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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Slalom Wars 1.3 [1.29+]

Submitted by Daffa the Mage
This bundle is marked as approved. It works and satisfies the submission rules.
SLALOM WARS
INTRODUCTION
Ever wanted to have a unique MOBA/AOS map? Fear no more, Slalom Wars is here!
Offering all the classic heroes in a remake, with an additional hero to add some uniqueness. Feels the combination of Creeps, Items and Hero management like never before!


THERE IS A DESYNC ISSUE WITH 1.2 VERSION. IF YOU ENCOUNTER IT, PLEASE GIVE REPORTS OF WHEN AND WHAT HAPPENS AT THE MOMENT OF DESYNC, REPRODUCTION STEP IS

FEATURES
8 Unique Heroes for each side + 1 neutral hero
AoS with some Melee elements embedded into it
AI SUPPORT! [WARNING : INSANE WILL GIVE NEWCOMERS NIGHTMARE]



CHANGELOG
OPEN ME
1.3 PATCH [27 June 2019] [Warcraft 1.30]:
Fixed -b due to being main probable cause for desync
Speed of Light now gives 30%/60% evasion instead of temporal 15 minutes evasion
Heaven's Bracer is now droppable
Removed passive part of Rage
Zann the Light renamed to Manadar the Light
Fixed Light Blast tooltip
Reduced Light Blast int factor from 11/4 to 9/4
Zan now has 300 initial hp, up from 100 to compensate for his loss of 100% evasion
Increase cooldown of Flash Out to 15 seconds, up from 1 second
New shop : Thorka the Axebearer
Fixes tower not regenerating properly
Reduces tower armor to 0 for all Reinforcement's towers
Handicap Boost now boost Reinforcement's towers' armor
Fixed Silence cooldown being invinsible
Improved Todi's Staff's silence ability by increasing duration by 4 (2) seconds and area by 275
Improved High Corruption armor destroyed by 10 points
Hero Slayer is now dropped upon death
Reduced Hero Slayer price by 1000 golds
Changed layout of both fountains slightly
Increased Fountain regeneration over shorter distance
Changed Reinforcement's tower layout
Level II Towers now has Critical Strike
Handicap Boost now improves Reinforcement Tower's damage
Fixed Karmon's Gun item
AI now choose at the last 15 seconds instead of first 30 seconds
Light Pulse cooldown increased from 8 to 45
Light Blast cooldown increased from 15 to 30
Bounty now rises faster if you kill weaker heroes, as opposed to stronger heroes to encourage weaker players to kill the strongest player
Fixed Archmage's Water Elemental tooltip
New Heroes : Fallen the Fallen, Sadim Bright the General of Alariz Alliance
Upgraded Hero Slayer
[Wrap some of the magic numbers into constants for improvements in future balancing, lot more but I'm occupied at the moment...]

1.2 PATCH :
Changed Loading Screen
Reduced Lich's Frost Cage cooldown from 120 to 60
Brig Brewale the Alchemist now sells new, different items!
Zark the Worldbender enters this world! Find him and purchase his exclusive item to help turn the tide!
Fixed NE Mercenary hero not gaining bonus bounty properly
Heaven Bracer's damage reduction removed
Heaven Bracer's EXP bonus increased from 10% to 30%
Creeps are no longer under player's control
AI and Player now starts at Fountain
Tier 1 Tower HP increased from 1500 to 2500
Tier 2 Tower HP increased from 3000 to 5000
Gold is now split into number of player in team instead of 3
Reduced select time from 5 to 3 minutes
Game begins after selection ends
AI select hero at 0:30
Greatly increases tower armor, from 10 to 100/200 and upgrade bonus from 1 to 5/10 (Tier 1/Tier 2)
Killing will creep/summon now gives your head more bounty than with hero
Carrion Beetles now gains damage bonus from Empower
Damage Empower bonus damage increased from 2 to 5
Damage Empower now affects most summons
Removed items from Tombs of Relic and Ancient of Wonders
Added more AI heroes
Increases AI EXP Rate from 20/40/60% to 40/60/80%
Doubled the bounty of spawns
Fixed Bounty bonus information not accessible for some players
Dramatically increase bounty rise to encourage hero killing
Changed Fire Style : Phoenix Assault to Fire Style : Phoenix Charge
AI no longer random heals
Lowered Spirit Link share of damage from 90% to 50%
Reduced Far Seer's Water Wave cooldown from 30/25/20/15 to 15
Eye of Seer now has 30% proc chance
Fixed Holy Blessing not upgraded by Innate Upgrade
Changed hotkey of heroes
Changed cost of heroes into 500G/250L
Increased Starting Gold and Lumber, adapts to player number
Moved starting taverns to center
Corrected Mind Cooperation tooltip
New Hero : Guardian of Light
Reinforcements now has 'summoned' classification
Changed Mass Teleport to affect heroes only
Fixed an issue with handicap boost
New Item : Todi's Staff (Norandur)
New Item : Magic Scroll (Norandur)

