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Shadows over Tirisfal 8.1

Previously Darkening of Tirisfal

"The shadow has fallen over the glades of Tirisfal. The Scourge has desecrated the Scarlet Monastery and is now spreading corruption over the land, reaching ever closer to Capital city.
Adventurers from all over Azeroth have joined forces with the citizens of Tirisfal to defend Capital City, while the Scourge has recruited a pile of vile demons, zombies, sorcerers,
and beasts to strengthen their rank. Who will gain the upper hand as the battle escalates?"



Features:
  • Classic aeon of strife map with a strong focus on hero design. The cadre of 34 heroes offers those with very basic abilities, as well as those with complex and challenging ability systems, some having a spellbook of up to 15 different spells.
  • Slow-paced, tactical gameplay instead of fast-paced shootouts. Battles can last for several minutes, where the heroes regenerate several times between rounds. The result is non-stop action and an uninterrupted flow of the game.
  • Beautiful, atmospheric environment and an extreme focus on detail.
  • Most likely free of any major balance issues. The map has undergone years of balance testing.
  • Item recipes, tomes to upgrade hero spells, as well as neutral creeps.
  • Shadows over Tirisfal is made for up to 10 players. It is most enjoyable when played with 6 players, as a 3vs3.
  • Intelligent Hero Bots to playtest the more complex heroes before taking them into battle against human opponents. In addition, Standby Bots will take control of a hero when its controller disconnects or leaves the game.
What not to expect:
  • The gameplay is slightly slower than on most aeon of strife maps. This is intended and necessary to make many strategic elements work.
Related Content:
Media:


  • Note: The hero WTii is playing has since been replaced by the Tidewalker.



Other:



Version 8.0

General
  • Music is now playing correctly (Reforged related bug fix).
  • The loading screen works again (Reforged related bug fix).
  • Hotkeys no longer show twice in the tooltips (Reforged related bug fix).
  • The last tower in each lane now attacks 25% faster.
  • Quest spawns now show a minimap ping much longer.
  • Forest Troll Warlords are now level 8, up from level 7. Now gains 90 hitpoints per creep upgrade, up from 70.
  • Ogre Lord hitpoints reduced from 1520 to 1320.
  • Gold bounty from jungle creeps now increases faster as the game progresses (15% per minion upgrade, up from 12%).
  • Bow of the Great Huntress attack bonus reduced from 10 to 8 and attack range bonus increased from 125 to 150.
Heroes

Lord of the Wild
  • The attack speed of the bear and wolf companions each has been reduced by 10%.
  • Fixed a bug that caused Presence of the Gods auras to affect enemy heroes.
Draenei Avenger
  • Fixed a bug that caused the Staff of Teleportation to not disable correctly after reviving in the Damnation maze.
Disciple of Aviana
  • Fixed a bug that caused Gift of Aviana to sometimes instantly regenerate the target's mana to full.
Servant of the Council
  • Strength per level reduced from 1.45 to 1.35 and intelligence per level reduced from 1.5 to 1.4.
Abyssal Turtle
  • Carapace Turret duration increased from 9/11/13/15 seconds to 12/13/14/15 seconds.
  • Turtle Bomb's coatl no longer slows down when the Turtle takes damage, but the damage taken by the Turtle while in the air is now increased by 50%.
Nightborne Buccaneer
  • Reworked and simplified the gem system. Instead of gaining access to unique items, the Nightborne Buccaneer can now sell the looted gems to Lady Srarda for extra gold. Bonus gold is gained if the gems are sold in a bundle that contains all four gem types.
  • Drink and Dance no longer provides a chance to critically hit, but instead a 3/6/9/12% chance to dodge an attack.
  • Hungering Orb mana drained increased from 18/24/30/36 to 20/27/33/40.
  • Drink cooldown reduced from 12 to 10 seconds. It now heals the correct amount (+30 on all levels).
  • Captain's Call cooldown changed from 240/220/200/180 seconds to 200 seconds. Arcane cannon damage increased from 30 to 35.
  • Instead of traveling towards the destination, the pirate ship now teleports to it.
Crimson Agent
  • Bloodletting life drain effect reduced from 30/40/50/60% to 30/35/40/45% and bonus damage against wounded targets reduced from 20/30/40/50% to 12/25/37/50%.
  • Omniscient Ward duration increased from 180 to 360 seconds.
  • Cryochamber now restores 3/4 mana per second in addition to the healing effect.

Version 7.2c
  • Patch-related bug fixes.

Version 7.2

General
  • Fixed most bugs associated with patch 1.31.
  • Added two new vendors: Snarl Filtheye and Adeline Crow sell miscellaneous items. As of now, they sell Dust of Appearance and Flask of the Titans.


