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Some triggering help needed please

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Level 2
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Hello, I am working on my first map. I have some experiance; did a lot of maps in Warcraft 2 and Starcraft, almost perfected a computer player that could control 3 different races at once for a bigger challenge with the 8 player limit.

Premise: I am working on an AOS kind of gang war type map. You choose a hero and he is your builder for building spawns and your unit for general (and controlled) killing.

Question: How do I make buildings automatically queue up to train units?

I figured out how to make the units auto attack to a region, but having to queue up the unit training yourself is tedious and not what I wanted for the map.
If I can get this done, the map will almost be playable for what it's supposed to be.
 
Level 4
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Do you want the buildings to create units on it's own? If so then hears a trigger that will do that...

Events - Time - Every 25.00 seconds of game time( or whatever you need it to be)

Conditions - None

Actions - Unit Group - Pick every unit in (Units of type Barracks) and do (Actions)
Loop - Actions
Unit - Create 5 Footmen for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))

That should work if that's what you wanted. It will make 5 Footmen every 25 seconds and then order them to attack - move to a point. Hope it's what you need and tell me if it worked or not.
 
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That was good advice, you helped me find the triggers I needed to select buildings to build.

BTW, I played your TD, and did you know that you can sell the army rifleman for 50gold? It was the only way I was involved with winning the map. Although, I only played the first version if there was more.
 
Level 4
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Wow thanks I'll fix the problem with my map. And you the first person who's said anything about the map at all so thanks very much for playing it :D and thats the only version so far, I have'nt gotten any feedback on it so I coulde'nt really improve it any. BTW what did you think of the whole map? Like the Races and levels and balancing stuff like that. Again thanks for playing :D

Sorry bout the questions but I'm despret for some feedback :wink: :D .
 
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Heh, no problem, I understand that feedback is very important. Umm, it was pretty fun and a nice design, but there were a number of bugs I found, since I had played it a bunch of times.

The adept kid, when he upgrades with time, it uses up money, I checked the triggers out, and it looks like the trigger just says for the building to use the upgrade to teen, ect button.

Air units freaking kill the team, I think out of a bunch (more that I can just count without serious thought) of playthroughs, the team survived air once.

The spirit race (the one that is supposed to be anti-air) did not stop the first air spawn at all, when I had tried them to specifically stop air as the last defender. They need major buffing I think.

For the hero bonus game thing, I've only noticed the third creep spawn button to work at end game, sometimes after the game ends is when it works.
Tank hero would be better if his passive fire attack did not replace his regular attack, but sometimes, with a good player, he can be real good.

I thought the race choice menue was a nice touch. And the race ideas were better than what I see on average, good thought into them.

And only way I got much past the first air level was with a bunch of friends and with strangers in the few other spots, so we were focused to get past air level. Worked that once. Any other time I've seen passed air, we were using the 50 gold back marine selling technique. So, not sure about balancing at all really. My advice would be to host it yourself and see.

And just for your own info, I think the map was hosted quite a bit on US West server, at least, I saw it quite a few times after it was released, nothing really recent; could be the great difficulty of air.
 
Level 4
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Ok thanks alot. I would host it but I can host at all on Battle.net :( I'v never seen it hosted but I'm on the U.S. East server. As for the air levels I will fix that, the only way I could test the map was to give my self a ton of gold and just build at the back so it made testing a little hard. And the Hero Creep part the 3rd level creeps only spawn if your hero is a high level(9 or greater) But I'll just increase the exp point gain for that. I am very happy that you told me all this and a new version should be out today or tomarrow. Again thanks alot! :D
 
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Take from it what you will, mostly that's what I saw as a player of the game. Glad I could help out though.

Here is a link to Blizzard's support site about port settings for a router or something, so that you can host, although, they have more basic steps too. And if you can do a whole triggered map, setting up your router or firewall so you can host games should be not to hard. Maybe I should write a tutorial on it...

http://www.blizzard.com/support/?id=msi0445p
 
Level 4
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Ok I went to the link you left and did everything it said and I still cant host but my internet(and firewall) is weird so I'm not surprised that it diddn't work, Ill just wait till I can get DSL or somthing like that(I can't get it where I live :( ) Thanks for trying to help, I'll just have to hope some one else will host my map for me(or writes some Comments).
 
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