Skills+Items +REP

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Level 6
Joined
Mar 27, 2009
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SKILLS:

Blood Beam:
(Shoots a beam of blood hitting all enemies in the line)

Calling of Lust:
(Gives caster increased attack speed + life steal)

Levitation Transformation:
(Gives the caster ability to fly in the air for X amount of time, Making melee units not able to attack.)

Circles of Force:
(Caster throws circles (Huntress missile) at all enemies at X range)

Webs of Earth:
(Caster summons the webs of earth to (Web on Undead Fiends) On enemies at X range)

Envenomed Clouds:
(Caster summons poisonous clouds in the sky weakening and damaging enemies)

Divination of Deflection:
(Passive ability which blocks every 15th (X) hit)

ITEMS:

The Idol of Creators (Accessory) (+MP/HP REGENERATION +MAX HP/MP)
Vest of Undead (Armor) (+ARMOR, ATTACK SPEED)
Quilted Armor of the Animal (Armor) (+ARMOR, +MOVEMENT SPEED, +ATTACK SPEED)
Helm of Nothing (Hat) (+ARMOR -ATTACKSPEED)
Buckler of Cruelty (Shield) (+DMG, +ARMOR)
Tower Shield of Possession (Shield) (+ARMOR)
Breast Plate of Diamond Orb (Armor) (+ARMOR +MAX MP)
Black Leather Armor (Armor) (+ARMOR +DMG)
Royal Ring Mail (Armor) (+ARMOR)
Quilted Armor of Metal Wall (Armor) (+ARMOR -ATTACK/MOVEMENT/DMG)
Elven Hunter's Helm (Hat) (+Armor +DMG)
Ethereal Lords' Bracer (Accessory) (+Armor +MP +MP REGEN)
Amulet of the Gnolls' Greed (Accessory) (?GOLD BONUS?)
Belt of Good Circles (Accessory) (+HP REGEN)
Burning Pendant of Berserkers (Accessory) (?FIRE ATTACK? +ATTACK SPEED)
Acidic Cloak (Accessory) (Poison attack on surrounding enemies (immolation))
 



1) Mentality Stone
Class: Acessory
Stats: +3 to all Stats, +10 Damage, +4 Armor, +350 Mana
*Effect Cost: 200 Mana, 45 sec
*Effects Devotion, Unholy, and Brilliance aura and 4 second Unlimited mana spell
2) Goblin Helmet
Class: Helmet
Stats: +8 Armor
+8 HP/sec Regen
+50% Mana Regen
+500 Hit Points
+500 Mana
+10 to all attribute
Passive: 5 HP/sec regeneration aura
*Effects: Greater Revitalize:
Gives 3 bonus armor and heals 400 hit points to nearby friendly units.
Cooldown: 45. Manacost: 200.l
3) Ordinary Staff
Class: Staff
Stats: +50% attack speed
+50 damage
*Effects: Active:Staff Rage
Gives 50 bonus attack speed for 10 seconds.
Cooldown: 50 seconds
50 Mana Cost
4) Vengeance Book
Class: Book
Stats: +300 Hitpoints
+10 Damage
+20% Attack Speed
+5 armor
*Effects: Life Beyond Grave

Activates when the user hp reaches 0. User's hp and mana will be restored to 40% of max hp/mana. Gains increased 100% attack speed, 100% damage ,50% movement speed, 20% extra damage received from spells, 30% physical damage resistance. The user will be phased(No Collision) and gains invulnerability for the first 2 seconds. After the duration is up the user will die(The user has a timed life when the item activates).Lasts 12 seconds.200 Manacost .200 sec cooldown.
5) Arcane Shield
Class: Shield
Stats: +3 to all stats
+5 armor
25% chance to block 35 physical damage and restore 10 mana.
*Effects N/A
6) Drug Staff
Class: Staff
Stats: +20 int
+600 mana
+20 dmg
+3 all stats
Passive: High Strike: Gives 3.0% of your base mana pool as damage.Orb effect
*Effects Active: Smoke Weed:
-Gives +25% damage on every nuke you cast
-All nearby enemy unit's magic resistance are ignored.
-All nearby enemy unit has 30% chance to miss on attacks
-Slows the user's attack speed by 33%
-all effect lasts 8 seconds, 45 second cooldown,150 mana cost.
7) Chilling Defense
Class: Shield
Stats: +10 All Attributes
+10 Armor
+200 HP
+150 Mana
Passive: +5HP/sec regeneration aura
*Effects Active: Haze
Releases a thick haze that heals allied units for 60HP per second and makes enemies miss on 30% of attacks. Lasts for 6 seconds.
Mana Cost: 250
Cooldown: 45
8) Vengeance Helmet
Class: Helmet
Stats: +10% Lifesteal
+15% Attack Speed
+10 Attack Damage
+5 Armor
+3hp Regeneration
*Effects Active: Avatar of Vengeance

