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You'd need to have a timer running say every 1.00 second.
Have a global = Player X - lumber
Do, If Player X - current lumber > the global
Add the difference to your lumber
reset global = Player X - lumber
If you want this for all allies it would get alittle more complicated.
I.e. if 2 players can gain resources for each other, then youd need arrays and to disable the trigger/re-enable - before and after adding lumber.
I only want to get resources, no units. And also the action you told me doesnt work, it only creates a team resources box at the top right i dont get any units nor resources.
EDIT: post was a little late and could u say it in trigger form, i didnt understand anything
There are IMO no such events, but you may use tributes. If there are 5 players in the team, everyone would have 20% tax rate to each other, so every player will give out 80% of all gold he gets, but will recieve 20% of each other's income.
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