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Skeletal Annihilation 2.96

Submitted by opiemonster
This bundle is marked as approved. It works and satisfies the submission rules.
A hero-castle-survival-base-builder with a twist! SKELETONS!

Survive the skeletal invasion and save humanity.

Work together to upgrade your joint base, shops, barracks, income and towers.

Level your hero, capture outposts, kill deadly bosses and get PHAT LOOT, in...

SKELETAL ANNIHILATION

[​IMG]


In the hellish peninsula of this bone ridden bastion of civilization,

you,

an elite champion of death,

have been summoned for the last stand in the defense from the skeletal army of annihilation.

Make Your Stand...

  • Your objective: As humanity's last hope against the skeletal horde, is to defend the base with your life! If the base is destroyed, then humanity is lost!
  • How to win: ???????

  • Town Hall: Upgrades unit attack & Armour, adds defense to buildings, Refreshes Town Hall Resurrect, Repair Buildings and Militia
  • Magic Vault: Upgrade income by +5, buy wood.
  • Item Shop: Buy potions, scrolls, Boots, Teleport, Tombs (Level 3 Shop)
  • Equipment Shop: Buy Armor and weapons
  • Barracks: Upgrade units, add more units that spawn every 60s

  • Wood: Use wood to upgrade the base. Wood is gained from drops when killing monsters and bosses. It can also be purchased at the Level 4-5 Bank. Capturing lumber outposts will also provide 5 wood every 60 seconds.
  • Gold: Use gold to purchase equipment, consumables and activate the special Base abilities. Gold is gained by income every 60 seconds, and by gold drops
  • Tip: It is recommended to focus on upgrading gold income early on in the game.

  1. 08/09/2018 - Added Bosses, balancing, secret areas, bugfixes, fixed hotkeys
  2. 09/09/2018 - New Towers, Outpost to capture, balancing, bug fixes, new hero abilities
  3. 14/09/2018 - New Towers, Buildings, Items, Units, Balancing, bug fixes.
  4. 15/09/2018 - Added AI to computer controller players, Balancing, bug fixes.
  5. 22/09/2018 - Bug/Crash fixes, balancing.
  6. 30/09/2018 - Bug fixes, reworked food system, changed door mechanics.
  7. 7/10/2018 - Added new Hero, Item shop, bug fixes & balancing, new commands, changed hero abilities.
  8. 13/10/2018 - New waves, new models, balancing
  9. 25/11/2018 - Added more wave types/events (hard boss, large wave, hard start), currently existing events (horse wave, air wave, invis wave) are now random, you may not get them every game. Also more balancing to food income/interest
  10. 15/12/2018 - Minor Balancing adjustments.
  11. 23/12/2018 - Fixed triggers/spawning, new events, balancing
  12. 24/12/2018 - new area, balancing, changed hero spells
  13. 27/12/2018 - Added difficulty settings.
  14. 29/12/2018 - Balancing, npcs build towers around map in normal mode, spiders spawn from egg sacks, caped game to 6 players due to bnet instability, new hero passives.
  15. 30/12/2018 - fixed commands, removed bash from endgame units, stopped health being reduced at endgame if game takes too long, removed peasant/creep spawns.
  16. 31/12/2018 - Updated terrain & doodads, fixed various bugs
  17. 01/01/2019 - Fixed darkened soul ability, made gold/wood income scale with players.
  18. 2.70 - 02/01/2019 - Revised tooltips, changed hotkeys to QWERTY, rebalanced some hero abilities.
  19. 2.71 - 03/01/2019 - Fixed flame tower dealing damage to friendly units, moved buildings around, delayed some hard mode events, removed firebolt from fire lords
  20. 2.72 - 04/01/2019 - Added new items, reworked old items.
  21. 2.73 - 05/01/2019 - Updated enemy scaling, updated hero abilities, tooltip fixes, item fixes, more items added
  22. 2.74 - 06/01/2019 - Bug fixes, typo fixes, changed horse wave to only spawn in normal mode
  23. 2.75 - 08/01/2019 - Added passive to all heros, eggs have doubled chance to drop xp tomes, bug fixes
  24. 2.76 - 09/01/2019 - Fixed issue with paladins being weak with less players, added pack horse
  25. 2.77 - 10/01/2019 - slightly increased vision, changed scroll of speed to effect player owned units instead of just the user, added sentry ward item, fixed issue with paladin hero spawn dying at start
  26. 2.78 - 11/01/2019 - fixed bug that would allow skipping quest requirements, updated pack mules to different tiers.
  27. 2.79 - 12/01/2019 - Upgraded health of gold income building and farms, changed guardian/defender to spawn right in front of base, removed tornado from dark ranger boss, buffed spirit ranger ultimate, nerfed boss sleep ability, fixed cancerous bane not being dropable, fixed tome of the raider, axe and gold drop items not working on defender, nerfed boss life drain ability.
  28. 2.8 - 16/01/2019 - fixed issue with ai heros selling items, buffed towers, buffed mules, nerfed sleep, life drain and entangle boss abilities when playing solo
  29. 2.81 - 17/01/2019 - reduced late game armor & mana of bosses, reduced single player boss bash ability, all mule types can use items, only top 2 can buy items.
  30. 2.82 - 30/01/2019 - increased difficulty with multiple players, reduced hp regen of poison master to 4% from 5%. Increase food cost of withdraw lumber/gold, removed CD, increased difficulty of final battle.
  31. 2.83 - 23/04/2019 - Item rework, new passive ability system, new boss abilities, new major passives for lv 10, 20, 30, tome drop rework, re-balancing.
  32. 2.84 - 25/04/2019 - Bug fixes, added better quest system, new secrets
  33. 2.85 - 26/04/2019 - reduced boss health & armor, fixed health/mana regen, made health tomes drop more often, increased exp rates
  34. 2.86 - 28/04/2019 - Further reduced boss HP scaling
  35. 2.87 - 04/05/2019 - slightly increased starting health of heros, new items, new creep camp, but fixes added blood sacks (better version of egg sack with better items & more spiders)
  36. 2.88 - 10/05/2019 - modified diskwave ability to shoot 3 disks instead of 1, fixed bugged quest
  37. 2.89 - 24/05/2019 - fixed bug with peasant quest, added difficulty modes.
  38. 2.90 - 09/06/2019 - reduced difficulty overall, reduced mirror image damage, amount of bosses, fixed issue with saytr health regen
  39. 2.91 - 13/06/2019 - made map 12 players
  40. 2.92 - 06/06/2019 - added new spawn areas
  41. 2.93 - 07/07/2019 - reduced end game scaling, added horse back into last barracks, resized outpost spawns to not get stuck in trees
  42. 2.94 - 10/07/2019 - fixed bug with peasant quest running multiple times
  43. 2.95 - 11/07/2019 - fixed life steal stat not working, fixed repair not working on non AI buildings, fixed gamble gold bug
  44. 2.96 - 04/08/2019 - Increased cooldown, mana cost of mirror image, reduced damage

