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Snowball fight 1.33p

Submitted by Frotty
This bundle is marked as approved. It works and satisfies the submission rules.
~ Snowball Fight ~

[​IMG]

Overview


Ho Ho Ho!
Get ready for the annual snowball fight where children meet in two teams for a skirmish to the death!
Every
30 seconds a present spawns in the middle. 3 Points and 100 Gold are rewarded for bringing the present back to one of the Santas.
1 point is rewarded for every shed child.
Be victorious by reaching the set amount of points.


Info


- This map is mainly intended to be fun, not competitive
- Rounds last 5-20 minutes
- 6 different Snowballs, 11 items, jump ability
- Sourcecode: Frotty/Snowball-Fight


Credits



Thanks to lars-king, Thisen, @WaterKnight, @LeP , @kari0003 for testing and aiding development :)

Resources: Santa by IamMclovin, Tome of Retraining and Present by Mc !, Orc Child by ChevronSeven, Snowpine by Gottfrei, Candy stick by Amigurumi, Arcane explosion by JesusHipster, Frostball by 00110000, Frost missile by bisnar13, BTNFrostShock by CRAZYRUSSIAN, BTNIceTornado and BTNIceField by bigapple90, BTNIceShard by KelThuzad, BTNFrostSpell and BTNFrostBolt by -Berz-, BTNIce by 67chrome, BTNICeyWeb by SexYFrostWyrM, BTNSnowball by Hemske, BTNTastyFood by NFWar, BTNCandyCane by ~Nightmare

Previews
Contents

Snowball fight 1.33p (Map)

Reviews
deepstrasz
Maybe you should not make presents have a cooldown. Pretty tough to impossible to dodge anything while having an unopened present on you or while trying to get one to a Santa. The slow still remains for a while after the present is given. All in all...
  1. nnnnnnoT_T

    nnnnnnoT_T

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  2. deepstrasz

    deepstrasz

    Map Reviewer

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    1. Maybe you should not make presents have a cooldown.
    2. Pretty tough to impossible to dodge anything while having an unopened present on you or while trying to get one to a Santa.
    3. The slow still remains for a while after the present is given.

    All in all seems a pretty fun map.

    Approved.



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  3. Frotty

    Frotty

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    Thanks for approving and 5/5 :wink:

    You mean the unpacking ability having cooldown? Yea could be changed.

    That's the point of course, but yes it can be frustrating. Jump helps avoid some shots, but in the end you are supposed to be a prime target with a present.
    We had many minor iterations of slow rate, and I think the current one is somewhat balanced.
    If an enemy picks up a present and you are on other half of map, with slide and jump you still have the opportunity to prevent them from scoring.
    But if you kill your persuaders, you usually have the time to score a present.
    I don't think lowering slow would be a good choice, do you have other suggestions?

    Default wc3 aura behavior :p I know I could fix it with the new removeBuffs native, but I actually like it.
    Gives the enemy another chance at killing you if they didn't get you before scoring.
     
  4. KILLCIDE

    KILLCIDE

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    Even though you like the effect, I just wanted to say that you didn't need the new native to get rid of that behavior :p you just had to do this:
    Code (vJASS):
    call UnitRemoveAbility(u, abilityId)
    call UnitRemoveAbility(u, buffId)