KNOWN ISSUE : Random desyncs in multiplayer

1.1 PATCH :
Fixes Anti-Magus Axe item
Fixes Item Healing text from AI heroes
Undead champions now has green color text
Raises Armor of Darkness level req from 1 to 2
Raises Unholy Aura level req from 1 to 3
Raises level skip req of all Far Seer hero abilities except Elementalist from default to 3
Reposition Elementalist X Button from 2 to 3
Raises Thorns Aura level req from 1 to 3
Raises Attribute Bonus level req from 1 to 7
Reduces Attribute Bonus skip level req from default to 1
Increases Hunt cooldown from 5 to 60 seconds
Reset Blood Mage to use the default Blood Mage materials
Heroes can no longer be duplicate between players (AI still has chance to duplicate with player hero)
Reduces food used from heroes from 5 to 0
Reduces max food to 100 from 300
Blood effect disappear on death
Completed X-Commander of Acceleration Squad
Improves Sword of Judgement by adding 40 damage
Increases Mantle of Imelda cost from 500 to 1000
Increases Talisman of Stars int bonus from 3 to 6
Grand Phoenix now benefits from Damage Empower
Changed Relocation Magic to work on all units, not only Magic Marked ones
Increases Relocation Magic mana cost from 75/50 to 125
Changed Relocation Magic to have 1 second delay
Changed Relocation Magic cooldown to 7 from 10/5
Added Tauren Chieftain and Far Seer to AI roster
AI pick now shows picked hero for 60 seconds
AI now renamed with name of hero to help identification

1.0 RELEASE :
Reset Slow Poison for Dryads
Completed Lich hero
Completed TC hero
Totem of Might now benefits from Damage Empower and Shield Boost
Increase Star Rain base damage from 60 to 100
Decrease Starfall cooldown from 150/140/130/120 to 120 seconds
All players properly gain extra bounty over time
Completed Shadow Hunter hero
'Blood Effect' on low health
Reduce Hunter (Night) Bash chance from 75% to 60%
Changed UD Mercenary hero name
Update Carrion Swarm (Dreadlord) tooltip
Completed Far Seer hero
-lvl command now gives level 20
Elune's Arrow now has 25% chance for fast cooldown and free mana for next cast
Changed Shadow Meld of PotM with Unseen Watcher
Fixed a bug that causes some AI to not revive
Increases damage bonus from Frozen Sword/Frostmoure from 1.25/2 to 2/3
Reduces chance for Frozen Sword/Frostmoure from 50/100 to 33/66
Completed Death Knight hero
Teleportation items now has 150 seconds initial cooldown
Gem of True Seeing now has 300 seconds cooldown and initial cooldown
Artifacts now has 600 seconds initial cooldown and 300 seconds cooldown
Fixed Sentinel heroes might get stuck after teleport to near fountain
Completed Keeper of the Grove hero
Reduces Searing Arrow's damage from 30/60/120/240 to 30/60/90/120
Ability texts!

0.9 BETA :
Fixed a leak with Exorcism
Completed Blood Mage hero
Increase Blink (Warden) cooldown from 10/7/10/4 to 10/10/10/10
Set all player's color to Coal from Maroon
Properly place hero icons in the tavern
Decrease Exorcism damage by 100
Increase number of player to 12
Decrease level of research to 20
Fixed Fatal Blow level missing a 4th level
Fixed tooltip for deactivate Immolation hotkey
Upgrade Warden's Unseen Watcher, granting evasion buff
Innate Upgrade effect, double as much
Increase Avatar's Spirit of Vengeance cap from 6 to 24
Buffed summons' armor to Hero and raise their value
Increase Water Elemental level 4 summon to 4 from 3
Buffed Holy Light's ability with stat bonus