9) Arcane Sword
Class: Sword
Stats: 25 damage, 10 all stats
Passive: Reveal: Whenever you attack a unit, you get vision over that unit for 5 seconds.
*Effects N/A
10) Pariah's Shield
Class: Shield
Stats: +12 Armor
+400 hp
+6 hp regen
+75% chance to block 40 damage from attacks.
*Effects Active - Berserker's Call:
All enemy units within a 250 AOE attack the user at all costs. User gains a bonus 12 armor. Lasts 2 seconds.
Mana Cost: 100 Cooldown: 20
11) Emerald Gloves
Class: Gloves
Stats: +100 HitPoints
+3 Armor
Gives 40% chance to block 45 damage
Passive: Emerald Focus
-Every time you cast a spell, the gloves regenerate 5% of your total Mana
-While casting channeling spells: + 10 Armor, 25% Evasion (of attacks)
*Effects N/A
12) Clover Potion
Class: Potion
Stats: Luck burst:
Chances for all critical strikes, chain lightnings, bonus damage, etc. are increased in factor of 1.3 for 8 sec (1 charge, consumable)
Permanent luck: All chances increased by 1% (Permanent while holding this bottle)
*Effects N/A
13) Shield of Valhalla
Class: Shield
Stats: +15 armor
100% chance to block 10 damage
20% return damage to melee units attacking you.
*Effects N/A
14) Tranquility Gem
Class: Accessory
Stats: +300 mana
a 4 hit point per second area regeneration rate(affects a 225 AoE)
+6 armor
+8 stats
*Effects Revitalize:
Releases the very ability that this gem is said to hold. Heals all nearby allies by 300 hit points, and replenishes 250 mana. Upon activation, it gives 3 bonus armor to nearby allies. Lasts 30 seconds.
Cooldown:70 seconds
Manacost:25
14) Chaos Scepter
Class: Rod
Stats:+100% mana regen
+30 intelligence
+10 strength
+10 agility
+30 movespeed
*Effects Chaos Tornado
15) Earthmother Medallion
Class: Accessory
Stats:+15 Armor
+10 All Stats
*Effects Frees the user from any stun, movement imparing effects, sleeps and loss of hero control. The hero is then immune to all these effects for 3 seconds.
16) Rogue Knives
Class: Dagger
Stats: +30 damage
*Effects Fan of Knives
17) Fortune's Guard
Class: Accessory
Stats: +5 HP/Sec
+250 Hit Points
65% to block 40 damage
+35% attack speed
*Effects Transmute. Also Doubles what Clover Potion gives
18) Light Box
Class: Accessory
Stats: +4 All Attributes
+9 Armour
Passive: 4 HP/sec regeneration aura
Passive: 0.5 MP/sec regeneration aura
*Effects Active: Heals all allies in 600 range for 350 HP and 175 MP
Mana Cost 200
90 sec cooldown
19) Malevolent Branch
Class: Rod
Stats: +25 Damage
+10% attack speed
+5 All Stats
+10 Intelligence
+75% Mana Regeneration
Brilliance Aura: 900 Radius 1.30 mana/ second to friendly units
Devotion Aura: 900 Radius +4 Armor
*Effects Curse of the Branch: gives the enemy target:
-10 hp per second
-75% mana regen
-20% damage
-3 armour
12 second duration
30 second cooldown
20) Elemental Fists
Class: Gloves
Stats: +21 Agility/Intelligence/Strength (changeable)
*Effects Elemental Call: Summons air, water, earth, fire elemental
21) The Calling
Class: Gloves
Stats: +17 agi
+10 str
+10 int
35% chance to block 65 damage
7% movement and attack speed bonus
*Effects Animate Dead
22) God's Seal
Class: Accessory
Stats: +20 damage
+10 to all attribute
+12 armor
+300 Hp
+325 Mana
+5 hp/second regeneration
+1.75 mana/second regeneraton
*Effects Guardian angel: summon 5 guardian angel. (not clickable, but attacks,heals, and follows)
23) Locomotion
Class: Accessory
Stats: +30 MS
*Effects ACTIVE: Gear Up:
Causes the bearer to run at maximum speed (522) at the cost of losing 20 hit points per second (damage is magical). In addition, the hero takes 30% extra damage (from attacks and spells).
24) Mask of Removal
Class: Headgear
Stats: -20% Maximum HP
+15% chance to miss on attacks
-4 HP Regen
+20% lifesteal
+10 Armor
Drops Upon Death
*Effects Removal:
+100% Attack Speed
+50% damage
+10% lifesteal
+10% move speed
Note: When Removal is activated, all negative buffs from the mask are negated for the 30 second duration.
Duration: 30 seconds
Mana Cost: 250
Cooldown: 90 seconds
25) Spell Absorber
Class: Headgear
Stats: +30 strength
+10 hp regen
+8 armor
20% magic reduction
*Effects Absorb Spell:
15% spell damage reduction
26) Wooden Sandals
Class: Footwear
Stats: +5 to all attributes
+60 to movement speed
*Effects Active : Sprint
Cooldown : N/A
Mana cost : 25
Upon activation, drains 15 mana per second to increase the user's movement speed by 20%
27) Hellflamer
Class: Headgear
Stats: +4 to all stats
+20 damage
+300 health points
+10 strength
Perma Immolation
