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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Skamigo's Hero Defense 2.61b

Submitted by Bluegreen891
This bundle is marked as approved. It works and satisfies the submission rules.
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Choose from 40 very unique heroes to defend against 60 epic waves of enemies.

Learn skills like Weaponcraft, Powercraft, Spellcraft, Capitalism and Wisdom.

Type "-random" to pick random heroes including the secret hero.
"-cam (number)" to change to a further camera view.
"-Kills" show kill count,
"-impossible" to play impossible difficulty.
"-count" to show number of enemies.
"-rate" to show exp rate of all players.
"-ms" to show movement speed.
"-size" to make enemies grow 2x ."-boom" to see for yourself.
"-t" to teleport back to the castle.

For Weather commands:
-weather snow, -weather rain, -weather wind, weather moonlight, -weather off

Hints:
- (enable/disable hints) ; which will give hints randomly every minute. Disabled by default.


For Player 1 exclusive commands only:
"-kick (player number)" --- to kick a player
"-give gold/wood (value) (Player color) --- to give/reduce gold





-This map can play up to 6 players
-The castle can be upgraded with a key which cost 80 Diamonds
-There are over hundreds of Items to purchase
-Has 5 difficulties to choose from
-Bosses have custom spells
-Has Recipes for better and stronger items
-95% Custom Spells (triggered)
-Fun to play which keeps you entertain after playing several times
-Has secret events that gives extremely powerful items
-Has special tower that act as a hero
-You can manipulate wave spawn number (Player 1 only)
-You can also manipulate pre-wave timer (Player 1 only)
-Each hero has its own background story.

You can access the unprotected version of the map (can be found in author's note)
But the map link in hive is protected.


Hero Tower: This tower can level up and use items.
Diamond: Is a currency that is equivalent to 10000 golds.
Weather System: This system gives players commands to weathers (see commands at top)

Omega spell: each hero can learn his strongest spell, to learn it the hero has to reach level 30 and defeat the omega boss, paying 15000 gold to challenge him in the arena (Shop north-west corner)

CRAFTS: there are 5 crafts that you can increase with certain items or by leveling

->Weaponcraft (only for weaponcraft heroes): the more weaponcraft you have, the more damage your abilities do, and generally improve your abilities. Weaponcraft increases your strength by 1 for each 100% after each wave.

->Powercraft (only for powercraft heroes): the more powercraft you have, the more damage your spells do or just generally improve your spells. Powercraft increases your agility by 1 for each 100% after each wave.

->Spellcraft (only for spellcraft heroes): the more spellcraft you have, the more damage your spells do, the longer your summons last, or just in general improve your spells. Spellcraft increases your intelligence by 1 for each 100% after each wave.

->Capitalism gives you bonus gold after each wave, amount increases per wave, the more capitalism you have, the more gold you receive. Effects abilities for certain heroes.

->Wisdom gives you bonus exp after each wave, amount increases per wave, the more wisdom you have, the more experience you receive. Effects abilities for certain heroes. Effects abilities for certain heroes.

Personal Items: Each hero has a personal item that he/she can unlock; you need to get the item Personal Item unlocker and you will kill 100 units to unlock the personal item.

You can challenge 3 bosses: Fire Master, Plague King and Grand lich to gain diamond.

Or challenge the ??? boss if you are brave enough.




Strength Heroes


1: Trader: Capitalism Hero, money is his only drive. Can learn Money Hurts, Tome Shop, Economy and Bribe.

2: Weaponsmith: Weaponcraft Hero, makes weapons for a living, a tough nut to crack. Can learn Forge, Axe Smash, Weapon Aura and WeaponBomb.

3: Robot: Weaponcraft Hero, makes weapons for a living, a tough nut to crack. Can learn Forge, Axe Smash, Weapon Aura and WeaponBomb.

4: Paladin: spellcraft and Weaponcraft Hero, Very strong on early game but weakens as game progressed. Can learn Holy Lights, Mighty Hammer, Guardian of Justice, Early Guardian.

5: Tauren Chieftain: Weaponcraft Hero,has an earth based abilities. Can learn Earth Warriors, Earth Slam, Earth Fury and Earth Storm.

6: Demolition Expert: Weaponcraft Hero, loves exploding stuff. Can learn Proximity Mine, Boom Goes The Dynamite, Detonation Mine and KamiKaze.

7: Phoenix: Weaponcraft Hero. Can learn Sunbolt, Doom Flame, Flame Reaction and Hellfire Blast.

8: Naga Champion: Weaponcraft Hero, has the highest base strength and a elite attack. Can learn Thermal Eruption, Splash Strike, Double Tide, Whirlpool.

9: Death Knight: Weaponcraft and Spellcraft Hero. Can kill monsters using his dark powers. Can learn Life Destruction, Atrophy Aura, Pressure Armor, Soul Geyser.

10: God's Titan: Weaponcraft Hero. Can take a lot of beating. Can learn Titan's Call, Power Complex, Spiked Armor, Rebuild.

11: Vampire: Weaponcraft Hero. So bloody!!. Can learn Death Trigger, Death Ritual, Blood Thirst, Vampiric Immunity.

12: Life Manipulator: Powercraft Hero. Controlling your life.... Can learn Nature's Protection. Life Vortex, 42%, and Life Blast.



Agility Heroes


1: Beastmaster: Powercraft and spellcraft Hero, has the power to control his pet and lightning. Can learn Summon wolf, Chains of Lightning, Beast Aura and True Form.

2: Thief: Capitalism Hero, a real Robin Hood. Can learn Steal, Dynamite, Sneak & Strike and Robin Hood.

3: Blade: Weaponcraft Hero, has demonic powers and excellent skills with his blades. Can learn Flash, Raging Attack, Seeker Blade and Demon's Blade.

4: Assassin: Weaponcraft Hero, Swift and Stealthy. Can learn Assassin Strike, Jumping Slash, Fatal Strike and Last Breath.

5: Maiden: Weaponcraft Hero, expertises in poison and usage of kunai. Can learn Poison Daggers, Cursed Breath, Fans of Knives and Maiden's Dance.

6: Spider Queen: spellcraft and Weaponcraft Hero, has sticky attacks. Can learn Spider Swarm, Infest, Flee Swarm and Cocoon.

7: Archer: Weaponcraft Hero, master of the bow. Can learn Charging Arrow, Arrow Shield, Multishot and Rain of Arrows.

8: Elite Sniper: Weaponcraft Hero. super fragile but has chaos attack. Can learn Summon Bear, Deadly Shot, Shooting Area, Assassinations.

9: Pandaren Windmaster: Spellcraft Hero, has wind based abilities. Can learn Windcutter, Aerial Brawler, Cyclone Armor and Twister.

10: Nether Dragon: Spellcraft and Weaponcraft Hero, has poison based abilities. Can learn Poison Sting, Toxic Skin, Nethertoxin, Corrosion.

11: Time Berserker: Powercraft Hero, has time and speed based abilities. Can learn Frost Ball, Destruction Axe, Lifesteal Axe, Time Stop.



