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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Skamigo's Hero Defense 2.61b

Submitted by Bluegreen891
This bundle is marked as approved. It works and satisfies the submission rules.
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Choose from 40 very unique heroes to defend against 60 epic waves of enemies.

Learn skills like Weaponcraft, Powercraft, Spellcraft, Capitalism and Wisdom.

Type "-random" to pick random heroes including the secret hero.
"-cam (number)" to change to a further camera view.
"-Kills" show kill count,
"-impossible" to play impossible difficulty.
"-count" to show number of enemies.
"-rate" to show exp rate of all players.
"-ms" to show movement speed.
"-size" to make enemies grow 2x ."-boom" to see for yourself.
"-t" to teleport back to the castle.

For Weather commands:
-weather snow, -weather rain, -weather wind, weather moonlight, -weather off

Hints:
- (enable/disable hints) ; which will give hints randomly every minute. Disabled by default.


For Player 1 exclusive commands only:
"-kick (player number)" --- to kick a player
"-give gold/wood (value) (Player color) --- to give/reduce gold





-This map can play up to 6 players
-The castle can be upgraded with a key which cost 80 Diamonds
-There are over hundreds of Items to purchase
-Has 5 difficulties to choose from
-Bosses have custom spells
-Has Recipes for better and stronger items
-95% Custom Spells (triggered)
-Fun to play which keeps you entertain after playing several times
-Has secret events that gives extremely powerful items
-Has special tower that act as a hero
-You can manipulate wave spawn number (Player 1 only)
-You can also manipulate pre-wave timer (Player 1 only)
-Each hero has its own background story.

You can access the unprotected version of the map (can be found in author's note)
But the map link in hive is protected.


Hero Tower: This tower can level up and use items.
Diamond: Is a currency that is equivalent to 10000 golds.
Weather System: This system gives players commands to weathers (see commands at top)

Omega spell: each hero can learn his strongest spell, to learn it the hero has to reach level 30 and defeat the omega boss, paying 15000 gold to challenge him in the arena (Shop north-west corner)

CRAFTS: there are 5 crafts that you can increase with certain items or by leveling

->Weaponcraft (only for weaponcraft heroes): the more weaponcraft you have, the more damage your abilities do, and generally improve your abilities. Weaponcraft increases your strength by 1 for each 100% after each wave.

->Powercraft (only for powercraft heroes): the more powercraft you have, the more damage your spells do or just generally improve your spells. Powercraft increases your agility by 1 for each 100% after each wave.

->Spellcraft (only for spellcraft heroes): the more spellcraft you have, the more damage your spells do, the longer your summons last, or just in general improve your spells. Spellcraft increases your intelligence by 1 for each 100% after each wave.

->Capitalism gives you bonus gold after each wave, amount increases per wave, the more capitalism you have, the more gold you receive. Effects abilities for certain heroes.

->Wisdom gives you bonus exp after each wave, amount increases per wave, the more wisdom you have, the more experience you receive. Effects abilities for certain heroes. Effects abilities for certain heroes.

Personal Items: Each hero has a personal item that he/she can unlock; you need to get the item Personal Item unlocker and you will kill 100 units to unlock the personal item.

You can challenge 3 bosses: Fire Master, Plague King and Grand lich to gain diamond.

Or challenge the ??? boss if you are brave enough.




Strength Heroes


1: Trader: Capitalism Hero, money is his only drive. Can learn Money Hurts, Tome Shop, Economy and Bribe.

2: Weaponsmith: Weaponcraft Hero, makes weapons for a living, a tough nut to crack. Can learn Forge, Axe Smash, Weapon Aura and WeaponBomb.

3: Robot: Weaponcraft Hero, makes weapons for a living, a tough nut to crack. Can learn Forge, Axe Smash, Weapon Aura and WeaponBomb.

4: Paladin: spellcraft and Weaponcraft Hero, Very strong on early game but weakens as game progressed. Can learn Holy Lights, Mighty Hammer, Guardian of Justice, Early Guardian.

5: Tauren Chieftain: Weaponcraft Hero,has an earth based abilities. Can learn Earth Warriors, Earth Slam, Earth Fury and Earth Storm.

6: Demolition Expert: Weaponcraft Hero, loves exploding stuff. Can learn Proximity Mine, Boom Goes The Dynamite, Detonation Mine and KamiKaze.

7: Phoenix: Weaponcraft Hero. Can learn Sunbolt, Doom Flame, Flame Reaction and Hellfire Blast.

8: Naga Champion: Weaponcraft Hero, has the highest base strength and a elite attack. Can learn Thermal Eruption, Splash Strike, Double Tide, Whirlpool.

9: Death Knight: Weaponcraft and Spellcraft Hero. Can kill monsters using his dark powers. Can learn Life Destruction, Atrophy Aura, Pressure Armor, Soul Geyser.

10: God's Titan: Weaponcraft Hero. Can take a lot of beating. Can learn Titan's Call, Power Complex, Spiked Armor, Rebuild.

11: Vampire: Weaponcraft Hero. So bloody!!. Can learn Death Trigger, Death Ritual, Blood Thirst, Vampiric Immunity.

12: Life Manipulator: Powercraft Hero. Controlling your life.... Can learn Nature's Protection. Life Vortex, 42%, and Life Blast.



Agility Heroes


1: Beastmaster: Powercraft and spellcraft Hero, has the power to control his pet and lightning. Can learn Summon wolf, Chains of Lightning, Beast Aura and True Form.

2: Thief: Capitalism Hero, a real Robin Hood. Can learn Steal, Dynamite, Sneak & Strike and Robin Hood.

3: Blade: Weaponcraft Hero, has demonic powers and excellent skills with his blades. Can learn Flash, Raging Attack, Seeker Blade and Demon's Blade.

4: Assassin: Weaponcraft Hero, Swift and Stealthy. Can learn Assassin Strike, Jumping Slash, Fatal Strike and Last Breath.

5: Maiden: Weaponcraft Hero, expertises in poison and usage of kunai. Can learn Poison Daggers, Cursed Breath, Fans of Knives and Maiden's Dance.

6: Spider Queen: spellcraft and Weaponcraft Hero, has sticky attacks. Can learn Spider Swarm, Infest, Flee Swarm and Cocoon.

7: Archer: Weaponcraft Hero, master of the bow. Can learn Charging Arrow, Arrow Shield, Multishot and Rain of Arrows.

8: Elite Sniper: Weaponcraft Hero. super fragile but has chaos attack. Can learn Summon Bear, Deadly Shot, Shooting Area, Assassinations.

9: Pandaren Windmaster: Spellcraft Hero, has wind based abilities. Can learn Windcutter, Aerial Brawler, Cyclone Armor and Twister.

10: Nether Dragon: Spellcraft and Weaponcraft Hero, has poison based abilities. Can learn Poison Sting, Toxic Skin, Nethertoxin, Corrosion.

11: Time Berserker: Powercraft Hero, has time and speed based abilities. Can learn Frost Ball, Destruction Axe, Lifesteal Axe, Time Stop.



Intelligence Heroes


1: Fire Mage: spellcraft Hero, has fire based abilities. Can learn Fire Spray, Fire Bomb, Fire Mastery and Star Shower.

2: Gravity Mage: spellcraft Hero, has gravity based abilities. Can learn Pulsewave, Gravity Point, Evasion and Whirlpool.

3: Ice Mage: spellcraft Hero, has ice based abilities. Can learn Frozen Shield, Frost Wrath, Freeze in and Eternal Frost.

4: Necromancer: spellcraft Hero, expert in the dark arts. Can learn Skeleton Bomb, Mass Cripple, Undead Touch and Sacrificial Blow.

5: Druid: spellcraft Hero, has nature based attacks. Can Earth Vines, Mass Drain, Blossom and Tree of Eternity.

6: Tutor: Wisdom Hero, books are his life. Can learn Teach, Wisdom Aura, Throw Books and Forbidden Magic.

7: Mime: Wisdom Hero, expert in illusions. Can learn Invisible Box, Displacement, Illusive Clones and Despair Trap.

8: Battle Mage: Weaponcraft and spellcraft Hero, skilled in 2 crafts, he can take on anything. Can learn Enhance Weapon, Blood Chains, Battle Strike and Combo Breaker.

9: Hypnotist: spellcraft Hero, has psychic based abilities. Can learn Sweet Dreams, Mind Blast, Living Nightmare and Curse Mark.

10: Lightning Mage: spellcraft Hero, has lightning based abilities. Can learn Lightning Strike, Lightning Orbs, Link of Lightning and Recharge.

11: Elemental Mage: Spellcraft Hero, Has Ability to cast all the elements, Can Learn Fire Pentagram, Essence Aura, Water wave and Magic Star.

12: Shadow Master: Spellcraft hero. has shadow based abilities. Can learn Sigma Wave, Shadow Impulse, Presence of the Shadow lord, Shadow Element.

13: Greedy Knight: Capitalism Hero, can build lots of money. Can learn Transmute, Collect Taxes, Extreme Greed and Taunt of Greed.

14: Faerie Dragon: Spellcraft and Wisdom Hero. Can learn Vivacious Twist, Sphere of Destruction, Phase Shift, Faerie Blast.

15: Tower Engineer: Weaponcraft and Spellcraft Hero. Very skillful in building tower. Can learn Build Stone,Fire,Frost,Lightning.

16: Enlightened Wisp: Wisdom Hero. has unlocked the secrets of reality. Can learn Spiritual Blast, Spiritual Knowledge ,Experience Aura, Wisdom.

17: Fallen King of Void: Spellcraft Hero. has power that comes from the void. Can learn Dark Bolt, Dark Boom ,Dark Reaction, Dimensional Rift.




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Screenshots


Full Map Image

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Fire Master Area

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Warlock Shop Area

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Video







Change Log


Version 2.55-2.65


Version 2.55

-Fixed random mode stats giving to player 1 red
-Disabled vision on starting area
-Reworked Text message when choosing or randoming a hero
-Reworked Difficulty
***Will now give percentage attack damage by 0/20/40/60/80%.***
***Increased Handicap from 60/70/80/90/100 to 75/100/125/150/200%.***
***Will now give information about chosen difficulty.***
***Removed Base Damage Upgrade Difficulty***

-Nerfed Capitalism ; Reduced Gold Gained per wave by 30% and 50% Wave 31 onwards. (Capitalism x Wave Number x 0.70 / 0.50%)
-Increased Creep Bounty by Double the Original Amount.
-Fixed Exp Gained per wave after Wave 30 (Wisdom x Wave Number)
-Fixed 0 text in greater warlock's death message
-Final Boss turns into a short ranged unit using war stomp at every attack. (Will fix damage return instakill)
-Final Boss has now 90% Cleaving Attack.

Elite Sniper
-Added condition on deadly shot ; If his damage is greater than opponent's hp then it will deal no damage.
-Bear moving to boss area if he bought ticket is now fixed.
-He is now invulnerable for 3 seconds after buying ticket at Omega Boss

Maiden
-Changed her craft to powercraft
-Her "E" Cursed Breath buffed
**10/20/30/40% Evasion to 25/50/75/100% Evasion.**
**Reduced Cooldown from 30 to 25 seconds.**
-Her Ultimate damage of summon added scaling 75 damage and 3% Attack speed per 100% Powercraft


Version 2.56

-Reworked Right Part of Wave Spawn adding Waterfalls with a Bridge.
-Reworked Northern Part of Wave Spawn adding Crystals With Nerves.
-Added Walls near Castle at every wave spawn directions.
-Increased Castle Size.
-Moved shops near castle a little further away.