*Effects Fireball (the normal)
28) Divine Shield
Class: Shield
Stats: 45% chance to block 50 damage,
8 hp regen per sec,
300 hp,
10 armor and 25% spell resistance.
*Effects N/A
29) Dragon Sword
Class: Sword
Stats: +67 damage
+23 agility
+23 strength
23% movement speed increase
23% attack speed increase
*Effects Active:Dragon Rave
+20% accuracy
+57% attack speed
+17% movement speed
take 20% additional damage
Lasts 25 seconds
60 second cooldown
150 mana cost
30) Sonarian Necklace
Class: Accessory
Stats: +3 to All Attributes
+30 to Intelligence
+50% Mana regen
*Effects Active: Sonarian Pulse
Cooldown: 35 sec.
Mana Cost: 125
Upon activation, drains 40 mana per second and gives a 25% chance (7% for autocast spells) that a magic cast by the hero will release a sonic wave around the hero. Can be deactivated. The sonic wave range is 450 from the spellcaster and damages by 200 HP and burns 25 Mana.
31) Certes La Vue
Class: Rod
Stats: +30 Intelligence
+10 to All Attributes
*Effects Active:Certes Degen
Reduce 20% Movement Speed to the enemy for the cost of 50mp/sec on a 300 AOE and a 600 AOE truesight. 10 second cooldown.
32) Ehregeiz
Class: Hammer
Stats: +10 Strength
+50 Damage
+25% Attack Speed
Bash (Passive) 15% chance for melee, and 10% chance for range heroes, stuns for 1.1 second, deals 25 additional damage.
Energize (Passive) Each successful bash increases attack speed by 15% for melee, and 10% for range heroes.
Attack speed increase is capped at 150%.
Speed increase lasts for 7 seconds from the last increase.
*Effects N/A
33) Holy Rose
Class: Acessory
Stats: +30% spell reduction
+10 hp regen
+10 armor
+25 damage
-Improved Thorn: 15% chance to return 100% melee damage
-Holy Wind: Blocks an attack or spell that would be fatal. 220 second cooldown.
*Effects N/A
34) Skull Mace
Class: Mace
Stats: +30 attack damage
+6 to all stats
*Effects Darkra(Active)-Casts a ball of darkness that deals damage
and slows MS by 10%.
35) Sheeldras
Class: Shield
Stats: taurage All enemys that Stuns at the target will be damage with a burning fire 75hp/2sec for every stun. Then slowing enemys AS attackspeed by 5% for every stun that stacks lasts 3sec. (ONLY AGAINST MELEE STUNS)
+5 evasion
+10 all stats
+6 HP regen/second
+350 Hit Points
65% to block 40 damage
*Effects N/A
36) Judicator's Staff
Class: Staff
Stats: +21 Agility
+21 Damage
Passive: 8 HP/sec regeneration aura
*Effects Distortion Field Aura(800 AOE)
Cloaks all nearby friendly units except any heroes who wield the Judicator's Staff, and gives an additional 15 HP/sec regen.
Lasts: Lasts 11 seconds with 1.5 second fade time
90 Second Cooldown; 200 Mana Cost
37) Electrical Dagger
Class: Dagger
Stats: Orb Effect: (Passive) Chain Lightning (20% chance to cast on target, 150 dmg, hits 3 targets).
+6 Agility
+25 Damage
+50 Increased movement speed
*Effects Paralyze
The holder of the epic dagger paralyzes the enemy with shocking electricity, causing them to get stunned for 3 seconds.
Casting Range: Melee (150)
Mana Cost: 100
Cooldown: 15
38) Ring of Legend
Class: Acessory
Stats: +300 hitpoints
+150% mana regeneration
+10 hp/sec regeneration
+20 damage
15% lifesteal aura
+5 armor
75% to block 35 damage
*Effects N/A
39) Pummeler
Class: Acessory
Stats: +75 Damage
+10% chance to inflict Knockback on attack, dealing 120 bonus damage and stunning for 1 second. Knockback distance is 250.
*Effects N/A
40) Bloodmoon Elegance
Class: Dagger
Stats: +40 damage
15% Lifesteal Aura (area of 0 and therefore effective only on self, it is also considered a ranged and melee aura)
Orb Effect: Open Wounds - 20% (ranged) 30% (melee) chance to open wounds on attack, lasts 3 seconds. Open Wounds prevents all healing buffs/spells and passive health regeneration.
*Effects N/A
41) Death Sickle
Class: Sickle
Stats: +80 damage
30% Lifesteal Aura
1% of Sudden Death (the attacked will die immediately)
2% to half the life
*Effects Death Coil
42) Gourmet Steak
Class: Food
Stats: N/A
*Effects Heals half of your max health
43) Lucifer's sword
Class: Dual Sword
Stats: +30 damage
10% lifesteal
*Effects Demonization:
Gives +30 damage and triples your attack speed for 5 seconds. 100 mana and 30 sec cooldown
44) Glorious Victory
Class: Bow
Stats: +30 damage
10% lifesteal
*Effects Holy Wave:
Shoots a white Kame kame wave (dragon balls :D) dealing 100 damage. 120 mana, 30 sec cooldown
45) Infinity Shield
Class: Shield
Stats: +5 HP regen/sec
+300 HP
65% to block 40 damage
13% lifesteal