Intelligence Heroes


1: Fire Mage: spellcraft Hero, has fire based abilities. Can learn Fire Spray, Fire Bomb, Fire Mastery and Star Shower.

2: Gravity Mage: spellcraft Hero, has gravity based abilities. Can learn Pulsewave, Gravity Point, Evasion and Whirlpool.

3: Ice Mage: spellcraft Hero, has ice based abilities. Can learn Frozen Shield, Frost Wrath, Freeze in and Eternal Frost.

4: Necromancer: spellcraft Hero, expert in the dark arts. Can learn Skeleton Bomb, Mass Cripple, Undead Touch and Sacrificial Blow.

5: Druid: spellcraft Hero, has nature based attacks. Can Earth Vines, Mass Drain, Blossom and Tree of Eternity.

6: Tutor: Wisdom Hero, books are his life. Can learn Teach, Wisdom Aura, Throw Books and Forbidden Magic.

7: Mime: Wisdom Hero, expert in illusions. Can learn Invisible Box, Displacement, Illusive Clones and Despair Trap.

8: Battle Mage: Weaponcraft and spellcraft Hero, skilled in 2 crafts, he can take on anything. Can learn Enhance Weapon, Blood Chains, Battle Strike and Combo Breaker.

9: Hypnotist: spellcraft Hero, has psychic based abilities. Can learn Sweet Dreams, Mind Blast, Living Nightmare and Curse Mark.

10: Lightning Mage: spellcraft Hero, has lightning based abilities. Can learn Lightning Strike, Lightning Orbs, Link of Lightning and Recharge.

11: Elemental Mage: Spellcraft Hero, Has Ability to cast all the elements, Can Learn Fire Pentagram, Essence Aura, Water wave and Magic Star.

12: Shadow Master: Spellcraft hero. has shadow based abilities. Can learn Sigma Wave, Shadow Impulse, Presence of the Shadow lord, Shadow Element.

13: Greedy Knight: Capitalism Hero, can build lots of money. Can learn Transmute, Collect Taxes, Extreme Greed and Taunt of Greed.

14: Faerie Dragon: Spellcraft and Wisdom Hero. Can learn Vivacious Twist, Sphere of Destruction, Phase Shift, Faerie Blast.

15: Tower Engineer: Weaponcraft and Spellcraft Hero. Very skillful in building tower. Can learn Build Stone,Fire,Frost,Lightning.

16: Enlightened Wisp: Wisdom Hero. has unlocked the secrets of reality. Can learn Spiritual Blast, Spiritual Knowledge ,Experience Aura, Wisdom.

17: Fallen King of Void: Spellcraft Hero. has power that comes from the void. Can learn Dark Bolt, Dark Boom ,Dark Reaction, Dimensional Rift.




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Screenshots


Full Map Image

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Fire Master Area

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Warlock Shop Area

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Video







Change Log


Version 2.55-2.65


Version 2.55

-Fixed random mode stats giving to player 1 red
-Disabled vision on starting area
-Reworked Text message when choosing or randoming a hero
-Reworked Difficulty
***Will now give percentage attack damage by 0/20/40/60/80%.***
***Increased Handicap from 60/70/80/90/100 to 75/100/125/150/200%.***
***Will now give information about chosen difficulty.***
***Removed Base Damage Upgrade Difficulty***

-Nerfed Capitalism ; Reduced Gold Gained per wave by 30% and 50% Wave 31 onwards. (Capitalism x Wave Number x 0.70 / 0.50%)
-Increased Creep Bounty by Double the Original Amount.
-Fixed Exp Gained per wave after Wave 30 (Wisdom x Wave Number)
-Fixed 0 text in greater warlock's death message
-Final Boss turns into a short ranged unit using war stomp at every attack. (Will fix damage return instakill)
-Final Boss has now 90% Cleaving Attack.

Elite Sniper
-Added condition on deadly shot ; If his damage is greater than opponent's hp then it will deal no damage.
-Bear moving to boss area if he bought ticket is now fixed.
-He is now invulnerable for 3 seconds after buying ticket at Omega Boss

Maiden
-Changed her craft to powercraft
-Her "E" Cursed Breath buffed
**10/20/30/40% Evasion to 25/50/75/100% Evasion.**
**Reduced Cooldown from 30 to 25 seconds.**
-Her Ultimate damage of summon added scaling 75 damage and 3% Attack speed per 100% Powercraft


Version 2.56

-Reworked Right Part of Wave Spawn adding Waterfalls with a Bridge.
-Reworked Northern Part of Wave Spawn adding Crystals With Nerves.
-Added Walls near Castle at every wave spawn directions.
-Increased Castle Size.
-Moved shops near castle a little further away.

Naga Champion
-Nerfed Double Tide damage from 300/600/900/1200 (250/500/750/100 in tooltip) to 150/300/450/600.
-Buffed Thermal Eruption damage from 125/250/375/500 to 175/350/575/700.
-Splash Strike Changes;
Cleaving: 25/45/65/85% to 20/40/60/80%
AoE: 150/200/250/300 to 400
Stun chance removed
Will now deal 400 AoE damage with 25% chance (Deals 50/100/150/200 x Weaponcraft)

Battle Mage
-Increased base attack time from 1.60 to 1.50
-Battle Strike Changes;
Cleaving: 20/40/60/80% to 40/60/80/100%
AoE: 100/150/200/250 to 150
Fireball Chance: 15% to 25% (40% if you have personal item)
Spellcraft Inc Chance: 5% to 25% (40% if you have personal item)
Fireball Stun: 1 second to 0.9 seconds

Gravity Mage
-Gravity Mage's Evasion replaced into Gravity Field (Giving an allied a chance stun shield)

Druid
-Change Tree of Eternity spell's model into a much better model (Based on DotA's World Tree ; whoever owns this model shall be credited)
-Tree of Eternity Changes:
**Devotion Aura Armor increase from 4/8 to 50/100
**Thorns Aura from 10/20% to 20/40%
**Unholy Aura Reworked (will now destroy 1% of non hero enemy's HP)
**Endurance Aura from 7/14% to 25/50%
**Duration from 30 x Spellcraft to 40 + (4 x Spellcraft) seconds
**Expiration timer of tree fixed
Personal Item Nerfed

Elite Sniper
-When attacked, he will lose 10% of his max hp. (10 or less hits now required before he dies)


Version 2.57

-Reworked Bottom Part of Wave Spawn.
-Fixed Greater Warlock's No damage Attack
-Added Greater Warlock's Hyper Madness (Berserk) {Max AS and 75% take less damage for 10 secs}
-When revived, you will now have full mana.
-Added Gamble Master near Level 5 Recipe (Greater Warlock).
-You will no longer gain attack speed per Agility (Before: 1% per Agi ; Warcraft Default: 2% per Agi)
****I would like it to make it a bit lower but it was impossible. Instead I did this***
-Added Attack Speed Bonus on High end Agility Items.
-Added Redshift Dagger (Godlike Item)
-Nerfed Wave Damage after wave 41

Elite Sniper
-When attacked, he will take 10x more damage.