Version 7.1

General
  • Introduced neutral heroes. Neutral heroes can be picked by either faction.
  • New Neutral Hero: Crimson Agent - The Crimson Agent is a cunning hero, able to move around undetected, gathering intelligence or taking out an unsuspecting foe.
  • Added victory cinematics.
  • Changed the way how bounty for minion kills is split if multiple heroes are nearby. Now, all heroes will gain the full bounty for a minion kill, no matter how many heroes are nearby, but only if minions are killed at a normal rate. For any further kills, the bounty is divided by the number of nearby heroes.
  • Drastically reduced the loading time.
  • Staff of Teleportation channel time reduced from 10 to 8 seconds.
  • The potion vendors now sell Dust of Appearance.
  • New Tier 3 item: Bow of the Great Huntress.
Heroes

Goblin Shredder

  • Renamed to War Shredder.
  • The War Shredder is now a neutral hero.


Version 7.0

General
  • New Alliance of Tirisfal hero: Tidewalker - A master of manipulating the flow of mana. The Tidewalker relies on ice magic to disable enemy heroes while taking down structures by summoning the full might of the tides.
  • The heroes of players who leave the game are now given control over to bots if possible.
  • Moved the Alliance eastern base tower and Scourge western base tower further away from the center lane.
  • Tower damage against heroes and summonings increased by 20%.
  • The Advisors now have a tip on available chat commands.
  • All heroes now have a hero glow.
Heroes

Shellcaster
  • Replaced by Tidewalker.
Master of the Arcane
  • Spells are now automatically transfered to the orb when cast while Presence of Mind is active.
  • New Arcane Missiles effect.
Shadow Hunter
  • All Loa abilities are now named after the Loa they invoke.

Version 6.11

General
  • Replaced the tree models on the Scourge side of the map.
  • Added new environmental models such as birds, forest spirits, and lights.
  • Basilisk's Fang and feedback weapons are no longer orb effects and now stack with other orb effects.
Heroes

Disciple of Aviana

  • Marble Slam mana cost reduced from 90 to 80. Damage increased by 15%.
  • Gift of Aviana mana restore increased.
Shadow Hunter
  • Dragonhawk's Fire damage bonus increased by 5% on all ranks.
  • Voodoo Doll no longer increases all stats. Duration of hex now increases with rank.
  • Voodoo Dolls can now be dropped.
Shellcaster
  • Shellementals now have the correct armor type.
  • Tidal Guardian spell renamed to Tidal Artillery.
Nightborne Buccaneer
  • Drop chance of gems increased from 10% to 15%. Gem requirements for recipes increased, but total time required to assemble a recipe is still reduced.
Ethereal Stalker
  • Psy Blast damage reduced by 20%.
  • Reach through Space damage now properly scales. Damage reduced by 20%, but due to the bug fix, overall damage still increased.

Version 6.10

General
  • Bot AI upgrade: Bots can now switch lanes and use opportunities for pushing and defending towers. They will now communicate their choices.
  • Beer Barrels and Tomes of Necromancy are now invulnerable until the base tower on that lane is destroyed.
  • Added environmental lights to Alliance of Tirisfal towers and various spell effects.
Heroes

Master of the Arcane

  • Arcane Missile damage increased by 5. New missile art.

Hand of Elune

  • Elune's Grace passive damage increase has been reworked into an active ability that increases her damage, as well as that of the Mirror Image, for 10 seconds. 90 seconds cooldown.
  • Swapped Master of Illusions and Starfall level requirements.


Version 6.9

General
  • Starter items now auto-complete when buying a recipe.
  • New Alliance of Tirisfal hero - Disciple of Aviana: The Disciple of Aviana is a swift supporter, able to fly quickly to wherever she is needed most. With her trusty tree companion, she makes a deadly combat duo.
  • Lorekeeper tome vendors simplified. The tomes are now added to the vendor only when the respective hero is selected.
  • Quest bosses now have less health and deal more damage.
Heroes

Emissary of Moonglade

  • Replaced by Disciple of Aviana.
Goblin Shredder
  • Grenade Launcher now has a target cap of 5 units.
  • Nitrogoblerin damage against nonhero units reduced. Arming time increased from 3 to 5 seconds.
Abyssal Turtle
  • Turtle Bomb speed changed on all levels to the speed at level 4. The acceleration is now faster, but damage taken slows the movement more severely.
Stormbound Revenant
  • Starting strength increased.
Nightborne Buccaneer
  • Captain's Call revamped. It now summons a flying ship to any location. The Buccaneer can board the ship once at any time to move to a different location.
  • The rune left behind by Hungering Orb now also heals the Nightborne Buccaneer.
  • Mana drained by Hungering Orb on heroes increased and on nonhero units reduced.
Version 6.8

General
  • New Tier 3 item: Boots of Lightning Speed
  • Readjusted many Tier 3 items. Most unique effects are now more powerful.
  • Tier 3 item shops are now better organized.
  • Added fires to the edge of the blight area on all lanes.
  • Improved the "on attack trigger" system. Effects that proc on attack can no longer be abused by spamming stop commands.
  • Readjusted the gold gain. Minions now grant 15% more gold in the early game, but the bounty no longer increases over time. Instead, the bounty of jungle creeps now increases over time, up to a 60% increase.
  • Jungle creeps are now easier in the early game, but become more powerful in the late game.
  • Map performance improved.
Heroes

