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Skamigo's Hero Defense 2.61b

Submitted by Bluegreen891
This bundle is marked as approved. It works and satisfies the submission rules.
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Choose from 40 very unique heroes to defend against 60 epic waves of enemies.

Learn skills like Weaponcraft, Powercraft, Spellcraft, Capitalism and Wisdom.

Type "-random" to pick random heroes including the secret hero.
"-cam (number)" to change to a further camera view.
"-Kills" show kill count,
"-impossible" to play impossible difficulty.
"-count" to show number of enemies.
"-rate" to show exp rate of all players.
"-ms" to show movement speed.
"-size" to make enemies grow 2x ."-boom" to see for yourself.
"-t" to teleport back to the castle.

For Weather commands:
-weather snow, -weather rain, -weather wind, weather moonlight, -weather off

Hints:
- (enable/disable hints) ; which will give hints randomly every minute. Disabled by default.


For Player 1 exclusive commands only:
"-kick (player number)" --- to kick a player
"-give gold/wood (value) (Player color) --- to give/reduce gold





-This map can play up to 6 players
-The castle can be upgraded with a key which cost 80 Diamonds
-There are over hundreds of Items to purchase
-Has 5 difficulties to choose from
-Bosses have custom spells
-Has Recipes for better and stronger items
-95% Custom Spells (triggered)
-Fun to play which keeps you entertain after playing several times
-Has secret events that gives extremely powerful items
-Has special tower that act as a hero
-You can manipulate wave spawn number (Player 1 only)
-You can also manipulate pre-wave timer (Player 1 only)
-Each hero has its own background story.

You can access the unprotected version of the map (can be found in author's note)
But the map link in hive is protected.


Hero Tower: This tower can level up and use items.
Diamond: Is a currency that is equivalent to 10000 golds.
Weather System: This system gives players commands to weathers (see commands at top)

Omega spell: each hero can learn his strongest spell, to learn it the hero has to reach level 30 and defeat the omega boss, paying 15000 gold to challenge him in the arena (Shop north-west corner)

CRAFTS: there are 5 crafts that you can increase with certain items or by leveling

->Weaponcraft (only for weaponcraft heroes): the more weaponcraft you have, the more damage your abilities do, and generally improve your abilities. Weaponcraft increases your strength by 1 for each 100% after each wave.

->Powercraft (only for powercraft heroes): the more powercraft you have, the more damage your spells do or just generally improve your spells. Powercraft increases your agility by 1 for each 100% after each wave.

->Spellcraft (only for spellcraft heroes): the more spellcraft you have, the more damage your spells do, the longer your summons last, or just in general improve your spells. Spellcraft increases your intelligence by 1 for each 100% after each wave.

->Capitalism gives you bonus gold after each wave, amount increases per wave, the more capitalism you have, the more gold you receive. Effects abilities for certain heroes.

->Wisdom gives you bonus exp after each wave, amount increases per wave, the more wisdom you have, the more experience you receive. Effects abilities for certain heroes. Effects abilities for certain heroes.

Personal Items: Each hero has a personal item that he/she can unlock; you need to get the item Personal Item unlocker and you will kill 100 units to unlock the personal item.

You can challenge 3 bosses: Fire Master, Plague King and Grand lich to gain diamond.

Or challenge the ??? boss if you are brave enough.




Strength Heroes


1: Trader: Capitalism Hero, money is his only drive. Can learn Money Hurts, Tome Shop, Economy and Bribe.

2: Weaponsmith: Weaponcraft Hero, makes weapons for a living, a tough nut to crack. Can learn Forge, Axe Smash, Weapon Aura and WeaponBomb.

3: Robot: Weaponcraft Hero, makes weapons for a living, a tough nut to crack. Can learn Forge, Axe Smash, Weapon Aura and WeaponBomb.

4: Paladin: spellcraft and Weaponcraft Hero, Very strong on early game but weakens as game progressed. Can learn Holy Lights, Mighty Hammer, Guardian of Justice, Early Guardian.

5: Tauren Chieftain: Weaponcraft Hero,has an earth based abilities. Can learn Earth Warriors, Earth Slam, Earth Fury and Earth Storm.

6: Demolition Expert: Weaponcraft Hero, loves exploding stuff. Can learn Proximity Mine, Boom Goes The Dynamite, Detonation Mine and KamiKaze.

7: Phoenix: Weaponcraft Hero. Can learn Sunbolt, Doom Flame, Flame Reaction and Hellfire Blast.

8: Naga Champion: Weaponcraft Hero, has the highest base strength and a elite attack. Can learn Thermal Eruption, Splash Strike, Double Tide, Whirlpool.

9: Death Knight: Weaponcraft and Spellcraft Hero. Can kill monsters using his dark powers. Can learn Life Destruction, Atrophy Aura, Pressure Armor, Soul Geyser.

10: God's Titan: Weaponcraft Hero. Can take a lot of beating. Can learn Titan's Call, Power Complex, Spiked Armor, Rebuild.

11: Vampire: Weaponcraft Hero. So bloody!!. Can learn Death Trigger, Death Ritual, Blood Thirst, Vampiric Immunity.

12: Life Manipulator: Powercraft Hero. Controlling your life.... Can learn Nature's Protection. Life Vortex, 42%, and Life Blast.



Agility Heroes


1: Beastmaster: Powercraft and spellcraft Hero, has the power to control his pet and lightning. Can learn Summon wolf, Chains of Lightning, Beast Aura and True Form.

2: Thief: Capitalism Hero, a real Robin Hood. Can learn Steal, Dynamite, Sneak & Strike and Robin Hood.

3: Blade: Weaponcraft Hero, has demonic powers and excellent skills with his blades. Can learn Flash, Raging Attack, Seeker Blade and Demon's Blade.

4: Assassin: Weaponcraft Hero, Swift and Stealthy. Can learn Assassin Strike, Jumping Slash, Fatal Strike and Last Breath.

5: Maiden: Weaponcraft Hero, expertises in poison and usage of kunai. Can learn Poison Daggers, Cursed Breath, Fans of Knives and Maiden's Dance.