Naga Champion
-Nerfed Double Tide damage from 300/600/900/1200 (250/500/750/100 in tooltip) to 150/300/450/600.
-Buffed Thermal Eruption damage from 125/250/375/500 to 175/350/575/700.
-Splash Strike Changes;
Cleaving: 25/45/65/85% to 20/40/60/80%
AoE: 150/200/250/300 to 400
Stun chance removed
Will now deal 400 AoE damage with 25% chance (Deals 50/100/150/200 x Weaponcraft)

Battle Mage
-Increased base attack time from 1.60 to 1.50
-Battle Strike Changes;
Cleaving: 20/40/60/80% to 40/60/80/100%
AoE: 100/150/200/250 to 150
Fireball Chance: 15% to 25% (40% if you have personal item)
Spellcraft Inc Chance: 5% to 25% (40% if you have personal item)
Fireball Stun: 1 second to 0.9 seconds

Gravity Mage
-Gravity Mage's Evasion replaced into Gravity Field (Giving an allied a chance stun shield)

Druid
-Change Tree of Eternity spell's model into a much better model (Based on DotA's World Tree ; whoever owns this model shall be credited)
-Tree of Eternity Changes:
**Devotion Aura Armor increase from 4/8 to 50/100
**Thorns Aura from 10/20% to 20/40%
**Unholy Aura Reworked (will now destroy 1% of non hero enemy's HP)
**Endurance Aura from 7/14% to 25/50%
**Duration from 30 x Spellcraft to 40 + (4 x Spellcraft) seconds
**Expiration timer of tree fixed
Personal Item Nerfed

Elite Sniper
-When attacked, he will lose 10% of his max hp. (10 or less hits now required before he dies)


Version 2.57

-Reworked Bottom Part of Wave Spawn.
-Fixed Greater Warlock's No damage Attack
-Added Greater Warlock's Hyper Madness (Berserk) {Max AS and 75% take less damage for 10 secs}
-When revived, you will now have full mana.
-Added Gamble Master near Level 5 Recipe (Greater Warlock).
-You will no longer gain attack speed per Agility (Before: 1% per Agi ; Warcraft Default: 2% per Agi)
****I would like it to make it a bit lower but it was impossible. Instead I did this***
-Added Attack Speed Bonus on High end Agility Items.
-Added Redshift Dagger (Godlike Item)
-Nerfed Wave Damage after wave 41

Elite Sniper
-When attacked, he will take 10x more damage.

Dark Fire Dragon
-Increased Size
-Lower Fly Height

Greater Warlock
-Reworked, When a cage is destroyed it will no longer spawn Ice Gods but instead it will now immidiately battle him spawning Warlocks.
-Changed Greater Warlock's Message

Absolute Zero
-Will now give 100% Magic Resistance instead of Spell Immunity
-Will no longer work on Final Boss or other Ancient Units
-Can now target Frost Armor on Self

Wave 10
-Paladin will now teleport instantly at the castle being invulnerable for 10 seconds.

Wave 20
-A scary lightning near the castle per second at random place that will probably kill you.

Wave 30
-Taurens stats nerfed
-Vice Warlord Washurum Extremely Buffed and will always attack first.
-Warlord Slightly buffed

Wave 40
-Revenant stats halved but given the the boss Absolute Zero (Global)

Wave 50
-Supreme Pit Lord Size Greatly increased
-Reduced Wave Spawn Number of Pit Lords
-The boss has now a 50% Resistance to all attacks

Final Boss
-Added A skill, Slams the Ground at your location and will instant kill you after 2 seconds. You just have to run when you see a doom effect on him.

(Breaks evasion and Magic Immunity)
-Blue Roar Added 25% Max Hp Damage (Breaks evasion and Magic Immunity)


Version 2.58 (UPDATED March 7, 2018)

- Added 3rd option at Dialog for 1st Player - Pre-Wave Timer (Slow, Normal, Fast)
- Fixed Few Collision errors
- Changes some wave comments
- The Enemy units may or will now attack the castle at the same time. (Wave Send Trigger)
- Castle Upgrade Gold Cost from 3000 to 2500
- Added 10 more levels for Castle Upgrades
- Divine Tower Heavy Buff
- All Godlike Items Diamond Cost from 300 to 275
- Wave 30 Fixed
- Flattened the Terrain of Omega Boss Area
- Increased Castle Room Key diamond price from 75 to 80
- Changed The Great Castle base HP from 100,000 to 120,000
- Changed The Great Castle base Armor from 500 to 1000
- Core of Existence (The Ultimate Item) now gives additional 160000 to all crafts

Shadow Master

- Changed voice from Varimatras to Kelthuzad Necro
- Replaced Nether Blast into Sigma Wave (Swapped Nether Blast and Wave of Darkness)

Space Darkness --> Space Creature
- Wave of Darkness Remove
- Added Dark Boom (Swapped from Shadow Master but with cooler sfx)

Time Berserker
-Destruction Axe
--- Added SFX based on Warstomp
--- Nerfed Damage from (250 x level) to (100 x level)
--- Buffed AoE from 125 to 250
--- Increased chance from 10% to 12%
-Lifesteal Axe
--- Fixed heal value from 1/2/3/4 x powercraft to 2/4/6/8 (as the tooltip says)
-Multiversal Call
--- Renamed Omega Skill from Counterpart's Aid to Multiversal Call
--- Changed Skill Icon
--- Changed illusion count from 2 to 9
--- Changed Cooldown from 300 to 60 seconds
--- Changed duration to from 50 to 6 seconds

Vampire
-Immortality
--- When the Vampire dies, it will now set the countdown death timer to 10 seconds instead of reincarnating which fixes the death trigger damage.

Tauren Chieftain
--- Renamed Majestic Stone to Stone Of Aesthetic

Trader
-Fixed Tome of Crafts charges
-Create Diamond
--- increased gold requirement from 40,000 to 50,000
--- Decreased casting time from 3 to 1 seconds
--- When gold is not enough to cast, you will restore mana depending on manacost
--- It will also show warning text with gold requirement.
--- Will now spawn in front of Trader instead to inside trader.
-Added Command for him when picked; "-grq" to show gold requirement.

Elite Sniper
- Renamed Base Comfort to Sniper's Area
- Bear
--- Spell Hotkeys Fixed
--- War Stomp AoE increased from 250 to 300
- Tweaked Deadly Shot damage into Average of 8% of Max life and mana from 5% of life

Battle Mage
- All starting stats reduced by 1
- Base Damage increased by 10
- Battle Strike
--- Reduced Chance of Fireball From 25% to 15%
--- Fireball now deals 120/240/360/480 x Weaponcraft and Spellcraft instead of just Spellcraft and 100 x level.
- Combo Breaker
--- Increased Damage from 400/800 to 800/1600 x Spellcraft or Weaponcraft

Tutor
--- Changed Wisdom Aura spell into The Tutor (Periodic Stat Up from Life Manipulator)
--- Added message for spell The Tutor

Life Manipulator
- Periodic Stat Up Removed
- 35%
--- Changed Spell 35% to 42%
--- Increased AoE of Spell to 700 from 600
--- Is now 3rd Skill as opposed to being an Ultimate
- Life Vortex
--- Fixed Spell only has half the effect the tooltip says.
--- Damage buffed to 80/160/240/320 x Powercraft (50/100/150/200 tooltip or 25/50/75/100 actual)
--- Heal buffed to 50/100/150/200 x Powercraft (20/40/60/80 tooltip or 10/20/30/40 actual)
- Added Ultimate Skill Life Blast
--- Deals 400/800/1200 x powercraft and heals 300/600/900 spellcraft with 40 seconds cooldown. Manacost Intensive.

Naga Champion
- Reduced Base Attack time to 2.00 from 1.8
- Reduced Base HP by 40
- Reduce Strength gain per level to 2.6 from 3
- Splash Strike
--- Removed Waterbolt
--- Replaced into addional damage based on 2% of hp and 25/50/75/100% weaponcraft
--- Nerfed AoE from 400 to 300

Wave 20
-Reduced damage from 125000 to 75% of Affected unit's hp (Can be reduced by magic resist)

Wave 50
-Changed Boss and units from Pitlords into Undead Apex and Variety of Undeads (Melee, Range, Siege)
-all units have spawn rate of 1 x Number of Players
-The boss gets stronger the lower his hp is (Same with Sniper's Bear)

Final Boss
-Ground Slam will now deal 65% of HP instead of Instant Kill


Version 2.59 ; UPDATED 8/30/2020

Biggest Changes:
- Finally a new and better looking loading screen has been created instead of the light blue loading screen that hurts my eyes! (New loading screen created using Clip Studio Paint)
- Semi-Fixed THE ANCIENT BUG, the auto create item when right clicking in a unit on specific area. (It still occurs randomly but it's a bit rarer compared to before)
- Added penalty to those who attacked or killed Omega Boss, and other Diamond Making Bosses. (The Arena Master will be angry.)
- Massive Overhaul on wave comments and enemy names. Made them more funnier. The Question is? Will it be funny?
- Fixed the Bear's Inner Vitality Skill causing Fatal Error when the bear was killed. (No more infamous Wave 20 Crash)
- The Lightning at Wave 20 will no longer damage summoned units
- Improved the text comments when the game has been lost. (There's a lot of it now.)
- Improved the Hints System there are 18 different hints that will be told and more will be added in the future.

Normal Changes:
- Fixed wave timer bug
- Updated the -boom Command
- Fire Master's Minion Projectile Attack Model Fixed (It was throwing water before lol)
- Wave 44 Voidwalker now has 80% Evasion (Instead of 100%) and HP increased to 20,000 from 15,000
- Flattened the Area around the castle to make certain spell effects more aligned and proper looking.

Waves:
- Wave 5 Archer Nerfed
- Wave 16 Killer Ant rescaled critical strike from 3% for 10x damage to 1% for 100x damage
- Wave 26 Traitor rescaled critial strike from 4% for 25x damage to 2% for 100x damage
- Wave 42 Shadow Demon rescaled Critical Strike from 5% for 50x damage to 3% for 100x damage
- Wave 50 Undead Apex Boss Fixed the Skill which is not working and changed it into something... much more interesting XD (Took me a whole day to do it though... It's worth it!)


Wisp of Wisdom (Renamed into Enlightened Wisp)
- Reduced Level Requirement of Wisdom [R] from 50/100 to 20/50

Time Berserker
- Reduced Level Requirement of Time Stop [R] from 75/150 to 30/60
- He now has Elite Attack Type but takes 2x the damage.
- Base Attack Speed Reduced from 0.6 to 0.3
- AoE of Destruction Axe Reduced from 250 to 200
- Chance to Proc Destruction axe nerfed from 12% to 8%
- Lifesteal Axe improved from 2/4/6/8 x Powercraft to 3/6/9/12 x Powercraft
- Time Stop now has a random duration of 4 - 10 Seconds (Twice at Lv 2), instead of 8 and 16 seconds.

Elite Sniper
- Is now a Strength Hero
- The Deadly Shot Damage will now apply if the damage is greater than the targeted enemy. Attack type Changed to Chaos instead of Pure.
- Deadly Shot will now deal 25% of Damage to Enemies with 125 radius of the Target.
- Deadly Shot Floating Text damage will now show whole numbers instead of including decimals.
- Leveling up Summon Bear and Deadly Shot now requires 15 levels per level.
- Bear war stomp now has 10 seconds cooldown (60 previously) which stuns the enemy for 1.5 seconds (4 previously) at 700 Aoe (300 previously)
- Bear now as an Additional Skill: Berserk - Which maxes the attack speed but takes 6x more damage for 5 secs. Has 15 Second CD.
- The Bear now has 1 Base attack time as opposed to 1.75
- Renamed Ultimate skill "Sharpshooter" into "Assassinations"
- Renamed Omega Skill "Assassinate" into "The Omega Bullet"

Fallen King of the Void (Formerly Known as Space Creature using Voidwalker Model)
- Black Hole will now become an Omega Skill and is nerfed tremendously except that it hass even bigger AoE of 1,350.
- Dark reaction now also provides 20/40/60/80% Evation and will require 20 levels each to increase ability tier
- Added New Ultimate Skill, "Dimensional Rift" - Creates a portal that can teleport anywhere dealing damage and cripple effect in 600 Aoe.

