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Well, its not very hard. Lets say you got Storm Bolt, for example. Just make a second Storm Bolt but the editor name should be something that will distinguish it from the basic spell. Leave the basic Storm Bolt as is, but change the powered up Storm Bolt by increasing its damage for each level.
Now use this trigger
Powered Storm Bolt
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
<Your Hero> has an item of type Storm Bolt Powerup Equal to True
Then - Actions
Unit - Remove Storm Bolt(Basic) from <Your Hero>
Wait 0.01 game-time seconds
Unit - Add Storm Bolt(powered) to <Your Hero>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
<Your Hero> has an item of type Storm Bolt Powerup Equal to False
Then - Actions
Unit - Remove Storm Bolt(Basic) from <Your Hero>
Wait 0.01 game-time seconds
Unit - Add Storm Bolt(powered) to <Your Hero>
Else - Actions
If your spells have more than one level, create a variable that will show what level the basic/powered spell level is and then just use Set Level Of Ability For Unit based on the variable.
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