6: Spider Queen: spellcraft and Weaponcraft Hero, has sticky attacks. Can learn Spider Swarm, Infest, Flee Swarm and Cocoon.

7: Archer: Weaponcraft Hero, master of the bow. Can learn Charging Arrow, Arrow Shield, Multishot and Rain of Arrows.

8: Elite Sniper: Weaponcraft Hero. super fragile but has chaos attack. Can learn Summon Bear, Deadly Shot, Shooting Area, Assassinations.

9: Pandaren Windmaster: Spellcraft Hero, has wind based abilities. Can learn Windcutter, Aerial Brawler, Cyclone Armor and Twister.

10: Nether Dragon: Spellcraft and Weaponcraft Hero, has poison based abilities. Can learn Poison Sting, Toxic Skin, Nethertoxin, Corrosion.

11: Time Berserker: Powercraft Hero, has time and speed based abilities. Can learn Frost Ball, Destruction Axe, Lifesteal Axe, Time Stop.



Intelligence Heroes


1: Fire Mage: spellcraft Hero, has fire based abilities. Can learn Fire Spray, Fire Bomb, Fire Mastery and Star Shower.

2: Gravity Mage: spellcraft Hero, has gravity based abilities. Can learn Pulsewave, Gravity Point, Evasion and Whirlpool.

3: Ice Mage: spellcraft Hero, has ice based abilities. Can learn Frozen Shield, Frost Wrath, Freeze in and Eternal Frost.

4: Necromancer: spellcraft Hero, expert in the dark arts. Can learn Skeleton Bomb, Mass Cripple, Undead Touch and Sacrificial Blow.

5: Druid: spellcraft Hero, has nature based attacks. Can Earth Vines, Mass Drain, Blossom and Tree of Eternity.

6: Tutor: Wisdom Hero, books are his life. Can learn Teach, Wisdom Aura, Throw Books and Forbidden Magic.

7: Mime: Wisdom Hero, expert in illusions. Can learn Invisible Box, Displacement, Illusive Clones and Despair Trap.

8: Battle Mage: Weaponcraft and spellcraft Hero, skilled in 2 crafts, he can take on anything. Can learn Enhance Weapon, Blood Chains, Battle Strike and Combo Breaker.

9: Hypnotist: spellcraft Hero, has psychic based abilities. Can learn Sweet Dreams, Mind Blast, Living Nightmare and Curse Mark.

10: Lightning Mage: spellcraft Hero, has lightning based abilities. Can learn Lightning Strike, Lightning Orbs, Link of Lightning and Recharge.

11: Elemental Mage: Spellcraft Hero, Has Ability to cast all the elements, Can Learn Fire Pentagram, Essence Aura, Water wave and Magic Star.

12: Shadow Master: Spellcraft hero. has shadow based abilities. Can learn Sigma Wave, Shadow Impulse, Presence of the Shadow lord, Shadow Element.

13: Greedy Knight: Capitalism Hero, can build lots of money. Can learn Transmute, Collect Taxes, Extreme Greed and Taunt of Greed.

14: Faerie Dragon: Spellcraft and Wisdom Hero. Can learn Vivacious Twist, Sphere of Destruction, Phase Shift, Faerie Blast.

15: Tower Engineer: Weaponcraft and Spellcraft Hero. Very skillful in building tower. Can learn Build Stone,Fire,Frost,Lightning.

16: Enlightened Wisp: Wisdom Hero. has unlocked the secrets of reality. Can learn Spiritual Blast, Spiritual Knowledge ,Experience Aura, Wisdom.

17: Fallen King of Void: Spellcraft Hero. has power that comes from the void. Can learn Dark Bolt, Dark Boom ,Dark Reaction, Dimensional Rift.




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Screenshots


Full Map Image

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Fire Master Area

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Warlock Shop Area

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Video







Change Log


Version 2.55-2.65


Version 2.55

-Fixed random mode stats giving to player 1 red
-Disabled vision on starting area
-Reworked Text message when choosing or randoming a hero
-Reworked Difficulty
***Will now give percentage attack damage by 0/20/40/60/80%.***
***Increased Handicap from 60/70/80/90/100 to 75/100/125/150/200%.***
***Will now give information about chosen difficulty.***
***Removed Base Damage Upgrade Difficulty***

-Nerfed Capitalism ; Reduced Gold Gained per wave by 30% and 50% Wave 31 onwards. (Capitalism x Wave Number x 0.70 / 0.50%)
-Increased Creep Bounty by Double the Original Amount.
-Fixed Exp Gained per wave after Wave 30 (Wisdom x Wave Number)
-Fixed 0 text in greater warlock's death message
-Final Boss turns into a short ranged unit using war stomp at every attack. (Will fix damage return instakill)
-Final Boss has now 90% Cleaving Attack.

Elite Sniper
-Added condition on deadly shot ; If his damage is greater than opponent's hp then it will deal no damage.
-Bear moving to boss area if he bought ticket is now fixed.
-He is now invulnerable for 3 seconds after buying ticket at Omega Boss

Maiden
-Changed her craft to powercraft
-Her "E" Cursed Breath buffed
**10/20/30/40% Evasion to 25/50/75/100% Evasion.**
**Reduced Cooldown from 30 to 25 seconds.**
-Her Ultimate damage of summon added scaling 75 damage and 3% Attack speed per 100% Powercraft


Version 2.56

-Reworked Right Part of Wave Spawn adding Waterfalls with a Bridge.
-Reworked Northern Part of Wave Spawn adding Crystals With Nerves.
-Added Walls near Castle at every wave spawn directions.
-Increased Castle Size.
-Moved shops near castle a little further away.