Necromancer
- Omega Upgraded Raise Dead will no longer raise 4 skeletons. Instead, it will spawn 2 skeletons with better attack, defense type and base attack time.
- Fixed Undead Touch having higher chance than what is said in the tooltips and fixed the spaghetti code of that spell.


Version 2.60 ; UPDATED 9/10/2020

Biggest Changes:
- The Great Castle now has 200,000 Base HP, Base Attack Speed from 0.01 to 0.75
- The Castle now has 12,000 base HP
- Capitalism gold reward per wave adjusted. From 0.75x then 0.5x after wave 50 >>> to 1.2x base then reduced by 0.3x per 15 waves (1-15 = 1.2x ; 16 - 30 = 0.9x ; 31 - 45 = 0.6x ; 45 - 60 = 0.3x)
- Wisdom is now buffed. Every 15 Waves the multiplier for exp being given per wave is increased by 1 (Ex: Wave 52 = 4x). From just 1 times throughout the game.
- Powercraft Agility given per wave is now 1.25x higher.
- Fire Master boss now has 4 more abilities (Firebolt, Flame Strike, Fire Breath, and 25% Magic Resist)
- Fire Master HP increased to 15000 from 10000

Bug Fixes:
- Now has a 2 second delay teleportation when killing Ticket Bosses (Which fixes insta-kill abilities not triggering cooldown bug)
- Fixed the items upgrading when acquiring the Gem of Knowledge to get Omega Spells.
- Lottery Ticket now has 1 minute cooldown instead of 5 seconds to prevent abusing it to easily gain 300 or more diamonds.
- Fixed Omega Upgraded God's Titan and Trader not increasing their respective crafts when leveling up.
- Fixed Star Diamond giving 750 Capitalism (Instead of said 600 in tooltip) ; was nerfed to 400 Capitalism.
- Fixed The Great Castle max level upgrade not refunding properly (refunding 15 instead of 20 diamonds)
- Fixed some tooltip errors on hints.

Normal Changes:
- Peta Ring Diamond cost increased to 60 from 50
- Damage Taker now has 20 HP Regeneration instead of 7.5, Also Armor increased to 15 from 10
- Helm of Dominator [Charm Spell] will now have the units be permanent but cost to buy increased to 50 instead of 30 Diamonds.
- Helm of Dominator [Charm Spell] cooldown increased to 240 seconds from 180.
- Updated the Impossible Mode Gameplay (After you beat the game on God Difficulty and will give you a command) ; It will now also make you not allowed to take a break between waves and it's continuous.
- Impossible Mode Item given is now replaced by a new item: Universal Overlord's Amulet
- Wave Bosses levels from 10 to 50 is now scaled by difficulty
- Polished and changed some of the wave comments.
- The text is now gold after a wave boss has been defeated.
- Divine Tower now has 1500 Attack Range instead of 600. (Same for Tower Engineer's Superior Variant)
- Divine Tower's (Also Tower Engineer's) Armor Reduced by 25%
- Plague King and Fire Master now has Elite Armor Type

Technical Changes: (Not affecting gamplay itself)
- Updated the Wave Sending System (Made by me and is highly configurable array based. No longer spaghetti code - Which also means that the game can now reach wave 60 in just 20 minutes when testing.)
- There are 5 Wave Classifications which alter spawn rate (Normal [2x], Swarm [4x], Strong [1x], Elite [4], Boss [1])

Waves:
- Wave 39 is now a Strong Wave Class and added a skill that summons Reef Elementals.
- Wave 49 and 59 Dragons' model will become a bit smaller and their attack range shortened.
- Wave 51 Dark Rangers now a Strong Wave Class and added permanent invis, 100% 2x Crit.
- Wave 57 Nether Dragons and Wave 50 Gargoyle will no longer stick in one spot.

Golden Knight (Formerly Greedy Knight)
- All Skills [Transmute, Collect Taxes, Extreme Greed, Taunt of Greed, Greedisgood] - Removed from the game
- New 1st Skill [Call Soldiers] - Summons 10 Soldiers to fight for you.
- New 2nd Skill [Transmute Strike] - Targets a ground to deal damage and gain money depending on number of enemies.
- New 3rd Skill [Financial Motivation] - Added to the game which gives percentage attack damage and capitalism to all players.
- New 4th Skill [Market Manipulation] - Changes the Gold of All Players for -100% to 200% x (10x Capitalism).
- New Omega Skill [The Glorious Gears] - Changes the hero and soldiers attack and armor type to Elite + 50% Magic Resistance.
- Capitalism per level reduced from 4 to 3
- Wisdom per level reduced from 2 to 1

Trader
- 3rd Skill [Economy] - Renamed into Entrepreneurship
- Trader's 2nd Spell [Tome Shop] - Fixed game breaking bug when purchasing Experience Tomes.
- ^ Tomes will now be instantly used again. But using hero stats tomes on horse will no longer work and gold will be refunded.

Time Berserker
- Increased health into 500
- Omega Spell [Multiversal Call] - Now has duration of 25 seconds and 40 seconds cooldown.
- Ultimate [Time Stop] - Now stops newly spawned units and pings the area where Time Berserker used the ability.
- 3rd Spell [Lifesteal Axe] - now heals for 40/60/80/100% per attack
- now renamed into Axe of Resilience
- New 2nd Spell [Berserk] - Increases attack speed by 50/100/150/200%. Lasts for 7 seconds.
- Former 2nd Spell [Destruction Axe] - Removed from the game.
- Former 1st Spell [Frost Ball] - Removed from the game.
- New 1st Spell [Deja Vu] - Summons an alternate version from other time to slam the ground 20 times per 0.25 seconds damaging units.

Elite Sniper
- Ultimate Spell [Assasinations] - Fixed strength gain per kill (It is extremely overpowered)
- Base Damage Increased but Strength per level reduced from 3 to 2.

Elemental Mage (A really broken hero before 2.59)
- Ultimate Spell [Star of Life] - Changed SFX into a much more flashy and no more ghost scream.
- Changed Damage from 500/1000/1500 to 300/600/900
- Changed Heal from 100/200/300 to 200/400/600
- Increased the AoE of the spell to 1000
- Ultimate Spell [Star of Life] - Increased level requirement to learn to 10/50/90
- 3rd Spell [Meteor Strike] Nerfed the damage from 250/500/750/1000 to 150/300/450/600
- 2nd Spell [Raise Tornado] - Cooldown increased from 10 to 25.
- 1st Spell [Water Conjuration] - Summons HP and Damage not scaling with Spellcraft has been fixed.


Version 2.61 ; UPDATED 9/29/2020

Biggest Changes:
- Reorganized many of the item shops at the same place
- Lv.1-4 Recipes are now at same place, Same goes with quick made shops
- Added Lv. 4 Quick Made Shop
- Many of the Shop's Model around the castle (except potion vendor) has been changed into objects and chests. (Just like buying in a grocery...)
- Quick made shops are now around the castle. (These 4 guys are chilling in a fireplace)
- Legendary Shop (Or what is secretly called the lv 6 shop) model has been changed into Mountain King Avatar State from wisp.
- Godlike Shop now sits on the throne. (where he belongs)
- Castle upgrade now be upgraded 15 times instead of 60. (The effect is 4x more powerful, which means it's the same as before)
- Horse changed into blimp that can fly trough walls
- Idle Blimp will now show on the bottom left (So there will be no hard time finding when it went missing)
- Created a new boss AI system. (The boss will no longer cast spells randomly, instead it prevents the boss from using the same skill in succession and checks if it casts all spells then it will reset thus the cycle repeats.) <It's only applied to Greater Warlock and Far Seer>

Terrain Changes:
- Fire Master's Boss area reworked.
- Sniper's Area has been reworked. (Now has tent, a table, it's a little further deep inside when entering)
- The tiles has been changed (It now looks like a root instead of a random pattern)
- Slight adjustments to 4 direction paths.
- Changed in some of the doodads at the Mall.
- Massive Changes to the Lv. 5 Shop Area (It now a proper boss area that looks like a graveyard with sacrificial ritual area.)
- Massive Changes to the Omega Boss Area

Bug Fixes:
- Fire Master's Firebolt effects has wrong effect (He throws ice instead of fire)
- Fire Master's Incinerate effect has wrong effect (When a unit was attacked by him, it will show mana flare effect)
- Attempt to fix Wave 20 Desync Issues (If it's still causes desync, I'll might have no choice but to completely remake the wave 20)
- Changed Far Seer Model into Thrall (Maybe...It might fix it?)
- The Far Seer Boss is now Melee
- Overhauled Flame Strike Lightning (Will now create big colorful lightning instead of so many small purge sfx that has an absurd amounts of dummy units being created)
- Chain Lightning (reduced the special effects from 10 direction into only 6 directions)
- Reverted the Original Lightning Events from before.

- Fixed Golden Knight's Personal Item Not working (That is when he is replaced into an omega version, it does not detect)
- Elemental Mage Meteor Strike damage fixed (It is 20x more overpowered before)
- Fixed Elite Sniper's Ultimate giving 100x more strength than it should when killing a boss.

- Added -debug wave command (which will kill all wave enemies and instantly start to next wave ; if you're naughty with the command using it 20 times, something will happen)

Normal Changes:

- Changed the Name of the Castle Room Key into "Ultimate Sealing Key"
- Added more detailed information on (Damage Taker, Armored Damage Taker, Repair Dude, Repair Bossman, and Master Repairman)
- Repair Legend has been renamed to Master Repairman.
- Added Divine Rapier Item...sort of. (Only Available when you saved an angel from the cage in Greater Warlock Area) <It's called the Divine Blade of Haste that is only held by wave 10 boss>

Greater Warlock: (The Secret Superboss)
- Boss Battle has been improved. It will now have him teleport to 4 Areas randomly then use a Scarier Finger of Death.
- The Finger of Death has a scary 3 second stun that also deals 300 AoE damage that takes 50000 + 20% of Max Life (Chaos and Pure Damage).
- He now has a Rain of Fire Spell that has big AoE and big damage. You can kill the wisp that he summons to stop the rain.
- His minions will now summon in the center of the arena instead of through the portal.

- The Cage has 50,000 HP instead of 500,000 HP
- Breaking the cage will now rescue an Angel that will move near castle and he will serve as a Quick Made Recipes 5.
- The Spherical Blood (Item that he drops when killed), Now has a literal model of that...Big Ball of Blood.
- Defeating the Boss will now rescue the soul of an Archangel (It has no purpose yet, but will be added things for him in the future).

Mime:
- Base attack time reduced from 2.2 to 1
- Initial Strength and it's per level nerfed
- Initial Intelligence and it's per level buffed
- 1st Kill [Mimic] - Removed from the game
- 4th Skill [Illusive Clones] - Removed from the game.
- 2nd skill [Invisible Box] - Moved to 1st Skill
- New 2nd Skill [Displacement] - has 50% chance when attacked to create an illusion and teleport in a random area within 600 AoE damaging units. Disabled for 2 Seconds when activated.
- 3rd Skill [Illusive Clones] - Remaked the skill into something identical to mirror image.
- New 4th Skill [Despair Trap] - Creates 8 units in 300 AoE forming a circle trapping enemies and creates a smokescreen that deals damage per second. Lasts for 10 seconds.
- New Special Skill [Blinks] - Blinks in 1000 Distance. Disable Displacement temporarily for 2 seconds.

