- Joined
- Sep 17, 2005
- Messages
- 38
Ah do anyone knows a special move from streets fighter named shun goku satsu?
I managed to make a copy similiar to that in wc3, but i'm wondering how come it can be double casted?
btw this is the trigger
Desperation Chaos Starter
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Desperation Chaos
Actions
Set Desperation_Caster = (Triggering unit)
Set Desperation_Target = (Target unit of ability being cast)
Unit - Pause Desperation_Caster
Unit - Make Desperation_Caster Invulnerable
Unit - Pause Desperation_Target
Unit - Make Desperation_Target Invulnerable
Trigger - Turn on Desperation Transparent 1 <gen>
Wait until (Desperation_Point Greater than or equal to 100), checking every 0.10 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Unit - Hide Desperation_Caster
Wait 0.10 seconds
Trigger - Turn on Desperation Sound <gen>
Wait 4.00 seconds
Trigger - Turn off Desperation Sound <gen>
Wait 0.10 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 100.00% transparency
Wait 0.10 seconds
Trigger - Turn on Desperation Transparent 2 <gen>
Wait until (Desperation_Point Less than or equal to 0), checking every 0.10 seconds
Special Effect - Create a special effect attached to the chest of Desperation_Target using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Make Desperation_Target Vulnerable
Unit - Cause Desperation_Caster to damage Desperation_Target, dealing (4.00 x (((Real((Strength of Desperation_Caster (Exclude bonuses)))) + (Real((Agility of Desperation_Caster (Exclude bonuses))))) + (Real((Intelligence of Desperation_Caster (Exclude bonuses)))))) damage of attack type Chaos and damage type Normal
Unit - Make Desperation_Caster Vulnerable
Unit - Set life of Desperation_Caster to ((Life of Desperation_Caster) - ((0.50 - (0.10 x (Real((Level of Desperation Chaos for Desperation_Caster))))) x (Max life of Desperation_Caster)))
Wait 0.10 seconds
Unit - Unhide Desperation_Caster
Unit - Unpause Desperation_Target
Unit - Unpause Desperation_Caster
Animation - Change Desperation_Caster's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Selection - Select Desperation_Caster for (Owner of Desperation_Caster)
FYI: the trasparent 1 & 2, and sound is just an effect
I managed to make a copy similiar to that in wc3, but i'm wondering how come it can be double casted?
btw this is the trigger
Desperation Chaos Starter
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Desperation Chaos
Actions
Set Desperation_Caster = (Triggering unit)
Set Desperation_Target = (Target unit of ability being cast)
Unit - Pause Desperation_Caster
Unit - Make Desperation_Caster Invulnerable
Unit - Pause Desperation_Target
Unit - Make Desperation_Target Invulnerable
Trigger - Turn on Desperation Transparent 1 <gen>
Wait until (Desperation_Point Greater than or equal to 100), checking every 0.10 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Unit - Hide Desperation_Caster
Wait 0.10 seconds
Trigger - Turn on Desperation Sound <gen>
Wait 4.00 seconds
Trigger - Turn off Desperation Sound <gen>
Wait 0.10 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 100.00% transparency
Wait 0.10 seconds
Trigger - Turn on Desperation Transparent 2 <gen>
Wait until (Desperation_Point Less than or equal to 0), checking every 0.10 seconds
Special Effect - Create a special effect attached to the chest of Desperation_Target using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Make Desperation_Target Vulnerable
Unit - Cause Desperation_Caster to damage Desperation_Target, dealing (4.00 x (((Real((Strength of Desperation_Caster (Exclude bonuses)))) + (Real((Agility of Desperation_Caster (Exclude bonuses))))) + (Real((Intelligence of Desperation_Caster (Exclude bonuses)))))) damage of attack type Chaos and damage type Normal
Unit - Make Desperation_Caster Vulnerable
Unit - Set life of Desperation_Caster to ((Life of Desperation_Caster) - ((0.50 - (0.10 x (Real((Level of Desperation Chaos for Desperation_Caster))))) x (Max life of Desperation_Caster)))
Wait 0.10 seconds
Unit - Unhide Desperation_Caster
Unit - Unpause Desperation_Target
Unit - Unpause Desperation_Caster
Animation - Change Desperation_Caster's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Selection - Select Desperation_Caster for (Owner of Desperation_Caster)
FYI: the trasparent 1 & 2, and sound is just an effect