Dark Fire Dragon
-Increased Size
-Lower Fly Height

Greater Warlock
-Reworked, When a cage is destroyed it will no longer spawn Ice Gods but instead it will now immidiately battle him spawning Warlocks.
-Changed Greater Warlock's Message

Absolute Zero
-Will now give 100% Magic Resistance instead of Spell Immunity
-Will no longer work on Final Boss or other Ancient Units
-Can now target Frost Armor on Self

Wave 10
-Paladin will now teleport instantly at the castle being invulnerable for 10 seconds.

Wave 20
-A scary lightning near the castle per second at random place that will probably kill you.

Wave 30
-Taurens stats nerfed
-Vice Warlord Washurum Extremely Buffed and will always attack first.
-Warlord Slightly buffed

Wave 40
-Revenant stats halved but given the the boss Absolute Zero (Global)

Wave 50
-Supreme Pit Lord Size Greatly increased
-Reduced Wave Spawn Number of Pit Lords
-The boss has now a 50% Resistance to all attacks

Final Boss
-Added A skill, Slams the Ground at your location and will instant kill you after 2 seconds. You just have to run when you see a doom effect on him.

(Breaks evasion and Magic Immunity)
-Blue Roar Added 25% Max Hp Damage (Breaks evasion and Magic Immunity)


Version 2.58 (UPDATED March 7, 2018)

- Added 3rd option at Dialog for 1st Player - Pre-Wave Timer (Slow, Normal, Fast)
- Fixed Few Collision errors
- Changes some wave comments
- The Enemy units may or will now attack the castle at the same time. (Wave Send Trigger)
- Castle Upgrade Gold Cost from 3000 to 2500
- Added 10 more levels for Castle Upgrades
- Divine Tower Heavy Buff
- All Godlike Items Diamond Cost from 300 to 275
- Wave 30 Fixed
- Flattened the Terrain of Omega Boss Area
- Increased Castle Room Key diamond price from 75 to 80
- Changed The Great Castle base HP from 100,000 to 120,000
- Changed The Great Castle base Armor from 500 to 1000
- Core of Existence (The Ultimate Item) now gives additional 160000 to all crafts

Shadow Master

- Changed voice from Varimatras to Kelthuzad Necro
- Replaced Nether Blast into Sigma Wave (Swapped Nether Blast and Wave of Darkness)

Space Darkness --> Space Creature
- Wave of Darkness Remove
- Added Dark Boom (Swapped from Shadow Master but with cooler sfx)

Time Berserker
-Destruction Axe
--- Added SFX based on Warstomp
--- Nerfed Damage from (250 x level) to (100 x level)
--- Buffed AoE from 125 to 250
--- Increased chance from 10% to 12%
-Lifesteal Axe
--- Fixed heal value from 1/2/3/4 x powercraft to 2/4/6/8 (as the tooltip says)
-Multiversal Call
--- Renamed Omega Skill from Counterpart's Aid to Multiversal Call
--- Changed Skill Icon
--- Changed illusion count from 2 to 9
--- Changed Cooldown from 300 to 60 seconds
--- Changed duration to from 50 to 6 seconds

Vampire
-Immortality
--- When the Vampire dies, it will now set the countdown death timer to 10 seconds instead of reincarnating which fixes the death trigger damage.

Tauren Chieftain
--- Renamed Majestic Stone to Stone Of Aesthetic

Trader
-Fixed Tome of Crafts charges
-Create Diamond
--- increased gold requirement from 40,000 to 50,000
--- Decreased casting time from 3 to 1 seconds
--- When gold is not enough to cast, you will restore mana depending on manacost
--- It will also show warning text with gold requirement.
--- Will now spawn in front of Trader instead to inside trader.
-Added Command for him when picked; "-grq" to show gold requirement.

Elite Sniper
- Renamed Base Comfort to Sniper's Area
- Bear
--- Spell Hotkeys Fixed
--- War Stomp AoE increased from 250 to 300
- Tweaked Deadly Shot damage into Average of 8% of Max life and mana from 5% of life

Battle Mage
- All starting stats reduced by 1
- Base Damage increased by 10
- Battle Strike
--- Reduced Chance of Fireball From 25% to 15%
--- Fireball now deals 120/240/360/480 x Weaponcraft and Spellcraft instead of just Spellcraft and 100 x level.
- Combo Breaker
--- Increased Damage from 400/800 to 800/1600 x Spellcraft or Weaponcraft

Tutor
--- Changed Wisdom Aura spell into The Tutor (Periodic Stat Up from Life Manipulator)
--- Added message for spell The Tutor

Life Manipulator
- Periodic Stat Up Removed
- 35%
--- Changed Spell 35% to 42%
--- Increased AoE of Spell to 700 from 600
--- Is now 3rd Skill as opposed to being an Ultimate
- Life Vortex
--- Fixed Spell only has half the effect the tooltip says.
--- Damage buffed to 80/160/240/320 x Powercraft (50/100/150/200 tooltip or 25/50/75/100 actual)
--- Heal buffed to 50/100/150/200 x Powercraft (20/40/60/80 tooltip or 10/20/30/40 actual)
- Added Ultimate Skill Life Blast
--- Deals 400/800/1200 x powercraft and heals 300/600/900 spellcraft with 40 seconds cooldown. Manacost Intensive.

Naga Champion
- Reduced Base Attack time to 2.00 from 1.8
- Reduced Base HP by 40
- Reduce Strength gain per level to 2.6 from 3
- Splash Strike
--- Removed Waterbolt
--- Replaced into addional damage based on 2% of hp and 25/50/75/100% weaponcraft
--- Nerfed AoE from 400 to 300

Wave 20
-Reduced damage from 125000 to 75% of Affected unit's hp (Can be reduced by magic resist)

Wave 50
-Changed Boss and units from Pitlords into Undead Apex and Variety of Undeads (Melee, Range, Siege)
-all units have spawn rate of 1 x Number of Players
-The boss gets stronger the lower his hp is (Same with Sniper's Bear)

Final Boss
-Ground Slam will now deal 65% of HP instead of Instant Kill


Version 2.59 ; UPDATED 8/30/2020

Biggest Changes:
- Finally a new and better looking loading screen has been created instead of the light blue loading screen that hurts my eyes! (New loading screen created using Clip Studio Paint)
- Semi-Fixed THE ANCIENT BUG, the auto create item when right clicking in a unit on specific area. (It still occurs randomly but it's a bit rarer compared to before)
- Added penalty to those who attacked or killed Omega Boss, and other Diamond Making Bosses. (The Arena Master will be angry.)
- Massive Overhaul on wave comments and enemy names. Made them more funnier. The Question is? Will it be funny?
- Fixed the Bear's Inner Vitality Skill causing Fatal Error when the bear was killed. (No more infamous Wave 20 Crash)
- The Lightning at Wave 20 will no longer damage summoned units
- Improved the text comments when the game has been lost. (There's a lot of it now.)
- Improved the Hints System there are 18 different hints that will be told and more will be added in the future.