Naga Champion
-Nerfed Double Tide damage from 300/600/900/1200 (250/500/750/100 in tooltip) to 150/300/450/600.
-Buffed Thermal Eruption damage from 125/250/375/500 to 175/350/575/700.
-Splash Strike Changes;
Cleaving: 25/45/65/85% to 20/40/60/80%
AoE: 150/200/250/300 to 400
Stun chance removed
Will now deal 400 AoE damage with 25% chance (Deals 50/100/150/200 x Weaponcraft)

Battle Mage
-Increased base attack time from 1.60 to 1.50
-Battle Strike Changes;
Cleaving: 20/40/60/80% to 40/60/80/100%
AoE: 100/150/200/250 to 150
Fireball Chance: 15% to 25% (40% if you have personal item)
Spellcraft Inc Chance: 5% to 25% (40% if you have personal item)
Fireball Stun: 1 second to 0.9 seconds

Gravity Mage
-Gravity Mage's Evasion replaced into Gravity Field (Giving an allied a chance stun shield)

Druid
-Change Tree of Eternity spell's model into a much better model (Based on DotA's World Tree ; whoever owns this model shall be credited)
-Tree of Eternity Changes:
**Devotion Aura Armor increase from 4/8 to 50/100
**Thorns Aura from 10/20% to 20/40%
**Unholy Aura Reworked (will now destroy 1% of non hero enemy's HP)
**Endurance Aura from 7/14% to 25/50%
**Duration from 30 x Spellcraft to 40 + (4 x Spellcraft) seconds
**Expiration timer of tree fixed
Personal Item Nerfed

Elite Sniper
-When attacked, he will lose 10% of his max hp. (10 or less hits now required before he dies)


Version 2.57

-Reworked Bottom Part of Wave Spawn.
-Fixed Greater Warlock's No damage Attack
-Added Greater Warlock's Hyper Madness (Berserk) {Max AS and 75% take less damage for 10 secs}
-When revived, you will now have full mana.
-Added Gamble Master near Level 5 Recipe (Greater Warlock).
-You will no longer gain attack speed per Agility (Before: 1% per Agi ; Warcraft Default: 2% per Agi)
****I would like it to make it a bit lower but it was impossible. Instead I did this***
-Added Attack Speed Bonus on High end Agility Items.
-Added Redshift Dagger (Godlike Item)
-Nerfed Wave Damage after wave 41

Elite Sniper
-When attacked, he will take 10x more damage.

Dark Fire Dragon
-Increased Size
-Lower Fly Height

Greater Warlock
-Reworked, When a cage is destroyed it will no longer spawn Ice Gods but instead it will now immidiately battle him spawning Warlocks.
-Changed Greater Warlock's Message

Absolute Zero
-Will now give 100% Magic Resistance instead of Spell Immunity
-Will no longer work on Final Boss or other Ancient Units
-Can now target Frost Armor on Self

Wave 10
-Paladin will now teleport instantly at the castle being invulnerable for 10 seconds.

Wave 20
-A scary lightning near the castle per second at random place that will probably kill you.

Wave 30
-Taurens stats nerfed
-Vice Warlord Washurum Extremely Buffed and will always attack first.
-Warlord Slightly buffed

Wave 40
-Revenant stats halved but given the the boss Absolute Zero (Global)

Wave 50
-Supreme Pit Lord Size Greatly increased
-Reduced Wave Spawn Number of Pit Lords
-The boss has now a 50% Resistance to all attacks

Final Boss
-Added A skill, Slams the Ground at your location and will instant kill you after 2 seconds. You just have to run when you see a doom effect on him.

(Breaks evasion and Magic Immunity)
-Blue Roar Added 25% Max Hp Damage (Breaks evasion and Magic Immunity)


Version 2.58 (UPDATED March 7, 2018)

- Added 3rd option at Dialog for 1st Player - Pre-Wave Timer (Slow, Normal, Fast)
- Fixed Few Collision errors
- Changes some wave comments
- The Enemy units may or will now attack the castle at the same time. (Wave Send Trigger)
- Castle Upgrade Gold Cost from 3000 to 2500
- Added 10 more levels for Castle Upgrades
- Divine Tower Heavy Buff
- All Godlike Items Diamond Cost from 300 to 275
- Wave 30 Fixed
- Flattened the Terrain of Omega Boss Area
- Increased Castle Room Key diamond price from 75 to 80
- Changed The Great Castle base HP from 100,000 to 120,000
- Changed The Great Castle base Armor from 500 to 1000
- Core of Existence (The Ultimate Item) now gives additional 160000 to all crafts

Shadow Master

- Changed voice from Varimatras to Kelthuzad Necro
- Replaced Nether Blast into Sigma Wave (Swapped Nether Blast and Wave of Darkness)

Space Darkness --> Space Creature
- Wave of Darkness Remove
- Added Dark Boom (Swapped from Shadow Master but with cooler sfx)

Time Berserker
-Destruction Axe
--- Added SFX based on Warstomp
--- Nerfed Damage from (250 x level) to (100 x level)
--- Buffed AoE from 125 to 250
--- Increased chance from 10% to 12%
-Lifesteal Axe
--- Fixed heal value from 1/2/3/4 x powercraft to 2/4/6/8 (as the tooltip says)
-Multiversal Call
--- Renamed Omega Skill from Counterpart's Aid to Multiversal Call
--- Changed Skill Icon
--- Changed illusion count from 2 to 9
--- Changed Cooldown from 300 to 60 seconds
--- Changed duration to from 50 to 6 seconds

Vampire
-Immortality
--- When the Vampire dies, it will now set the countdown death timer to 10 seconds instead of reincarnating which fixes the death trigger damage.

Tauren Chieftain
--- Renamed Majestic Stone to Stone Of Aesthetic

Trader
-Fixed Tome of Crafts charges
-Create Diamond
--- increased gold requirement from 40,000 to 50,000
--- Decreased casting time from 3 to 1 seconds
--- When gold is not enough to cast, you will restore mana depending on manacost
--- It will also show warning text with gold requirement.
--- Will now spawn in front of Trader instead to inside trader.
-Added Command for him when picked; "-grq" to show gold requirement.