Master Beast
  • Summonings now have proper names. They no longer have an expiration timer. Cooldown increased from 30 to 60 seconds.
  • Survival of the Fittest replaced with Table Manners. Now increases the maximum health of the Master Beast and all summonings by 25/50/75/100 and teaches the Tea Time ability, which resets the cooldown of all summoning spells.
Lord of the Wild
  • Companions now have proper names.
  • You'll automatically select hero skills when selecting Companion Talents.
Draenei Avenger
  • Redemption and Damnation channel time reduced from 10 to 8 seconds. Players who have their heroes revived by Redemption now see a proper notification.
Immortal Horror
  • Immortality's End and Drain Strength now scale with auto-attack DPS instead of intelligence.
Abyssal Turtle
  • Drain Life now scales with auto-attack DPS instead of strength.
Version 6.7

General
  • Added a sound and a minimap ping whenever a tower is destroyed.
  • Added voice emotes on hero kills.
  • Readjusted the hotkey layout to Q,W,E,R,D,F.
  • Added new paths that connect the outer lanes to the forests.
  • New music from Battle for Azeroth.
  • Reduced the number of purchaseable runes to 12. Removed the rune vendor Plutoniumbranch.
Heroes

Master of the Arcane

  • Arcane Explosion now targets an area.
Earthcaller
  • Removed the totem talent trees. The totems now unlock one at a time as you level up your Defensive Totem or Offensive Totem abilities. They're now selected with a spellbook.
Goblin Shredder
  • Twin Cannon modes are now selected with a spellbook. They now unlock one at a time as you level up Twin Cannon.
  • Laser Cannon now has a long range and deals damage based on the Goblin Shredder's auto-attack DPS.
  • Nitrogoblerin now has an arming time of 3 seconds and deals 50% bonus damage against heroes.
Plaguecaster
  • Removed the Alchemy talent tree. The elixirs now unlock one at a time as you level up Alchemy. They're now selected with a spellbook.
Hand of the Lich King
  • Seal of Darkness replaced with Power of the Lich King. Teaches Unholy Infusion and the new ability Shield of Wailing Souls. Friendly units in target area gain a damage and armor buff and 50% of damage taken is distributed among other units with the buff.
Stormbound Revenant
  • Tempestuous Shield now also reduces all damage taken by 20%.
  • Thundercloud size increased by 30%. You can no longer teleport back into the Thundercloud after using Staff of Teleportation.
  • Elemental Shield redesigned. Now applies a buff that lasts 15 seconds and reduces all damage taken. The buff stacks up to 10 times.
Stormreaver Warlock
  • Demonic Minion now uses a spellbook system.
Version 6.6

General
  • Removed tips and added the Advisors. The Advisors have useful tips about the game, as well as tips specific to heroes.
  • Reshuffled the positions of the vendors in the alliance base.
  • Added a gametime counter to the multiboard.
  • Improved the tooltips of many abilities.
  • Gloves of Power renamed to Kodohide Gloves.
  • Boots of Lightning Speed renamed to Silver Inlaid Boots.
  • New Tier 3 item: Summoner's Gauntlets.
Heroes

Ironforge Paladin

  • Faldoc health reduced by 10%. Now has the Earthen Skin ability, which reduces damage taken.
  • Divine Beer now also increases health regeneration.
Avatar of the Elements
  • Gift of the Spirits now only heals and has no additional effects.
  • Power Invocation cooldown increased from 60 to 75 seconds. It no longer increases the Avatar's size.
Reptilian Destroyer
  • Renamed to Felborne Butcher.
Dark Naaru
  • Void Seeker cooldown increased from 35 to 60 seconds. Health increased by approximately 25%.
  • Void Seekers now are always teleported when using Staff of Teleportation.
  • Overwhelming Shadow improved.
Netherwing Queen
  • Renamed to Ethereal Stalker. New model.
  • Revamped Astral Shrouding. Now prevents minions and towers from attacking the Ethereal Stalker.
  • Psychokinesis renamed to Reach through Space. Abort range increased on all levels.
  • New icons for all abilities.
Nightborne Buccaneer
  • Piers are now highlighted with a large checkpoint marker.
  • Removed the Coral Ring item chain from Lady Srarda.
  • Tier 1 items from Lady Srarda no longer require a starter item. Total cost and stats reduced.
Version 6.5

General
  • Added bots: Bots stick to one lane. They can use regeneration potions, buy items and craft item recipes.
  • New map preview and loading screen.
  • New Tier 3 item: Lifebinder Mantle
  • Fizzlesnout and Grglnoth quest rewards improved.
  • Jungle creeps now have less health in the first few minutes of the game, making jungling on level 1 much easier.
  • Jungle creep respawn time has been reduced from 4 to 3 minutes.
  • Fiery Soul (Starter item) effect reduced.
Heroes

