path , and deal bonus damage if the unit is currently debuffed, IE Silence ,stun, slow etc***
Noxious Breath - Deals damage for 3 seconds, reduces targets agility by 25% for 3 / 4 / 5 / 6 seconds. Each length for agility reduction is based on spell level.
Merciless Instincts (Passive) - GIves a percent chance to ensnare an enemy attacker, but if possible I wouldnt want the cast to interupt movement or anything, and be able to proc while he is in motion.
Ultimate - Reckless charge - The hero loses all his abilities temporarily and charges around the battlefield. Enemies he passes through / by are knocked back and dealt damage. lasts 6/7/8 seconds
Death from above - A subskill - only castable while ultimate is active, once cast the ultimate is cancelled.
Leaps at a target (like miranas leap from Dota) stunning it and dealing damage, once the hero lands on the target his normal abilities return.
Any help you can give me would be invaluable, I am currently working on the hero concept with a friend and this has helped balance our ideas.
With workig abilities and a test map, it could draw some serious attention to this idea and potentially get some recognition and who knows, maybe even be implemented!
So if you know your way around spell editor and your interesting in helping me, send an email to [email protected] or PM me on hiveworkshop, or playdota.com (my account name is pyro.archer.)
Thanks in advance!
-Pyro
Link to Hero
http://www.playdota.com/forums/showthread.php?t=8102
I have been creating a suggestion hero for the popular game DOTA that has met a lot of praise on playdota.com
I have limited experiance with worldedit, and figured I would save a lot of time / aggrevation if I came to the pros!
I will give a brief explanation of the spells I need to code and a link to my thread on Playdota.com to show the full explination and to show you the hero =)
Any help you can give me will be fully credited , but you should be helping me to help, and to further your develope your triggering skills!
That being said
Mogri Felblade - A raider hero with the model of a Chaos Raider (from the RoC orc campaign when all the orcs turn red)
Demonic Blade - The first ability for my hero : Throws a fiery sword at a point, it arcs (much like rexxars wild axes) hits the point, and arcs backward. This ability would make a complete circle from the origin, and its halfway point (direct diameter) would be the point. So depending on where your target is, the circles size would change.
***Deals damage , deals bonus damage if unit is under a DEBUFF***
This is the difficult part, I want the ability to deal damage to everyone in its path , and deal bonus damage if the unit is currently debuffed, IE Silence ,stun, slow etc***
Noxious Breath - Deals damage for 3 seconds, reduces targets agility by 25% for 3 / 4 / 5 / 6 seconds. Each length for agility reduction is based on spell level.
Merciless Instincts (Passive) - GIves a percent chance to ensnare an enemy attacker, but if possible I wouldnt want the cast to interupt movement or anything, and be able to proc while he is in motion.
Ultimate - Reckless charge - The hero loses all his abilities temporarily and charges around the battlefield. Enemies he passes through / by are knocked back and dealt damage. lasts 6/7/8 seconds
Death from above - A subskill - only castable while ultimate is active, once cast the ultimate is cancelled.
Leaps at a target (like miranas leap from Dota) stunning it and dealing damage, once the hero lands on the target his normal abilities return.
Any help you can give me would be invaluable, I am currently working on the hero concept with a friend and this has helped balance our ideas.
With workig abilities and a test map, it could draw some serious attention to this idea and potentially get some recognition and who knows, maybe even be implemented!
So if you know your way around spell editor and your interesting in helping me, send an email to [email protected] or PM me on hiveworkshop, or playdota.com (my account name is pyro.archer.)
Thanks in advance!
-Pyro
Link to Hero
http://www.playdota.com/forums/showthread.php?t=8102