Hail to the Hive,
how would i make any given model rotate like the tome items in default wc3?
- i found that the data responsible for rotation is stored in the bone-> rotation fields of magos, like
7667: { 0.047606, 0, 0.0123121, -0.99879 }
the first number should be the event time, but how to manipulate the latter for a smooth effect?
- copying the values from the default tomes and pasting them into another model doesn't do the trick.
I tried messing around with the values, to no avail.
Do i have to import the model into gmax and edit it thoroughly?
how would i make any given model rotate like the tome items in default wc3?
- i found that the data responsible for rotation is stored in the bone-> rotation fields of magos, like
7667: { 0.047606, 0, 0.0123121, -0.99879 }
the first number should be the event time, but how to manipulate the latter for a smooth effect?
- copying the values from the default tomes and pasting them into another model doesn't do the trick.
I tried messing around with the values, to no avail.
Do i have to import the model into gmax and edit it thoroughly?