- Joined
- Jul 27, 2004
- Messages
- 3,713
A not-so-perfect-but-still-a-nice Shark model I've made from scratch in 3DS Max 6. This will not be used in warcraft, I'm just test modeling for school purpose.
MeshSmooth was used for smoothing up the model.
Polygons: 644 (322 without Symmetry)
Vertices: 687 (10587 w MeshSmooth)
Faces: 644 (10472 w MeshSmooth)
And I know that the gills look weird.
MeshSmooth was used for smoothing up the model.
Polygons: 644 (322 without Symmetry)
Vertices: 687 (10587 w MeshSmooth)
Faces: 644 (10472 w MeshSmooth)
And I know that the gills look weird.