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Shadows of the Past v0.9.3.0

Submitted by -Kobas-
This bundle is marked as approved. It works and satisfies the submission rules.
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Keywords:
RPG, SPRPG, Shadows of the Past, Shadow, Shadows, Past, -Kobas-
Contents

Shadows of the Past v0.9.3.0 (Map)

Reviews
Moderator
» Vengeancekael:[c] 「Profile :: Hive Staff」 » Reasons: » Comment: Reviewing on request. » Rules: [c] 「Map Submission」 » Contact: [c] 「Staff Contact」 ! 'Reasons' are automated !100%Verdict + Beautiful terrain + Advanced UI + Sounds - Gameplay...
  1. -Kobas-

    -Kobas-

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    Inventory still need some polishing indeed, and I still need to include custom
    attributes (Blade, Blunt...) into system.

    This thing about difficulties is possible, but I need to balance map first.

    Save/Load is already there, it works in latest map version, you will see
    when I made update.

    Also I continued main quest, finally. When I release new map version, main
    story will be 2 or even 3 times bigger. Some optional quest may be removed or
    recreated as well. And I will add Druids guild as well.
     
  2. pl4ton

    pl4ton

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    started playing it today, I rly like the inv and the pet system. BUT the game crashes at least every 20 mins while using spells or when dieing. thats pretty annoying. also i found the whole game system a bit confusing. at first i didnt get how to use spells and items in the inv system. maybe u could improve the description a bit? same goes for the stat system. some hints on the effects of the sub attributes would be good.

    so far, hope a new (crash free) versions comes soon :)
     
  3. -Kobas-

    -Kobas-

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    Can you describe when exactly game crushed?
     
  4. pl4ton

    pl4ton

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    I was using Assasin with the whisp pet. most crashes happened when the whisp was casting his bounding spell or when i used a spell with my hero. also one time my hero just died but the whisp killed the creep with his last hit which gave me a level up. game instantly crashed then. hope this helps, gonna try again with another hero and another pet today.
     
  5. Bloody Wolf

    Bloody Wolf

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    This map is tottaly on the top of my favorites list 5/5
     
  6. -Kobas-

    -Kobas-

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    Thank you for info, I will try to fix it asap.
     
  7. Is there a way how to find out what the custom stats are doing ? Like Blade, Block, Scholarship, etc. They are no tooltips on them so i really dont know how they improve my character and what to focuse on upgrading ...
     
  8. -Kobas-

    -Kobas-

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    Right now custom attributes are useless.
    But in version we are making right now attributes are included.

    I will explain how they work with few examples:
    - Swords and Daggers will require Blade attribute to be equipped.
    - Spells will require Destruction, Resurrection... attributes to be equipped.
    - Boots, armors and so on will require Heavy or Light Armor and so on.

    Also after each new level (Apprentice, Journeyman, Expert, Master), each attribute unlock or increase some bonus effect.
     
  9. MARYNOM

    MARYNOM

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    what about stat growth?
    i mean str,agi and int?
    i got to lvl 25 and they were still at 9 8 10
     
  10. Bloody Wolf

    Bloody Wolf

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    That would be handy :ogre_icwydt:
     
  11. -Kobas-

    -Kobas-

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    First 4 (Athletics, Acrobatics, Marksmanship and Light Armor) attributes will increase agility
    by 1 point (2 if core attributes). Another 4 (Blade...) Strength, and finally last 4
    intelligence.
     
  12. Bboy Moose

    Bboy Moose

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    I've watched the "prologue" cinematic in the gallery
    and i have a question

    how comes that the story around the mysterious adventurer found unconscious and having no clues, turned around to be a story about angels, titans and all?
    or was this all planned before? nice plot twist

    i guess the story is already planned though :eek:
     
  13. -Kobas-

    -Kobas-

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    You will see, I explained who is Shadow Lord in cinematic (or did I), who are
    SotP gods, forces of good and/or evil, how magic and races evolved on planet
    Erebos where our story takes place. And finally at very end I made small intro
    when I said: We (Angels) come here once again searching for key, hoping to
    find it first, because this time they (refers to Shadow) have come with us as well.

    Wait and see, update should be rdy in few weeks, with new main quests.
     
  14. SpasMaster

    SpasMaster

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    Talk about a kick-ass description....

    You da best, Kobas. :D
     
  15. CELEZE

    CELEZE

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    Great map i wait for the next version, save/load sistem will be in the next version right?? One thing try in cave like from Tom's house the camera can't be controlled and it's pretty anoying. Make it normal. Rest great job!!!
     
    Last edited: Apr 23, 2013
  16. johnbrasil

    johnbrasil

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    I love this map, good systems... great map! =D

    but.. i found some bugs...

    1 - Well, the main quest, called "Raise of the Fallen", which is for me to find the "Trioh" I think he and I try to interact with it, nothing happens, I click on it, I do everything, anything and nothing happens .. . and quest does not end.

    Picture: http://img259.imageshack.us/img259/5458/bugso.png

    2 - Is taking MUCH more than 10 minutes to respawn animals.

    3 - I got lvl 5 and did not drop ANY item, no magic, nothing nothing nothing ...

    So I think something is very wrong ...
     
  17. Kind.One

    Kind.One

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  18. Ralle

    Ralle

    Owner

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    I may have just found some leaks. I realize you're using vJASS, so it may be a bit hard to find where these leaks are located, but they're worth a try to find :)
    Code (Text):

    ----- Analysing s__ItemStaffSpells_run -----
    WARNING: Memory leaks detected at function end! (s__ItemStaffSpells_run)
    Leaked location object allocated on line 12492 : sotp.j
    Leaked effect object allocated on line 7433 : sotp.j

    ----- Analysing s__FireBall_run -----
    WARNING: Memory leaks detected at function end! (s__FireBall_run)
    Leaked location object allocated on line 12542 : sotp.j
    Leaked effect object allocated on line 7433 : sotp.j

    ----- Analysing BlazingCarapaceSpell__Run1 -----
    WARNING: Memory leaks detected at function end! (BlazingCarapaceSpell__Run1)
    Leaked effect object allocated on line 7433 : sotp.j

    ----- Analysing LightningStrikeSpell__Run -----
    WARNING: Memory leaks detected at function end! (LightningStrikeSpell__Run)
    Leaked effect object allocated on line 7433 : sotp.j

    ----- Analysing SpiritualEnlightenmentSpell__DoLoop -----
    WARNING: Memory leaks detected at function end! (SpiritualEnlightenmentSpell__DoLoop)
    Leaked effect object allocated on line 10280 : sotp.j

    ----- Analysing SpiritualEnlightenmentSpell__Run -----
    WARNING: Memory leaks detected at function end! (SpiritualEnlightenmentSpell__Run)
    Leaked effect object allocated on line 10308 : sotp.j
    Leaked effect object allocated on line 10314 : sotp.j

    ----- Analysing FireBrathSpell__Run -----
    WARNING: Memory leaks detected at function end! (FireBrathSpell__Run)
    Leaked effect object allocated on line 7433 : sotp.j

     
     
  19. -Kobas-

    -Kobas-

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    It's easy for me to find them, don't worry.
    I recently re-coded spells and item lib where you detected those.

    :)
     
  20. Ralle

    Ralle

    Owner

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    Oh, I see. Anyway, were the leaks right?

    EDIT: I just realized that at least on line 7433 there is NOT a leak. The system does not currently support hash tables.
     
    Last edited: May 15, 2013