*Effects Infinity Barrier
(Active) 90 mana, 35 cooldown.
Creates a barrier to the bearer for 4 seconds. During the barrier, the holder will absorb all damage taken to him and deal it to a divided area. Affects ally heroes only.

46) Soul Seeker
Class: Shield
Stats: Adds 95 Damage
Gives 25% Aspd
Decreases The Foes Strength by 2 Each Hit for 5 seconds .
*Effects


47) Gloves of Madness
Class: Gloves
Stats: +20%lifesteal (Orb)
+40% Attack Speed
Decreases The Foes Strength by 2 Each Hit for 5 seconds .
*Effects Madness
When Activaed, you lose 5% of your max hp instantly, and recive 20% more dmg. After 5 sec you get:
+150% Attack speed
+50% Move Speed
That last 15 sec.
50 mana 45 sec cooldown


48) Broken Sword
Class: Sword
Stats: +40% spell reduction
+10 hp regen
+40 dmg
Passive: Soul break
10% chance to deal dmg equal to 1/2 of the enemies max mana pool on attack. The dmg is considered magical.
*Effects


49) Magi Skull
Class: Headgear
Stats: +125% Mana Regeneration
+8 HP/Sec
+6 Armor
+15 Damage
*Effects


50) Unholy Cross
Class: Staff
Stats: +200% Mana Regeneration
+15 Intelligence
+25 Damage
+15% Attack Speed
*Effects Mark of the Beast
Effect: Curse an enemy hero with the mark of the beast...666...cursed unit will be visible for 15 seconds. Cursed hero will suffer 15 damage and will be slowed by 4% per second.
Casting range: 600
Manacost: 100
Cooldown: 55




[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3361_btn.jpg[/IMG]Superbia (Pride)

+ 10 to all status
+ 35 Damage
+ Passive: Critical Strike
50% Chance 1.75x Damage Multiplier
+ Passive: Degeneration
-7 hp degen/sec
Cannot take effect if HP is 300 below.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3360_btn.jpg[/IMG]Invidia (Envy)

+ 10 to all status
+ 18 Agility
+ 6 Intellegence
+ 250 HP
+ Passive: Feedback
40 Mana Burned per Attack to Heroes
+ Active: Mirror Illusion
If this skill takes effect, all illusions that are
destroyed by a hero damages the wielder by 20% each.
Creates 3 illusions of to any unit
(except bosses) that deals 60% damage and takes 400%
damage.
20 second duration
70 second cooldown, 175 Mana Cost
Orb effects do not stack
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3362_btn.jpg[/IMG]Ira (Wrath)

+ 10 to all status
+ 10 Strength
+ 10 Damage
+ Active: Disrupted Rage
100% Damage, 60% Increased Attack Speed, +300 HP and Magic
Immunity.
When you activate this skill, you must attack any units
that you see. If you run away or turn back, hit points
will decrease by 35% and skill will be cancelled.
Lasts for 4 seconds.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3331_btn.jpg[/IMG]Gula (Gluttony)

+ 10 to all status
+ 12 damage
+ 24% Lifesteal Aura (melee)
+ 1.6 mana regen Brilliance Aura
+ 10 Devotion Aura
+ Passive: Death Kill
When your lvl is 4, 6, 8, 9, 12, 16, 18 you'll have this:
-20 Attack Damage, -7 Armor and -10 to all attributes.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3363_btn.jpg[/IMG]Avaritia (Greed)

+ 10 to all status
+ 60% incr attack speed
+ Passive: Lost Power
When you are killed while holding this, -10% gold and
start of with half HP. Cannot regen to full max HP.
This passive will only disappear for 2 min and takes
effect again when you die again.
+ Active: Greater Transmute
Convert max level 10 creep into gold
160 mana, 65 sec cooldown
Drops upon Death
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3359_btn.jpg[/IMG]Acedia (Sloth)

+ 10 to all status
+ 250 Hit Points
+ 65% to block 35 damage
+ 30% spell reduction
+ 12 hp regen
+ Passive: Absense of Care
Ables to attack allied heroes. Gives -10 to all status to
nearby allied or enemy heroes. The number of heroes near
you gives you 20 damage each. 400 Radius
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3358_btn.jpg[/IMG]Luxuria (Lust)

+ 10 to all status
+ 10% Chance to Evade
+ 70 Damage
+ Passive: Greater Immolation
70 Damage/sec Immolation
400 Radius
+ Passive: Dark Cardiac (Max Bonus Damage - 30)
Each kill gives +2 damage (Kinda like Necromastery) and
decreases HP by 10 and Mana by 5.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3315_btn.jpg[/IMG]Death orb

Slaydon, its up to you how the heroes will combine it :D
Just add the stats of all items above
But will you risk it?





[IMG]http://images1.wikia.nocookie.net/wowwiki/images/b/b1/Spell_DeathKnight_BloodPresence.png[/IMG]Blood Skull

Strengthens the Hero with the presence of blood, increasing damage by 15% and healing the Hero by 4% of damage dealt.
[IMG]http://images2.wikia.nocookie.net/wowwiki/images/c/ca/Spell_DeathKnight_FrostPresence.png[/IMG]Frost Skull

The hero takes on the presence of frost, increasing total health by 10%, raised armor by 60%, and reducing damage taken by 5%.
[IMG]http://images1.wikia.nocookie.net/wowwiki/images/2/21/Spell_DeathKnight_UnholyPresence.png[/IMG]Unholy Skull

Infuses the hero with unholy fury, increasing attack speed by 15%, movement speed by 15% and reducing the cooldown on all skill by 0.5 sec.
NOTE: only one can be carried.