0.8 BETA :
More model and icon changes (credits will be added by 1.0)
Items now have proper 120 second cooldown for permanent items
Rebalances some item cost
Level cap increased to 20
Expanded Hero non-ultimate ability by 1 level
Added Attribute Bonus
Rebalances ability to reflect the additional level
Fixed some spell tooltips
Fixed Paid Mercenary doesn't grant bonus gold
Increases AI revival time
New victory/defeat condition
Increased main building health
Creep Boost now affects summons
Paladin's Holy Light now heals self
Now bounty rises slowly as the hero survives
Improved Paladin's Exorcism damage from 75 to 150 + 2x(Strength+Intelligence)
Changes bounty mechanic : killing powerful heroes significantly increase your bounty, killing weak heroes rises bounty decently, killing with units devoid bounty rise

0.7 Beta :
Changed some models and icons
Disabled damage bonus due to crash issues
Created a new kit for Mountain King
Lowered Demon's Fury mana cost
Added lumber cost to upgrade and AI now generate lumbers for themselves as well
Added Gold Coins and Bundle of Lumber to Karmon the Dragon Hunter (new name for Dwarf Miner)
All shop now doesn't show any minimap icon unless approached
Removed Dragon Roost from random troop shop
Improved gold bonus per second
Lowered Blood Money duration, but increased gold lost and cooldown
New items
Improved AI slightly
Improved Blademaster Wind Walk and Critical Strike
Shuffled Blood Mage and Shadow Hunter
Fixed Kodo Beast selling
Created a new kit for Crypt Lord
Improved Dreadlord's Inferno
Reduced Starfall's mana cost from 150/148/147 to 100
Increased Master Vampire (Day) reduction effect
Reduced Master Vampire (Night) bonus effect
Changed Summon Water Elemental mana cost distribution
Improved Rage effect
Improved Eye of Seer effect
Reduced Shuriken mana cost
Improved Inferno mana cost, effect and summon
Reduced Frostmoure's percentage for level 1
Increased Elune's Arrow distance
Improved some Human heroes spells

0.6 Alpha :
Major overhaul



CREDIT
OPEN ME
TELL ME IF YOUR NAME IS MISSING AND YOUR WORK IS USED!

Ardenian : a motivator to continue this map
Blizzard Entertainment : base map, World Editor, most of the content basis

OLD ALPHA TESTER :
Ardenian
LegendzKing

SKINS :
Glitzage : Glaive Thrower
HammerFist123 : Cooldown UI
Avatars Lord : Arrow Health Bar
Avatars Lord : Barcode Health Bar

SYSTEMS :
Legal_Ease : Selection Circle
Bribe : Item Cleanup 1.2

ICONS :
HammerFist132 : Cooldown Indicator
KelThuzad : BTNArcane + BTNExorcism
Palaslayer : BTNLight
-Berz- : BTNWardenGlaive
PeeKay : BTNCloakofshadows
Walle : BTNIcysword
Ujimasa Hojo : BTNHallsOfTheDead + BTNBlackCitadel
Blizzard Entertainment : BTNTaurenTotemBETA
Marcos DAB : BTNGolemCarapace
Muoteck : BTNDrainLife
Zephyrius2412 : Blood Mage

MODELS :
Blood Mage : Ujimasa Hojo
Archangel : Arch Angel, General Frank



MEDIA SHOW

VIDEO SHOWCASE



Screenshots Attached below the description


[​IMG]
Previews
Contents

Slalom Wars 1.3 (Map)

Reviews
Paillan
Set to pending on authors request.
deepstrasz
(previous: Slalom Wars 1.0) 1. Would be nice to make the hero armour icon to actually have the proper upgrade sign: Button Manager v1.8.2 BLP Lab v0.5.0 2. Remaining Pick... (not all the text can be seen on the timer) 1:49 minutes but I'm already...
Alxen345
ReviewSlalom Wars [IMG] Key ConceptAoS - My favorite map concept. I like how you designed the map layout. THE NIGHT ELVES AND THE UNDEAD SCOURGE FIGHT ONCE AGAIN <3. The idea with the mercenaries is cool. You can bolster your forces towards victory....
  1. trebla ratilla

    trebla ratilla

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    i love this game :infl_thumbs_up: rate 4/5

    -the buildings should be invulnerable it will be vulnerble when the tower in that path will destroy
    -make the path of the creeps clearer

    ==============================================================

    If you want a better description this will help you:


    How to add screenshots:
     
  2. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Just to clear something out, despite having "Alpha" in changelog, this is considered as final and mostly focused on bug fixing and rebalances only.

