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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

SMotA v1.00

Submitted by nargaque
This bundle is marked as approved. It works and satisfies the submission rules.
Sacred Masters of the Arctic is an AoS that focuses on the balance, coherency, themes, and uniqueness of heroes. Its hero count currently stands at 110.

Changelogs: http://smotamap.blogspot.com/

Note: Yes, there were versions v0.01, v0.02, v0.03, v0.03b, etc.


Keywords:
SMotA, AoS, nargaque, TheImmortalOne
Contents

SMotA v1.00 (Map)

Reviews
Moderator
Heero: Well, the map is based on Dota, altough some alternatives what makes it fun to play.
  1. plug

    plug

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    ya i agree, the revive times are faaar to short, making this game last for hours (2 hours +), plus most of the time we are going up and down the middle lane because the towers in the bases are incredibily strong xD.
     
  2. DarkNeo

    DarkNeo

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    Good work so far

    Fun map to play, if people would try something besides dota(people might like dota a little more if it didn't get hosted so much or rave). I think the penalty for gold is way too much, even at 900ish because that player could get behind in items and forever fail. The heroes themselves are pretty good but people complain about riggedness because they always compare every aos to dota, rather than thinking the aos as a unique. I love the fact that you can take over outposts and have more creep spawns + teleports, you might want to add more towers or make the current tower stronger at the outposts, because taking them over is easy. Keep up the good work, and like any game, there is always something to be balanced. Yes, that includes dota.:thumbs_up:
     
  3. Nekrowizard

    Nekrowizard

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    When you decided to name the map, I guess you didn't have particular name in mind, so you just made it dota esque?
    Considering how close the layout, gameplay and name is to dota, couldn't this map be considered a (albeit well made) dota copy/ripoff?

    *Note: I'm not here to bash the map cause I'm a dota fanboy. I like neither dota, nor any of it's variations*
     
    Last edited: Aug 4, 2008
  4. worms577

    worms577

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    It's really the best AoS I've never play. good job, really.
    5/5
     
  5. Wildream

    Wildream

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    Regeneration items are less desired since transportation has never been so convenience, you can just travel around the map in seconds with those teleporters. Somemore the fountain HP regen rate is too fast, you can see a red HP foe returning to backstab you with full HP/MP bar in 15seconds, that makes harassing useless. Sad for early game heroes cause that should be their advantage.
     
  6. TKF

    TKF

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    Maybe make control points/control stations like in BT which can be captured? Which is also the teleport stations!

    Maybe a stupid suggestion... At least this is tactical points which reduced the very long gametime
     
  7. TheImmortalOne

    TheImmortalOne

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    Maybe if you played the game at least once you would know that outposts ("teleport stations") are traded back and forth between teams throughout the game.
     
  8. Wildream

    Wildream

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    Many heroes don't have attack sounds, it makes players lack the feel when using them. Also why don't you normalize melee heroes attack range to be slightly further than melee creeps? Such as if melee creeps ATK range = 100, you make melee heroes one 125? So that heroes won't easily attract tower aggro when they're ATK-ing it.

    p/s When will the forums be up? :)
     
  9. Akingboy

    Akingboy

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    I think the gold loss on death is too high since its annoying to die and notice you got 0 gold.
    I think its only problem at early game.

    And heroes could be less fragile early game or atleast reduce heroes damage early game.
    Its really easy to kill someone early.

    About balance: Bandit hero is really bad... it can't kill a thing. Skills dmgs are way too low. They need to be atleast doubled I think. And hook is really buggy :p Try to make it like in pudge wars pudge has. Now it just goes straight through everything.
    Warlocks ultimate seems to do too much dmg. He has already other good dmg spells and then the ulti...

    And one guy in my game sayd items are too imba. They might be. Maybe make them less overpowered? =) Dunno

    Also one guy complained he didn't get money when he sold left players items. Maybe make shared gold for items when someone leaves?
     