Elite Sniper
- Renamed Base Comfort to Sniper's Area
- Bear
--- Spell Hotkeys Fixed
--- War Stomp AoE increased from 250 to 300
- Tweaked Deadly Shot damage into Average of 8% of Max life and mana from 5% of life

Battle Mage
- All starting stats reduced by 1
- Base Damage increased by 10
- Battle Strike
--- Reduced Chance of Fireball From 25% to 15%
--- Fireball now deals 120/240/360/480 x Weaponcraft and Spellcraft instead of just Spellcraft and 100 x level.
- Combo Breaker
--- Increased Damage from 400/800 to 800/1600 x Spellcraft or Weaponcraft

Tutor
--- Changed Wisdom Aura spell into The Tutor (Periodic Stat Up from Life Manipulator)
--- Added message for spell The Tutor

Life Manipulator
- Periodic Stat Up Removed
- 35%
--- Changed Spell 35% to 42%
--- Increased AoE of Spell to 700 from 600
--- Is now 3rd Skill as opposed to being an Ultimate
- Life Vortex
--- Fixed Spell only has half the effect the tooltip says.
--- Damage buffed to 80/160/240/320 x Powercraft (50/100/150/200 tooltip or 25/50/75/100 actual)
--- Heal buffed to 50/100/150/200 x Powercraft (20/40/60/80 tooltip or 10/20/30/40 actual)
- Added Ultimate Skill Life Blast
--- Deals 400/800/1200 x powercraft and heals 300/600/900 spellcraft with 40 seconds cooldown. Manacost Intensive.

Naga Champion
- Reduced Base Attack time to 2.00 from 1.8
- Reduced Base HP by 40
- Reduce Strength gain per level to 2.6 from 3
- Splash Strike
--- Removed Waterbolt
--- Replaced into addional damage based on 2% of hp and 25/50/75/100% weaponcraft
--- Nerfed AoE from 400 to 300

Wave 20
-Reduced damage from 125000 to 75% of Affected unit's hp (Can be reduced by magic resist)

Wave 50
-Changed Boss and units from Pitlords into Undead Apex and Variety of Undeads (Melee, Range, Siege)
-all units have spawn rate of 1 x Number of Players
-The boss gets stronger the lower his hp is (Same with Sniper's Bear)

Final Boss
-Ground Slam will now deal 65% of HP instead of Instant Kill


Version 2.59 ; UPDATED 8/30/2020

Biggest Changes:
- Finally a new and better looking loading screen has been created instead of the light blue loading screen that hurts my eyes! (New loading screen created using Clip Studio Paint)
- Semi-Fixed THE ANCIENT BUG, the auto create item when right clicking in a unit on specific area. (It still occurs randomly but it's a bit rarer compared to before)
- Added penalty to those who attacked or killed Omega Boss, and other Diamond Making Bosses. (The Arena Master will be angry.)
- Massive Overhaul on wave comments and enemy names. Made them more funnier. The Question is? Will it be funny?
- Fixed the Bear's Inner Vitality Skill causing Fatal Error when the bear was killed. (No more infamous Wave 20 Crash)
- The Lightning at Wave 20 will no longer damage summoned units
- Improved the text comments when the game has been lost. (There's a lot of it now.)
- Improved the Hints System there are 18 different hints that will be told and more will be added in the future.

Normal Changes:
- Fixed wave timer bug
- Updated the -boom Command
- Fire Master's Minion Projectile Attack Model Fixed (It was throwing water before lol)
- Wave 44 Voidwalker now has 80% Evasion (Instead of 100%) and HP increased to 20,000 from 15,000
- Flattened the Area around the castle to make certain spell effects more aligned and proper looking.

Waves:
- Wave 5 Archer Nerfed
- Wave 16 Killer Ant rescaled critical strike from 3% for 10x damage to 1% for 100x damage
- Wave 26 Traitor rescaled critial strike from 4% for 25x damage to 2% for 100x damage
- Wave 42 Shadow Demon rescaled Critical Strike from 5% for 50x damage to 3% for 100x damage
- Wave 50 Undead Apex Boss Fixed the Skill which is not working and changed it into something... much more interesting XD (Took me a whole day to do it though... It's worth it!)


Wisp of Wisdom (Renamed into Enlightened Wisp)
- Reduced Level Requirement of Wisdom [R] from 50/100 to 20/50

Time Berserker
- Reduced Level Requirement of Time Stop [R] from 75/150 to 30/60
- He now has Elite Attack Type but takes 2x the damage.
- Base Attack Speed Reduced from 0.6 to 0.3
- AoE of Destruction Axe Reduced from 250 to 200
- Chance to Proc Destruction axe nerfed from 12% to 8%
- Lifesteal Axe improved from 2/4/6/8 x Powercraft to 3/6/9/12 x Powercraft
- Time Stop now has a random duration of 4 - 10 Seconds (Twice at Lv 2), instead of 8 and 16 seconds.

Elite Sniper
- Is now a Strength Hero
- The Deadly Shot Damage will now apply if the damage is greater than the targeted enemy. Attack type Changed to Chaos instead of Pure.
- Deadly Shot will now deal 25% of Damage to Enemies with 125 radius of the Target.
- Deadly Shot Floating Text damage will now show whole numbers instead of including decimals.
- Leveling up Summon Bear and Deadly Shot now requires 15 levels per level.
- Bear war stomp now has 10 seconds cooldown (60 previously) which stuns the enemy for 1.5 seconds (4 previously) at 700 Aoe (300 previously)
- Bear now as an Additional Skill: Berserk - Which maxes the attack speed but takes 6x more damage for 5 secs. Has 15 Second CD.
- The Bear now has 1 Base attack time as opposed to 1.75
- Renamed Ultimate skill "Sharpshooter" into "Assassinations"
- Renamed Omega Skill "Assassinate" into "The Omega Bullet"

Fallen King of the Void (Formerly Known as Space Creature using Voidwalker Model)
- Black Hole will now become an Omega Skill and is nerfed tremendously except that it hass even bigger AoE of 1,350.
- Dark reaction now also provides 20/40/60/80% Evation and will require 20 levels each to increase ability tier
- Added New Ultimate Skill, "Dimensional Rift" - Creates a portal that can teleport anywhere dealing damage and cripple effect in 600 Aoe.

Necromancer
- Omega Upgraded Raise Dead will no longer raise 4 skeletons. Instead, it will spawn 2 skeletons with better attack, defense type and base attack time.
- Fixed Undead Touch having higher chance than what is said in the tooltips and fixed the spaghetti code of that spell.