Paladin:
- Buffed Base Attributes by 3 Times (The Hero is now extremely strong in the Early Game)
- Now has 2000 Additional Base HP and Armor type is now at Elite.
- 2nd Skill [Holy Power] - (The skill that summons balls above) Has been removed.
- Moved 3rd Skill from Ulti [Guardian of Justice] - Now has 36 seconds CD, has 2000+(25 x Spellcraft) heal and give 10 seconds armor.
- New Ulti Skil [Early Guardian] - Increases Str/Agi/Int by 250/500, Deals 4x/8x to Non-Hero Units.






[​IMG] [​IMG]



Special Thanks:

  • skamigo (The original creator of this map)
  • Blizzard Entertainment (For the game)


Models:


  • Kwaliti
  • shamanyouranus
  • Sellenisko
  • alfredx_sotn
  • General Frank
  • RED BARON
  • Mr. Bob
  • Frankster
  • DarkHunter1357
  • RED BARON
  • WILL THE ALMIGHTY
  • Pyramidhe@d
  • DonDustin
  • Tarrasque
  • sPy
  • Ampharos_222
  • UgoUgo
  • Callahan
  • Tranquil
  • Happy Tauren
  • Thrikodius
  • expresso



Skins:


  • Kwaliti
  • skizzik
  • -BerZeKer-



Icons:


  • Kwaliti
  • shamanyouranus
  • FrostTorture
  • CRAZYRUSSIAN
  • Golden-Drake
  • Peekay
  • Frankster
  • ike-ike
  • Golden-Drake
  • Akolyt0r
  • Darkfang
  • The_Silent
  • Cloudwolf
  • Peekay
  • Infinitynexus
  • Anachron
  • Nudl9
  • prizraknadache



Spells and Systems:


  • Knno
  • Squiggy
  • Klingo
  • Mage goo
  • Tank-Commander
  • Tiche3
  • Maker
  • baassee
  • Paladon
  • Cryophoenix
  • Rmx
  • X-OMG-X
  • Nolyp (for item description)



Feedbacks and Testers:


  • Vengeancekael (For Moderation)
  • Hell_Master (For Re-Moderation)
  • Dr Super Good
  • Naman
  • Maniawar3
  • 13lackace
  • orchius
  • Lordjoker
  • trolly056
  • NightAngelz
  • rrfvtgb
  • sheep
  • melnikas
  • HayateRein
  • ravewarheit
  • Oldmilk
  • JBB
  • LeonXardo66
  • TLI-Inferno
  • Fischiblub
  • Crett



This map is based from the original version 1.31 by Skamigo. I improved it very well to make it better by focusing on the gameplay. Feedback is fully appreciated and I give reps. Also, giving reps to those who give reputation to me and giving rating is enough to continue it. I am giving the unprotected old version of the map to anyone. Here is the link of the unprotected version:

Anyone can download the unprotected version of the map. You can edit, modify it or learn from it. (Note: Loading time is horribly slow that takes a minute <Makes it eat my time developing the map>). The Unprotected version of the file is always attached to the latest comments of mine when it released.

If I become too inactive for more than 3 months, feel free to develop the map as eventually I will be too busy. Just post the map that you've developed so I can be aware of what happens. If you decided to develop the map, don't forget to credit me, skamigo and all that is listed on credits section.




Keywords:
Blue, Castle, Recommended, Ice, Winter, Frost, Skamigo's Hero Defense, Defense, Castle Defense, The Great Hero Defense, Siege, Survival, Bluegreen891, Wintercore HD
Contents

Skamigo's Hero Defense 2.61b (Map)

Reviews
Moderator
[img][c] Date: 2011/Oct/02 09:50:07 Vengeancekael: VM // PM: Status: Approved Rating: 3/5 Acceptable Rep Received: 2[c]Reasons: Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it...
  1. Bluegreen891

    Bluegreen891

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    You need to click it extremely fast without selecting other units.
    Maybe more than 10 clicks every second to make the shop explode
    when it explode you'll hear a warning message and the warlock of the same size and model will spawn.

    While I'm watching the replay, I saw the gameplay of Time Berserker and he's so op and also includes greedy knight
    I'll nerf them on next version.

    I have a little question...Is the terrain good or bad?
     
    Last edited: Feb 9, 2014
  2. InfernalTater

    InfernalTater

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    The terrain is still pretty bad.

    The Greedy Knight's "Greedy Taunt" ability should not have been buffed. You completely misunderstood what I was saying before. It was never underpowered, and after the buff it's horridly overpowered. I didn't want it buffed; I wanted you to change it, in this way:

    --Cut the cooldown down to a fourth of what it previously was (before 2.40) to be useful as an actual taunt for grabbing aggro.
    --Cut the gold gained in half.
    --Cut the mana cost in half.
    --Modify it to only give gold when used with an enemy within the range of the taunt.

    There is also one other small problem: People can leave one enemy and run around using abilities to save up gold. Abilities that give gold should have some sort of cap on how many times they can actually give gold each round. Maybe have a 3-minute timer for each wave, and, after 3 minutes have passed in the same wave, disable gold generation from abilities until the next wave has started.

    Also, you mentioned that you "buffed" the skeletons. Giving them a tiny stat boost doesn't matter, they are still completely useless. What they need is to actually gain stats based on the hero's spellcraft the way everyone else's summoned units do.
     
  3. rrfvtgb

    rrfvtgb

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    It's a single player feature ..... In multiplayer, this is disabled ...
     
  4. Bluegreen891

    Bluegreen891

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    I never buffed the Taunt of Greed. I forgot to set the gold gained before I released version 2.40 that's why you gain too much gold.

    I buffed the skeletons that actually gain stats but I forgot that its based on Weaponcraft.

    If the terrain is still pretty bad, what will I do to improve it?

    I see...I'll change it into something that also kills this unit.

     
  5. InfernalTater

    InfernalTater

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    Terrain is art. I can't just point out a dusty corner and a scratched headboard and tell you to fix them. It's complicated, and giving you instructions for fixing the terrain would take even more effort than actually fixing it.

    If you don't have an eye for seeing what you could improve in the terrain, then you wouldn't be able to improve it anyway. You'll need to get somebody else to terrain for you, or practice on a blank map to increase your own skills over time. Your map's terrain is pretty small, so I could whip up something for you if you want. I've been sick for a couple of weeks, though, and the concentration it would take would probably make me throw up. I'll let you know when I'm feeling up to it if you want me to do this for you.
     
  6. Bluegreen891

    Bluegreen891

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    At least tell me the bad points in terrain that you saw during the game and this will help me a lot. I don't have anyone to help me but only the feedbacks and suggestions that I received in this site. And well it took me 3 hours on reworking the terrain.
     
  7. Bloodwing

    Bloodwing

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    why not making a item recipe.. and if u enter area x with item y greater warlock spawns. the item should be limited for once a game maybe... else the GW becomes a farmable boss...
     
  8. InfernalTater

    InfernalTater

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    There's your problem. Good terrain needs a lot more time and effort. It's just like drawing. You don't really need anyone to tell you what to do, all you need is to have the perseverance and confidence to get past the stick figures and actually make something that looks good.

    There are plenty of tutorials on this website. Making good terrain is complicated, and I really don't want to spend 200 hours (it really would take that much time) teaching someone every time they want to improve their terrain.

    There are tutorials here, use them. If it was as simple as typing a couple of sentences to help you transform your map, believe me, I would do it, because I do like this map, but it is not that simple.

    You can read tutorials here and put in the effort to learn to make better terrain, or you can let somebody else make the terrain for you, those are the only two ways to make your terrain better.

    Here's a little example for comparison. Bob wants to build a really nice house for his family. He knows how to make some nice windows, and he's pretty good at roofing, but he has no idea how to do the walls and the foundation. It's important that it be done right. Bob doesn't want to let someone else do it. He was offered a free book to teach him how to do it, but the book was pretty long, and it would take a long time for Bob to learn how to do what he needed to do. Instead, Bob decided to build the whole thing. He had his friend Joe talk to him for a minute, giving him a few pointers on how to do it. So Bob went and built his whole house in only a few hours.

    A week later, it turned out that building a house takes a long time to learn to do properly, and a long time to actually do properly. The house caved in on Bob.

    Understand what I'm trying to say? This isn't simple, and you can't rush into this. If you're going to improve your terrain, you'll have to take the time to improve your skills and then take the time to use them.

    I'll continue testing your map every now and then so that I can make posts pointing out bugs, making balance suggestions, and making content suggestions, but terrain isn't something that can simply be explained in one post, I'm sorry.
     
  9. Bluegreen891

    Bluegreen891

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    I already made one and will be added in version 2.41 which you need to kill 2 Level 5000 Ice Gods in cages near level 5 recipes. Defeat it, you'll gain the item and the shop will respawn again.

    Alright I'll look into it.
     
  10. Bluegreen891

    Bluegreen891

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    Version 2.41 released
    Focuses on fixing bugs and balances
    I reworked some parts of the map

    I reworked this event. I'd like to share it to all of you and let me give you the walkthrough:
    1) Go to Level 5 Recipe
    2) Destroy 2 cages near level 5 shop to spawn 2 Level 5000 Ice Gods (You can only destroy it one by one to make it easy)
    3) After defeating two Ice Gods, the level 5 shop will be replaced by Greater Warlock.
    4) After defeating the Greater Warlock, you will be given reward and the level 5 recipes will spawn again

    Warnings:
    -The Level 5 Recipe will be replaced temporarily into greater warlock
    -Do not trigger this event when you and your teammates aren't strong enough
    -You must have sufficient items to defeat Greater Warlock
    -You must have teammates in order to defeat the Greater Warlock
    -The level 5000 Ice Gods can be very hard to kill
    -It has a Finger of Death that deals 1 million base damage to a unit every 20 seconds
    -It also has a massive health that is very hard to kill
    -When activated the level 5 recipe will be lost temporarily
    -You are not able to activate it again when you are done with this event

    Rewards
    -You'll gain an item that gives a user 5 million health bonus
    -The Level 5 Recipe Shop will respawn at the default location
     
    Last edited: Apr 18, 2014
  11. InfernalTater

    InfernalTater

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    I'm not sure that's a good idea. Most people destroy every cage they see, having no idea that something like this would happen. It needs to be triggered by something that people wouldn't do as often, at least not accidentally.
     
  12. Bluegreen891

    Bluegreen891

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    [​IMG]

    [​IMG] [​IMG] [​IMG]


    The King has used the Horn of Apocalypse for creatures that are possessed by demons to lure them to the castle and defeat them. This would also provoke the elites and even the demon lord. In this map, you are one of the renowned hero that was summoned to help defeat them.


    Type "-random" to pick random heroes including the secret hero.
    "-cam (number)" to change to a further camera view.
    "-Kills" show kill count, type
    "-impossible" to play impossible difficulty.
    "-count" to show number of enemies.
    "-rate" to show exp rate of all players.
    "-ms" to show movement speed.
    "-size" to make enemies grow 2x ."-boom" to see for yourself.
    "-t" to teleport back to the castle.

    For Weather commands:
    -weather snow, -weather rain, -weather wind, weather moonlight, -weather off

    For Player 1 exclusive commands only:
    "-kick (player number)" --- to kick a player
    "-give gold/wood (value) (Player color) --- to give/reduce gold






    Playing this map is fun to play which keeps you entertain after playing several times. To play, Pick between 5 difficulty, buy items and recipes, prepare for each wave. Beat them using your custom spells and unlock secret events.