Normal Changes:
- Fixed wave timer bug
- Updated the -boom Command
- Fire Master's Minion Projectile Attack Model Fixed (It was throwing water before lol)
- Wave 44 Voidwalker now has 80% Evasion (Instead of 100%) and HP increased to 20,000 from 15,000
- Flattened the Area around the castle to make certain spell effects more aligned and proper looking.

Waves:
- Wave 5 Archer Nerfed
- Wave 16 Killer Ant rescaled critical strike from 3% for 10x damage to 1% for 100x damage
- Wave 26 Traitor rescaled critial strike from 4% for 25x damage to 2% for 100x damage
- Wave 42 Shadow Demon rescaled Critical Strike from 5% for 50x damage to 3% for 100x damage
- Wave 50 Undead Apex Boss Fixed the Skill which is not working and changed it into something... much more interesting XD (Took me a whole day to do it though... It's worth it!)


Wisp of Wisdom (Renamed into Enlightened Wisp)
- Reduced Level Requirement of Wisdom [R] from 50/100 to 20/50

Time Berserker
- Reduced Level Requirement of Time Stop [R] from 75/150 to 30/60
- He now has Elite Attack Type but takes 2x the damage.
- Base Attack Speed Reduced from 0.6 to 0.3
- AoE of Destruction Axe Reduced from 250 to 200
- Chance to Proc Destruction axe nerfed from 12% to 8%
- Lifesteal Axe improved from 2/4/6/8 x Powercraft to 3/6/9/12 x Powercraft
- Time Stop now has a random duration of 4 - 10 Seconds (Twice at Lv 2), instead of 8 and 16 seconds.

Elite Sniper
- Is now a Strength Hero
- The Deadly Shot Damage will now apply if the damage is greater than the targeted enemy. Attack type Changed to Chaos instead of Pure.
- Deadly Shot will now deal 25% of Damage to Enemies with 125 radius of the Target.
- Deadly Shot Floating Text damage will now show whole numbers instead of including decimals.
- Leveling up Summon Bear and Deadly Shot now requires 15 levels per level.
- Bear war stomp now has 10 seconds cooldown (60 previously) which stuns the enemy for 1.5 seconds (4 previously) at 700 Aoe (300 previously)
- Bear now as an Additional Skill: Berserk - Which maxes the attack speed but takes 6x more damage for 5 secs. Has 15 Second CD.
- The Bear now has 1 Base attack time as opposed to 1.75
- Renamed Ultimate skill "Sharpshooter" into "Assassinations"
- Renamed Omega Skill "Assassinate" into "The Omega Bullet"

Fallen King of the Void (Formerly Known as Space Creature using Voidwalker Model)
- Black Hole will now become an Omega Skill and is nerfed tremendously except that it hass even bigger AoE of 1,350.
- Dark reaction now also provides 20/40/60/80% Evation and will require 20 levels each to increase ability tier
- Added New Ultimate Skill, "Dimensional Rift" - Creates a portal that can teleport anywhere dealing damage and cripple effect in 600 Aoe.

Necromancer
- Omega Upgraded Raise Dead will no longer raise 4 skeletons. Instead, it will spawn 2 skeletons with better attack, defense type and base attack time.
- Fixed Undead Touch having higher chance than what is said in the tooltips and fixed the spaghetti code of that spell.


Version 2.60 ; UPDATED 9/10/2020

Biggest Changes:
- The Great Castle now has 200,000 Base HP, Base Attack Speed from 0.01 to 0.75
- The Castle now has 12,000 base HP
- Capitalism gold reward per wave adjusted. From 0.75x then 0.5x after wave 50 >>> to 1.2x base then reduced by 0.3x per 15 waves (1-15 = 1.2x ; 16 - 30 = 0.9x ; 31 - 45 = 0.6x ; 45 - 60 = 0.3x)
- Wisdom is now buffed. Every 15 Waves the multiplier for exp being given per wave is increased by 1 (Ex: Wave 52 = 4x). From just 1 times throughout the game.
- Powercraft Agility given per wave is now 1.25x higher.
- Fire Master boss now has 4 more abilities (Firebolt, Flame Strike, Fire Breath, and 25% Magic Resist)
- Fire Master HP increased to 15000 from 10000

Bug Fixes:
- Now has a 2 second delay teleportation when killing Ticket Bosses (Which fixes insta-kill abilities not triggering cooldown bug)
- Fixed the items upgrading when acquiring the Gem of Knowledge to get Omega Spells.
- Lottery Ticket now has 1 minute cooldown instead of 5 seconds to prevent abusing it to easily gain 300 or more diamonds.
- Fixed Omega Upgraded God's Titan and Trader not increasing their respective crafts when leveling up.
- Fixed Star Diamond giving 750 Capitalism (Instead of said 600 in tooltip) ; was nerfed to 400 Capitalism.
- Fixed The Great Castle max level upgrade not refunding properly (refunding 15 instead of 20 diamonds)
- Fixed some tooltip errors on hints.

Normal Changes:
- Peta Ring Diamond cost increased to 60 from 50
- Damage Taker now has 20 HP Regeneration instead of 7.5, Also Armor increased to 15 from 10
- Helm of Dominator [Charm Spell] will now have the units be permanent but cost to buy increased to 50 instead of 30 Diamonds.
- Helm of Dominator [Charm Spell] cooldown increased to 240 seconds from 180.
- Updated the Impossible Mode Gameplay (After you beat the game on God Difficulty and will give you a command) ; It will now also make you not allowed to take a break between waves and it's continuous.
- Impossible Mode Item given is now replaced by a new item: Universal Overlord's Amulet
- Wave Bosses levels from 10 to 50 is now scaled by difficulty
- Polished and changed some of the wave comments.
- The text is now gold after a wave boss has been defeated.
- Divine Tower now has 1500 Attack Range instead of 600. (Same for Tower Engineer's Superior Variant)
- Divine Tower's (Also Tower Engineer's) Armor Reduced by 25%
- Plague King and Fire Master now has Elite Armor Type

Technical Changes: (Not affecting gamplay itself)
- Updated the Wave Sending System (Made by me and is highly configurable array based. No longer spaghetti code - Which also means that the game can now reach wave 60 in just 20 minutes when testing.)
- There are 5 Wave Classifications which alter spawn rate (Normal [2x], Swarm [4x], Strong [1x], Elite [4], Boss [1])

Waves:
- Wave 39 is now a Strong Wave Class and added a skill that summons Reef Elementals.
- Wave 49 and 59 Dragons' model will become a bit smaller and their attack range shortened.
- Wave 51 Dark Rangers now a Strong Wave Class and added permanent invis, 100% 2x Crit.
- Wave 57 Nether Dragons and Wave 50 Gargoyle will no longer stick in one spot.

