1) Mentality StoneClass: Acessory
Stats: +3 to all Stats, +10 Damage, +4 Armor, +350 Mana
*Effect Cost: 200 Mana, 45 sec
*Effects Devotion, Unholy, and Brilliance aura and 4 second Unlimited mana spell
2) Goblin HelmetClass: Helmet
Stats: +8 Armor
+8 HP/sec Regen
+50% Mana Regen
+500 Hit Points
+500 Mana
+10 to all attribute
Passive: 5 HP/sec regeneration aura
*Effects: Greater Revitalize:
Gives 3 bonus armor and heals 400 hit points to nearby friendly units.
Cooldown: 45. Manacost: 200.l
3) Ordinary StaffClass: Staff
Stats: +50% attack speed
+50 damage
*Effects: Active:Staff Rage
Gives 50 bonus attack speed for 10 seconds.
Cooldown: 50 seconds
50 Mana Cost
4) Vengeance BookClass: Book
Stats: +300 Hitpoints
+10 Damage
+20% Attack Speed
+5 armor
*Effects: Life Beyond Grave
Activates when the user hp reaches 0. User's hp and mana will be restored to 40% of max hp/mana. Gains increased 100% attack speed, 100% damage ,50% movement speed, 20% extra damage received from spells, 30% physical damage resistance. The user will be phased(No Collision) and gains invulnerability for the first 2 seconds. After the duration is up the user will die(The user has a timed life when the item activates).Lasts 12 seconds.200 Manacost .200 sec cooldown.
5) Arcane ShieldClass: Shield
Stats: +3 to all stats
+5 armor
25% chance to block 35 physical damage and restore 10 mana.
*Effects N/A
6) Drug StaffClass: Staff
Stats: +20 int
+600 mana
+20 dmg
+3 all stats
Passive: High Strike: Gives 3.0% of your base mana pool as damage.Orb effect
*Effects Active: Smoke Weed:
-Gives +25% damage on every nuke you cast
-All nearby enemy unit's magic resistance are ignored.
-All nearby enemy unit has 30% chance to miss on attacks
-Slows the user's attack speed by 33%
-all effect lasts 8 seconds, 45 second cooldown,150 mana cost.
7) Chilling DefenseClass: Shield
Stats: +10 All Attributes
+10 Armor
+200 HP
+150 Mana
Passive: +5HP/sec regeneration aura
*Effects Active: Haze
Releases a thick haze that heals allied units for 60HP per second and makes enemies miss on 30% of attacks. Lasts for 6 seconds.
Mana Cost: 250
Cooldown: 45
8) Vengeance HelmetClass: Helmet
Stats: +10% Lifesteal
+15% Attack Speed
+10 Attack Damage
+5 Armor
+3hp Regeneration
*Effects Active: Avatar of Vengeance
9) Arcane SwordClass: Sword
Stats: 25 damage, 10 all stats
Passive: Reveal: Whenever you attack a unit, you get vision over that unit for 5 seconds.
*Effects N/A
10) Pariah's ShieldClass: Shield
Stats: +12 Armor
+400 hp
+6 hp regen
+75% chance to block 40 damage from attacks.
*Effects Active - Berserker's Call:
All enemy units within a 250 AOE attack the user at all costs. User gains a bonus 12 armor. Lasts 2 seconds.
Mana Cost: 100 Cooldown: 20
11) Emerald GlovesClass: Gloves
Stats: +100 HitPoints
+3 Armor
Gives 40% chance to block 45 damage
Passive: Emerald Focus
-Every time you cast a spell, the gloves regenerate 5% of your total Mana
-While casting channeling spells: + 10 Armor, 25% Evasion (of attacks)
*Effects N/A
12) Clover PotionClass: Potion
Stats: Luck burst:
Chances for all critical strikes, chain lightnings, bonus damage, etc. are increased in factor of 1.3 for 8 sec (1 charge, consumable)
Permanent luck: All chances increased by 1% (Permanent while holding this bottle)
*Effects N/A
13) Shield of ValhallaClass: Shield
Stats: +15 armor
100% chance to block 10 damage
20% return damage to melee units attacking you.
*Effects N/A
14) Tranquility GemClass: Accessory
Stats: +300 mana
a 4 hit point per second area regeneration rate(affects a 225 AoE)
+6 armor
+8 stats
*Effects Revitalize:
Releases the very ability that this gem is said to hold. Heals all nearby allies by 300 hit points, and replenishes 250 mana. Upon activation, it gives 3 bonus armor to nearby allies. Lasts 30 seconds.