    THE CASTLE'S HIDDEN KEY:
    -Costs around 75 Diamonds, it has the ability to attack as well as massive hp and armor boost. Can be upgraded 10 times.


    HERO TOWER:
    -This tower can level up and use items.


    DIAMOND:
    -Is a currency that is equivalent to 10000 golds.


    PERSONAL ITEMS:
    -Each hero has a personal item that he/she can unlock; you need to get the item Personal Item unlocker and you will kill 100 units to unlock the personal item.


    OMEGA SPELL:
    -each hero can learn his strongest spell, to learn it the hero has to reach level 30 and defeat the omega boss, paying 15000 gold to challenge him in the arena (Shop north-west corner).


    THE SIDE BOSSES:
    -you can challenge Fire Master, Plague King and Grand Lich to gain diamond or Try beating the ??? Boss.


    CRAFTS:
    -there are 5 crafts that you can increase with certain items or by leveling.


    ->Weaponcraft: the more weaponcraft you have, the more damage your abilities do, and generally improve your abilities. Weaponcraft increases your strength by 1 for each 100% after each wave.

    ->Powercraft: the more powercraft you have, the more damage your spells do or just generally improve your spells. Powercraft increases your agility by 1 for each 100% after each wave.

    ->Spellcraft: the more spellcraft you have, the more damage your spells do, the longer your summons last, or just in general improve your spells. Spellcraft increases your intelligence by 1 for each 100% after each wave.

    ->Capitalism gives you bonus gold after each wave, amount increases per wave, the more capitalism you have, the more gold you receive. Effects abilities for certain heroes.

    ->Wisdom gives you bonus exp after each wave, amount increases per wave, the more wisdom you have, the more experience you receive. Effects abilities for certain heroes. Effects abilities for certain heroes.




    Strength Heroes


    1: Trader: Capitalism Hero, money is his only drive. Can learn Money Hurts, Tome Shop, Economy and Bribe.

    2: Weaponsmith: Weaponcraft Hero, makes weapons for a living, a tough nut to crack. Can learn Forge, Axe Smash, Weapon Aura and WeaponBomb.

    3: Robot: Weaponcraft Hero, makes weapons for a living, a tough nut to crack. Can learn Forge, Axe Smash, Weapon Aura and WeaponBomb.

    4: Paladin: spellcraft and Weaponcraft Hero, both aggressive and supportive. Can learn Holy Lights, Holy Power, Mighty Hammer and Guardian of Justice.

    5: Tauren Chieftain: Weaponcraft Hero,has an earth based abilities. Can learn Earth Warriors, Earth Slam, Earth Fury and Earth Storm.

    6: Demolition Expert: Weaponcraft Hero, loves exploding stuff. Can learn Proximity Mine, Boom Goes The Dynamite, Detonation Mine and KamiKaze.

    7: Phoenix: Weaponcraft Hero. Can learn Sunbolt, Doom Flame, Flame Reaction and Hellfire Blast.

    8: Naga Champion: Weaponcraft Hero, has the highest base strength and a elite attack. Can learn Thermal Eruption, Splash Strike, Double Tide, Whirlpool.

    9: Death Knight: Weaponcraft and Spellcraft Hero. Can kill monsters using his dark powers. Can learn Life Destruction, Atrophy Aura, Pressure Armor, Soul Geyser.

    10: God's Titan: Weaponcraft Hero. Can take a lot of beating. Can learn Titan's Call, Power Complex, Spiked Armor, Rebuild.

    11: Vampire: Weaponcraft Hero. So bloody!!. Can learn Death Trigger, Death Ritual, Blood Thirst, Vampiric Immunity.

    12: Life Manipulator: Powercraft Hero. Controlling your life.... Can learn Nature's Protection. Life Vortex, Periodic Stat Up, 35%.



    Agility Heroes


    1: Beastmaster: Powercraft and spellcraft Hero, has the power to control his pet and lightning. Can learn Summon wolf, Chains of Lightning, Beast Aura and True Form.

    2: Thief: Capitalism Hero, a real Robin Hood. Can learn Steal, Dynamite, Sneak & Strike and Robin Hood.

    3: Blade: Weaponcraft Hero, has demonic powers and excellent skills with his blades. Can learn Flash, Raging Attack, Seeker Blade and Demon's Blade.

    4: Assassin: Weaponcraft Hero, Swift and Stealthy. Can learn Assassin Strike, Jumping Slash, Fatal Strike and Last Breath.

    5: Maiden: Weaponcraft Hero, expertises in poison and usage of kunai. Can learn Poison Daggers, Cursed Breath, Fans of Knives and Maiden's Dance.

    6: Spider Queen: spellcraft and Weaponcraft Hero, has sticky attacks. Can learn Spider Swarm, Infest, Flee Swarm and Cocoon.

    7: Archer: Weaponcraft Hero, master of the bow. Can learn Charging Arrow, Arrow Shield, Multishot and Rain of Arrows.

    8: Sniper Elite: Weaponcraft Hero. super fragile but has chaos attack. Can learn Base Comfort, Illusory Double, Deadly Shot, Sharpshooter.

    9: Pandaren Windmaster: Spellcraft Hero, has wind based abilities. Can learn Windcutter, Aerial Brawler, Cyclone Armor and Twister.

    10: Nether Dragon: Spellcraft and Weaponcraft Hero, has poison based abilities. Can learn Poison Sting, Toxic Skin, Nethertoxin, Corrosion.

    11: Time Berserker: Powercraft Hero, has time and speed based abilities. Can learn Frost Ball, Destruction Axe, Lifesteal Axe, Time Stop.



    Intelligence Heroes


    1: Fire Mage: spellcraft Hero, has fire based abilities. Can learn Fire Spray, Fire Bomb, Fire Mastery and Star Shower.

    2: Gravity Mage: spellcraft Hero, has gravity based abilities. Can learn Pulsewave, Gravity Point, Evasion and Whirlpool.

    3: Ice Mage: spellcraft Hero, has ice based abilities. Can learn Frozen Shield, Frost Wrath, Freeze in and Eternal Frost.

    4: Necromancer: spellcraft Hero, expert in the dark arts. Can learn Skeleton Bomb, Mass Cripple, Undead Touch and Sacrificial Blow.

    5: Druid: spellcraft Hero, has nature based attacks. Can Earth Vines, Mass Drain, Blossom and Tree of Eternity.

    6: Tutor: Wisdom Hero, books are his life. Can learn Teach, Wisdom Aura, Throw Books and Forbidden Magic.

    7: Mime: Wisdom Hero, expert in illusions. Can learn Summon Mimic, Invisible Box, Illusive Clones and Mime Powers.

    8: Battle Mage: Weaponcraft and spellcraft Hero, skilled in 2 crafts, he can take on anything. Can learn Enhance Weapon, Blood Chains, Battle Strike and Combo Breaker.

    9: Hypnotist: spellcraft Hero, has psychic based abilities. Can learn Sweet Dreams, Mind Blast, Living Nightmare and Curse Mark.

    10: Lightning Mage: spellcraft Hero, has lightning based abilities. Can learn Lightning Strike, Lightning Orbs, Link of Lightning and Recharge.

    11: Elemental Mage: Spellcraft Hero, Has Ability to cast all the elements, Can Learn Fire Pentagram, Essence Aura, Water wave and Magic Star.

    12: Shadow Master: Spellcraft hero. has shadow based abilities. Can learn Nether Pulse, Shadow Impulse, Presence of the shadow lord, Shadow Element.

    13: Greedy Knight: Capitalism Hero, can build lots of money. Can learn Transmute, Collect Taxes, Extreme Greed and Taunt of Greed.

    14: Faerie Dragon: Spellcraft and Wisdom Hero. Can learn Vivacious Twist, Sphere of Destruction, Phase Shift, Faerie Blast.

    15: Tower Engineer: Weaponcraft and Spellcraft Hero. Very skillful in building tower. Can learn Build Stone,Fire,Frost,Lightning.

    16: Wisp of Wisdom: Wisdom Hero. has extraordinary learning abilities. Can learn Spiritual Blast, Spiritual Knowledge ,Experience Aura, Wisdom.

    17: Space Darkness: Spellcraft Hero. has power that comes from space. Can learn Dark Bolt, Wave of Darkness ,Dark Reaction, Black Hole.




    [​IMG] [​IMG]

    Screenshots


    Full Map Image

    [​IMG]


    The Beautiful Waterfall

    [​IMG]


    The Hall of Heroes

    [​IMG]


    Spider Kingdom

    [​IMG]


    God's Titan vs Grand Lich

    [​IMG]


    Wave 40 Time Berserker

    [​IMG]


    For The Love of Castle, Get out Voidwalkers!

    [​IMG]


    So Many Illusions

    [​IMG]


    That's the Portal I'm talking about! (Close Enough)

    [​IMG]


    1 Million Volts

    [​IMG]




    Video

    https://www.youtube.com/watch?v=un9951pn7Ug&feature=youtu.be

    https://www.youtube.com/watch?v=_r_KlGgdyb4



    Change Log


    Version 2.50-2.59


    Version 2.50

    - Preview Screen and Loading Screen Reworked
    - Wave 26 tooltip wave fixed % to x
    - Final Boss now has Items depending on difficulty and was reworked
    - Added 3 comment variations at each wave
    - Buffed Ultima Sword and Developer's Epic Sword damage
    - Added Item "Absolute Zero"

    Mini Dragon ; Dark Fire Dragon (The Secret Hero)
    - Doubles the starting all stats and stats per level
    - Changed attack type into Chaos
    - Removed Taunt Presence and replaced with Chaos Shower
    - Removed Spiked Armor and replaced with Wisdom Fireball
    - Set the all crafts per level into 2
    - Omega Spell replaced with The Ultimate Wrath
    - Added personal items that has 2 passives ; Death Explosion and Hard shell
    - Renamed to Dark Fire Dragon

    Vampire:
    {Q} Death Trigger - Will increase damage to 200/400/600/800 x Weapocraft from 150/300/450/600
    {W} Death Ritual - It will be made AoE of 75 but same damage and slightly longer cooldown. Also Fix Hotkey
    {E} Blood Thirst - Kill heal turns to 15/30/45/60 x Weaponcraft from 6/12/18/24
    {R} Vampiric Immunity - No Changes
    {Omega} Immortality - Swapped Skill from Death Knight
    -Personal item changed as suggested by Nolyp

    Nether Dragon
    - Increased starting all stats by 5
    - Increased starting damage by 52
    - Increased health by 200

    Necromancer
    - Fixed Undead Touch duration
    - Changed cooldown into 100 seconds and duration into 60 seconds
    - Turns upgrade damage and hp double and also sets the level of upgrade to 200% of spellcraft compared to 100%.
    - Sets upgrade level limit to lvl. 500 from lvl. 100 meaning it will increase bonus until 100,000 Spellcraft from 10,000

    Death Knight
    - Added Omega Skill Portal Blast ; Similar to Death Portal of Dragon

    Upgrade Eye
    - Fixed 10000/20000 gold exploit

    Tauren Chieftain
    - Fixed personal item damage from 10000 (400 in tooltip) x Weaponcraft damage to 50 x Weaponcraft (200x Weaker)
    - Reduced AoE of personal item from 250 to 125
    - Earth Storm nerfed cooldown from 8 seconds to 64 seconds.
    - Earth Storm increased manacost from 150 to 350/500.
    - Changed Damage type of Omega Spell from Chaos to Spells

    Elemental Mage
    - Replaced Corrosive Wave with Water Conjuration.
    - Renamed Frozen nova into Star of Life
    - Star of life gives health instead of mana
    - Flame will now never come near the tornado

    Elite Sniper
    - Reverted back into rifleman model to save map file size (800kb+ very large) Apologies if it makes you upset.