[IMG]http://www.hiveworkshop.com/forums/resource_images/2/icons_1414_btn.jpg[/IMG]Apocalypse

+ 550 Hit Points
+ 15 HP/Sec Regeneration
+ 25% Life Steal
+ 60 Strength
+ 5 Armor
+ 15% to block 70 damage
+ Active: Unholy Rage
50 sec cooldown, no mana cost, gives 40 bonus damage
and additional 20% life steal for 20 secs
+ Passive: Hellfire Aura
Units around the wielder regenerates hit points by 15.
Each unit gains +20 Base Damage and +10 Armor.
Any unit that attacks the wielder or allied units will be
given 35% Damage Return. All units will have 20% Lifesteal.
[IMG]http://www.hiveworkshop.com/forums/resource_images/1/icons_732_btn.jpg[/IMG] Armageddon

+ 46 damage
+ 46 Agility
+ 16 Strength
+ 30% Evasion
+ 80% IAS and 10% IMS
+ 10 Armor
+5 Armor Aura
-5 Armor Aura
+ 15% Attack Speed Aura
+ Passive: Maim
10% chance, -40% attack speed
-40% movement speed for 5 sec
+ Active: Blood Weapons (Ables Autocast)
When you hit an enemy with the number "4" or "6" in their
hit points, deals 300 extra damage to opponent.
Drains mana by 50 on each attack.
[IMG]http://www.hiveworkshop.com/forums/resource_images/1/icons_743_btn.jpg[/IMG]Ragnarok

+ 200 Hit Points and +150 Mana
+ 6 HP regen/second
+ 150% mana regen
+ 40 to All Attributes
+ Active: Blocks most targeted spells once every 18 seconds
+ Passive: Nova Aura
Units with skills, around the wielder, regenerates mana
points by 150%. Mana Cost will be halved including item
mana cost. Any unit that attacks the wielder or allied
units will be slowed by -20% attack speed and each kill
gains 50 mana.
+ Passive: Frost Attack
-30% Attack Speed
-35% Run Speed




[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4111_btn.jpg[/IMG]Overlord's Might

Gives 25 strength
[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4109_btn.jpg[/IMG]Ranger's Theft

Gives 25 agility
[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4110_btn.jpg[/IMG]Vizier's Insight

Gives 25 intelligence
[IMG]http://www.hiveworkshop.com/forums/resource_images/6/icons_5524_btn.jpg[/IMG]Crown of the Gods

Gives 50 to all stats
Need the other 3 rings








LUL









[IMG]http://www.hiveworkshop.com/forums/resource_images/8/icons_7571_btn.jpg[/IMG]Gwafunite

Summons Metal Gwafu Solid to aid you
Contains >:) charges
Gwafu has >:) damage, armor, hp, and mana
has >:) item slots
and >:) size





 
Elemental Help (summoning spell)
Summons 4 elemental (each of elements) to aid you in the battle

Titanium Armor (activation spell)
Gives invicbility and return damage (all damage) for 10 seconds

Fog (skill :p)
Covers the user with fog and it becomes invisible. Defies true sight abilities. The user will be able to leave a trail of fog and every unit affected by the fog will have more chance to miss an attack. Last for 15 seconds

Lava trail (passive skill)
The user will leave a trail of lava. Everyone near the lava will be damage for 1 damage per second

ORLY's wrath :)P for fun)
The user will release 50 owls. That will passively attack enemies and heal the user. They are not clickable

Gwafunite / Golemight
Summons a massive war golem to aid you in battle. Has titanium armor

Pitfall trap
Set ups a invisible trap. Whenever a unit enters it, i'll be unable to move.

Defiance
when the user reach red life, defiance will auto enable. Giving you armor and damage. And also enables you to reach 0 life w/o dying. Last for 1 minute.
 
Level 8
Joined
Oct 18, 2008
Messages
371
Will of the Blood God
Holds targeted unit in place for 15 seconds, dealing 20 damge per second.

Titan's Wrath
When clicked, the hero becomes a massive titan with immense power, and new skills for 360 seconds.

Cry of the Damned
Brings the souls out of 2 nearby corpses, turnign them into permanent invisible units under your control.

Blood Rain
Blood rains down upon an area aroudn the hero, healing allies and damaging enemies for 35 damage/sec
 


Earth's ensnare
The earth will become a hand and capture the target.

Freezing Blood
The target will be slowed

Outrun
The user's movement speed will be doubled for 5 seconds.

Nocturnal Ability
Reverse the effect of Shadowmeld :p

Death's howl
Howls with terrifying voice. Dealing heavy damage near the user. 2% of halving the hp of the enemy and 1% of sudden death of the enemy



Eye of the storm (charged item)
Summons tornado

Mother Tree (building item)
Builds a (world tree). Every 2 minutes, a tree grows near it. (Edit it if u want to)

Molotov (charged item)
Flame strike, thats all

Aura staff (perma item)
Gives 5 int to the hero
and gives all kinds of aura

 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Here's some...

Circle of Owls
Surrounds the target with 6 owls that spin around the target. After 3 seconds the owls will attack all once dealing 100 damage.

Potion of Insanity
Throws a potion to the target, making the target fall to the ground, but after 5 seconds he will get 25% movement and 10% attack speed.

Choking Net
Throws a net into the target that holds for 6 seconds and chokes every second dealing 20 damage per choke.

Sticky Web
Launches a very sticky web to the target that slows movement speed by 50% and attack speed by 10%. If someone enters in 100 range of the webbed unit, it will get caught to the web, too.

Dash
Gives 50% movement speed for 10 seconds. After 10 seconds the caster will become tired and will get slowed by 40% movement speed.
 
Level 9
Joined
Jul 11, 2009
Messages
294
Very nice ideas. +rep to TheHunterKiller,
supertoinkz i will rep you when i can again


PS:I would appreciate it if you guys can think of spells that are of same elements and are spells from THW.
E.G Ice will go with ice.
Earth will go with earth.

Remember to link me to the spell if you got the idea from THW Spells Section.
 