Version 2.60 ; UPDATED 9/10/2020

Biggest Changes:
- The Great Castle now has 200,000 Base HP, Base Attack Speed from 0.01 to 0.75
- The Castle now has 12,000 base HP
- Capitalism gold reward per wave adjusted. From 0.75x then 0.5x after wave 50 >>> to 1.2x base then reduced by 0.3x per 15 waves (1-15 = 1.2x ; 16 - 30 = 0.9x ; 31 - 45 = 0.6x ; 45 - 60 = 0.3x)
- Wisdom is now buffed. Every 15 Waves the multiplier for exp being given per wave is increased by 1 (Ex: Wave 52 = 4x). From just 1 times throughout the game.
- Powercraft Agility given per wave is now 1.25x higher.
- Fire Master boss now has 4 more abilities (Firebolt, Flame Strike, Fire Breath, and 25% Magic Resist)
- Fire Master HP increased to 15000 from 10000

Bug Fixes:
- Now has a 2 second delay teleportation when killing Ticket Bosses (Which fixes insta-kill abilities not triggering cooldown bug)
- Fixed the items upgrading when acquiring the Gem of Knowledge to get Omega Spells.
- Lottery Ticket now has 1 minute cooldown instead of 5 seconds to prevent abusing it to easily gain 300 or more diamonds.
- Fixed Omega Upgraded God's Titan and Trader not increasing their respective crafts when leveling up.
- Fixed Star Diamond giving 750 Capitalism (Instead of said 600 in tooltip) ; was nerfed to 400 Capitalism.
- Fixed The Great Castle max level upgrade not refunding properly (refunding 15 instead of 20 diamonds)
- Fixed some tooltip errors on hints.

Normal Changes:
- Peta Ring Diamond cost increased to 60 from 50
- Damage Taker now has 20 HP Regeneration instead of 7.5, Also Armor increased to 15 from 10
- Helm of Dominator [Charm Spell] will now have the units be permanent but cost to buy increased to 50 instead of 30 Diamonds.
- Helm of Dominator [Charm Spell] cooldown increased to 240 seconds from 180.
- Updated the Impossible Mode Gameplay (After you beat the game on God Difficulty and will give you a command) ; It will now also make you not allowed to take a break between waves and it's continuous.
- Impossible Mode Item given is now replaced by a new item: Universal Overlord's Amulet
- Wave Bosses levels from 10 to 50 is now scaled by difficulty
- Polished and changed some of the wave comments.
- The text is now gold after a wave boss has been defeated.
- Divine Tower now has 1500 Attack Range instead of 600. (Same for Tower Engineer's Superior Variant)
- Divine Tower's (Also Tower Engineer's) Armor Reduced by 25%
- Plague King and Fire Master now has Elite Armor Type

Technical Changes: (Not affecting gamplay itself)
- Updated the Wave Sending System (Made by me and is highly configurable array based. No longer spaghetti code - Which also means that the game can now reach wave 60 in just 20 minutes when testing.)
- There are 5 Wave Classifications which alter spawn rate (Normal [2x], Swarm [4x], Strong [1x], Elite [4], Boss [1])

Waves:
- Wave 39 is now a Strong Wave Class and added a skill that summons Reef Elementals.
- Wave 49 and 59 Dragons' model will become a bit smaller and their attack range shortened.
- Wave 51 Dark Rangers now a Strong Wave Class and added permanent invis, 100% 2x Crit.
- Wave 57 Nether Dragons and Wave 50 Gargoyle will no longer stick in one spot.

Golden Knight (Formerly Greedy Knight)
- All Skills [Transmute, Collect Taxes, Extreme Greed, Taunt of Greed, Greedisgood] - Removed from the game
- New 1st Skill [Call Soldiers] - Summons 10 Soldiers to fight for you.
- New 2nd Skill [Transmute Strike] - Targets a ground to deal damage and gain money depending on number of enemies.
- New 3rd Skill [Financial Motivation] - Added to the game which gives percentage attack damage and capitalism to all players.
- New 4th Skill [Market Manipulation] - Changes the Gold of All Players for -100% to 200% x (10x Capitalism).
- New Omega Skill [The Glorious Gears] - Changes the hero and soldiers attack and armor type to Elite + 50% Magic Resistance.
- Capitalism per level reduced from 4 to 3
- Wisdom per level reduced from 2 to 1

Trader
- 3rd Skill [Economy] - Renamed into Entrepreneurship
- Trader's 2nd Spell [Tome Shop] - Fixed game breaking bug when purchasing Experience Tomes.
- ^ Tomes will now be instantly used again. But using hero stats tomes on horse will no longer work and gold will be refunded.

Time Berserker
- Increased health into 500
- Omega Spell [Multiversal Call] - Now has duration of 25 seconds and 40 seconds cooldown.
- Ultimate [Time Stop] - Now stops newly spawned units and pings the area where Time Berserker used the ability.
- 3rd Spell [Lifesteal Axe] - now heals for 40/60/80/100% per attack
- now renamed into Axe of Resilience
- New 2nd Spell [Berserk] - Increases attack speed by 50/100/150/200%. Lasts for 7 seconds.
- Former 2nd Spell [Destruction Axe] - Removed from the game.
- Former 1st Spell [Frost Ball] - Removed from the game.
- New 1st Spell [Deja Vu] - Summons an alternate version from other time to slam the ground 20 times per 0.25 seconds damaging units.

Elite Sniper
- Ultimate Spell [Assasinations] - Fixed strength gain per kill (It is extremely overpowered)
- Base Damage Increased but Strength per level reduced from 3 to 2.

Elemental Mage (A really broken hero before 2.59)
- Ultimate Spell [Star of Life] - Changed SFX into a much more flashy and no more ghost scream.
- Changed Damage from 500/1000/1500 to 300/600/900
- Changed Heal from 100/200/300 to 200/400/600
- Increased the AoE of the spell to 1000
- Ultimate Spell [Star of Life] - Increased level requirement to learn to 10/50/90
- 3rd Spell [Meteor Strike] Nerfed the damage from 250/500/750/1000 to 150/300/450/600
- 2nd Spell [Raise Tornado] - Cooldown increased from 10 to 25.
- 1st Spell [Water Conjuration] - Summons HP and Damage not scaling with Spellcraft has been fixed.