    Version 2.51

    - Changed Damage Engine
    - Added 1 Hero "Celvinox the Life Manipulator"
    - Fixed Grammar at Wave 23 variation 1
    - Fixed Beastmaster's Axe recipe tooltip
    - Removed 100% Damage Return of God's Titan unit

    God's Titan Hero:
    - Changed color tinting to yellow to look like he's wearing a golden armor
    - Changed Omega spell title from Grow to Alpha Ascencion
    - When acquired Omega spell, It will now be named as Gran' Titanus the Alpha God's Titan
    - Also, Gifted Power removed and replaced with power complex when acquired omega spell

    Elemental Mage:
    - Fixed Damage of Meteor Strike

    Trader
    - Explosive Caravan now becomes a personal item.
    - Replaced Omega Skill into Chemical Madness ; Gives permanent chemical rage granting decreased base attack time

    Thief
    - When he steal at 40th wave boss ; he will be given helm of dominator
    - When he steal at 50th wave boss ; he will be given multiversal eye
    - When he steal at the Grand Lich ; he will be given absolute zero


    Version 2.52

    - Fixed Random Mode not adding a horse
    - Changed Final Boss Ending making it a lil bit awesome
    - You now gain 1 armor per 50 Agility from 7
    - Armor becomes more useless (To deal more physical damage on final boss)
    - Removed Absolute Zero on the Wave 40 spawning at specific place

    Life Manipulator
    - Reduced Levels of Periodic Stat Up from 4 to 2 {also requires lvl 4/8 to unlock}
    - Starting Powercraft: 100 to 50 (3 to 1 per level)
    - Starting Spellcraft: 100 to 50 (3 to 1 per level)
    - Starting Capitalism: 30 to 80 (No changes in per level)
    - Starting Wisdom: 40 to 90 (No Changes in per level)

    Vampire:
    {Q} Death Trigger - Set damage to 10% HP + (150/300/450/600 x Weapocraft) from 200/400/600/800
    {E} Blood Thirst - Kill heal turns to 1% HP + (15/30/45/60 x Weaponcraft) from 15/30/45/60

    Necromancer
    - Fixed Undead Touch duration
    - Changed duration of all summoned units into 50 + (5 x Spellcraft) seconds
    - Reduced bonus stats of raise dead:
    ---> 15 Damage per Spellcraft from 20 damage per spellcraft
    ---> 250 HP per Spellcraft from 300 HP per Spellcraft
    ---> Added 1 Armor per Spellcraft


    Version 2.53

    -Changed Pandaren Windmaster into Powercraft
    -Disabled Super Condensed Milk on horse
    -Personal Item unlocking message changed from Game Message into floating text (Much like when dealing Damage)
    -Fixed the bugged language in the tooltips (It's because of the map optimization; I'll have to return to normal optimizer)
    -Almost All Hotkey of Omega Spells will become "F" instead of "T"
    -Exception is only thunderstorm skill which is set to "G"
    -Hint system initially disabled. Type -(enable/disable hints)
    -added commands for player 1
    -The commands are: -kick x , -rmv(G/D) x , -give (gold/wood) XX (player color) ***Play Responsibly***
    -Increased movement speed of wave enemies

    Fire Mage
    -Star Shower cooldown reduced from 60/50/40 to 30
    -Star Shower Damage reduced from 400/800/1200 to 300/600/900
    -Star Shower DPS reduced from 50/100/150 to 40/80/120
    -Omega Skill damage reduced from 250 to 125 per 0.2 seconds
    -Remade removing 1000 all stats and adding flame strike that deals 250 x spellcraft and 3 second stun.

    Space Darkness
    -Set it to a melee hero from range.

    Trader
    -Fixed Omega Spell not unlocking personal item
    -Fixed Tomes giving bonus when acquired instead will take effect when used to avoid exploit.
    -Fixed Tome of Powercraft

    Weaponsmith
    -Major Remake on Weaponsmith's Forge
    -Forge turns into 4th Skill
    -Weapon Bomb turns into 3rd Skill but still considered ultimate
    -Fixed Weapon Aura's Tooltip and placed as 2nd skill
    -Axe Smash placed as 1st skill
    -Personal Item added ability ***5th Level Forge***
    -(Omega Skill Shall be reworked)

    Ice Mage
    -Removed 1000 all stats of her Personal Item

    Elite Sniper
    -Elite sniper will now be killed with only one hit regardless of how high your hp or armor is.
    -Starting Strength and growth changed to 10 and 1.00 from 1 and 0.00.
    -Deadly Show is now Pure Damage and fixes the bug; Dealing damage before attacking.
    -Bear Starting Stats and growth nerfed
    -Bear added 2 passive abilities; Inner Vitality (Smaller HP=Higher regen) and Instinctual Rage (Smaller hp=Faster AS and MS speed)
    -Bear added 1 active ability; War Stomp (3 seconds stun for 60 seconds cooldown)

    Orcish Wolf
    -Omega Skill Tooltip Fixed (It should be second wolf instead of nether dragon)

    Lightning Mage
    -Fixed LoL's (3rd Skill) hotkey
    -Set Expand and Reduce hotkey to "D" and "F"
    -Recharge ability can now be targeted to allied units

    Demolition Expert
    -Reduced manacost of Kamikaze from 1000 to 400
    -Removed 1000 to All Stats of Personal Item
    -Reduced Cooldown of Second Life from 240 to 160 seconds.

    Shadow Master
    -Fixed Scaling of Shadow Master's Ulti Summon
    -Set Ulti damage scaling from 100 DMG per 20% to 500 DMG per 100% Spellcraft

    Life Manipulator
    -Fixed Unit Sound Set (which is set to BladeMaster) to Ancient Protector voice.

    Tower Engineer
    -Turns him into a wisdom hero from weaponcraft.

    Robot
    -Fixed Deactivated Remote Control


    -Reduced wave timer by total of exactly 1000 seconds or 16.7 minutes for faster and more challenging play.
    -Turns mini bosses units into an Ancient Unit.
    -Fixed Small and Medium Replenishment potions.
    -Reworked Terrain at Hero Choosing Area
    -Altar models turn into wisps
    -You cannot enter a boss area when the boss is dead now.
    -Added ??? Boss (The strongest boss ever ; you lose when you're killed by him.)
    -Removed Kills Reward System
    -At 90 seconds, the wisps, flames, and portal will be destroyed. Then the ??? boss will show.


    Version 2.54

    -Lessen the fog's density a bit
    -Set the camera to default when you've selected a hero.
    -Reworked Greater Warlock's death message.
    -Increased Greater Warlock's Armor.

    -Reworked Defeat Condition
    **The game will slow down drastically and the camera will zoom out for 10 seconds and the game will pause leaving a defeat message**
    **Added also special effect at castle's death**
    **All wave monsters will be removed completely**

    Elite Sniper
    -Added 2% max hp damage for deadly shot
    -His Range is now Global (4000 attack range before)
    -He cannot attack bosses if you haven't bought a ticket
    -Fixed Deadly Shot floating text and damage glitch when you target allies.
    -He is now invulnerable when entering your base even without base comfort.
    -His bear will now be moved to boss area if he buy ticket.
    -His bear will now gain 5 armor per 100% Weaponcraft.


    Version 2.55

    -Fixed random mode stats giving to player 1 red
    -Disabled vision on starting area
    -Reworked Text message when choosing or randoming a hero
    -Reworked Difficulty
    ***Will now give percentage attack damage by 0/20/40/60/80%.***
    ***Increased Handicap from 60/70/80/90/100 to 75/100/125/150/200%.***
    ***Will now give information about chosen difficulty.***
    ***Removed Base Damage Upgrade Difficulty***

    -Nerfed Capitalism ; Reduced Gold Gained per wave by 30% and 50% Wave 31 onwards. (Capitalism x Wave Number x 0.70 / 0.50%)
    -Increased Creep Bounty by Double the Original Amount.
    -Fixed Exp Gained per wave after Wave 30 (Wisdom x Wave Number)
    -Fixed 0 text in greater warlock's death message
    -Final Boss turns into a short ranged unit using war stomp at every attack. (Will fix damage return instakill)
    -Final Boss has now 90% Cleaving Attack.

    Elite Sniper
    -Added condition on deadly shot ; If his damage is greater than opponent's hp then it will deal no damage.
    -Bear moving to boss area if he bought ticket is now fixed.
    -He is now invulnerable for 3 seconds after buying ticket at Omega Boss

    Maiden
    -Changed her craft to powercraft
    -Her "E" Cursed Breath buffed
    **10/20/30/40% Evasion to 25/50/75/100% Evasion.**
    **Reduced Cooldown from 30 to 25 seconds.**
    -Her Ultimate damage of summon added scaling 75 damage and 3% Attack speed per 100% Powercraft


    Version 2.56

    -Reworked Right Part of Wave Spawn adding Waterfalls with a Bridge.
    -Reworked Northern Part of Wave Spawn adding Crystals With Nerves.
    -Added Walls near Castle at every wave spawn directions.
    -Increased Castle Size.
    -Moved shops near castle a little further away.

    Naga Champion
    -Nerfed Double Tide damage from 300/600/900/1200 (250/500/750/100 in tooltip) to 150/300/450/600.
    -Buffed Thermal Eruption damage from 125/250/375/500 to 175/350/575/700.
    -Splash Strike Changes;
    Cleaving: 25/45/65/85% to 20/40/60/80%
    AoE: 150/200/250/300 to 400
    Stun chance removed
    Will now deal 400 AoE damage with 25% chance (Deals 50/100/150/200 x Weaponcraft)

    Battle Mage
    -Increased base attack time from 1.60 to 1.50
    -Battle Strike Changes;
    Cleaving: 20/40/60/80% to 40/60/80/100%
    AoE: 100/150/200/250 to 150
    Fireball Chance: 15% to 25% (40% if you have personal item)
    Spellcraft Inc Chance: 5% to 25% (40% if you have personal item)
    Fireball Stun: 1 second to 0.9 seconds

    Gravity Mage
    -Gravity Mage's Evasion replaced into Gravity Field (Giving an allied a chance stun shield)

    Druid
    -Change Tree of Eternity spell's model into a much better model (Based on DotA's World Tree ; whoever owns this model shall be credited)
    -Tree of Eternity Changes:
    **Devotion Aura Armor increase from 4/8 to 50/100
    **Thorns Aura from 10/20% to 20/40%
    **Unholy Aura Reworked (will now destroy 1% of non hero enemy's HP)
    **Endurance Aura from 7/14% to 25/50%
    **Duration from 30 x Spellcraft to 40 + (4 x Spellcraft) seconds
    **Expiration timer of tree fixed
    Personal Item Nerfed

    Elite Sniper
    -When attacked, he will lose 10% of his max hp. (10 or less hits now required before he dies)


    Version 2.57

    -Reworked Bottom Part of Wave Spawn.
    -Fixed Greater Warlock's No damage Attack
    -Added Greater Warlock's Hyper Madness (Berserk) {Max AS and 75% take less damage for 10 secs}
    -When revived, you will now have full mana.
    -Added Gamble Master near Level 5 Recipe (Greater Warlock).
    -You will no longer gain attack speed per Agility (Before: 1% per Agi ; Warcraft Default: 2% per Agi)
    ****I would like it to make it a bit lower but it was impossible. Instead I did this***
    -Added Attack Speed Bonus on High end Agility Items.
    -Added Redshift Dagger (Godlike Item)
    -Nerfed Wave Damage after wave 41

    Elite Sniper
    -When attacked, he will take 10x more damage.

