- Joined
- Mar 14, 2005
- Messages
- 13
Hello i am making a map that i have put alot of work into. However reaching this point practically alone. I would like to have either some feedback currently on my map. The alot of things are not done but i have almost all the terrain done. I need to look for weak terrain areas. Also i am looking for someone to aid me in this endeavor so that i may finish my map. Preferably someone who knows how to do advanced triggers. I can do basic triggers just not advanced. I also need some cool music suggestions, and a unit editor to create and balance units. If you are interested in helping out tell me.
I will usually check my emails every day so if you feel so inclined email me at
[email protected] or
[email protected] or msg me on AIM at
dalaranarchmagi.
Here is an old transcript of what my map is about. Its really old and i would write out my current storyline but time is scarce....
need some ideas for a map that i and a partner are working on. its called Siege of the Damned. this map is unlike any you have seen before. I ask the question why just play 1 type of map when you can play several. This map's plot has 3 types of maps inside of it. I'll explain, during the beginning you are trying defeat an evil force who threatens to kill the Holy Alliance (names may change). You have been sent to aid them. However, the enemy is already setup. The only thing preventing them from utterly destroying you and the alliance is a magic barrier. The barrier is held up by a generator at the back of the tower defense section of the map. After the generator is destroyed the barrier falls. During the td time you and your allies should have built a base and some units. Here is the melee portion of your map. TO the far left is the holy alliance they will spawn units and thus will be the aos part of the map. it is up to the allies to defend their lands and counterattack this evil presence. You win by destroying the enemy headquarters. I was going to put a dracolich in as one of the guardians of the enemy hq but i'm not sure i'll be able to do it. This map will also feature a custom tech-system, custom models and and intriguing gameplay i hope everyone will love. I would like some suggestions on this map. And i estimate that this map will take 30 minutes of play time. Right now i'm about 45% done with the terrain. the size of the map is huge about 212x212. to tell you the truth this is my first map but don't let that discourage you into thinking that this map will suck. I know how to use sound, terrain, object editor, import manager. Not only that but i have also imported some edited sounds wavs by myself. and ya
I will usually check my emails every day so if you feel so inclined email me at
[email protected] or
[email protected] or msg me on AIM at
dalaranarchmagi.
Here is an old transcript of what my map is about. Its really old and i would write out my current storyline but time is scarce....
need some ideas for a map that i and a partner are working on. its called Siege of the Damned. this map is unlike any you have seen before. I ask the question why just play 1 type of map when you can play several. This map's plot has 3 types of maps inside of it. I'll explain, during the beginning you are trying defeat an evil force who threatens to kill the Holy Alliance (names may change). You have been sent to aid them. However, the enemy is already setup. The only thing preventing them from utterly destroying you and the alliance is a magic barrier. The barrier is held up by a generator at the back of the tower defense section of the map. After the generator is destroyed the barrier falls. During the td time you and your allies should have built a base and some units. Here is the melee portion of your map. TO the far left is the holy alliance they will spawn units and thus will be the aos part of the map. it is up to the allies to defend their lands and counterattack this evil presence. You win by destroying the enemy headquarters. I was going to put a dracolich in as one of the guardians of the enemy hq but i'm not sure i'll be able to do it. This map will also feature a custom tech-system, custom models and and intriguing gameplay i hope everyone will love. I would like some suggestions on this map. And i estimate that this map will take 30 minutes of play time. Right now i'm about 45% done with the terrain. the size of the map is huge about 212x212. to tell you the truth this is my first map but don't let that discourage you into thinking that this map will suck. I know how to use sound, terrain, object editor, import manager. Not only that but i have also imported some edited sounds wavs by myself. and ya