Level 8
Joined
Apr 6, 2009
Messages
254
Dude.. i beg you, stop that "i see you" thingy, its scary =(

Coldwill
Stats: Decreases attack damage by 15, hit points by 150, mana by 150 and attack/movement speed by 20%.
- Cost: Passive
- Effect(s): Gives a 9% chance on a attack to gain frost attacks (slows 40% MS / AS ), bonus 20 damage, +250 MP / HP and +60% attack speed but -20% movement speed for 9 seconds.
Deathblade
Stats: +70 attack damage, +35 armor.
- Cost: Passive (Bad Effect)
- Effect(s): Gives a 8% chance to deal 110 damage to the carrier itself, but increases attack and movement speed by 40% for 3 seconds.
 
Level 12
Joined
Feb 7, 2008
Messages
1,073
You wanted skills and items, i could give you some.



-- Fire Bomb --
Type: ultimate, cast.
Effect: A unit gets surrounded with a fire circle that comes closer and closer, if the unit walks to the fire, it will take 75 damage per second. When it is close enough (say, about 200 AoE), a meteor will come and explode on the center, making a huge explosion, dealing 350 damage to everyone in a huge area (say, about 800 AoE).

-- Frozen to the Bones --
Type: normal, cast.
Effect: A unit gets frozen solid for 20 seconds, it is invulnerable to physical damage. During it, he gets damaged by 10 dmg per second (doing 100/200/300 dmg in total) by the cold. After the 20 seconds, he will be slowed by 50% on both att & movement speed for 10 seconds.

-- Natural Wrath --
Type: Normal, passive.
Effect: Every time a unit attacks the caster, the attacked has a 5/10/15% chance to entagle the attacker and spawn 2/4/6 treants from nearby trees to attack the entagled guy.

-- Devil Strike --
Type: Ultimate, channel.
Effect: The caster (should be undead or demonic) starts to channel an orb while being helped by a Moonsoon spell (makes it rain and cast thunderbolts on enemies), doing 50 dmg per bolt. After 10 seconds, the orb is finished. The orb shoots 4 red chainlightnings to nearby enemies, doing 100 dmg to first foe, 80 to second, 60 to third and 40 to fourth (and last), and finally shooting a Finger of Death on a random target, doing 400 damage.

-- Godly Blessing --
Type: Ultimate, Passive, aura.
Effect: The owner of this spell is surrounded by a shield wich heals him 20 hp/sec. Every other allied units are being healed by 10hp every 2 seconds. All enemies will lose 5hp every seconds.

-- Pure Power --
Type: Extremely powerfull Ultimate, Channel.
A note: should reguire ALOT of mana, over the capacity so it would need something to boost the mana.
Effect: The caster surrounds an huge area with an ring of fire (does 75 dmg per second if someone walks too near it) while at same time sending tidal waves from the rear wich does 50 dmg per target it hits. After 5 seconds, there starts to spawn small tornadoes, slowing the units by 50% and doing 10 dmg per second to everyone in the area (except allies). Finally, after 10 seconds, everyone in the ring gets entagled for 10 seconds while also doing 5 dmg per second. If not dispelled the entagle, they will be hit by a falling meteorite, doing a huge explosion dealing 200 damage to everyone in the area (even allies). After all that, the units will be slowed by a frost spell by slowing them by 50% on both movement and attack speed, also losing 7hp/sec for 20 seconds.



-- Ragnaros --
Type: weapon.
Effect: increases damage by 75 and decrease attack speed by 20%. Gives 10% chance to strike another time on hit.
Passive: -20% attack speed, 10% chance for double strike.

-- Stone of Flames --
Type: Passive, usable.
Effect: Gives +5 dmg and fire attack.
When used, shoots a fireball on 10 targets, doing 50 damage to each.
Passive: splash attack.
Abilities: Mass-Firebolts.

-- Cold Peak --
Type: Armor.
Effect: Gives permanent frost shield, increasing armor by 5, returns damage to attackers by 2% and slows them by 20%.
Passive: Perma-Frost shield.

-- Potion of Ice --
Type: Usable.
Effect: Restores 200 mana in exchange of 100 hp while also giving the user frost shield for 30 seconds.
Abilities: HP to MP conversion, Frost shield.

-- Root Shield --
Type: Armor, shield.
Effect: Increases armor by 2 and Natural Wrath level 1.
Passive: +2 armor, Natural Wrath lvl 1.

-- Gem of Trees --
Type: Usable.
Effect: Casts a rejuvenation on use and also spawns 2 treants from trees nearby.
Ability: Rejuvenation on use, force of nature lvl 1.

-- Boots of Wind --
Type: Armor/Accessory.
Effect: Increases movement speed by 25% and allows you to walk on water.
Passive: Movement speed increase, water walk.

-- Wind Amulet --
Type: Accessory, unlimited-uses.
Effect: Can send a unit to a selected area of 2000 AoE, 30 second cooldown.
Abilities: Wind Taxi.

Hope these were good enough ;)
 
Level 9
Joined
Jul 11, 2009
Messages
294
+Rep to both

PS:Apparently the racers does not have a attack.
Racers count on their spells to stop other racers and overtake em in various modes.
Try to give spells from THW and make it usable for racers.

@Rowboat:Naw :p not gonna remove it :grin:
 
ORLYowl forgot my rep :D anyways


i SEE j00 (passive skills)
gives truesight, makes your day/night sight longer

Acid web
like the webbing of the crypt fiend, then if the unit is biological, takes 2 damage/per second, if its mechanical, halves the armor.