    Dark Fire Dragon
    -Increased Size
    -Lower Fly Height

    Greater Warlock
    -Reworked, When a cage is destroyed it will no longer spawn Ice Gods but instead it will now immidiately battle him spawning Warlocks.
    -Changed Greater Warlock's Message

    Absolute Zero
    -Will now give 100% Magic Resistance instead of Spell Immunity
    -Will no longer work on Final Boss or other Ancient Units
    -Can now target Frost Armor on Self

    Wave 10
    -Paladin will now teleport instantly at the castle being invulnerable for 10 seconds.

    Wave 20
    -A scary lightning near the castle per second at random place that will probably kill you.

    Wave 30
    -Taurens stats nerfed
    -Vice Warlord Washurum Extremely Buffed and will always attack first.
    -Warlord Slightly buffed

    Wave 40
    -Revenant stats halved but given the the boss Absolute Zero (Global)

    Wave 50
    -Supreme Pit Lord Size Greatly increased
    -Reduced Wave Spawn Number of Pit Lords
    -The boss has now a 50% Resistance to all attacks

    Final Boss
    -Added A skill, Slams the Ground at your location and will instant kill you after 2 seconds. You just have to run when you see a doom effect on him.

    (Breaks evasion and Magic Immunity)
    -Blue Roar Added 25% Max Hp Damage (Breaks evasion and Magic Immunity)




    [​IMG] [​IMG]



    Special Thanks:

    • skamigo (The original creator of this map)
    • Blizzard Entertainment (For the game)


    Models:


    • Kwaliti
    • shamanyouranus
    • Sellenisko
    • alfredx_sotn
    • General Frank
    • RED BARON
    • Mr. Bob
    • Frankster
    • DarkHunter1357
    • RED BARON
    • WILL THE ALMIGHTY
    • Pyramidhe@d
    • DonDustin
    • Tarrasque
    • sPy
    • Ampharos_222
    • UgoUgo
    • Callahan



    Skins:


    • Kwaliti
    • skizzik
    • -BerZeKer-



    Icons:


    • Kwaliti
    • shamanyouranus
    • FrostTorture
    • CRAZYRUSSIAN
    • Golden-Drake
    • Peekay
    • Frankster
    • ike-ike
    • Golden-Drake
    • Akolyt0r
    • Darkfang
    • The_Silent
    • Cloudwolf
    • Peekay
    • Infinitynexus
    • Anachron
    • Nudl9



    Spells and Systems:


    • Knno
    • Squiggy
    • Klingo
    • Mage goo
    • Tank-Commander
    • Tiche3
    • Maker
    • baassee
    • Paladon
    • Cryophoenix
    • Rmx
    • X-OMG-X
    • Nolyp (for item description)



    Feedbacks and Testers:


    • Vengeancekael (For Moderation)
    • Hell_Master (For Re-Moderation)
    • Dr Super Good
    • Naman
    • Maniawar3
    • 13lackace
    • orchius
    • Lordjoker
    • trolly056
    • NightAngelz
    • rrfvtgb
    • sheep
    • melnikas
    • HayateRein
    • ravewarheit
    • Oldmilk
    • JBB
    • LeonXardo66
    • TLI-Inferno
    • Fischiblub



    This map is based from the original version 1.31 by Skamigo. I improved it very well to make it better by focusing on the gameplay. Feedback is fully appreciated and I give reps. Also, giving reps to those who give reputation to me and giving rating is enough to continue it. I am giving the unprotected old version of the map to anyone. Here is the link of the unprotected version:

    Anyone can download the unprotected version of the map. You can edit, modify it or learn from it as long as you don't steal it. (Note: Loading time is slow and bit laggy)
    Skamigo's Hero Defense 2.57 Unprotected Version


     
    Last edited: Sep 3, 2015
  13. InfernalTater

    InfernalTater

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    That looks pretty cool.
     
  14. Oe-

    Oe-

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    I absolutely love this game and it is easily my favorite defense map. There's a couple things I'd like to bring to your attention though. In single player you can increase the number of creeps that spawn but this cannot be done in multiplayer, is that intentional?

    The greedyknight seems to have been reworked a little in this version and some of the text is wrong. When you use the taunt, you only get gold if it is done in-between waves. If you use it near enemies, text comes up that says there were no enemies detected. Another glitch that happened is that I was randomly given the Peta Ring and two sobi helms (or whatever the upgrade of sobi mask is) just as a round started. I don't know if this is specific to the knight or not but I think it happened when i used taunt just as the round started.

    The newest hero, the troll with lifesteal and time stopping, can upgrade his damage based on his weaponcraft but some of his damage is done before attacking. Because of this, you can attack and kill allies.
     
  15. Bluegreen891

    Bluegreen891

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    Thank you. I'll Improve it more if I got some time.

    Thank you for telling this map as a favorite. I'll fix the bugs If I could.
    For number of spawns, It was intentional because the creeps spawn based on number of players.
    If you play multiplayer with 6 players, It will spawn 6x
    You can also use computer bots to set the number of spawns.

     
    Last edited: Feb 20, 2014
  16. Arhowk

    Arhowk

    Joined:
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    PHENOMENAL hero defense, one of the best that I've played, easily 5/5

    Recommendations :
    1. Ask for a re-review, the game has changed alot since it was first introduced
    2. Remove the debug commands like -wtf (havent tested these, only saw them in the unpro'd)
    3. More special events. The current amount is very lacking, and the only item reward makes you invincible
    4. Nerf the gold cost and diamond reward on plague/lich, they give alot ATM
    5. Nerf the armor boost on peta ring, its a lot considering it gives 1k all stats/talents
    6. Strengthen omega boss a little, most of the characters are able to one shot him before they even cap out their ultimates
    7. Make spells deal extra damage to divine armor, atm spells totally suck on the divine rounds and only viable chars are chaos dmg meleers
    8. Sniper should be buffed with 1-4 players
    9. Add an extreme legendary shop for the late game. At round 60, i was sitting with a thousand diamonds and ended up throwing chaos towers everywhere

    Bugs :

    1. Beastmaster's summons go through boundary. They can be used to kill omega / farm diamond bosses without the price
    2. Tooltip on naga's necklace is wrong
    3. Ice gods and greater warlock don't attack (twice i did the quest, one time one of the ice gods hit me)
    4. WC/SC-based summons cap out after 2000 WC, which is a huge nerf considering late game i can get around 10k
    5. Building a chaos tower only leaves it with 500 hp. (not sure if bug or not)
    6. Final boss totally walked past all of us and one shot the capital
     
  17. Bluegreen891

    Bluegreen891

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    Thanks!

    I'll ask Hell_Master to re-review my map upon the release of the next version.

    There is a godlike shop that is invisible, to find it, you need to buy eye of unknown level 3 then go to a single throne with fire pit and you will find destroyer model and that is the secret shop.

    I'll add more items for this shop since it has currently 2 items there.

    I don't get it why this occur but I'll fix it whenever I can.

    Also this one, but maybe I'll add a taunt item that attacks the user for 10 seconds which is custom triggered.

    And for the rest, I'll fix it and balance it.


    Next time, I'll make all recipe shops turn into only 1 which includes all items located in the castle.
     
    Last edited: Feb 24, 2014
  18. InfernalTater

    InfernalTater

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    I know that I tend to write walls of text; my nickname on a guitar forum was TL;DR-Inferno, so I'll try to make an effort to make this one a bit easier to sort through (although it will still inevitably grow into a wall of text). Still... At least text is smaller within the box, making it take up less space... You should have seen how big my preview was before I put it inside of hidden tags. Anyway, I'll understand completely if most of this doesn't make it into the next version, it's a lot of stuff, but it'll be here for you to come back to when you're ready. I've posted enough walls of text here to rival the great wall of china by now, but I'm sure there will be plenty more in the future. This game is just so fun, and I want to help it become as great as it can be. By the way, about the terrain: My offer still stands, if you want me to help with it.

    Lots of Stuff

    Tower
    The tower purchasable from the castle needs to be messed with a bit. The way it is right now, it is overpowered for a little while, but then completely useless. It needs to be adjusted so as to be useful anywhere from early to mid-game. I can understand not wanting it to be an effective end-game structure, because that's what the towers from the legendary shop are for. Still, I think it would be neat if the Tower from the castle was changed a bit.

    I'm thinking, have its name stay "Tower" all the way from start to finish, but simply have the ability to upgrade into a more powerful tower which gains stats. For here, I'm going to call them "Level 1 Tower" and such, but in-game it would be smooth for it to stay "Tower" from beginning to end.

    It should start out as a cheap tower purchasable from the Castle for a mere 5,000 gold. It would have:

    Level 1: 5,000 gold (5k Total Cost):
    -10,000 Health
    -50 Armor
    -150 Damage
    -700 Range
    -1.00 Fire Rate

    Level 2: 10,000 gold (15k Total Cost):
    -30,000 Health
    -100 Armor
    -400 Damage
    -750 Range
    -0.85 Fire Rate

    Level 3: 30,000 Gold (45k Total Cost):
    -90,000 Health
    -200 Armor
    -800 Damage
    -800 Range
    -0.70 Fire Rate

    Level 4: 50,000 Gold (95k Total Cost):
    -150,000 Health
    -400 Armor
    -1,500 Damage
    -850 Range
    -0.55 Fire Rate

    Level 5: 80,000 Gold (175k Total Cost):
    -250,000 Health
    -600 Armor
    -3,000 Damage
    -900 Range
    -0.40 Fire Rate

    This would make the tower reasonable from early to mid-game. It would still be pretty much useless late-game, as it's supposed to be, but at least players would be able to enjoy it for a while until reaching that point (unless you're playing on easy difficulty, then it might still be useful).

    Omega Ability Acquisition
    You should have it triggered to give the person the ability and remove the item when the right person -attempts- to pick up the gem, so that they don't have to drop something first, sort of like what you're doing with recipes.

    Great Castle Upgrade
    The "Upgrade Great Castle", costing 20 diamonds per upgrade, available after you've used the castle key, doesn't actually increase the armor. The armor is perhaps the most important part of the upgrade, so fixing that is pretty important.

    The Great Castle's damage is already pretty extraordinary; what it really needs is a defensive boost, as the infernals on the last wave, especially on higher difficulties, can still kill the castle pretty much instantly. I think you should reduce the damage bonus of each upgrade from 5,000 down to 3,000 and increase the health bonus of each upgrade from 30,000 up to 50,000.

    Helmet of Strength, Alacrity Blade, and Mage Wand

    These are all pretty weak, and are only bought for being used in recipes. While the Mega Ring, for 12,000, gives +50 armor, +15 regen, +30 all stats, and +25 Wisdom, for 12,000 gold, the Helmet of Strength, Alacrity Blade, and Mage Wand, for 12,500 gold each, give +50 to their corresponding attributes. I believe this bonus should be increased to +75.

    Wizard Robe and Giant Belt
    This isn't too big of a deal, but I told you about this a long time ago, they're still buying for 300 gold and selling for 350 gold. I assume you originally intended for them to cost 700 gold, just like the Agile Boots.

    Peta Ring
    I know I asked you earlier to raise the price of the Peta Ring from 40 diamonds to 50 diamonds, but I don't think that was enough.

    The Peta Ring is still pretty overpowered. Let's take a look at what it actually breaks down into; the +1000 all stats, combined with the other bonuses. It doesn't say what the actual regeneration bonuses of strength and intelligence are, so I'll assume they're the default of 0.05, which they probably are.