Golden Knight (Formerly Greedy Knight)
- All Skills [Transmute, Collect Taxes, Extreme Greed, Taunt of Greed, Greedisgood] - Removed from the game
- New 1st Skill [Call Soldiers] - Summons 10 Soldiers to fight for you.
- New 2nd Skill [Transmute Strike] - Targets a ground to deal damage and gain money depending on number of enemies.
- New 3rd Skill [Financial Motivation] - Added to the game which gives percentage attack damage and capitalism to all players.
- New 4th Skill [Market Manipulation] - Changes the Gold of All Players for -100% to 200% x (10x Capitalism).
- New Omega Skill [The Glorious Gears] - Changes the hero and soldiers attack and armor type to Elite + 50% Magic Resistance.
- Capitalism per level reduced from 4 to 3
- Wisdom per level reduced from 2 to 1

Trader
- 3rd Skill [Economy] - Renamed into Entrepreneurship
- Trader's 2nd Spell [Tome Shop] - Fixed game breaking bug when purchasing Experience Tomes.
- ^ Tomes will now be instantly used again. But using hero stats tomes on horse will no longer work and gold will be refunded.

Time Berserker
- Increased health into 500
- Omega Spell [Multiversal Call] - Now has duration of 25 seconds and 40 seconds cooldown.
- Ultimate [Time Stop] - Now stops newly spawned units and pings the area where Time Berserker used the ability.
- 3rd Spell [Lifesteal Axe] - now heals for 40/60/80/100% per attack
- now renamed into Axe of Resilience
- New 2nd Spell [Berserk] - Increases attack speed by 50/100/150/200%. Lasts for 7 seconds.
- Former 2nd Spell [Destruction Axe] - Removed from the game.
- Former 1st Spell [Frost Ball] - Removed from the game.
- New 1st Spell [Deja Vu] - Summons an alternate version from other time to slam the ground 20 times per 0.25 seconds damaging units.

Elite Sniper
- Ultimate Spell [Assasinations] - Fixed strength gain per kill (It is extremely overpowered)
- Base Damage Increased but Strength per level reduced from 3 to 2.

Elemental Mage (A really broken hero before 2.59)
- Ultimate Spell [Star of Life] - Changed SFX into a much more flashy and no more ghost scream.
- Changed Damage from 500/1000/1500 to 300/600/900
- Changed Heal from 100/200/300 to 200/400/600
- Increased the AoE of the spell to 1000
- Ultimate Spell [Star of Life] - Increased level requirement to learn to 10/50/90
- 3rd Spell [Meteor Strike] Nerfed the damage from 250/500/750/1000 to 150/300/450/600
- 2nd Spell [Raise Tornado] - Cooldown increased from 10 to 25.
- 1st Spell [Water Conjuration] - Summons HP and Damage not scaling with Spellcraft has been fixed.


Version 2.61 ; UPDATED 9/29/2020

Biggest Changes:
- Reorganized many of the item shops at the same place
- Lv.1-4 Recipes are now at same place, Same goes with quick made shops
- Added Lv. 4 Quick Made Shop
- Many of the Shop's Model around the castle (except potion vendor) has been changed into objects and chests. (Just like buying in a grocery...)
- Quick made shops are now around the castle. (These 4 guys are chilling in a fireplace)
- Legendary Shop (Or what is secretly called the lv 6 shop) model has been changed into Mountain King Avatar State from wisp.
- Godlike Shop now sits on the throne. (where he belongs)
- Castle upgrade now be upgraded 15 times instead of 60. (The effect is 4x more powerful, which means it's the same as before)
- Horse changed into blimp that can fly trough walls
- Idle Blimp will now show on the bottom left (So there will be no hard time finding when it went missing)
- Created a new boss AI system. (The boss will no longer cast spells randomly, instead it prevents the boss from using the same skill in succession and checks if it casts all spells then it will reset thus the cycle repeats.) <It's only applied to Greater Warlock and Far Seer>

Terrain Changes:
- Fire Master's Boss area reworked.
- Sniper's Area has been reworked. (Now has tent, a table, it's a little further deep inside when entering)
- The tiles has been changed (It now looks like a root instead of a random pattern)
- Slight adjustments to 4 direction paths.
- Changed in some of the doodads at the Mall.
- Massive Changes to the Lv. 5 Shop Area (It now a proper boss area that looks like a graveyard with sacrificial ritual area.)
- Massive Changes to the Omega Boss Area

Bug Fixes:
- Fire Master's Firebolt effects has wrong effect (He throws ice instead of fire)
- Fire Master's Incinerate effect has wrong effect (When a unit was attacked by him, it will show mana flare effect)
- Attempt to fix Wave 20 Desync Issues (If it's still causes desync, I'll might have no choice but to completely remake the wave 20)
- Changed Far Seer Model into Thrall (Maybe...It might fix it?)
- The Far Seer Boss is now Melee
- Overhauled Flame Strike Lightning (Will now create big colorful lightning instead of so many small purge sfx that has an absurd amounts of dummy units being created)
- Chain Lightning (reduced the special effects from 10 direction into only 6 directions)
- Reverted the Original Lightning Events from before.

- Fixed Golden Knight's Personal Item Not working (That is when he is replaced into an omega version, it does not detect)
- Elemental Mage Meteor Strike damage fixed (It is 20x more overpowered before)
- Fixed Elite Sniper's Ultimate giving 100x more strength than it should when killing a boss.

- Added -debug wave command (which will kill all wave enemies and instantly start to next wave ; if you're naughty with the command using it 20 times, something will happen)

Normal Changes:

- Changed the Name of the Castle Room Key into "Ultimate Sealing Key"
- Added more detailed information on (Damage Taker, Armored Damage Taker, Repair Dude, Repair Bossman, and Master Repairman)
- Repair Legend has been renamed to Master Repairman.
- Added Divine Rapier Item...sort of. (Only Available when you saved an angel from the cage in Greater Warlock Area) <It's called the Divine Blade of Haste that is only held by wave 10 boss>

Greater Warlock: (The Secret Superboss)
- Boss Battle has been improved. It will now have him teleport to 4 Areas randomly then use a Scarier Finger of Death.
- The Finger of Death has a scary 3 second stun that also deals 300 AoE damage that takes 50000 + 20% of Max Life (Chaos and Pure Damage).
- He now has a Rain of Fire Spell that has big AoE and big damage. You can kill the wisp that he summons to stop the rain.
- His minions will now summon in the center of the arena instead of through the portal.

- The Cage has 50,000 HP instead of 500,000 HP
- Breaking the cage will now rescue an Angel that will move near castle and he will serve as a Quick Made Recipes 5.
- The Spherical Blood (Item that he drops when killed), Now has a literal model of that...Big Ball of Blood.
- Defeating the Boss will now rescue the soul of an Archangel (It has no purpose yet, but will be added things for him in the future).

Mime:
- Base attack time reduced from 2.2 to 1
- Initial Strength and it's per level nerfed
- Initial Intelligence and it's per level buffed
- 1st Kill [Mimic] - Removed from the game
- 4th Skill [Illusive Clones] - Removed from the game.
- 2nd skill [Invisible Box] - Moved to 1st Skill
- New 2nd Skill [Displacement] - has 50% chance when attacked to create an illusion and teleport in a random area within 600 AoE damaging units. Disabled for 2 Seconds when activated.
- 3rd Skill [Illusive Clones] - Remaked the skill into something identical to mirror image.
- New 4th Skill [Despair Trap] - Creates 8 units in 300 AoE forming a circle trapping enemies and creates a smokescreen that deals damage per second. Lasts for 10 seconds.
- New Special Skill [Blinks] - Blinks in 1000 Distance. Disable Displacement temporarily for 2 seconds.