Skeleton Fire Warrior - Skeleton Fire Warior Mage
Skeleton Knight - skeletonknight
Previews
Contents

Skeletal Annihilation 2.96 (Map)

Reviews
Avatars Lord
1. You can make the passive abilities look passive. 2. I played as Lightning Warrior. His passive, which can cast lightning strike, can be cheated with by clicking stop when he tries to attack. You could avoid that by using DDS. 3. The terrain is...
Avatars Lord
1. Entangling roots first silence then roots the enemies in the area. In order to remove the silence part just choose "none" for Targets Allowed. 2. Why does every boss have dispell magic? I root they dispell I reju they dispell I summon they...
deepstrasz
Spells are mostly Warcraft III ones. Kind of bad that you can only zoom the camera if you are near the town hall. Neutral hostile and the undead should be neutral to each other to avoid accidental killings. Troops sometimes return to the base instead...
  1. VampGod

    VampGod

    Joined:
    Jun 6, 2011
    Messages:
    18
    Resources:
    0
    Resources:
    0
    Been playing the 2.81 and latest version with full house. The newest version got a ton more interesting content and changes, but it's too difficult on Normal. Constantly getting pushed back and having to spend all resources on stuff that will help our survival, nothing on income or we lose. When the second boss arrives, it's basically over. The exp ratio is insanely bad. When we're pushed to our castle, it being at 50% half, people are dead and boss out of mana. About then do we reach lvl 2.
     
  2. opiemonster

    opiemonster

    Joined:
    Oct 6, 2008
    Messages:
    39
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Thanks for playing, I've added an easy & very hard mode. Hopefully that will make playing with random lobbies a bit less frustrating.
     
  3. LifeguardLeroy

    LifeguardLeroy

    Joined:
    Oct 17, 2007
    Messages:
    109
    Resources:
    13
    Icons:
    13
    Resources:
    13
    A real nice map although some more hero balancing wouldn't go a miss. Illidan tends to overlevel and is super strong as in most maps, and Arthas's Ult feels really weak and situational. The team base building is really well executed.
     
  4. Whiteagle

    Whiteagle

    Joined:
    Jun 8, 2018
    Messages:
    7
    Resources:
    0
    Resources:
    0
    Thank you for the update, the passif and difficulty adjustements are great.

    I notice a new kinda "bug" I think, when your barrack is max level with the max 35 units, you can no longer buy a horse and before the super invincible horse is no more, it make you in obligation of buying a 5 slot horse before buying the lasts units.

    Great map for friends !