Version 2.61 ; UPDATED 9/29/2020

Biggest Changes:
- Reorganized many of the item shops at the same place
- Lv.1-4 Recipes are now at same place, Same goes with quick made shops
- Added Lv. 4 Quick Made Shop
- Many of the Shop's Model around the castle (except potion vendor) has been changed into objects and chests. (Just like buying in a grocery...)
- Quick made shops are now around the castle. (These 4 guys are chilling in a fireplace)
- Legendary Shop (Or what is secretly called the lv 6 shop) model has been changed into Mountain King Avatar State from wisp.
- Godlike Shop now sits on the throne. (where he belongs)
- Castle upgrade now be upgraded 15 times instead of 60. (The effect is 4x more powerful, which means it's the same as before)
- Horse changed into blimp that can fly trough walls
- Idle Blimp will now show on the bottom left (So there will be no hard time finding when it went missing)
- Created a new boss AI system. (The boss will no longer cast spells randomly, instead it prevents the boss from using the same skill in succession and checks if it casts all spells then it will reset thus the cycle repeats.) <It's only applied to Greater Warlock and Far Seer>

Terrain Changes:
- Fire Master's Boss area reworked.
- Sniper's Area has been reworked. (Now has tent, a table, it's a little further deep inside when entering)
- The tiles has been changed (It now looks like a root instead of a random pattern)
- Slight adjustments to 4 direction paths.
- Changed in some of the doodads at the Mall.
- Massive Changes to the Lv. 5 Shop Area (It now a proper boss area that looks like a graveyard with sacrificial ritual area.)
- Massive Changes to the Omega Boss Area

Bug Fixes:
- Fire Master's Firebolt effects has wrong effect (He throws ice instead of fire)
- Fire Master's Incinerate effect has wrong effect (When a unit was attacked by him, it will show mana flare effect)
- Attempt to fix Wave 20 Desync Issues (If it's still causes desync, I'll might have no choice but to completely remake the wave 20)
- Changed Far Seer Model into Thrall (Maybe...It might fix it?)
- The Far Seer Boss is now Melee
- Overhauled Flame Strike Lightning (Will now create big colorful lightning instead of so many small purge sfx that has an absurd amounts of dummy units being created)
- Chain Lightning (reduced the special effects from 10 direction into only 6 directions)
- Reverted the Original Lightning Events from before.

- Fixed Golden Knight's Personal Item Not working (That is when he is replaced into an omega version, it does not detect)
- Elemental Mage Meteor Strike damage fixed (It is 20x more overpowered before)
- Fixed Elite Sniper's Ultimate giving 100x more strength than it should when killing a boss.

- Added -debug wave command (which will kill all wave enemies and instantly start to next wave ; if you're naughty with the command using it 20 times, something will happen)

Normal Changes:

- Changed the Name of the Castle Room Key into "Ultimate Sealing Key"
- Added more detailed information on (Damage Taker, Armored Damage Taker, Repair Dude, Repair Bossman, and Master Repairman)
- Repair Legend has been renamed to Master Repairman.
- Added Divine Rapier Item...sort of. (Only Available when you saved an angel from the cage in Greater Warlock Area) <It's called the Divine Blade of Haste that is only held by wave 10 boss>

Greater Warlock: (The Secret Superboss)
- Boss Battle has been improved. It will now have him teleport to 4 Areas randomly then use a Scarier Finger of Death.
- The Finger of Death has a scary 3 second stun that also deals 300 AoE damage that takes 50000 + 20% of Max Life (Chaos and Pure Damage).
- He now has a Rain of Fire Spell that has big AoE and big damage. You can kill the wisp that he summons to stop the rain.
- His minions will now summon in the center of the arena instead of through the portal.

- The Cage has 50,000 HP instead of 500,000 HP
- Breaking the cage will now rescue an Angel that will move near castle and he will serve as a Quick Made Recipes 5.
- The Spherical Blood (Item that he drops when killed), Now has a literal model of that...Big Ball of Blood.
- Defeating the Boss will now rescue the soul of an Archangel (It has no purpose yet, but will be added things for him in the future).

Mime:
- Base attack time reduced from 2.2 to 1
- Initial Strength and it's per level nerfed
- Initial Intelligence and it's per level buffed
- 1st Kill [Mimic] - Removed from the game
- 4th Skill [Illusive Clones] - Removed from the game.
- 2nd skill [Invisible Box] - Moved to 1st Skill
- New 2nd Skill [Displacement] - has 50% chance when attacked to create an illusion and teleport in a random area within 600 AoE damaging units. Disabled for 2 Seconds when activated.
- 3rd Skill [Illusive Clones] - Remaked the skill into something identical to mirror image.
- New 4th Skill [Despair Trap] - Creates 8 units in 300 AoE forming a circle trapping enemies and creates a smokescreen that deals damage per second. Lasts for 10 seconds.
- New Special Skill [Blinks] - Blinks in 1000 Distance. Disable Displacement temporarily for 2 seconds.

Paladin:
- Buffed Base Attributes by 3 Times (The Hero is now extremely strong in the Early Game)
- Now has 2000 Additional Base HP and Armor type is now at Elite.
- 2nd Skill [Holy Power] - (The skill that summons balls above) Has been removed.
- Moved 3rd Skill from Ulti [Guardian of Justice] - Now has 36 seconds CD, has 2000+(25 x Spellcraft) heal and give 10 seconds armor.
- New Ulti Skil [Early Guardian] - Increases Str/Agi/Int by 250/500, Deals 4x/8x to Non-Hero Units.






