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incorperate the EXP system into your triggers that controle spell damage. Or make a dmage and spell detection system and give exp to the damage source.
you can do it this way.... THough i don't know how much you would want to...
I just don't know a simpler way....
ability is casted
-Abiltiy = I GOTS TEH FIRE111!!
--Set Tempgroup = Units within 250 range of Target of casted ability
--Pick Units in Temp gorup
---Set life of picked units to (life of picked unit) - (dmg x Ability lvl)
--Set exp = exp + (dmg x Ability level)
or
--Set Life of target unit = (life of targeted unit) - (dmg x ability level)
--Set exp = exp + (dmg x ability level)
But what you would have to do is make every spell dealing with dmg made with triggers
Don't worry about the name or whatever...
The abilities aren't named and not perfected...
I was working on these spells When I decided to do this...
Um..... the triggers are in the spells.... not general triggers... though it is probably possible... I just didn't do it like that....
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