Paladin:
- Buffed Base Attributes by 3 Times (The Hero is now extremely strong in the Early Game)
- Now has 2000 Additional Base HP and Armor type is now at Elite.
- 2nd Skill [Holy Power] - (The skill that summons balls above) Has been removed.
- Moved 3rd Skill from Ulti [Guardian of Justice] - Now has 36 seconds CD, has 2000+(25 x Spellcraft) heal and give 10 seconds armor.
- New Ulti Skil [Early Guardian] - Increases Str/Agi/Int by 250/500, Deals 4x/8x to Non-Hero Units.






[​IMG] [​IMG]



Special Thanks:

  • skamigo (The original creator of this map)
  • Blizzard Entertainment (For the game)


Models:


  • Kwaliti
  • shamanyouranus
  • Sellenisko
  • alfredx_sotn
  • General Frank
  • RED BARON
  • Mr. Bob
  • Frankster
  • DarkHunter1357
  • RED BARON
  • WILL THE ALMIGHTY
  • Pyramidhe@d
  • DonDustin
  • Tarrasque
  • sPy
  • Ampharos_222
  • UgoUgo
  • Callahan
  • Tranquil
  • Happy Tauren
  • Thrikodius
  • expresso



Skins:


  • Kwaliti
  • skizzik
  • -BerZeKer-



Icons:


  • Kwaliti
  • shamanyouranus
  • FrostTorture
  • CRAZYRUSSIAN
  • Golden-Drake
  • Peekay
  • Frankster
  • ike-ike
  • Golden-Drake
  • Akolyt0r
  • Darkfang
  • The_Silent
  • Cloudwolf
  • Peekay
  • Infinitynexus
  • Anachron
  • Nudl9
  • prizraknadache



Spells and Systems:


  • Knno
  • Squiggy
  • Klingo
  • Mage goo
  • Tank-Commander
  • Tiche3
  • Maker
  • baassee
  • Paladon
  • Cryophoenix
  • Rmx
  • X-OMG-X
  • Nolyp (for item description)



Feedbacks and Testers:


  • Vengeancekael (For Moderation)
  • Hell_Master (For Re-Moderation)
  • Dr Super Good
  • Naman
  • Maniawar3
  • 13lackace
  • orchius
  • Lordjoker
  • trolly056
  • NightAngelz
  • rrfvtgb
  • sheep
  • melnikas
  • HayateRein
  • ravewarheit
  • Oldmilk
  • JBB
  • LeonXardo66
  • TLI-Inferno
  • Fischiblub
  • Crett



This map is based from the original version 1.31 by Skamigo. I improved it very well to make it better by focusing on the gameplay. Feedback is fully appreciated and I give reps. Also, giving reps to those who give reputation to me and giving rating is enough to continue it. I am giving the unprotected old version of the map to anyone. Here is the link of the unprotected version:

Anyone can download the unprotected version of the map. You can edit, modify it or learn from it. (Note: Loading time is horribly slow that takes a minute <Makes it eat my time developing the map>). The Unprotected version of the file is always attached to the latest comments of mine when it released.

If I become too inactive for more than 3 months, feel free to develop the map as eventually I will be too busy. Just post the map that you've developed so I can be aware of what happens. If you decided to develop the map, don't forget to credit me, skamigo and all that is listed on credits section.




Keywords:
Blue, Castle, Recommended, Ice, Winter, Frost, Skamigo's Hero Defense, Defense, Castle Defense, The Great Hero Defense, Siege, Survival, Bluegreen891, Wintercore HD
Contents

Skamigo's Hero Defense 2.61b (Map)

Reviews
Moderator
[img][c] Date: 2011/Oct/02 09:50:07 Vengeancekael: VM // PM: Status: Approved Rating: 3/5 Acceptable Rep Received: 2[c]Reasons: Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it...
  1. Bluegreen891

    Bluegreen891

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    For the 4 Bosses:
    I made it all MUI just now; this prevents the bugs from occuring
    I am finished at working for the tickets that disables the players from entering the boss rooms when the boss is still dead.
    Also, there is a bit leaks when I looked at the triggers
    This was also fixed

    For the stone tower:
    I made the stone tower hp based with no damage (Armor is high enough).

    For others:
    I improved the kills reward by adding colors to the players

    I am working to make this map extremely enjoyable and be rated 5/5 or even 6/5.
    Keep up for reporting bugs and I'll fix it!
     
    Last edited: Dec 31, 2013
  2. InfernalTater

    InfernalTater

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    Also, the +3 stat items and +6 stat items have the same cost, you may want to do something about that.

    The Great Ring doesn't mention its allstats bonus in the shop tooltip.

    I think 4th abilities such as the Shadow Master's Shadow Element, which level up only every 25 levels, should have a pretty significant increase in mana cost, after all by then he will have a lot of mana.

    The Shadow Element can kill bosses even after the hero dies. When a hero in a boss chamber dies, or when the boss dies, his units should be teleported to near the castle.

    It would be better if the towers from the castle started out weak and cheap, and could be upgraded throughout the game, allowing them to be useful but expensive at any point in the game, instead of starting out mad expensive and overpowered, and ending up mad cheap and useless.

    What's with REMOVING 4000 gold from me when somebody else leaves? Why should I be punished because somebody else quits right after it starts? I'm already losing a player.

    Or maybe have the base upgrades affect the tower, and also have the legendary things such as the "key" that give the base an attack, would also increase the damage of towers.
     
    Last edited: Dec 31, 2013
  3. HayateRein

    HayateRein

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    will you release the new version today?
    btw.. you may want to give the stone tower atleast 1-1 damage so it counts as a threat to the mobs and will be attacked instead of the castle...
    or anything else which will make them attack the tower instead
     
  4. Bluegreen891

    Bluegreen891

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    I'll update this map in later
    It's already 1:30 am at my country celebrating new year
    I may take a rest for now.

    Happy new year guys!
     
  5. InfernalTater

    InfernalTater

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    Cool, happy new year!

    Also, I think it would be cool if the tower engineer could repair, even if the rate was slow.

    Most active abilities (like, things that deal specific damage to targets) become pretty useless eventually. Items that give solid bonuses to stats like spellcraft or weaponcrafting simply don't give a big enough amount to make them useful; the only thing that gives any real amount is a necklace. The necklaces give +2 agi, or +2 int, or +2 str, or +7 wc, or +7 sc, etc. So when making the necklaces, you clearly understood that crafting needed to have larger bonuses than stats; 7 wc or sc = +2 to a single stat. Which would make +2 all stats equal to ~21 sc or wc. But for some reason, when making the large items, you decided to have things that add +1000 all stats, compared to things that only add a few hundred to crafting. The other crafting items really need a massive buff to be worth getting at all; they should be way larger than stat bonuses.