Lord of the Wild

  • Food items revamped. They now replace Healing Salves and Clarity Potions completely. They have the same effect, except they also affect the pet.
  • Protective Instincts now also heals the wolf for 30% of its maximum health.
Version 6.4

General
  • Added 5vs5 support.
  • Tier 2 and Tier 3 items revamped. New Tier 3 items added.
  • Minion bounty now increases slightly as the game progresses.
  • Brigand bounty slightly increased.
  • Hero specific vendors now only appear when that hero is chosen.
Heroes

Master of the Arcane

  • Arcane Missiles damage increased.
  • Arcane Explosions mana cost increased.
  • Rune of Power armor bonus increased. Cooldown reduced.
  • Strength per level increased.
  • Mental Projection cooldown and duration reduced. Damage taken increased.
  • Mental projections can no longer use the Staff of Teleportation.
Version 6.3

General
  • New Alliance of Tirisfal hero: Master of the Arcane - The Master of the Arcane makes heavy use of channeling spells during battle. Among them are damage spells, buff spells, and crowd control spells. His special skill is summoning an image of himself, allowing him to act on the battlefield without exposing his fragile body to the enemy.
  • Removed Sin'dorei Runestone from starter items. Added Enchanted Clover: +100 health, +75 mana.
  • Adjusted the recipe components of many Tier 2 items.
  • Revamped the Staff of Teleportation. Now shows a rune clock around the caster that indicates the channeling time remaining. Now teleports all nearby summonings owned by the teleporting hero.
  • Brigand respawn clocks are now more accurate.
Version 6.2

General
  • Even more bug fixes.
  • Level requirements of hero skill are now 0, 3, and 6 instead of 1, 3, and 5.
Version 6.1

General
  • More important bug fixes.
  • Passive abilities now have appropriate passive buttons.
  • Improved minion AI regarding brigands.
  • Brigands now grant experience.
  • Tower damage increased.
  • Performance improved.
  • All buff spells now have a proper buff effect.
Version 6.0

General
  • The great bug fix: Attempted to fix all the bugs introduced with patches 1.29 and 1.30, but some remain.
  • Removed last-hitting. Lane minions now award gold to nearby enemy heroes upon death, regardless of who got the killing blow.
  • Introduced the brigands. These are neutral creeps that sleep right next to the lanes. Brigands drop a gold coin that can be picked up to gain extra gold. Brigands can be cleared solo, but should be assisted by a minion wave when engaged. This encourages players to push a lane, even in the early game, so that they can clear as many brigands as possible.
  • The multiboard design has been improved.
  • Towers along the lanes have been repositioned to remove the asymmetries between lanes.
  • Level skip requirement of all spells has been changed from 2 to 3.
  • The standard damage and armor types have been replaced with custom types. These are Hero, Minion, Creep, Tower, and Summoning. All units of the respective type have those damage and armor types.
  • A countdown clock has been added to various respawn locations.

Heroes

Pandaladin
  • Pandaladin revamped. He is now the Ironforge Paladin, a holy dwarven warrior. New model by skrab.
  • Holy Light, Pandacall, Pulverize, and Divine Beer have had their names and/or effects changed.
  • Sonic Storm removed.
  • New ability: Searing Radiance - Engulfs target unit in an aura of radiating light that deals damage to up to 5 nearby enemy units over time. Whenever the health of that unit is restored by any means, Searing Radiance deals additional damage.
Nightborne Buccaneer
  • Items no longer require a last hit to drop. Drop chance reduced.
Version 5.8

General
  • Added the Test Mode. The Test Mode is identical to All Pick mode, but additional chat commands are enabled.
  • Readded passive tower regeneration at 60% of the previous value.
  • Readjusted damage and armor types. Among other, towers now again deal extra damage to Unarmored.
  • Lane minions now gain 20 health per armor upgrade, up from 15.
Heroes

