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SorceryUITile03.blp

Submitted by Hugget Sukker
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Third tile in my UI, SorceryUI.

After importing any of my SorceryUI files, go to Advanced -> Game Interface, check the box that says "Use custom game interface", then find "Image - Console Texture 1", "2", "3", and "4". These fields' images must be replaced with my SorceryUI skins in order to make the UI work. So, for instance, to use SorceryUITile01, you must change Console Texture 1 to that file after importing. To do this, double-click the field, then roll down in the menu at the bottom of the window you see now, to find this texture.
Two fields above "Console Texture 1" you will also see a field called "Inventory Cover"; this is where you set the last texture, SorceryUITile-InventoryCover.blp.

Hope you will have joy from it :)
Contents

SorceryUITile03.blp (Texture)

Reviews
Moderator
21:49, 13th Dec 2009 67chrome: The inventory cover needs more work, it is to bland. The goblin coming out of the frame is to bright, it should be closer to the same color as the frame as well. The solitary skull stands out to, I'd recommend adding...
  1. 21:49, 13th Dec 2009
    67chrome: The inventory cover needs more work, it is to bland. The goblin coming out of the frame is to bright, it should be closer to the same color as the frame as well. The solitary skull stands out to, I'd recommend adding more, in some odd number to make the boarder feel more dynamic. The portrait section is atrocious, it should be entirely re-worked. The hands in the inventory are to bright and demand to much attention, tone them down so they look more like disabled icons than activate-able spells.

    I like the day-night indicator, it looks pretty cool. the level of detail in certain places is rather nice, while it is really lacking in others. I'd recommend working on this some more and improving it, as well as making the UI match with itself. but due to the scope of the project and the number of fixes it needs I'm rejecting it for now :(