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[Spell] Should I make my spells MUI?

Discussion in 'World Editor Help Zone' started by Krakenn99, Aug 1, 2018.

  1. Krakenn99

    Krakenn99

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    On the map I'm working on, the're will be no mirror matching or cooldown resetting, is it worth the extra effort to make spells MUI?
     
  2. nedio95

    nedio95

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    Yes.

    Edit// Are we talking Natural Selection ?
    As I remember players of the same team can pick the same hero type, no?
    Also, may be worth in case you have future "ideas" and you would not have to rework EVERYTHING.

    -Ned
     
  3. Pyrogasm

    Pyrogasm

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    If using JASS it's very easy to do so, but GUI can be a pain for some types of spells. If you run into a spell that is hard to make MUI post here and we'll suggest how. Or you can leave that hero as a 'single player only' until you finish the map and then fix it. IMO most spells aren't that hard to make work for an arbitrary number of units at once, especially since buffs stack now. You can also cheat and index by player number with arrays for each spell's data to just make it 24-player-instanceable.
     
  4. Abishkar

    Abishkar

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    Aw, man. Why did you stop signing off as "Regards
    - Ned" ? You broke your Regards Streak! :p
    Okay, as for the topic of this thread, if you make the spell MUI then there will be benefits here.
    GUI can really be a pain in the ass sometimes as stated by @Pyrogasm , so try doing it MUI
    Good luck with your map!
    ;)
    Regards
    - Abishkar ( :D@nedio95 )
     
  5. Krakenn99

    Krakenn99

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    @nedio95 it's for another map, Natural Seletion's development is on pause at the moment.
    @Pyrogasm @Abishkar I can't JASS so I only use GUI and it really is a pain in the ass, I find it unecessary, the amount of time I have to invest in some spells only to make them bugless is too much. :/
     
  6. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    I suggest investing in studying SpellEvent by Bribe and scout the spell section for potential resources. Particular user I suggest would be Tank-Commander since he has a lot of spells with high complexity.
     
  7. Chaosy

    Chaosy

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    I cannot really forgive myself for lazy coding most of the time. Not to the extent that it is not MUI.

    But if there is no reason to, it is a waste of time. However I encourage doing it for learning purposes.
     
  8. disruptive_

    disruptive_

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    It's the old struggle between a short-term election and a large scale one.

    If you're somewhat compelled to make a result here and now (don't know a real reason, because modding is hobby but w/e, i guess we can all die unexpectedly and maybe never "respawn", so "MAP AND BE MERRY FOR TOMORROW WE DIE" then), then go for the non MUI approach, or if you value more doing another specific modding action, ie. terraining, triggering another spell or system more relevant to the game, than triggering (cost of opportunity) the non MUI approach is also a rational option. But we aren't rational.

    Just note that making a spell MUI and overall increasing it's robustness has some unexpected benefits, and in this thread those were already pointed out.
    Learning is of course one of those. Learning is very important. Note that learning is always acumulative and interconnected. You will never know when learning to make a kamekameha spell MUI, could make learning another thing, even completely unrelated, ie. cooking delicious pasta, more easy. Everything is connected, except my eyebrows.
    In my opinion, learning about the trigger editor is perhaps the most valuable learning (also in life, as i trigger enhanced my way in life), even if limited to learn how to make a specific spell MUI, than ie. learning to make a good-looking river with the terrain editor. Mostly because with triggers you add features to the map, something we all dopamine freaks just crave for.
    MUI spells and systems make for some templates for further use, and if decent and useful enough you can even then submit them unto the spell section.


    Regards
    - Me
     
  9. nedio95

    nedio95

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    @Krakenn99 would be happy to give you a hand with spells/systems if you like? :)


    -Ned

    PS: @Abishkar how about this? (Try the reply button ;) )
     
  10. Abishkar

    Abishkar

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    Haha, great
     
  11. Bribe

    Bribe

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    I can do one or two spells from your map using Spell System if you want some help. I'll add comments to them as well so you can see what I'm doing. Just PM me if you are interested.
     
  12. Krakenn99

    Krakenn99

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    I am interested @nedio95 and @Bribe but not at the moment, I would like to finish the map or at least post a playable version of it on the Hive and then I might share it with people that would like to help. Sharing it this soon will slow the map progress by a lot.