Furbolg Adventurer
  • War Stomp renamed to Ground Slam. New icon. The Furbolg Adventurer now leaps into the air when casting Ground Slam.
  • Ashenvale Furbolgs renamed to Call to the Kin.
Shadow Hunter
  • Loa spirits now appear behind the Shadow Hunter whenever he casts a spell.
Emissary of Moonglade
  • Travel Form is now flying. Cooldown increased from 10 seconds to 90 seconds. You can no longer cast spells in Travel Form.
  • You can no longer cast spells in Bear Form.
  • New Ancient Guardian model by Darkholme.
Dragonmage
  • New model by Reflex.
  • New Dragonfire Aura model by JetFangInferno.
  • Summon Dragon renamed to Call to the Flight. The dragon has been renamed to Regastrasza. Its health has been increased by approximately 20% and its duration is now infinite. Cooldown increased from 75 to 150 seconds. Mana cost increased from 180 to 200.
  • Soul of the Red now has a burning visual effect.
Avatar of the Elements
  • New skin by hillbilli boi.
  • The element switching system has been improved. Now, a spell that is on cooldown will stay in the ability menu until the cooldown expires. The element selecters have received new icons. The current element is highlighted among the selecters.
  • Removed memory leaks.
Spirit of Tirisfal
  • Treant Form's Dreamwave Aura has been replaced by Barkskin, which reduces all damage taken by the Spirit of Tirisfal by 1/2/3/4.
  • Faerie Dragon Form's Silence ability has been replaced by Faerie Field. While channeling, Faerie Field restores mana to nearby friendly units.
  • Mana flare duration increased from 50 to 90 seconds. Cooldown reduced to 3 seconds. Drained mana amount reduced from 12/18/24/30/60 to 12/16/20/24/50.
Goblin Shredder
  • Denonate TNT Barrels is now only added once the Goblin Shredder learns Drop Explosive.
  • Rocket Launcher damage reduced by 10 on each level.
  • Shock Cannon damage halved. Mana cost reduced from 60 to 20.
  • Magnetic Pull slow duration increased from 3 to 4 seconds.
Reptile of Death
  • Renamed to Reptilian Destroyer
Blood Lich
  • New Burning Blood model by General Frank.
  • New Bloodboil model by Champara Bros.
Version 5.7

General
  • Map renamed to Shadows over Tirisfal.
  • Part 1 of the item system revamp: All items that cost 800 gold or less are now located at a single vendor, and now all cost exactly 800 gold. They're now called starter items. The other item vendor in the base sells Tier 1 items, which combine with starter items to create Tier 2 items. Starter items also combine with Tier 2 items to create Tier 3 items. You can type "-recipe" to list available recipes for items in your inventory. As the item system revamp is incomplete, many recipes requires somewhat nonsensical components right now.
  • Item recipes are now always used instantly upon purchase.
  • Removed the mega creep camps and replaced them with the quest bosses. Except for the first 10 minutes of the games, there's a 1 in 8 chance every minute that one of two quest bosses will spawn at the location of the old mega creeps. The team who brings the boss's head to the quest giver receives a quest reward. In the top-right corner, Farmer Agamand grants 500 gold to the team who brings him Fizzlesnout's Head. In the bottom-left corner, Tortugos grants a super potion to the team who brings him Grglnoth's Head. The quest will fail if it isn't completed in 5 minutes. For 5 minutes after failure or completion of the quest, no additional quest boss can spawn.
  • Refined the hero tooltips in the hero selection. The hero's attributes are now rated on a scale from 1 to 10. The Complexity rating has been divided into three Difficulty categories: Learning Curve, Depth, and Micro Management. The Select button now also includes a very shortened description of the hero.
  • Tower damage type changed. Among other, they now deal approximately 15% more damage against heroes.
  • Passive tower regeneration has been removed.
  • Hero damage now deals 10% more damage against towers. All other damage types deal 10% less damage against towers.
  • Fixed a bug which caused Boost of Morale to sometimes affect heroes.
  • Gold loss has been removed from death. Killing reward has been increased from 250 to 400.
  • Fixed potential desync issues.

Heroes

Nightborne Buccaneer

  • Strength per level increased to 1.5 from 1.35.
  • Captain's Call duration increased from 60 to 75 seconds.
Version 5.6

General
  • Added additional music: Freehold from Battle for Azeroth.
  • Item owner system fixed.
Heroes

Draenei Avenger
  • Switching between Light and Shadow abilities is now done via the hero tab (F2) instead with an ability.
  • Added the Avenger talents: At level 10, 13, 16, and 20, the Draenei Avenger can talk to Fael'anan, a new vendor in the northwestern edge of the map, to learn a talent that customizes the spells and abilities of the Draenei Avenger. From a pool of 15 different talents, four are randomly selected and offered to choose from on each level up. If none of the talents are attractive, the Draenei Avenger can also learn a small stat boost.
  • Base strengh and agility increased by 1. Strength and agility per level reduced by 0.1.
  • Smite the Wicked mana cost reduced from 70 to 60.
  • Cull the Weak mana cost increased from 70 to 75.
  • Light Nova mana cost reduced from 80 to 60.
  • Light Nova and Shadow Nova are now point-targeted spells instead of point-blank spells.
  • Added new models for the Avenger's Blessing, Avenger's Curse, and Shadow Lance buffs.
  • Added new cast animations for different spells.
Version 5.5

General
  • Fixed potential desync issues.
  • Fixed a bug which caused heroes to sometimes not revive (hopefully).
  • Collision size of computer-controlled minions reduced.
  • Multiboard now additionally shows assists, hero level, and towers remaining.
Heroes

