- Joined
- Oct 14, 2005
- Messages
- 70
Hello- this maybe an utterly naff idea and just sort of wondering other people's thoughts and that.
The kind of premise is a very basic physicalness. Ie: not actual abilities- but physicalities; Run Speed, Regen, Melee Damage, Range Damage etc. The aim is differentiating and specializing players according to this and how much they use each. For instance- a player who casts sprint a lot will naturally become faster than another player who is melee attacking all the time. And both will be sort of become specialists over time- one the speedy kind of agile player and the other the combatty enhanced guy.
The way I was thinking of doing this was having a timer and picking up what skill is used after this and then giving them a skill point to use which they can advance that particular skill. Although this isn't so simple.
Thoughts on the concept, and additional thinking etc?
The kind of premise is a very basic physicalness. Ie: not actual abilities- but physicalities; Run Speed, Regen, Melee Damage, Range Damage etc. The aim is differentiating and specializing players according to this and how much they use each. For instance- a player who casts sprint a lot will naturally become faster than another player who is melee attacking all the time. And both will be sort of become specialists over time- one the speedy kind of agile player and the other the combatty enhanced guy.
The way I was thinking of doing this was having a timer and picking up what skill is used after this and then giving them a skill point to use which they can advance that particular skill. Although this isn't so simple.
Thoughts on the concept, and additional thinking etc?