[​IMG] [​IMG]



Special Thanks:

  • skamigo (The original creator of this map)
  • Blizzard Entertainment (For the game)


Models:


  • Kwaliti
  • shamanyouranus
  • Sellenisko
  • alfredx_sotn
  • General Frank
  • RED BARON
  • Mr. Bob
  • Frankster
  • DarkHunter1357
  • RED BARON
  • WILL THE ALMIGHTY
  • Pyramidhe@d
  • DonDustin
  • Tarrasque
  • sPy
  • Ampharos_222
  • UgoUgo
  • Callahan
  • Tranquil
  • Happy Tauren
  • Thrikodius
  • expresso



Skins:


  • Kwaliti
  • skizzik
  • -BerZeKer-



Icons:


  • Kwaliti
  • shamanyouranus
  • FrostTorture
  • CRAZYRUSSIAN
  • Golden-Drake
  • Peekay
  • Frankster
  • ike-ike
  • Golden-Drake
  • Akolyt0r
  • Darkfang
  • The_Silent
  • Cloudwolf
  • Peekay
  • Infinitynexus
  • Anachron
  • Nudl9
  • prizraknadache



Spells and Systems:


  • Knno
  • Squiggy
  • Klingo
  • Mage goo
  • Tank-Commander
  • Tiche3
  • Maker
  • baassee
  • Paladon
  • Cryophoenix
  • Rmx
  • X-OMG-X
  • Nolyp (for item description)



Feedbacks and Testers:


  • Vengeancekael (For Moderation)
  • Hell_Master (For Re-Moderation)
  • Dr Super Good
  • Naman
  • Maniawar3
  • 13lackace
  • orchius
  • Lordjoker
  • trolly056
  • NightAngelz
  • rrfvtgb
  • sheep
  • melnikas
  • HayateRein
  • ravewarheit
  • Oldmilk
  • JBB
  • LeonXardo66
  • TLI-Inferno
  • Fischiblub
  • Crett



This map is based from the original version 1.31 by Skamigo. I improved it very well to make it better by focusing on the gameplay. Feedback is fully appreciated and I give reps. Also, giving reps to those who give reputation to me and giving rating is enough to continue it. I am giving the unprotected old version of the map to anyone. Here is the link of the unprotected version:

Anyone can download the unprotected version of the map. You can edit, modify it or learn from it. (Note: Loading time is horribly slow that takes a minute <Makes it eat my time developing the map>). The Unprotected version of the file is always attached to the latest comments of mine when it released.

If I become too inactive for more than 3 months, feel free to develop the map as eventually I will be too busy. Just post the map that you've developed so I can be aware of what happens. If you decided to develop the map, don't forget to credit me, skamigo and all that is listed on credits section.




Keywords:
Blue, Castle, Recommended, Ice, Winter, Frost, Skamigo's Hero Defense, Defense, Castle Defense, The Great Hero Defense, Siege, Survival, Bluegreen891, Wintercore HD
Contents

Skamigo's Hero Defense 2.61b (Map)

Reviews
Moderator
[img][c] Date: 2011/Oct/02 09:50:07 Vengeancekael: VM // PM: Status: Approved Rating: 3/5 Acceptable Rep Received: 2[c]Reasons: Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it...
  1. Hell_Master

    Hell_Master

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    Might consider reviewing this onecagain and also noting what InfernalTater noted on my review. Best of luck.
     
  2. Bluegreen891

    Bluegreen891

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    Alright then, I'll be waiting for this to be reviewed.
     
  3. InfernalTater

    InfernalTater

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    You fucked up the lich... Whatever you did, he's infinite-knockback-freezing me, and I'm simply stuck against the wall, unable to do anything, but at the same time not being hurt by him because of how tanky I was; I was simply stuck there forever.

    Also, you really messed up the potions. By making all of them %-based, you made them completely useless for people early-game. Why would anyone want to spend a few thousand gold on a cheaper potion that only replenishes a tiny portion of their health? You should have kept them with solid numbers.

    The berserker's attack speed was pretty overpowered; you should increase his animation time. Most heroes max out at 3 attacks per second, so having him attack what looked like 15 times per second makes his damage output vastly outpace any other hero, especially with his incredible passives. I understand wanting him to be faster than the other heroes, but this is simply too much. Adjust his animation times to allow him a maximum attack speed of no more than 6 times per second. That would still be incredibly fast, but right now it's just ridiculous.

    The berserker's passive which deals a decent amount of damage should have its splash range increased and its damage lowered. Right now, it's only good as a damage booster against bosses; it's useless for normal units. The problem is that it has a 5% chance to proc with 50 aoe. A tower space is roughly 125 across, so 50 aoe is only going to damage the person you're already hitting. The problem with that is with a 5% chance, it procs on average one in 20 attacks, so the target will generally be dead or close to dead when it procs. So, I suggest that you increase its proc chance from 5% up to 10%, increase the splash size from 50 to 125, and then cut the damage in half. This way, the ability would still deal the same amount of damage per second as it did originally, it would simply be more reliable, as passives are generally supposed to be.

    The berserker's primary attribute is agility. This is fine early on, but pretty bad later on. I've reached points in the game where I've had enough weaponcraft or spellcraft to gain hundreds of strength or intelligence after each wave. The problem with having agility as a primary attribute is that there aren't any crafting stats which increase your agility, so your hero's damage is crippled later on. He also gains capitalism slower than any other hero that I've seen, having 32% when others are already well above 100% early on, forcing him to purchase a trader's necklace, as well as the obligatory necklace for weaponcraft, as that is his crafting stat, which doesn't leave any room for a necklace for agility. You'll need to either change agility primary heroes to strength, or, even better, create a new crafting stat for agility.

    You forgot to change the tooltip of the Peta Ring. It still claims to add 1,000 armor, you might want to change that to 500.

    Aside from that, it's all pretty cool, I like most of the changes you've made. Over the past few versions, you've drastically improved the map. A friend of mine who's played it with me after each version, and last played it with me just a couple of weeks ago, was impressed by how much it's changed. Keep up the good work!

    Also, the terrain in whole topleft area looks pretty nice, good job on that. I should have said that a few days ago when you actually changed it, but I forgot to mention that, so I'll just say it now, it looks good.
     
    Last edited: Mar 3, 2014
  4. Bluegreen891

    Bluegreen891

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    I see, I found many bugs and features that is somehow controversial.
    But for Grand Lich, I didn't do anything about it and why would I mess Grand Lich or maybe I changed it without knowing or a glitch happens.

    And for potions, I did mess it up but maybe I'll return it back or rework it.