Cooldown:70 seconds
Manacost:25
14) Chaos ScepterClass: Rod
Stats:+100% mana regen
+30 intelligence
+10 strength
+10 agility
+30 movespeed
*Effects Chaos Tornado
15) Earthmother MedallionClass: Accessory
Stats:+15 Armor
+10 All Stats
*Effects Frees the user from any stun, movement imparing effects, sleeps and loss of hero control. The hero is then immune to all these effects for 3 seconds.
16) Rogue KnivesClass: Dagger
Stats: +30 damage
*Effects Fan of Knives
17) Fortune's GuardClass: Accessory
Stats: +5 HP/Sec
+250 Hit Points
65% to block 40 damage
+35% attack speed
*Effects Transmute. Also Doubles what Clover Potion gives
18) Light BoxClass: Accessory
Stats: +4 All Attributes
+9 Armour
Passive: 4 HP/sec regeneration aura
Passive: 0.5 MP/sec regeneration aura
*Effects Active: Heals all allies in 600 range for 350 HP and 175 MP
Mana Cost 200
90 sec cooldown
19) Malevolent BranchClass: Rod
Stats: +25 Damage
+10% attack speed
+5 All Stats
+10 Intelligence
+75% Mana Regeneration
Brilliance Aura: 900 Radius 1.30 mana/ second to friendly units
Devotion Aura: 900 Radius +4 Armor
*Effects Curse of the Branch: gives the enemy target:
-10 hp per second
-75% mana regen
-20% damage
-3 armour
12 second duration
30 second cooldown
20) Elemental FistsClass: Gloves
Stats: +21 Agility/Intelligence/Strength (changeable)
*Effects Elemental Call: Summons air, water, earth, fire elemental
21) The CallingClass: Gloves
Stats: +17 agi
+10 str
+10 int
35% chance to block 65 damage
7% movement and attack speed bonus
*Effects Animate Dead
22) God's SealClass: Accessory
Stats: +20 damage
+10 to all attribute
+12 armor
+300 Hp
+325 Mana
+5 hp/second regeneration
+1.75 mana/second regeneraton
*Effects Guardian angel: summon 5 guardian angel. (not clickable, but attacks,heals, and follows)
23) LocomotionClass: Accessory
Stats: +30 MS
*Effects ACTIVE: Gear Up:
Causes the bearer to run at maximum speed (522) at the cost of losing 20 hit points per second (damage is magical). In addition, the hero takes 30% extra damage (from attacks and spells).
24) Mask of RemovalClass: Headgear
Stats: -20% Maximum HP
+15% chance to miss on attacks
-4 HP Regen
+20% lifesteal
+10 Armor
Drops Upon Death
*Effects Removal:
+100% Attack Speed
+50% damage
+10% lifesteal
+10% move speed
Note: When Removal is activated, all negative buffs from the mask are negated for the 30 second duration.
Duration: 30 seconds
Mana Cost: 250
Cooldown: 90 seconds
25) Spell AbsorberClass: Headgear
Stats: +30 strength
+10 hp regen
+8 armor
20% magic reduction
*Effects Absorb Spell:
15% spell damage reduction
26) Wooden SandalsClass: Footwear
Stats: +5 to all attributes
+60 to movement speed
*Effects Active : Sprint
Cooldown : N/A
Mana cost : 25
Upon activation, drains 15 mana per second to increase the user's movement speed by 20%
27) HellflamerClass: Headgear
Stats: +4 to all stats
+20 damage
+300 health points
+10 strength
Perma Immolation
*Effects Fireball (the normal)
28) Divine ShieldClass: Shield
Stats: 45% chance to block 50 damage,
8 hp regen per sec,
300 hp,
10 armor and 25% spell resistance.
*Effects N/A
29) Dragon SwordClass: Sword
Stats: +67 damage
+23 agility
+23 strength
23% movement speed increase
23% attack speed increase
*Effects Activeragon Rave
+20% accuracy
+57% attack speed
+17% movement speed
take 20% additional damage
Lasts 25 seconds
60 second cooldown
150 mana cost
30) Sonarian NecklaceClass: Accessory
Stats: +3 to All Attributes
+30 to Intelligence
+50% Mana regen
*Effects Active: Sonarian Pulse
Cooldown: 35 sec.