    1,000 Strength, Agility, and Intelligence breaks down into:
    --1,000 Damage
    --25,000 health
    --50 Life Regeneration
    --Maxed Attack Speed
    --200 Armor
    --15,000 Mana
    --50 Mana Regeneration

    Add that to the other bonuses of the Peta Ring, and you have:

    +1,000 Damage
    +25,000 Health
    +150 Life Regeneration
    +Maxed Attack Speed
    +1,200 Armor
    +15,000 Mana
    +50 Mana Regeneration
    +1,000 Weaponcraft
    +1,000 Spellcraft
    +1,000 Capitalism
    +1,000 Wisdom

    That, for a pricetag of 50 diamonds and 178,450 gold, plus the effort of putting the items together, is still massively overpowered. I advise reducing the armor bonus to +500 (down from +1,000) which, including the agility armor bonus, would be +700 (down from +1,200) Right now, nobody buys the Guardian Cuirass, because it gives +1,000 armor, which is actually less than the current Peta Ring. Reducing the Peta Ring's armor bonus from +1,000 to +500 will kill two birds with one stone: Balance the Peta Ring, and return usefulness to the Guardian Cuirass.

    Don't think I'm complaining, either; I love the Peta Ring, it's my favorite item in the game, I'm just admitting that it's still overpowered.


    Eye of Unknown

    The Eye of Unknown is drastically underpowered. It costs 70 diamonds to finish, for a total bonus of +900 to all crafts. Think about where heroes are by the time they could complete such an item; by that point, its craft bonus would be rather small. In fact, it's smaller than the Peta Ring's bonus, and the Peta Ring even comes with all sorts of other things.

    The Eye of Unknown should have its All Craft bonus drastically increased from 300/600/900 up to 650/1300/2000. Sure, those might sound like big numbers, but when you consider the colossal cost of the item, that's where they need to be.


    Almost All +Crafting Items
    Another thing I want to talk about is how drastically weak the other crafting items are. A player will naturally end up with, depending on their character, including necklaces (which everyone pretty much automatically has to use) but ignoring other gear, between 5,000 and 20,000 to their primary crafting skill, while they tend to naturally have around 1,000 to their primary attribute towards the end of the game. As you can see, crafting skills increase drastically over time, because they are responsible for abilities. So why would anyone pay 20,000 for an item that gives +40 to two different crafting stats (of which they usually only need one) when they could spend 12,000 on a Mega Ring for a total of:
    +30 Damage
    +56 Armor
    +16.5 Life Regeneration
    +750 Health
    +450 Mana
    +60% Attack Speed (Assuming you're using the base attack speed constant)
    +1.5 Mana Regeneration
    +25 Wisdom

    20,000 is a lot of gold. +40 to a couple of different crafting stats is nowhere near enough of a bonus to be at all worth it, because +40 is hardly any crafting at all by the time a person can afford it.

    I suggest adjusting all of them. One problem is that they are very annoying to build manually. Manually, their costs vary between 8,000 and 10,000 gold, but all of the instant ones cost 20,000, which is huge, considering that an instant Eye of the Apocalypse, which requires all 4 of them, plus 8,000, for a total of 88,000, to make, costs 40,000 to instantly complete. The Eye of the Apocalypse is appropriately priced; the problem is that the other eyes are significantly overpriced. Reduce the instant cost of the four different +40/40 eyes from 20,000 down to 10,000, which is slightly more than most of them cost to build manually. You should also buff their bonuses from +40/40 up to +60/60 (for example, buffing the Eye of Scourge to +60 Weaponcraft and +60 Spellcraft). They would still not be very good, but at least they would be closer to being useful. The cost to upgrade a normal Eye should be reduced from 20,000 to 10,000. The upgraded versions of normal eyes should give +120 and +180.

    The Eye of the Apocalypse is pretty close to balanced; it would only need a slight buff, up from +100/200/300 to +130/260/400 to all crafts.

    I know these bonuses might sound overpowered, but they're really not. Consider the enormous cost of building these, and consider how high a person's crafting stats would already be by the time they completed their eyes. You want these eyes to be useful items, right? Not just decorations. Even with their new stats, I would still probably never use them, so they definitely wouldn't be overpowered, they would simply be a little bit closer to actually being useful. Right now, they're pretty much useless, and only new people who aren't paying attention to what their stats already are bother to buy them.

    Potions
    The potions all need to be messed around with a bit. The way they are right now, some of them are never used, and others are completely overpowered.

    The specific-amount (earlier) potions are pretty overpriced. Nobody ever uses them, because why spend so much on those potions that restore such small amounts when you could just buy equipment that would be much better? Additionally, these amounts are so small that all of them are early game, while I think it would be better if they ranged from early to mid-game. The mana potions already replenish much less than the health potions. By making them cost so much more, you make it so that people would never bother to buy them. I'm going to suggest pretty much a complete overhaul of the prices and stats of the potions, both to balance them and make them useful, as well as to spread them out between early and mid-game. The Large Replenishment potions, which fully restore a character's health and mana, need to be significantly more expensive. The way it is right now, you can be completely invincible just by stacking a bunch of them, which is easy with their current price being pocket change late-game. All numerical potions should have a very short 2-second cooldown, while full health potions should have a longer 10-second cooldown. The rebirth potions also need to be adjusted, to make the first two have longer effective lifespans (meaning, how far into the game they remain useful), and to effectively price the third one.

    First HP: 100 gold for 500 health. Second HP: 350 gold for 1,500 health. Third HP: 1,200 gold for 5,000 health. First MP: 100 gold for 300 mana. Second MP: 350 gold for 1,000 mana. Third MP: 1,200 gold for 3,500 mana. First Rejuvination Potion: 200 gold for 500 health and 300 mana. Second RP: 2,400 gold for 5,000 health and 3,500 mana. Third RP: 10,000 gold for full HP and full mana. First Rebirth Potion: 750 gold for 1,500 health and mana. Second Rebirth Potion: 3,000 gold for 7,500 health and mana. Third Rebirth Potion: 10,000 gold for full health and mana.

    Ultima Sword and Mjolnir

    I put these together because I'm going to suggest swapping some things somewhat.

    The Ultima Sword is a legendary item for 45 diamonds. One of its bonuses is +100% attack speed. It's a nice item, but that particular bonus is absolutely useless, as anyone who has 45 diamonds has already maxed their attack speed from agility, especially after also getting the +150 Agility bonus.

    Now, before I bring up what I think you should replace it with, let me explain why, first: A hammer smashes. It hits one guy. Think about it, if you were hitting somebody with a hammer, it's only hitting that guy, it's not going through him and hitting other people. When you slice with your sword, it's actually possible that it could slice multiple people. That's the realistic approach. The balance-wise approach is that the sword is clearly meant for damage-dealing, while the hammer is meant somewhat for damage dealing but primarily for a "best defense is a good offense" sort of thing, helping you tank by stunning your opponent. As such, I believe that the cleaving attack should be taken off of the Mjolnir and given to the Ultima Sword, and the Mjolnir should be given a (triggered) 8% chance on attack to Thunder Clap (which would deal, say, 5,000 splash damage to nearby enemies and slow their movement and attack speed for a few seconds). I know that 5% sounds kind of low, but keep in mind, by the time people are using legendary items, they've all maxed their attack speed and are hitting roughly 3 times per second (depending on the hero). The Thunder Clap's effect should last for 3 seconds, so during those 3 seconds, they've attacked 9 times; we want to make sure that Thunder Clap is something that happens often, but not enough to permaslow everyone; we want there to be some short gaps in between gaps, even if only for mere seconds.

    These changes wouldn't make anything overpowered, but they'd be fun and would make more sense for both weapons, as well as fixing the Ultima Sword's useless attack speed bonus. Nobody likes it when their item gives something that doesn't help them at all.


    Godlike Items
    The secret godlike shop is a neat feature, but the items in it are extremely overpowered, to the point of breaking the game. I understand, you have to do a lot to get them, but they are still massively overpowered.

    First off, I think their costs should be increased from 150 diamonds up to 300 diamonds. People, such as myself, sometimes end up with quite literally well over a thousand diamonds, even a few thousand sometimes, and we need something that costs a massive amount, not simply a little bit more than legendary items.

    Secondly, they're massively overpowered. I understand, they're supposed to be strong, but these are just ridiculous, a single one of these is enough to pretty much automatically win the game, which shouldn't be the case, otherwise players would simply start focusing on getting one of these as their sole objective, and then have a guaranteed win upon getting one, without any challenge whatsoever.

    They should be significantly weakened. Keep in mind that a 50% chance to deal 25x damage is the same as dealing, on average, 1300% damage ( 1/2 (100% + 2500%)).

    The Developer's Epic Sword should have its stats reduced as:

    +5,000 Damage (Previously: +5,000 Damage)
    +25% Chance 20x Critical (Previously: +50% Chance 25x Critical)
    +2,000 Strength and Agility (Previously: +2,500 All Stats)
    No Craft bonus (Remove previous +15,000 All Crafts)
    +100% Cleaving Attack (Added, not part of previous item)

    Requires:
    -Ultima Sword (Legendary Item) (Not previously required)

    The Multiversal Eye should have its stats reduced as:

    +20,000 All Crafts (Down from previous +50,000)

    Sees all hidden secrets (Not previously an attribute of the eye, this would be added as it would then become an upgrade of the other eye)

    Requires:
    -Eye of Unknown 3

    I noticed that you wanted some new godlike items, so I'll pitch in some ideas. You can change the descriptions, of course, but I figured it'd be neat, since the sword was known as the "Developer's Sword", with the "power of the developer", if the other items were possibly attributed to other people who have provided a lot of support for the map with contributions or feedback in the past, such as HayeteRein, and oldmilk. For the one that I name after myself, I'm going to reference my bnet name, TLI-Inferno, rather than my hiveworkshop name.

    New Godlike Items - Keep in mind that, just as I suggested increasing the prices of the other godlike items to 300 diamonds, these items would also cost 300 diamonds.

    Infernal Stone

    Formed in the same depths as TLI-Inferno, the Infernal Stone shares a direct link of power, granting the user:

    50,000/s Active Immolation with 1,000/s mana drain.

    Spoiled Milk

    The essence of oldmilk, the self-replenishing container has the power to unleash a deadly chemical weapon.

    Spoiled Milk Bomb (You would base this ability on acid bomb): Deals 20,000 damage to the primary target and 10,000 damage to nearby targets per second and lowers their armor by 50 for 10 seconds, with a Cooldown of 20 seconds.

    Exa Ring

    With this on your finger, you'll feel as if you're wearing the wedding ring that marries you to Power.

    +1,000 Armor
    +1,000 Life Regeneration
    +5,000 All Attributes
    +5,000 All Crafts

    Requires:
    -Peta Ring

    Skamigo's Key

    This key, when used inside of the Great Castle, unlocks the protection of the original creator himself, giving it a 99% to completely block damage from attacks.

    I know that might sound overpowered to you, but an army of Infernals on the maximum difficulty can kill the current "Great Castle" instantly, even when it's maxed out on upgrades. Even with 99% evasion, it would still more than likely die in a few seconds, so this key wouldn't be overpowered at all; it would simply give people a bit more of a chance, so that when they see how much damage the infernals do when they're summoned, they have a chance to divine shield the castle before it dies.
     
  19. Bluegreen891

    Bluegreen891

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    Its so many!!!
    Anyway, Thank you for your long comment full of suggestions, bugs, balances.
     
  20. Chen

    Chen

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    I love the icy feeling of it, looks great.