    Also, the engineer's towers, from one type to the next, scale a bit too steeply, making them immensely overpowered. They shouldn't gain quite as much damage from wc as they currently do. At the moment, the engineer's towers are really the only thing capable of killing things later on. Either balance other abilities to be similarly effective, or power the towers down a bit.
     
    Last edited: Jan 1, 2014
  6. Bluegreen891

    Bluegreen891

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    Map version 2.39 updated
    not all reported ideas and bug have been implemented but there are many changes to the map including a system where you are not able to attack allied units (to prevent abuse and trolling) and many more.

    Some of the suggestions that I didn't add in this version will be added on next version.

    Happy Playing.
     
  7. InfernalTater

    InfernalTater

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    You should have actually read my post before you said that. I already said that, along with the permanant towers feature that I proposed, would come a gold cost required to make the tower permanent. The cost would be equal to your Weaponcraft (per %, not per 100%) multiplied by the level of the tower, multiplied by the type of tower (which ability it is, with stone being 1, and chaos being 5). The calculation would be (WC x Level x Type). So, for example, if you had 4,000 weaponcraft, which is not uncommon, making a level 4 chaos tower permanant would cost 80,000 gold. Making a level 4 lightning tower next to that would cost an additional 64,000 gold. Making a frost tower next to that lightning tower could cost 48,000 gold. The fire tower would cost 32,000 gold, and the stone tower would cost 16,000 gold. So setting up all five towers permanantly with 4,000 weaponcraft (what you'd have later on in the game) would cost a total of 230,000 gold. That's pretty expensive; it's clearly not something a builder could "abuse". It's not the kind of thing they could spam nonstop.

    I also already mentioned that upon summoning a new tower of the same type, the old one would be removed, so it could not be abused to mass towers.

    You really ought to read an entire post before complaining about a few simple words, when I had already proposed other things that would prevent it from being abused.

    Cool. The most important thing you fixed, I believe, was making the bosses MPI (Not MUI, as you originally said; MUI would mean multi-unit, when it's really multi-player, as each player can only fight one boss at a time, regardless of how many units they might have). It's fine that it's MPI, not MUI; MUI would be unnecessary anyway. I'm just pointing out that this particular system is actually MPI.
     
  8. HayateRein

    HayateRein

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    right back at you.. you ought to read my post... i explained how it could be abused... the triggers only move back the hero to the castle.. it doesnt kill or moveback units.. so placing a tower in the boss area and making it permanent results in infinite gems without using any more gold to get to the bosses...

    Edit: also 230k gold isnt that much in late game...
     
  9. InfernalTater

    InfernalTater

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    I already made a suggestion to move all units out of the zone when the hero or boss dies. So, again, you should read before you post.

    Secondly, 230k gold is still a lot even late-game when you're using it every time you place a set of towers. Affordable, yes, but it's not pocket change that you could throw around all over the place to "Abuse" it. 230k gold is 50 diamonds from the Lich with 80k spare change left over, and diamonds are always useful. You would still only be able to have 1 tower of each type alive at a time, and the abilities would still have their tremendously long cooldowns, so it's not like you could sit there spawning 5,000 chaos towers.

    With them being limited to 1 per type, having long cooldowns, costing gold, and teleporting/being removed after boss fights, how could they possibly be abused?
     
    Last edited: Jan 3, 2014
  10. InfernalTater

    InfernalTater

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    The Giant's Belt buys for 300 gold, and sells for 350 gold. It's not a huge issue, but it can give players a major advantage early on.

    The experience radius is small, which causes the sniper to kill things before they're even in range for players to get experience.

    The Gem from the Omega Boss disappears when you respawn. This makes the Demolition Expert fairly useless, since the only ability he has that can do anything against the boss involves blowing himself up.

    The Elemental Mage focuses around replenishing mana. The problem with that is that you have plenty of mana once you're past the beginning. If all of his abilities had low cooldowns so that he could spend mana more quickly, then maybe he might actually be useful. Water wave should be strengthened, and have its mana cost increased. Right now it's very weak with a tiny mana cost. That would be nice for some heroes, but with a hero who specializes in regenerating his own mana, he doesn't need to save any mana; he needs abilities with raw power. It also needs its damage width to be wider. I often watch it go straight through units without hurting them because they aren't straight down the middle.

    The mime's clones' damage doesn't seem to improve based on stats, making it quite useless. Mime Power is also useless once his attack speed has been maxed.
     
    Last edited: Jan 3, 2014
  11. Bluegreen891

    Bluegreen891

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    Sorry, I sometimes get confused with MUI and MPI.

    For the towers making it permanent, I'll think of ways to make it
    If I did make the triggers, I'll add it to the future version of the map.
    And for the other reports, I'll fix it.

    I'll update the map within few weeks.
     
  12. InfernalTater

    InfernalTater

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    The bosses aren't MPI, either. There is a single timer for all players. So they're not MUI or MPI. That is unless that fix wasn't released in 2.39.

    The Assassin's bladestorm damages friends. Including the castle.

    Assassin's ultimate, which "automatically kills all nearby targets instantly" is a bit... overpowered... It should be damage based.

    When red played as the Maiden (I say slot, just in case it's a slot bug), he was getting free items spontaneously, including the Black Dagger and a Naga Champion Necklace (which kicked ass).

    The Peta Ring is completely awesome and I really think it should have its price kicked up to 50 diamonds.

    The final round's infernos get rained down all over the place, so the base gets insta-killed even if we kill the infernos, which we did. So the only way to win is to divine shield the base. Which makes it unfair to people who are getting there for the first time, since it's more about knowing from losing before, rather than actually being strong.

    In the end, the only things capable of fighting them are the God's Titan units, which we had armies of; our heroes were pretty much useless. Fixing that would be complex, but I suggest working on the heroes so that they scale enough, or scale the units and titans both down.
     
    Last edited: Jan 3, 2014
  13. Hell_Master

    Hell_Master

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    The Hive Workshop Official
    [​IMG]

    Map Reviewer: Hell_Master
    Map Name: Skamigo's Hero Defense
    Map Author: Skamigo/Bluegreen891


    [​IMG]

    Originality


    Same with the other X Hero Sieges though different game type there though features many waves which gives fun and life in the game, items and items recipes that serves useful as waves passes and enemies gets harder and harder and Omega spells/Boss challenges. These are just some decent features but I do not see anything that is quite groundbreaking or somewhat like that.

    Score: 64/100

    Presentation


    Presentation looks pretty good even without much visual BB Codes and just simply text fonts modifiers and such. It gives a very long and accurate information of everything the viewers and players needs to know.

    Overall, great job and this deserves a high rating.


    Score: 88/100

    Design


    Minimap Image looks fitting and same goes for the Loading Screen. Both are also in a good quality. Tooltips looks good, quest menus are very informative of game stuffs, no green icons or broken ones, fitting icons for items, spells, unit icons and such.

    Score: 75/100

    Terrain


    Terrain looks good for a Defense type of map. It has a good tile variation and decent amount of decorations; not too spammy or not too empty. Though you could still give some variations to the ground variations by using the Raise/Lower tool, Plataeu, Smooth, and Noise.