    @trebla ratilla
    1. Oh yeah, overlooked that one. Less than likely to have Backdoor occurs though.
    2. I want the path to be wide enough so players can properly set their position.
     
  3. deepstrasz

    deepstrasz

    Map Reviewer

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    1. Dwarf Skin's icon isn't passive looking. You can use this to make it so: Button Manager v1.8.2
    2. Avoid using same models for other units (example: Mountain King shop).
    3. Boots of Speed are not available from the start and their icon=Phantom Sneaker's.
    4. Heroes and items are mostly Warcraft III ones.
    5. Poison Sting item's icon looks passive. Items look like active abilities. You can use the program I've mentioned above to turn the icon into an active one.
    6. Too many Altar of Elders buildings.
    7. Too many Mercenary Camps; hurtful to the eyes on the minimap too. I suggest fewer ones (3 per side) with unique units (specialized/various roles).
    8. Mask of Death 50%? Kind of overpowered.
    9. You should find a suitable armour icon for heroes since it doesn't have a slot for numbers/upgrades. Maybe that program I've linked can do it.
    10. Would be nice for upgrades to mention level current and max number in their title or description.
    11. No leader/scoreboard?
    12. Spells, WERTY :D?
    13. Not sure what you're supposed to do with so much lumber.
    14. The HP upgrade also increases movement speed. What about the mana one? It doesn't have three bonuses.
    15. Annnd got an unexpected crash... no idea why. Played with the Mountain King against the Demon Hunter. Had level 6 or 7 and two items: Mask of Death and the Phantom Sneaker. Had 6-7th damage level, 5-6th armour, 1 HP upgrade and 3-4 creep enhancement levels.

    It's a good idea however it has too much usual Warcraft III content, even using a melee map as layout.
    Also, don't forget credits!

    Awaiting Update.

    =====================================

    Always check/recheck the Map Submission Rules! (Map Submission Rules)

    These will help make a better description:


    Screenshots could attract more players to download your work. Make the best of them.

    A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

    A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

    To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

    If you want more reviews, come here:
    The Grand Review Exchange!
     
  4. Daffa the Mage

    Daffa the Mage

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    1. Will do later, I have plans for the aura though, so I'll get to the icon later.
    2. Shuffling them now.
    3. I guess I'll shuffle them ASAP.
    4. Welp, the map isn't in complete state after all.
    5. Fixed
    6. Changed the start building
    7. I want them to be more randomized, maybe hiding their icons will do?
    8. I'll have that item toned down or replaced
    9. I'll get to it.
    10. I don't think that's necessary. But I'll keep this in mind.
    11. Nope, nope. Maybe I need to?
    12. ZXCV the code. I'm trying to make a not so commonly used format.
    13. They're mostly for buying creeps and some items. Want them more useful?
    14. I think mana is quite difficult to regain than HP, as far as I analysed. I don't think it'll change for now, and I have nothing else to put there.
    15. Found the error, it was with the Battle system I implemented to add bonus damage to troops and stuff (never crashed before that).

    I'll fix credit on update.
     
  5. deepstrasz

    deepstrasz

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    Exchange them for gold?
    Hiding is the way to go if you can't find a smaller icon to replace that one. Having fewer camps with more units inside would also be an idea.
     
  6. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    13. Make upgrades use them (and AI compensations for that as well)
    7. I was thinking of filling all tileset with their respective units to make the gameplay MUCH more diverse.
     
  7. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    The map hasn't been updated yet. I have requested to a reviewer to re-assign it as "AWAITING UPDATE".

    Sorry for the bump.
     
  8. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Here's an update folks. Changelog at description, but let me put it here :

    0.7 Beta :
    Changed some models and icons
    Disabled damage bonus due to crash issues
    Created a new kit for Mountain King
    Lowered Demon's Fury mana cost
    Added lumber cost to upgrade and AI now generate lumbers for themselves as well
    Added Gold Coins and Bundle of Lumber to Karmon the Dragon Hunter (new name for Dwarf Miner)
    All shop now doesn't show any minimap icon unless approached
    Removed Dragon Roost from random troop shop
    Improved gold bonus per second
    Lowered Blood Money duration, but increased gold lost and cooldown
    New items
    Improved AI slightly
    Improved Blademaster Wind Walk and Critical Strike
    Shuffled Blood Mage and Shadow Hunter
    Fixed Kodo Beast selling
    Created a new kit for Crypt Lord
    Improved Dreadlord's Inferno
    Reduced Starfall's mana cost from 150/148/147 to 100
    Increased Master Vampire (Day) reduction effect
    Reduced Master Vampire (Night) bonus effect
    Changed Summon Water Elemental mana cost distribution
    Improved Rage effect
    Improved Eye of Seer effect
    Reduced Shuriken mana cost
    Improved Inferno mana cost, effect and summon
    Reduced Frostmoure's percentage for level 1
    Increased Elune's Arrow distance
    Improved some Human heroes spells

    Still lazy dealing with bad description. Need to flesh it further to make more interesting.
    Just so everyone know I'm not abandoning it.
     