Mana Cost: 125
Upon activation, drains 40 mana per second and gives a 25% chance (7% for autocast spells) that a magic cast by the hero will release a sonic wave around the hero. Can be deactivated. The sonic wave range is 450 from the spellcaster and damages by 200 HP and burns 25 Mana.
31) Certes La VueClass: Rod
Stats: +30 Intelligence
+10 to All Attributes
*Effects Active:Certes Degen
Reduce 20% Movement Speed to the enemy for the cost of 50mp/sec on a 300 AOE and a 600 AOE truesight. 10 second cooldown.
32) EhregeizClass: Hammer
Stats: +10 Strength
+50 Damage
+25% Attack Speed
Bash (Passive) 15% chance for melee, and 10% chance for range heroes, stuns for 1.1 second, deals 25 additional damage.
Energize (Passive) Each successful bash increases attack speed by 15% for melee, and 10% for range heroes.
Attack speed increase is capped at 150%.
Speed increase lasts for 7 seconds from the last increase.
*Effects N/A
33) Holy RoseClass: Acessory
Stats: +30% spell reduction
+10 hp regen
+10 armor
+25 damage
-Improved Thorn: 15% chance to return 100% melee damage
-Holy Wind: Blocks an attack or spell that would be fatal. 220 second cooldown.
*Effects N/A
34) Skull MaceClass: Mace
Stats: +30 attack damage
+6 to all stats
*Effects Darkra(Active)-Casts a ball of darkness that deals damage
and slows MS by 10%.
35) SheeldrasClass: Shield
Stats: taurage All enemys that Stuns at the target will be damage with a burning fire 75hp/2sec for every stun. Then slowing enemys AS attackspeed by 5% for every stun that stacks lasts 3sec. (ONLY AGAINST MELEE STUNS)
+5 evasion
+10 all stats
+6 HP regen/second
+350 Hit Points
65% to block 40 damage
*Effects N/A
36) Judicator's StaffClass: Staff
Stats: +21 Agility
+21 Damage
Passive: 8 HP/sec regeneration aura
*Effects Distortion Field Aura(800 AOE)
Cloaks all nearby friendly units except any heroes who wield the Judicator's Staff, and gives an additional 15 HP/sec regen.
Lasts: Lasts 11 seconds with 1.5 second fade time
90 Second Cooldown; 200 Mana Cost
37) Electrical DaggerClass: Dagger
Stats: Orb Effect: (Passive) Chain Lightning (20% chance to cast on target, 150 dmg, hits 3 targets).
+6 Agility
+25 Damage
+50 Increased movement speed
*Effects Paralyze
The holder of the epic dagger paralyzes the enemy with shocking electricity, causing them to get stunned for 3 seconds.
Casting Range: Melee (150)
Mana Cost: 100
Cooldown: 15
38) Ring of LegendClass: Acessory
Stats: +300 hitpoints
+150% mana regeneration
+10 hp/sec regeneration
+20 damage
15% lifesteal aura
+5 armor
75% to block 35 damage
*Effects N/A
39) PummelerClass: Acessory
Stats: +75 Damage
+10% chance to inflict Knockback on attack, dealing 120 bonus damage and stunning for 1 second. Knockback distance is 250.
*Effects N/A
40) Bloodmoon EleganceClass: Dagger
Stats: +40 damage
15% Lifesteal Aura (area of 0 and therefore effective only on self, it is also considered a ranged and melee aura)
Orb Effect: Open Wounds - 20% (ranged) 30% (melee) chance to open wounds on attack, lasts 3 seconds. Open Wounds prevents all healing buffs/spells and passive health regeneration.
*Effects N/A
41) Death SickleClass: Sickle
Stats: +80 damage
30% Lifesteal Aura
1% of Sudden Death (the attacked will die immediately)
2% to half the life
*Effects Death Coil
42) Gourmet SteakClass: Food
Stats: N/A
*Effects Heals half of your max health
43) Lucifer's swordClass: Dual Sword
Stats: +30 damage
10% lifesteal
*Effects Demonization:
Gives +30 damage and triples your attack speed for 5 seconds. 100 mana and 30 sec cooldown
44) Glorious VictoryClass: Bow
Stats: +30 damage
10% lifesteal
*Effects Holy Wave:
Shoots a white Kame kame wave (dragon balls) dealing 100 damage. 120 mana, 30 sec cooldown
45) Infinity ShieldClass: Shield
Stats: +5 HP regen/sec
+300 HP
65% to block 40 damage
13% lifesteal
*Effects Infinity Barrier
(Active) 90 mana, 35 cooldown.