Plaguecaster
  • New model by Direfury.
Nightborne Buccaneer
  • Diamonds now properly drop from enemy heroes.
  • Panther movement speed increased and collision size reduced.
  • Stranglethorn Steak drop chance increased.
Version 5.4

General
  • Each ability tooltip now indicates the ability cooldown.
  • Major aesthetic improvements to the terrain.
Heroes

Plaguecaster
  • Fixed a bug, which caused the Alchemy talent tree to be unselectable.
Version 5.3

General
  • New map preview.
  • New loading screen.
  • Added new custom music: NaxxramasWalking
  • Reduced the time until a slain hero revives by 20% on level 1, up to 35% on level 20.
  • Added the Boost of Morale: Computer-controlled minions gain +15% attack speed and +5% movement speed for each dead enemy hero.
Version 5.2

General
  • The following heroes have received a new custom model: Shadow Hunter, Daughter of the Ancients, Lord of the Wild, Earthcaller, Shellcaster, Immortal Horror, Plaguecaster, Deathknight, Hand of the Lich King
  • Jungle creeps now respawn properly again.
  • Tier 1 items that cost more than the starting gold are now available after 5 minutes. This shouldn't have an effect on the gameplay, but makes it easier to see which items can be bought with the starting gold.
  • Removed memory leaks.
Heroes

Skeletal Grunt
  • Renamed to Hand of the Lich King.
  • Raise Dead renamed to Skeletal Horror. Model and icon changed.
Version 5.1

General

  • Removed the Ready! item and introduced the Gatekeepers. Speak to the Gatekeeper to notify that you're ready.
  • Added the option to change the camera height. Type -camera X to change the camera height to X times the default value.
  • Removed the Light and Shadow Towers. The statues now defend themselves.
  • Attack speed on items renamed from haste to attack speed.
  • Fixed a bug where the Beer barrels and Tomes of Necromancy would respawn incorrectly.
  • The heroes of players who leave the game will now be removed from the game.
  • Potions are now affected by healing reduction.
  • The relevant vendors now have exlamation marks over the head at the start of the game.
Heroes

Draenei Avenger
  • Fixed several bugs.
  • Avenger's Mark cooldown reduced from 60 to 50 seconds. Duration increased from 8 to 10 seconds.
Blood Lich
  • Spells can no longer be cast to commit suicide.
Version 5.0

General
  • Revamped the team bases. The terrain has been changed to fit better with the style of the rest of the map. The buildings spawning the units have been replaced by three Taverns for the Alliance, and three Crypts for the Scourge. These buildings cannot be targeted or destroyed, but instead a Beer Barrel (Alliance) and Tomes of Necromancy (Scourge) spawn in front of those buildings. If they are destroyed, units spawning from those buildings are severly weakened for 6 minutes.
  • Replaced all towers with new models. The Castle and the Citadel, the main objectives of the game, have been replaced by Statues.
  • Replaced lane minions with minions that fit better with the Tirisfal theme.
  • Repair workers are no longer found at the Castle or Citadel. A new vendor is located at the fountain.
  • Game start has been revamped. Now, players can select each hero individually, view the hero descriptions, as well as read all its abilities. After a player has chosen a hero, that hero is teleported to the fountain and given a "Ready!" item. By using that item, the player notifies that he or she is ready. The game won't start until all players are ready. Players cannot leave the base until the game has started.
  • Before hero selection, the game mode is voted upon: All Pick (default), Single Draft (choose one of three), All Random, and Sequenced Pick ("Captain's Mode).
  • Added a new vendor to the fountains. Kelaris the Slayer (Alliance) and Wyrmcaller Indigosa (Scourge) can deploy a powerful flying unit and order it to fight on one of the three lines. They have an AoE spell that makes them very effective in cleaning up large waves of minions. Each faction can deploy their flying supporter only once.
  • New Alliance of Tirisfal Hero: Draenei Avenger - The Draenei Avenger is a complex, agility-based melee hero that walks the path between light and shadow. Each hero skill has a light and a shadow variant. Light abilities are self-sacrificing, while shadow abilities are vampiric in nature. By utilizing the strengths of both schools, the Draenei Avenger becomes a formidable warrior and supporter.
  • New Gathering of Evil Hero: Nightborne Buccaneer - The Nightborne Buccaneer is a complex, agility-based melee hero, excellent at applying pressure to enemy towers. She can loot gems from slain minions, heroes, and towers to craft more powerful items for herself and her team. Due to her fragility, the Nightborne Buccaneer attempts to avoid direct hero engagements, making use of her high mobility instead.
  • Simplified all level 5 spell tome tooltips.
  • The fountains now attack players of the opposing team.
  • Creeps in jungles now award 25% more experience.
  • Denied npc kills now still award experience to the opposing team.
  • Killed npcs award more experience if multiple heroes are nearby - 100/75/50/37.5%, up from 100/50/33/25%.
  • Killing summonings no longer awards experience.
  • Experience required to reach all levels up to level 10 reduced by 10%. Experience required to reach all subsequent levels increased by 10%.
  • Passive gold gain increased by 10%.
  • Increased the camera height.
  • It is now always midnight throughout the game. Night view distance increased.
  • Added a sky, and fog and lighting effects.
  • Gold and items can no longer be traded.
  • All heroes now have only one proper name.
  • Cleaned up all ability tooltops and reworked the hotkey layouts. The two main skills are now always set to E and T. Secondary skills are set to D, F, V, and R.
Heroes

