This is a really awesome map, except for an awful bug. The omega boss did not spawn, and I sat in there for literally 20 minutes until we lost.
You need to do 2 things: Fix the boss, and disable entering until they are spawned.
Additionally, the Lightning Tower's tooltip says "Learn to Build Build Frost Tower".
For balance purposes, I suggest adjusting the original "Stone Tower" to have future upgrade levels that increase its health, but not its damage. The other towers stay useful, each for different things (although higher level towers are still undeniably better), while the stone tower is simply crap. It's okay that its damage is nothing compared to the others, but it would be nice if it had increased health just for some sort of purpose.
I also think it would be neat if the engineer had the option to permanently place a tower, with the cost of (ability of tower, 1 being stone, 5 being chaos) x (level of tower, 1-4, chaos being automatically 4) x (Weaponcraft). So, for example, placing a level 4 lightning tower with 2,000% Weaponcraft would cost 32,000 gold. When an additional tower of the same type is summoned, the permanent tower would be destroyed.
The Weaponmaster (or whatever his name is)'s crafted weapons seem a bit useless. They all should be buffed to be worth using. It also looked like, at least according to the tooltips, two of the weapons were not even based on WC.
Still, this is really awesome, I love the custom stats, items, heroes, it's all really fun, and it's the only map that's managed to make me start liking hero defense maps again.
4/5.
reminds me of the bug i noticed twice when playing with some friends... the thingy with the omega boss is indeed a really annoying bug, causing half of the team to be unable to get their omega skill
the weaponsmith weapons are useless.. yep.. but theyre worth some gold.. other than that, the hero is a bit underpowered (atleast considering the usefulness of the abilities)
the towers are fine.. the only thing bugging me is the duration... a fixed duration is a bit stupid.. especially considering their use on higher difficulties...
maybe grant the stone tower more armor and hp while leaving the damage as it is.. or instead of using an ability for each tower.. use a spell book for the towers, and an ability to place an upgrade building or something to grant the towers minor improvements like duration or defense/attack capabilities
permanent towers are a really bad idea... it could be abused before.. and bluegreen still didnt even think about my idea regarding that.. the towers did last depending on spellcraft before...
therefore, if you had a lot of spellcraft, you could place a tower in the boss room and it lasted like 30 min in the end... causing you to get free gems without even caring about anything.. same could be done with the ice mage before... but then the ice prison was removed.. either due to that abuse or trolling (imprisoning people using it)
disabling people from entering the bossrooms would be one option.. even though it would be a bit bad, due to the fact that people might not notice the respawn of the boss and think its already back up yet... maybe add a sound like a simple *bling* to notify players of the respawn?
well... thats that about the post above...
and here's a hero suggestion: what would you say about a hero, who uses passives mainly?
my idea:
quickly attacking hero, being a complete hybrid(meaning he uses all crafts)
maybe 10% chance on attack to deal some bonus damage to a single target depending on weaponcraft
about 15% chance on attack to deal some damage in aoe around the target depending on spellcraft
about 5% chance on kill to grant 50%/100%/150%/200% capitalism extra bounty
and 10% chance on being attacked to heal yourself and allies in 300-500 aoe for maybe 5-25% wisdom
might be a bit op.. but it could be tested at some point
of course triggers need to be balanced so the attack passives wont trigger before any attacks...
Edit: nice ninja bluegreen