Scatter Fireball
fireballs the target (will damaged and stunned). Then the fireball will scatter to flame strikes

-----x-x-x
Y----x-o-x
-----x-x-x

x is the flame strike, Y is you, o is target

Gravestone
summons a non-moving gravestone that constantly summons zombie

 
Level 12
Joined
Feb 7, 2008
Messages
1,073
New skills:

-- God Strike --
Type: Cast, Target.
Effect: A unit gets stuck in a circular area of light, unable to do anything and immune to physical damage. After 5 seconds, the circular area gets closer until it finally is on the 1 dot wich is the unit, making it engulfed with light and eventually making it explode, damaging nearby units by 300/200/100 (100/200/300 AoE).

-- Touch of Midas --
Type: Self cast.
Effect: Every time you touch someone or something, it gets transmuted. Everything, allies, destructibles. Not including invulnerable ones. Lasts 20 seconds, cooldown is 180 seconds

-- God Mastery --
Type: Super Ultimate, target cast.
Note: very powerful D:
Effect: The caster turns invulnerable and everyone near the target gets pushed away up to 2000 AoE and cant come closer. The target cannot move or attack or do anything during the spell. After awhile, 9 gods spawns near the target, in order of Life, Light, Earth, Fire, Water, Darkness, Soul and Death.
Phase 1:
First, the God of Life overpowers the targets soul with life, dealing 500 damage, if it dies, it will unleash a small army of different life spirits (lulz, wisps :D). After that, the God of Light smites the target with a holy light, dealing another 700 damage. After that, God of earth throws 3 huge rocks on the target, dealing 250 damage each. Straight after that the God of Fire calls 2 huge meteors to land on the target, dealing 300 damage both. After that, the god of water casts a tidal wave from 9 directions around the caster, dealing 800 damage. Next to him, God of Darkness makes a void hole under him, dealing 1000 damage, If the target dies, it will spawn a doomguard. After darkness, the God of Souls drains the soul of the target, finishing him off, except if he is a hero, he will be unable to be revived for 5 minutes if he dies on this part, if not, he loses 1200 hp and Finally, the god of Death throws a scythe to spin 4 times through the target, dealing 500 damage each time it passes him.
Phase 2: Grande Finale.
After the death sickle, all gods charge up and does these:
Light: Smite (deals 1000 damage).
Life: Shatter (deals 900 damage), making the targets areas with still life go weird.
Earth: Rock Fall (deals 1000 damage), causing a enormous rock fall on the target).
Fire: Mini-Volcano (deals 250 damage per sec for 4 seconds), spawning a area of lava under the target.
Water: Grand Flush (deals 1000 damage),Causes an enormous tidal wave to come from the side.
Darkness: Spawns 4 pitlords to do 1 strike each on the target, dealing 250 damage each.
Soul: Makes 4 souls attack the target once, dealing 300 damage each.
and Death: Total Annihilation (deals 1500 damage), making the users life points reach zero.
Phase 2 things happens at same time

Phase 1 damage: 6950
Phase 2 damage: 8600

Total damage: 15500

PS: notice that it is counted as SUPER ULTIMATE, not just any ordinary spell.
 
Level 12
Joined
Feb 7, 2008
Messages
1,073
lol I know, 15500 damage is enough to make Chuck Norris jealous :p

some moar:

-- Wrath of Titans --
Type: sub-ultimate, Cast.
Effect: Chooses a random titan out of Kronos, Atlast and Gaia.
Kronos: Damages nearby enemies by 500 damage.
Atlas: Makes the ground shake, causing 750 damage to nearby buildings (75 damage per second for 10 seconds).
Gaia: heals every friendly unit by 20%.

-- Call of Lucifer --
Type: 1hit-kill Ultimate, channel.
Note: EXTREMELY powerfull.
Effect: The caster starts to channel a screen-sized pentagram, after 15 seconds its done. After its done, the caster vanishes and every unit wich were inside the pentagram is trapped inside. After a moment, Satan appears in the middle of the pentagram, ready to torture his new slaves and eventually kill them.
THIS SPELL IS BASED ON LUCK MOSTLY!
Phase 1: The Torture (cannot kill).
Effects possible to be cast:
Demon Coil: Like deathcoil, but leaves a dark damage over time, dealing 10 damage per second. Can only do damage enough to leave the target to 1hp.
Spike: Impales a unit, dealing 200 damage (if less than 200, stops in 1hp).
Tentacles: Roots a unit in place with black-red roots, and after that there comes 4 tentacles around the target, whacking him/her until he/she is at 1hp. After that, the tentacles goes back underground.
Fire: Sets a target on fire, suffering 10hp per sec damage, like usually, stops when 1hp is left.
Frost: Freezes a unit, causing him to lose 25hp/sec until 1hp left (cold D:)
Not-in-the-mood: Small chance, Lucifer simply is too bored to do anything and leaves them be.

Phase 2: The Killing
Chances to be cast:
Consumed by Darkness: Pulls the target to hell.
Devoured by Demons: Lucifer will spawn a group of demons around the target, making him die and go on top of his body until he/she cant be seen anymore, after that, the demons devours the body and returns to hell.
Burnt by Chaos: Makes the unit go burn with green fire, making it melt to death.
Power Consumed: Lucifer will transfer negative powers to the target, making him grow and grow and grow until it explodes.
Enslaved: A group of demon slavers grabs the unit, hitting him (but not killing) until he enters the hell portal in the middle of the pentagram (lucifer moved away of the middle abit).
Soul Stolen: Lucifer will suck the soul out of the target, leaving nothing but a corpse behind (undead-dissipate on the target).
Nightmare'd: Makes the targets see their worst nightmares come true. In panic, they will run to the demon gate and be moved to hell.
Lucifer had a bad day: Simply makes the whole area explode, leaving only dust and blood behind.
After those, Lucifer will disapear and the pentagram too.