    Score: 63/100

    Object Data


    Some of the unit being spawned at the game does not seem to fit or seems to be quite unrealistic such as Sheep being hostile and can even use Mirror Image. If we are to be realistic, that is quite weird to see in any Hero Defense type of map.

    Score: 60/100

    Gameplay


    For a Defense type of map, this is quite great with many different things in it. But it is just plain boring when we are just defending. Maybe you could do some special events and treats which then gives some gold, crystals or even items only acquirable through events like on X Hero Siege though much more different from the X Hero Siege because it is quite unoriginal if you are just to copy all of the X Hero Siege's events.

    Score: 63/100

    [​IMG]
    The game could have something in it that looks rare or unique for a Hero Defense type of map, this can make the game great in its own way.

    The terrain could still have some variations in the ground. It is quit flat. You could use the tools in the Terrain Editor to the do the job.

    Sheeps as enemies is quite unrealistic seeing that they are not that hostile and what's more weird is that it can also use skills such as Mirror Image which should not be.



    [​IMG]

    Final Score: 68.833/100
    3/5

    [​IMG]
    Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
     
  14. Bluegreen891

    Bluegreen891

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    Thanks for the great review. Even though it's 3/5, I'll improve it very much.
    And for the suggestions, I'll add it to the map someday.
     
  15. InfernalTater

    InfernalTater

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    That's one of the dumbest reasons I've ever heard to downrate a map. Who says the enemies have to be realistic in the first place? How is a giant fire-breathing dragon any easier to believe than a sheep that duplicates itself?


    I'd say the weaponcraft, capitalism, spellcraft and wisdom stats make it a pretty different playable experience than most other hero defense type maps. Calling it unoriginal just because it also has waves of enemies, like X Hero Siege, would make almost every map in the game, by your criteria, instantly "unoriginal". You act as though X Hero Siege invented the concept of a hero defense. I bet you think Call of Duty invented their guns and then World War II copied them, right? What's more, you claim to value originality so much, yet most of your suggestions throughout your post compared it to X Hero Siege, with you suggesting features from that map directly.

    Your reviews may be covered in pretty decorations, but to me they just seem like a bunch of fluff without much accuracy. You should spend more time figuring out if the points you're bringing up are actually legitimate instead of just searching for any excuse you can to down-rate maps that you don't particularly like. I would have expected a review formatted and decorated like yours to have more substance.
     
  16. InfernalTater

    InfernalTater

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    The Greedy Knight's "Greedisgood" is rather useless. It costs an enormous amount of gold to use, and still deals less damage than other heroes' omega abilities. The only time it's any good is if you've already spent your gold and have nothing to lose; when you actually pay the cost, it's awful.

    His first ability, "Transmute" which instantly kills targets could potentially be overpowered against end-game units, so it should probably be changed to simply deal a high amount of damage based on capitalism and gain gold equal to the damage dealt.

    His "Greedy Taunt" is basically the same as "Collect Taxes". I think that "Greedy Taunt" should have its cooldown lowered so as to be actually useful as a taunt, have its amount gained lowered to make up for that, and also be changed to only give gold if used during combat. Since it would be unusable outside of combat, its cooldown would be reduced more drastically than the gold gained, in order to make up for it being unusable outside of combat.

    Basically:
    --Change gold gained from 10/20 x Capitalism to 4/8 x Capitalism
    --Cut cooldown into a quarter of its previous cooldown.
    --Change to only give gold if used with at least one enemy within taunting range.

    Attack speed is pretty useless on late-game items, since attack speed is quickly maxed.

    Some Tier 2 legendary items would be nice. I usually get to the point where I can't even convert to lumber and combine items for peta rings quickly enough to spend my gold. I know that the regular legendary items are already good enough for the first couple of difficulties, but for the end-game difficulties, it really would be necessary to have tier 2 legendaries which cost maybe 300-500 diamonds a piece to make.

    Also, when you're playing the last two difficulties, creeps get to the point where they can kill even the legendary castle pretty much instantly. They often run past you and hit it, sometimes, killing it before you can aggro them. It would be nice if there were a legendary castle tech which would cost 10 diamonds per upgrade and had 100 tech levels. It would be mad expensive to tech, and it still wouldn't really do much, but it would at least give players on a high-end difficulty a way to continue strengthening the castle when they've reached that point, if they're actually able to afford it.

    The necromancer's skeletons suck. Stats affect only their duration, not their stats, making them quite useless. Even the bomb ability is useless since they get insta-killed before it can be used.

    It would be better if skeletons gained at least a small amount of health and damage based on spellcraft, say 20 damage and 300 life for every 100% spellcraft. That would still be pretty weak, but at least they wouldn't completely suck.

    The Shadow Master's class item is completely useless. There are already cheap shop items for evasion, and by the time you actually have 15 diamonds and get 100 kills with the item afterwards, you wouldn't need the bonus mana that it gives. It's also undroppable, which really sucks ass when the first thing you want to do is get rid of it.

    Edit: 1/22/14
    I played again today, and encountered a bug I hadn't run into before. The round did not end, we looked everywhere for an enemy and didn't find one.
     
    Last edited: Jan 22, 2014
  17. Bluegreen891

    Bluegreen891

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    Map updated Version 2.40
    See change log for changes in the map

    I added an event that I'd like to share to all of you and let me give you the walkthrough:
    1) Go to Level 5 Recipe
    2) Click multiple times the level 5 recipe shop at extremely fast rate
    3) When it explodes, you must defeat it to gain the item

    Warnings:
    -You must have sufficient items to defeat Greater Warlock
    -You must have teammates in order to defeat the Greater Warlock
    -It has a Finger of Death that deals 1 million damage to a unit every 60 seconds
    -It also has a massive health that is very hard to kill
    -When activated the level 5 recipe will be lost forever (I may fix this later on)
    -Do not make the other shops explode otherwise the game is ruined

    Rewards
    -You'll gain an item that gives a user 5 million health bonus

    Not all of the bugs are fixed especially the wave glitch where the wave never ends.
    I also updated the unprotected version of the map; If anyone knows how to fix the bug. Please tell me.
     
    Last edited: Feb 9, 2014
  18. InfernalTater

    InfernalTater

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    I clicked the Level 5 Recipe shop tons of times, nothing happened.

    The skeletons still weren't gaining stats, they were completely useless after the first few minutes of the game. They need to gain stats throughout the game, based on something such as the hero's level or spellcraft.
     
  19. Bluegreen891

    Bluegreen891

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    It will work when you activate the easter egg of the warcraft 3. The shop acts like a neutral passive (critter), You need to click it at very fast rate, wait until the unit explode to spawn Greater Warlock.

    For the skeletons, there must be a bug that I need to fix, I already implemented the stats increase of the skeletons.
     
    Last edited: Feb 9, 2014
  20. HayateRein

    HayateRein

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    umm... so i played the new version with 2 friends on normal difficulty...
    and i was amazed by how op the greedy knight became...
    i made a replay with some glitches and bugs which occured... have fun looking at it :p

    Edit: the warlock event doesnt happen.. even after 5 mins of clicking
     

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