Creates a barrier to the bearer for 4 seconds. During the barrier, the holder will absorb all damage taken to him and deal it to a divided area. Affects ally heroes only.
46) Soul SeekerClass: Shield
Stats: Adds 95 Damage
Gives 25% Aspd
Decreases The Foes Strength by 2 Each Hit for 5 seconds .
*Effects
47) Gloves of MadnessClass: Gloves
Stats: +20%lifesteal (Orb)
+40% Attack Speed
Decreases The Foes Strength by 2 Each Hit for 5 seconds .
*Effects Madness
When Activaed, you lose 5% of your max hp instantly, and recive 20% more dmg. After 5 sec you get:
+150% Attack speed
+50% Move Speed
That last 15 sec.
50 mana 45 sec cooldown
48) Broken SwordClass: Sword
Stats: +40% spell reduction
+10 hp regen
+40 dmg
Passive: Soul break
10% chance to deal dmg equal to 1/2 of the enemies max mana pool on attack. The dmg is considered magical.
*Effects
49) Magi SkullClass: Headgear
Stats: +125% Mana Regeneration
+8 HP/Sec
+6 Armor
+15 Damage
*Effects
50) Unholy CrossClass: Staff
Stats: +200% Mana Regeneration
+15 Intelligence
+25 Damage
+15% Attack Speed
*Effects Mark of the Beast
Effect: Curse an enemy hero with the mark of the beast...666...cursed unit will be visible for 15 seconds. Cursed hero will suffer 15 damage and will be slowed by 4% per second.
Casting range: 600
Manacost: 100
Cooldown: 55
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3361_btn.jpg[/IMG]Superbia (Pride)
+ 10 to all status
+ 35 Damage
+ Passive: Critical Strike
50% Chance 1.75x Damage Multiplier
+ Passive: Degeneration
-7 hp degen/sec
Cannot take effect if HP is 300 below.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3360_btn.jpg[/IMG]Invidia (Envy)
+ 10 to all status
+ 18 Agility
+ 6 Intellegence
+ 250 HP
+ Passive: Feedback
40 Mana Burned per Attack to Heroes
+ Active: Mirror Illusion
If this skill takes effect, all illusions that are
destroyed by a hero damages the wielder by 20% each.
Creates 3 illusions of to any unit
(except bosses) that deals 60% damage and takes 400%
damage.
20 second duration
70 second cooldown, 175 Mana Cost
Orb effects do not stack
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3362_btn.jpg[/IMG]Ira (Wrath)
+ 10 to all status
+ 10 Strength
+ 10 Damage
+ Active: Disrupted Rage
100% Damage, 60% Increased Attack Speed, +300 HP and Magic
Immunity.
When you activate this skill, you must attack any units
that you see. If you run away or turn back, hit points
will decrease by 35% and skill will be cancelled.
Lasts for 4 seconds.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3331_btn.jpg[/IMG]Gula (Gluttony)
+ 10 to all status
+ 12 damage
+ 24% Lifesteal Aura (melee)
+ 1.6 mana regen Brilliance Aura
+ 10 Devotion Aura
+ Passive: Death Kill
When your lvl is 4, 6, 8, 9, 12, 16, 18 you'll have this:
-20 Attack Damage, -7 Armor and -10 to all attributes.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3363_btn.jpg[/IMG]Avaritia (Greed)
+ 10 to all status
+ 60% incr attack speed
+ Passive: Lost Power
When you are killed while holding this, -10% gold and
start of with half HP. Cannot regen to full max HP.
This passive will only disappear for 2 min and takes
effect again when you die again.
+ Active: Greater Transmute
Convert max level 10 creep into gold
160 mana, 65 sec cooldown
Drops upon Death
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3359_btn.jpg[/IMG]Acedia (Sloth)
+ 10 to all status
+ 250 Hit Points
+ 65% to block 35 damage
+ 30% spell reduction
+ 12 hp regen
+ Passive: Absense of Care
Ables to attack allied heroes. Gives -10 to all status to
nearby allied or enemy heroes. The number of heroes near
you gives you 20 damage each. 400 Radius
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3358_btn.jpg[/IMG]Luxuria (Lust)
+ 10 to all status
+ 10% Chance to Evade
+ 70 Damage
+ Passive: Greater Immolation
70 Damage/sec Immolation
400 Radius
+ Passive: Dark Cardiac (Max Bonus Damage - 30)
Each kill gives +2 damage (Kinda like Necromastery) and
decreases HP by 10 and Mana by 5.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3315_btn.jpg[/IMG]Death orb
Slaydon, its up to you how the heroes will combine it
Just add the stats of all items above
But will you risk it?