Counted as a 1hit kill spell towards everything
doesnt remove heroes if they would be sent to hell, ofc :p
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Yay for moar skills.

Call of the Elements:
The caster calls the Elements to his aid. There is 25% chance that the caster will call Earth, causing ground to crack and damage units by 100 in a line.
There is 25% chance that caster will call Water, drowning all enemies in 900 range dealing 120 damage and healing caster by 100.
There is 25% chance that the caster will call Fire, scorching random unit in 800 range, killing it and transforming it to a fire that spreads 10 seconds. The fire deals 10 damage per second.
There is 25% chance that the caster will call Nature, causing trees to grow from the ground and stabbing all enemy units in 800 AoE and poisoning them for 5 seconds. The poison deals 5 damage per second and decreasing 20% movement speed.

Jump:
Caster will jump far away. There is 50% chance that the caster will hurt himself, slowing him by 50% for 3 seconds. If he does not hurt himself, he will gain 20% more movement speed for 5 seconds.

Cheat Codes:
Caster tries to cheat the game. If he succeeds, he will gain 100% movement speed for 10 seconds, but if he fails, he is slowed by 50% for 10 seconds.

Owl's Eyes:
Caster summons an owl that will hypnotize the target, and makes the target run for 4 seconds, and -10% movement speed for 5 sec.
 
Level 12
Joined
Feb 7, 2008
Messages
1,073
Some spells that delays:

-- Mass Slowers/Stoppers --
Type: Auto-Cast.
Effect:
Has a 15% chance to stun the target for 10 seconds.
Has a 25% chance to ensnare the target for 5 seconds.
Has a 10% chance to freeze the target for 8 seconds, dealing 5 dmg per second.
Has a 5% chance to cripple the target, slowing it by 75%.
Has a 35% to slow the target by 25%.
Has a 10% chance to entagle the target for 10 seconds, dealing 4 dmg per second.

-- Area Slow --
Type: Normal, Ground (AoE).
Effect: Slows all enemies in area of (100/250/400) by (10%/20%/30%).

-- Passive Trap --
Type: Passive, target.
Effect:
Has a 20% chance to entagle a target for 5 seconds, dealing 20dmg per second.
Has a 10% chance to ensnare a target for 15 seconds.
Has a 20% chance to freeze the target for 5 seconds, dealing 20dmg per second.
Has a 50% chance to do nothing.
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Throw Rope
Caster throws a rope to target and swings himself to the target. Target will be stuck on the rope for 5 seconds.

Potion of Freezing
Throws a potion with freezing water, that freezes the ground. The ice will slow entering enemies by 50% movement speed and deals 10 magic damage per second.

Ride Dragon
Calls a dragon from the sky that will carry the caster for 5 seconds. The dragon has 400 movement speed. After 5 seconds the dragon will drop the caster, causing the caster to fall dealing 50 damage.

Rune of Blink
When picked, will blink the picker to the direction it is facing every 2 second. Lasts 6 seconds.
 
Level 8
Joined
Apr 6, 2009
Messages
254
Mana of the Star
Passive

Increases mana regeneration by 20%, and every speed casted that gives damage to an enemy will now cost no mana. When over 3 spells is casted, the Mana of the Star buff will dissapear and the caster will lose HP equal to MP.

Nerve Fist
Active (Cannot be used on Undead)

Strikes the nerves of the target enemy unit, making it hurt extremely and making it take 160 damage. The target enemy units attacks will have a 15% chance to miss, AS and MS will be reduced by 20% and every attack deals 9 damage to himself (the enemy). When 20 seconds have passed, the nerves will calm down and the enemy will regain his powers again. Has a 40% chance to do no effect.

Soul Wrath
Passive


Gives a 8% chance when being damaged by a spell, to deflect it and outrage. The outrage will increase AS and MS by 33% but deals 12 damage per second over 15 seconds to the hero. Every attack in these 15 seconds gives bonus 10 damage and gives a 12% chance to damage the targets soul, making it burn 40 mana.
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Charge!
Charges to max range of 600 at high speed, but if the caster hits something, he will lose 100 health and get 20% decreased movement speed for 5 seconds.

Rage
The caster doesn't want to lose, so he goes to ragemode, increasing movement speed by 20%, but will take 200% more damage for 8 seconds.

Throw Rock (item)
Caster throws a rock to the target, dealing 20 damage and knockbacking him. WARNING: DO NOT USE TO PLAYERS FURTHER THAN YOU, IT ONLY HELPS THEM!

Paralyzing Dart (item)
Slows enemy units by 20% movement speed for 10 seconds, and stuns them for 2 seconds.

Ring of Godlike Speed (item)
When activated, increases movement speed by 200% for 1 second. 200 cooldown.
 
Level 9
Joined
Jul 11, 2009
Messages
294
Nice Spells

[Closed] I have enough spells&items for now.
I only used some i picked from the ideas you guys gave.
The rest are mostly from THW spells section or custom made.

Thanks will +rep when i can :|
 
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