  9. Daffa the Mage

    Daffa the Mage

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    So far addressed point 1,2 (mostly),3,6,8,13,14 and 15. Some might not been reflected in the last update however.
     
  10. Daffa the Mage

    Daffa the Mage

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  11. Paillan

    Paillan

    Map Reviewer

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    Set to pending on authors request.
     
  12. deepstrasz

    deepstrasz

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    (previous: Slalom Wars 1.0)

    1. Would be nice to make the hero armour icon to actually have the proper upgrade sign:
    Button Manager v1.8.2
    BLP Lab v0.5.0
    2. Remaining Pick... (not all the text can be seen on the timer) 1:49 minutes but I'm already fighting?
    3. The map is pretty much lacking items but maybe that's not the idea even though it'll surely make it more diverse.
    4. The merc camps don't seem fairly placed. The eastern team is closer to some while the western nearer to others.
    5. Blades of Judgement doesn't have a precise description (values).
    6. They can still shoot at you when you have the Divine Shield on. It might make people waste their attacks and spells. Actually, it might be good to avoid exploits, say when the Paladin's on low HP and uses Divine Shield only. This way it'll bee harder to escape. However, you can exploit the ultimate using Divine Shield and the Inner Fire spell. Maybe, you should make the ultimate chance based, I don't know or also base it on the mana the cast spell requires.
    7. Why Spirit Tower I and II and not a different tower, model, skin or something and of course name?
    8. You can buy from the enemy shops.
    9. Exorcism shouldn't work on towers, I think.
    10. Game messages with kills and other stuff could look nicer, use some colour, player colour and stuff like that.
    11. Not sure why the Acolytes just stand idly but I'm not sure they are actually necessary anyways. Wait, they repair but doesn't that mean the elves are more advantaged because they have more wisps to repair?
    12. No scoreboard/multiboard? I think you should make at least a basic one: All About Multiboards
    13. Creeps aren't protecting their main building if the enemy her is not in their range.

    The concept is fun but it needs more balancing overall.

    Approved.
     
    Last edited: Oct 21, 2018
  13. Alxen345

    Alxen345

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  14. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    I think it shouldn't be approved just yet, lack of credit in the credit list for the resources used is against the rules.
    @deepstrasz
     
  15. deepstrasz

    deepstrasz

    Map Reviewer

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    The credits list is not blank. You have been given some time to complete it. This will help you: Resources in Use by Slalom Wars 0.8 BETA | HIVE
     
  16. Daffa the Mage

    Daffa the Mage

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    Hero comes another hero AND 12 PLAYER SUPPORT WITH FULL AI SUPPORT!

    Enjoy!

    Also, completed the credit list. Tell if I missed anything.
     
  17. Alxen345

    Alxen345

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    Review
    Slalom Wars
    [​IMG]
    Key Concept
    AoS - My favorite map concept. I like how you designed the map layout. THE NIGHT ELVES AND THE UNDEAD SCOURGE FIGHT ONCE AGAIN <3. The idea with the mercenaries is cool. You can bolster your forces towards victory. You used the Mana Flare special effect as selection model. I think is great in this map, since you can easily see your selected units. Good commands for singleplayer.
    [​IMG]
    Gameplay
    Basically, normal AoS gameplay but with some add-ons. This AoS is based more on pushing and creeps fight than hero specialization. Heroes are fine in my point of view, although there could be more. Custom and normal items implemented. I think it's enough. The Mercenary hero's third spell, the one based on windwalk, the backstab damage is not applied upon striking out to break the invisibility. Priestess's Searing Arrows damage is kinda huge at maximum level. I could practically instakill the siege creep. I suggest you lower the damage for that one, since it can turn into a very overpowered hero in late game. The map has AI, it's a plus. I always support AoS maps with AI system, be it low or high in terms of gameplay. Tower are kinda very easily to destroy. Especially when you get a bunch of mercenaries with you and push towards them. I suggest you raise their health by 500 or 1000, or increase their armor.
    [​IMG]
    Terrain & Aesthetics
    It's a nice and fitting terrain for this map, you could make the Northrend terrain on the undead side and a Lordaeron Summer or Ashenvale terrain on the night elven side (my opinion). :)
    [​IMG]
    Wizardry
    The spells fit the heroes. But I would like to see something more here. I liked the Priestess's ultimte. AoE spells should be implemented more on this map, since each player fights a quota of mercenaries and needs to wipe them out fast so they won't break through the base too quickly.
    [​IMG]
    Final Suggestions
    Add more heroes. Some more items. Nerf the Windwalk spell for the Mercenary hero and the Searing Arrows for the Priestess. Raise the towers health or armor.