    Also, I'll add an additional craft for agility in later versions.

    Sorry for the late reply...

    Edit 2:
    Version 2.44 has been Updated
    See Change log for changes
     
    Last edited: Mar 13, 2014
  5. HayateRein

    HayateRein

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    I didnt have any problems with grand lich... but tried only once because the grand lich triggers meant they dont have to accept the respawn of him so players can fight him again...
    here again: once killed the grand lich cant be killed again, because the game thinks he's still dead even after he should've been revived (with message showing up)

    i dunno what to think of the new hero... except of the bosses and 4 or 5 waves, he just cant die to waves.. fire master cant kill him, plague king cant kill him, grand lich is casting so he can kill him... other than that he's pretty strong when played on spellcraft


    i tested the sniper again in this version.. the bear is strong but can be abused a bit.. isnt that bad though.. bear can be spawned at omega boss spot and sniper can assassinate the boss every now and then to gain some agility
    in a version before the exp sharing didnt work globally.. but thats fixed now, so sniper can actually gain profit out of the "base comfort"

    in my game a friend of mine said, that the sniper item could use some side bonuses though... thinking about it i thought of a different bonus than the stun (because stun is op.. even though it doesnt stack with crits)..
    maybe you could make the sniper rifle increase the bonus damage dealt by WC (alongside with the passive) and a chance to stun hit for 2 seconds while dealing 10x weaponcraft bonus damage? in mid game the sniper is strong with 4-5k wc but still not strong enough to be useful in late stage. that would make him more useful in late game.
    also regarding sniper, the base comfort ability tooltip doesnt exactly work.. when learning it says 300% exprate
    the actual exprate is 250% though (which still is plenty.. reached level 458 in a 2p game with 6x spawns on normal until we lost to the dark rangers due to our unawareness... stupid ranges <.<)

    the bear is a nice addition but i think the sniper could deserve something to increase his weaponcraft a bit... maybe kind of a passive like his ultimate? maybe a 20% chance on killing a unit to increase weaponcraft by 10%? while giving a base bonus of 100 or 200%?

    just some ideas
     
  6. Hell_Master

    Hell_Master

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    Okay, I could also post my feedback here. Review emerges for the new version. (Note: I cant seem to remember if the map I played is updated so please do tell me in my review if not)

    I played your map and I must say there's a lot of things changed. I do not know for the Grand Lich for I never fought it but the changes in the potion's healing and restoring value to percentage is a bad idea for me. It is really useless at start saving thousands just to buy a potion that only restores a percentage of your life or mana and given that you start with a low amount of life and mana.

    The terrain improvements in the other hand looks good, the terrain's quite good now from the previous time I saw it.

    Together with what the others said for the Grand Lich such as what Hayate said.

    Overall, I really demand a change on the potion's healing and restoring value, they seem to have lost their purpose on the starting game but quite the deal on the late game though but it's better if it's balance. You should also fix the issue of what Hayate said for the Grand Lich even if I did not played though.

    But I'll gladly raise my rating to 4/5. Fix the potion's restoring and healing value (much better if fixed value or a value maybe added to your spellcrafts or such.) and I might consider even raising it to 5/5. Good luck!
     
    Last edited: Mar 17, 2014
  7. Bluegreen891

    Bluegreen891

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    Alright, It seems multiple users commented about the potions are a bad idea. I'll retain it to its original form following the suggestion of InfernalTater and fix grand lich.

    For next version, I'll add a craft "Powercraft" which increases your agility on every waves and for some agility heroes.

    And also considering the balance of Space Darkness.

    I'll do anything I can to make it better
    Thank you for the comments.
     
  8. Arhowk

    Arhowk

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    Space Darkness is fine o_O

    upgrading the castle if its full only gives 10 lumber back, should give 20

    divine tower bases only have 500 hp

    lv57 naga champion's wave is op, i had a ring of 16 divine towers around the castle (each atleast lv50), all of them dead at the end of the round

    final boss is also op, 2 of the most rigged heroes could hardly dent him on easy
     
  9. InfernalTater

    InfernalTater

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    I've beat him alone on Hard many times, as well as whatever the difficulty after Hard is called... I forget...
     
    Last edited: Mar 17, 2014
  10. Arhowk

    Arhowk

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    . . . and?
     
  11. InfernalTater

    InfernalTater

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    So the final boss isn't overpowered, you'll just need to try again.
     
  12. Arhowk

    Arhowk

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    oh i believe you mean beat*
     
  13. InfernalTater

    InfernalTater

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    Yes, sorry, I meant to say beat.
     
  14. Bluegreen891

    Bluegreen891

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    In current version, I reduced the damage of final boss from 500,000 to 200,000 to prevent the castle from getting destroyed in one hit. In previous versions as nobody notices, it is very strong and gets weaker as some versions passes by.

    Also before if I remembered it, final boss has base hp of 20,000,000 (7.5 M Now)
    And more infernal count with more damage.

    The final boss before is really overpowered so I made it easy.
    For wave 57 naga champion, I slightly reduce the damage of crushing waves.
     
  15. Anggi Oktaviani P

    Anggi Oktaviani P

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    Thanks For Map :)
     
  16. Torankasu

    Torankasu

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    Grand necklace does not increase powercraft.

    Warlock/T5 Shop/Archimonde as far as we know does not drop any item.

    Tutor can buff enemy heroes stats. (tested only on final boss)
     
  17. Bluegreen891

    Bluegreen891

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    Will be fixed in next version with major changes in craft increasing items.
     
  18. hlamduong

    hlamduong

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    I don't understand how Sniper's "base comfort" ability works , can someone point it out for me ? thanks
     
  19. Arhowk

    Arhowk

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    if you start at the castle, go left, than go up towards the advanced shop. before going all the way up, you can turn right and theres a little spot overlooking the castle. you gain the bonus there
     
  20. Bluegreen891

    Bluegreen891

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    Version 2.46 Updated
    -Mostly focused on Buffing of all craft item bonuses
    -Conversion of some heroes into powercraft
    -And, Fixing of minor bugs

    I ran out of ideas on how I can add more events to this map and can someone give me a suggestions if you have any?