[IMG]http://images1.wikia.nocookie.net/wowwiki/images/b/b1/Spell_DeathKnight_BloodPresence.png[/IMG]Blood Skull
Strengthens the Hero with the presence of blood, increasing damage by 15% and healing the Hero by 4% of damage dealt.
[IMG]http://images2.wikia.nocookie.net/wowwiki/images/c/ca/Spell_DeathKnight_FrostPresence.png[/IMG]Frost Skull
The hero takes on the presence of frost, increasing total health by 10%, raised armor by 60%, and reducing damage taken by 5%.
[IMG]http://images1.wikia.nocookie.net/wowwiki/images/2/21/Spell_DeathKnight_UnholyPresence.png[/IMG]Unholy Skull
Infuses the hero with unholy fury, increasing attack speed by 15%, movement speed by 15% and reducing the cooldown on all skill by 0.5 sec.
[IMG]http://www.hiveworkshop.com/forums/resource_images/2/icons_1414_btn.jpg[/IMG]Apocalypse
+ 550 Hit Points
+ 15 HP/Sec Regeneration
+ 25% Life Steal
+ 60 Strength
+ 5 Armor
+ 15% to block 70 damage
+ Active: Unholy Rage
50 sec cooldown, no mana cost, gives 40 bonus damage
and additional 20% life steal for 20 secs
+ Passive: Hellfire Aura
Units around the wielder regenerates hit points by 15.
Each unit gains +20 Base Damage and +10 Armor.
Any unit that attacks the wielder or allied units will be
given 35% Damage Return. All units will have 20% Lifesteal.
[IMG]http://www.hiveworkshop.com/forums/resource_images/1/icons_732_btn.jpg[/IMG] Armageddon
+ 46 damage
+ 46 Agility
+ 16 Strength
+ 30% Evasion
+ 80% IAS and 10% IMS
+ 10 Armor
+5 Armor Aura
-5 Armor Aura
+ 15% Attack Speed Aura
+ Passive: Maim
10% chance, -40% attack speed
-40% movement speed for 5 sec
+ Active: Blood Weapons (Ables Autocast)
When you hit an enemy with the number "4" or "6" in their
hit points, deals 300 extra damage to opponent.
Drains mana by 50 on each attack.
[IMG]http://www.hiveworkshop.com/forums/resource_images/1/icons_743_btn.jpg[/IMG]Ragnarok
+ 200 Hit Points and +150 Mana
+ 6 HP regen/second
+ 150% mana regen
+ 40 to All Attributes
+ Active: Blocks most targeted spells once every 18 seconds
+ Passive: Nova Aura
Units with skills, around the wielder, regenerates mana
points by 150%. Mana Cost will be halved including item
mana cost. Any unit that attacks the wielder or allied
units will be slowed by -20% attack speed and each kill
gains 50 mana.
+ Passive: Frost Attack
-30% Attack Speed
-35% Run Speed
[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4111_btn.jpg[/IMG]Overlord's Might
Gives 25 strength
[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4109_btn.jpg[/IMG]Ranger's Theft
Gives 25 agility
[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4110_btn.jpg[/IMG]Vizier's Insight
Gives 25 intelligence
[IMG]http://www.hiveworkshop.com/forums/resource_images/6/icons_5524_btn.jpg[/IMG]Crown of the Gods
Gives 50 to all stats
Need the other 3 rings
[IMG]http://www.hiveworkshop.com/forums/resource_images/8/icons_7571_btn.jpg[/IMG]Gwafunite
Summons Metal Gwafu Solid to aid you
Contains >charges
Gwafu has >damage, armor, hp, and mana
has >item slots
and >size
ColdwillStats: Decreases attack damage by 15, hit points by 150, mana by 150 and attack/movement speed by 20%.
- Cost: Passive
- Effect(s): Gives a 9% chance on a attack to gain frost attacks (slows 40% MS / AS ), bonus 20 damage, +250 MP / HP and +60% attack speed but -20% movement speed for 9 seconds.
DeathbladeStats: +70 attack damage, +35 armor.
- Cost: Passive (Bad Effect)
- Effect(s): Gives a 8% chance to deal 110 damage to the carrier itself, but increases attack and movement speed by 40% for 3 seconds.