Avatar of the Elements
  • Tidal Barrage mana cost reduced from 95 to 45. Damage reduced from 25/33/41/50 to 18/24/30/36 per wave. Cooldown increased from 10 to 20 seconds.
  • Gift of the Spirits (Earth) bonus damage against structures reduced from 40/50/60/70% to 30/37/43/50%.
  • Gift of the Spirits (Air) no longer increases attack speed, but movement speed by 2/3/4/5%.
  • Crushing Boulders mana cost increased from 65 to 70.
Wolf Lord
  • Renamed to Lord of the Wild.
  • Owl companion's Circle of Runes magic damage reduction effect increased.
  • Bear companion's Spirit Link duration increased.
Arch Druid
  • Renamed to Emissary of Moonglade.
Pandaladin
  • Inner Fire removed. New ability - Divine Beer. Spawns a barrel of divine beer at a location. Units can move near the beer barrel to gain an armor and attack damage buff.
Shapeshifter
  • Renamed to Spirit of Tirisfal.
The Ultimate Beast
  • Shamanistic Infusion renamed to Uncivilize. Icon changed.
Revenant of Mayhem
  • Renamed to Stormbound Revenant.
Reptile of Death
  • Become Tall and Strong renamed to Felamin Infusion. Now heals 20% more, but over 30 seconds, up from 5 seconds. The healing over time effect is stronger shortly after the spell is cast, but decreases over its duration. Cooldown removed.
Diabolist
  • Renamed to Eredar Diabolist.



Hero Models and Skins

hillbilly boi - Avatar of the Elements skin
dickxunder - Draenei Avenger model
Himperion - Tidewalker model
Heinvers & Stefan.K. - Shadow Hunter model
Ujimasa Hojo - Disciple of Aviana model
Hexus - Daughter of the Ancients model
Tauer - Lord of the Wild model
67chrome - Hand of Elune skin
levigeorge1617 - Earthcaller model
skrab1617 - Ironforge Paladin model
Direfury - Master of the Arcane model
A.R. & Freddyk - Nightborne Buccaneer model
spellweaver - Ethereal Stalker model
-Grendel - Immortal Horror model
Direfury - Plaguecaster model
Sin'dorei300 - Hand of the Lich King model
ACdestinydream - Dark Naaru model
Kuhneghetz - Deathknight model

Other Models

Murcologist1617 - Faldoc Stormkeg model
JesusHipster - Arcane Explosion model
NightSkyAurora - Rune of Power model
HappyTauren - Skeletal Horror model
Herr Dave - Tower models
Mike - Alliance Statue model
Callahan - Tortugos model
Daelin, JetFangInferno - Holy effect models
Chen - Dragonhawk Loa model
NightSkyAurora - Faerie Field effect model
General Frank - Burning Blood effect model
Dreacon - Night Star skin
Mephestrial - Fizzlesnout model
Champara Bros - Bloodboil effect model
Peekay - Elemental Shield model
nGy - Arcane Bomb model
Buster - Waterfall model
Remixer - Mishi's Hut model
Ultimate Terraining Map - Other environmental models
Matarael, Ket, HerrDave, General Frank - Item models
Kuhneghetz - Panther model
JesusHipster, Metal_Sonic, marcus158 - Draenei Avenger effect models
UgoUgo, Rubellu Sidus, General Frank, JetFangInferno - Tidewalker effect models

Icons

kola, CRAZYRUSSIAN, Infinitynexus, Destructor[DoR], GooS, mortal, Paladon, KelThuzad, ~Void~, |X.e.r.e.X, alfredx_sotn, Lockheart, UgoUgo, Mr.Goblin, BLazeKraze, D. O. G., Murlocologist, Darkfang, PeeKay, Sin'dorei300, SkriK, -Berz, Static, Crabby_Spider, OgeRfaCes, 4eNNightmare, Praytic, NFWar, GhostThruster, The Panda, Kwah, 67chrome, bigapple90, NightStalker, FrIkY, PrinceYaser, Forgotten_Warlord

Artwork

Loading screen artwork by Jorge Jacinto.

Music

Music from World of Warcraft: Battle for Azeroth.