    Last edited: Aug 7, 2008
  10. Fender_Player

    Fender_Player

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    SMotA> DOTA.
    enough said
     
  11. Perzion

    Perzion

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    I still can't find the secret shop, please help me >_>
     
  12. TheImmortalOne

    TheImmortalOne

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    Did you read through this entire thread? There are lots of good hints.

    Here is another less helpful hint: I like cheese!

    Good luck finding the secret shop!
     
  13. Perzion

    Perzion

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    I found it 2 sec after I wrote the other message, lol :).


    Btw, come to Clan xNAx on Northrend if you want SMotA games.
    I and a couple of friends are always up for SMotA :).

    (Ninja)Fladfisk is the host)
     
  14. Akingboy

    Akingboy

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    Nice patch! You made bandit much better! Thank you.

    Could it be possible to slow all heroes starting movements speed by 10-20%?
    Even lvl 1 hero is really fast usually.
    EDIT: Actually now that I think I guess its just fine :) But early game ranged heroes have really easy time taking hp off from enemy.

    And someone said that dragonhawk is imba. Sheep + shackle + cloud :p I think so too. If there are teammates with him its really ownage
     
    Last edited: Aug 21, 2008
  15. SlayerII

    SlayerII

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    terein like dota

    the terrein looks exactly like dota:eekani:
    cant you make it a bit different? like one base on the north-east corner and the other in the south-west corner?:ugly:
    or you make a really new terrain... would be something new in the AoS games...
     
  16. Akingboy

    Akingboy

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    Yeah new terrain is good IDEA but making it is HUGE job!
    I don't much like the terrain either. Maybe change the template for a change? :)
     
  17. Perzion

    Perzion

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    At the moment, I feel like Disease Bringer is overpowered, the same thing about Grunt.
    Grunt with critical strike item just crit me for 1000 today :p.
     
  18. Akingboy

    Akingboy

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    Everyone complain about hero being overpowered.
    It happens really a lot!

    What I think would be easier is to make weak heroes more powerful than making 90% of the "overpowered" heroes less overpowered :p
    But perzion: The map is actally really balanced. Its just about skill and items will you be "overpowered". Since many items are really strong. Its just getting the correct ones to you and you will be much better and won't get owned by those "overpowered" heroes. Stats are really important. Think 1 str = 21 hp. Then 10 str = 210 hp which is a lot! So get stats. Atleast str ;)

    BTW, could bandits gold steal ability be like 10 gold per 0.2 second since its kinda annoying if you stun for 1.75 of 2.5 seconds and you get only the 50 gold or <1 second and you don't get gold at all?
    And still dazing orb doesn't work!!
    EDIT: Oh sry wrong alarm I was demolitionist hero :(

    And I got hero skill suggestion if there isn't this kinda already:
    A long range bomb that takes really long time to come down. It would have nice dmg but is easily dodged. Or then make some archer hero have longbow skill that it can shoot to the other side of the map and has to hit exactly at the right spot to do instant kill. Ofc the arrow isn't super fast so that it won't be too easy.

    And item suggestions is that add more early game recipes. Atm only thing you can get early is stats. It would be more fun with lots of early game recipe items. Like in dota there are level 1-3 shops for early game. In smota feels like there are only 3-5 shops

    and there is bug with -ar that people might end up to other side for 0.3 seconds and die. 3 people died in my -ar game just when heroes were picked
     
    Last edited: Aug 22, 2008
  19. TheImmortalOne

    TheImmortalOne

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  20. nargaque

    nargaque

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    Akingboy:

    The Bandit's gold steal is continuous, so a 2.5 sec stun would steal more than a 2.25, which would in turn beat a 2, etc.

    "A long range bomb that takes really long time to come down..." - Try the Ghost :). Its Nuclear Launch isn't quite long range, but it does devastating aoe damage.

    AGH. I'll release a .92b later today to fix the -ar problem. Thanks for reporting it.
     
    Last edited: Aug 22, 2008