    My rating for this map 4/5. :D
     
  18. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,661
    Resources:
    27
    Packs:
    1
    Maps:
    8
    Spells:
    16
    Tutorials:
    2
    Resources:
    27
    1.0

    Reset Slow Poison for Dryads
    Completed Lich hero
    Completed TC hero
    Totem of Might now benefits from Damage Empower and Shield Boost
    Increase Star Rain base damage from 60 to 100
    Decrease Starfall cooldown from 150/140/130/120 to 120 seconds
    All players properly gain extra bounty over time
    Completed Shadow Hunter hero
    'Blood Effect' on low health
    Reduce Hunter (Night) Bash chance from 75% to 60%
    Changed UD Mercenary hero name
    Update Carrion Swarm (Dreadlord) tooltip
    Completed Far Seer hero
    -lvl command now gives level 20
    Elune's Arrow now has 25% chance for fast cooldown and free mana for next cast
    Changed Shadow Meld of PotM with Unseen Watcher
    Fixed a bug that causes some AI to not revive
    Increases damage bonus from Frozen Sword/Frostmoure from 1.25/2 to 2/3
    Reduces chance for Frozen Sword/Frostmoure from 50/100 to 33/66
    Completed Death Knight hero
    Teleportation items now has 150 seconds initial cooldown
    Gem of True Seeing now has 300 seconds cooldown and initial cooldown
    Artifacts now has 600 seconds initial cooldown and 300 seconds cooldown
    Fixed Sentinel heroes might get stuck after teleport to near fountain
    Completed Keeper of the Grove hero
    Reduces Searing Arrow's damage from 30/60/120/240 to 30/60/90/120
    Ability texts!

    Biggest update so far. It also marks that BETA phase is over and this map is fully ready for play. More hero will come as time passes.
     
  19. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,661
    Resources:
    27
    Packs:
    1
    Maps:
    8
    Spells:
    16
    Tutorials:
    2
    Resources:
    27
    1.1 PATCH

    Fixes Anti-Magus Axe item
    Fixes Item Healing text from AI heroes
    Undead champions now has green color text
    Raises Armor of Darkness level req from 1 to 2
    Raises Unholy Aura level req from 1 to 3
    Raises level skip req of all Far Seer hero abilities except Elementalist from default to 3
    Reposition Elementalist X Button from 2 to 3
    Raises Thorns Aura level req from 1 to 3
    Raises Attribute Bonus level req from 1 to 7
    Reduces Attribute Bonus skip level req from default to 1
    Increases Hunt cooldown from 5 to 60 seconds
    Reset Blood Mage to use the default Blood Mage materials
    Heroes can no longer be duplicate between players (AI still has chance to duplicate with player hero)
    Reduces food used from heroes from 5 to 0
    Reduces max food to 100 from 300
    Blood effect disappear on death
    Completed X-Commander of Acceleration Squad
    Improves Sword of Judgement by adding 40 damage
    Increases Mantle of Imelda cost from 500 to 1000
    Increases Talisman of Stars int bonus from 3 to 6
    Grand Phoenix now benefits from Damage Empower
    Changed Relocation Magic to work on all units, not only Magic Marked ones
    Increases Relocation Magic mana cost from 75/50 to 125
    Changed Relocation Magic to have 1 second delay
    Changed Relocation Magic cooldown to 7 from 10/5
    Added Tauren Chieftain and Far Seer to AI roster
    AI pick now shows picked hero for 60 seconds
    AI now renamed with name of hero to help identification


    For those who were eager to try Anti-Magic Axe, I urge you to update as this fixes a major issue with that particular item. There are also some changes to existing heroes and a BRAND NEW HERO.