Testing

Thanks for help with testing and design to Vilation, legoinfanterist, Khaddy42, Imbapiranha, Softmints, Alexen, K.V., StormKnight


Keywords:
Crimson Coast, Darkening of Tirisfal, Shadows over Tirisfal, SoT, Aeon of Strife, AoS, Warcraft 3, Dota, Moba, PvP
Contents

Shadows over Tirisfal 8.1b (Map)

Reviews
22:54, 18th Feb 2010 Ralle: Looks fine to me
Level 23
Joined
Jan 1, 2009
Messages
1,610
Played again today 2 times.
  • Hero bots are nice, but have a few issues, like:
    • They often attack minions instead of heroes, even after casting a spell, e.g. vampire tped to hero then attacked creeps
    • The "inRange" check to retreat seems to not be vision based? Enemy cpu retreated when I was getting close from woods
    • They can be kited into fountain and then easily killed
    • No way to ask for help or order them to go a certain lane, I think?
    • Lane choice is very wacky. Bot is being pushed, so I go there to help CPU, but when I arrive it leaves to another lane. Other times they tped to all go same lane
  • Pathing is overall a bit clunky, often get blocked by minions and terrain, paths are not very clear, some dead ends look walkable just to result in death. Even the CPUs ran into spaces where they then got blocked and killed often
  • The enemies pushed us to statue quite quickly, killed rax, but couldn't finish, because CPUs were kited into fountain, and we could repair statue then after 30+ min defending or so we "backdoored" them and won which felt undeserved
  • CPU with "simple" heroes are basically carry, they had more kills than human players
  • I had plaguecaster hero and felt like I didn't really have much impact. At the start I'm starved for mana, late I'm always full mana but can't use it cuz spells on CD. It feels weird that the potions share CD, so can't really employ good combos. Even when I casted Q, then W, then the spread potion to infect entire enemy minions, it still did less damage than normal attack of other heroes. Except for cripple, I had like no impact in team fights. Just fehlt kinda useless. I can cast my heal spell on enemies, but just doesn't do anything. If it would work could at least have semi-stun and then surround or catch enemy. If I could stack my spells, or stack potions, and some were based on stats, could at least have some late impact. Also I thought "plague not disspellable" would mean it would last for the duration of potion then, but doesn't. This makes it not really useful, imho.
  • In general, flat-value spells don't seem to scale well into late at all. I mean, a stun is always useful, but 200 Damage over Time when enemies have 4k hp and heals, just doesn't do anything
  • Items seem very damagedealer/tank focused. Apart from mana and manaregen there isn't much for a mage to buy. When we were deffing I also had no time to even go to shops to buy. Also hard to see which items can be crafted from the ones I already bought
  • Quests seemed underwhelming. Some gold and perhaps and item or so, for leaving lane for 1-2minutes just doesn't seem worth it.
  • Game took long and in the end was kinda stalemate
  • 3v3 is recommended, but especially in 3v3, but also in general, support heroes seem super underpowered. If you're 1v1 on a lane as support vs a DD, I don't see how this would ever work out.

While it was good enough to finish, don't think we will play again soon.
I think the UX could be hugely improved by making use of reforged additions such as framedefs, but I guess this won't happen. E.g. Having to struggle with 2 spellbooks and using items with spiritwalker hero is just super finicky.
 
I think you were going into this with slightly wrong expectations. The bots are passable, but they're nothing to write home about, and you shouldn't expect a thrilling game if you have to fill up with bots to get enough players. I believe a minority of AoS maps even have bots, let alone on this level.

Yes, with the knowledge I have today I could create bots that are much smarter than the ones I have, and if you want to see really good bots, you should check out Particle Party. But Shadows over Tirisfal is an ancient map that I worked on more than a decade ago. I gave it a face-lift ~6 years ago, made a few new heroes, and then did some more work ~2 years ago, but most of the map's systems are still from around 2010.

I'd also rather not have to deal with my ancient GUI/JASS mix spaghetti code, so the chances that I'm ever going to work on updating the core systems is quite slim.

To some of your points:
  • You can upgrade your spells at the tome shops in the top-left corner. On level 5, the damage of your plague goes up to 290. This is how caster heroes are supposed to scale in the late game.
  • Your assessment that support heroes are underpowered, I can't really confirm. It really depends on the hero and less on the role. The Dragonmage is a pure support hero and he's borderline OP. The Plaguecaster is definitely on the weaker side, but I wouldn't put him in the useless tier. He has ok single-target and aoe damage, ok summonings, as well as some heal and utility. But he's just mediocre at everything, which is kinda his problem.
  • There could definitely be more items for casters, but there are some. Like I mentioned, you can upgrade your spells and then there's the Tempest Blade, which shoots lightnings on your spell targets. That should be really good for the Plaguecaster. You can also get the Lifebinder's Mantle to increase your healing.
  • Quests are fine for a full game, because you only need 1-2 people to do them and the entire team gets the reward. With lower player numbers, they're kinda lackluster, you're right. The best option here would be to increase the reward and scale the boss strength based on player numbers.

In any case, thanks for playing and for your feedback!
 
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